Roleplaying Questionnaire

Discussion in 'Allies' started by DancinKitty, Jun 8, 2016.

  1. DancinKitty

    DancinKitty Serf

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    Hey!

    I study Medialogy in Denmark at sixth semester. Medialogy is a study regarding digital medias and production of these. In regards to this I am currently conducting a questionnaire regarding online roleplay (8. June 2016).

    The questionnaire is for a course paper about Media Sociology and Psychology. The course itself is more or less about statistics in relation to digital media. Due to this I have been tasked in gathering and treating data of my own choice.

    My hope is to see whether there is a correlation between player character choice (here divided into common archetypes), and player age, sex and playing motivation.

    The questionnaire itself takes roughly 5-7 minutes to answer (this time estimation is of course heavily affected by how fast people are at answering questionnaires). It would be a great help to me if you would take the time to answer this questionnaire: Terms

    Thank you for your time
    Best regards
    - DancinKitty
     
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  2. DancinKitty

    DancinKitty Serf

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    Hey again!

    I would like to start by saying thanks a lot for all of your answers! It has been a great help! I finished the assignment today, and all that is left now is to wait for feedback (hopefully it's passed!).
    I did promise to share in some of more findings and that is indeed what I am planning to do right here. I will not post the whole assignment though, as it contains a lot of your answers, and I feel like it would be inappropriate to distribute this publicly.

    Before we start I would like to mention a few things. The assignment is very statistical, and I am by no means a statistical genius (in fact I am going to specialise in programming). This means that this study was indeed prone to possible errors (and through revision i can confidently claim that bias and error does indeed exist within this study). Another point is that since this is a statistical data, it is by no means absolute. In fact statistics is all about probability. Any conclusions that I can try and make revolve primarily around how well my sample reflects the population, as well as how well I have developed my method (which in hindsight could have been improved).

    A sample size of 51 answers was collected through the use of the questionnaire (where 47 was put in use, since 4 answered post analysis). This data was collected from a total of 6 forums and two facebook groups (groups for role playing). The distribution was done with the help of admins on most (if not all) sites.

    Of these 51 answers there was indeed a very heavy skew towards a female population (36 female, 13 male and 2 designated themselves as other). Whether this points towards a larger probability of online written role players being female depends primarily on how well the sample reflects the population (to validate this data, more testing has to be done to eliminate the possibility of a randomly skew sample), but it does point towards the possibility of it being so.
    An interesting finding here was that, while there was found quite a heavy skew towards a female population, the sex choices of favourite characters was closer to 50/50 with a very small favour towards male characters. What exactly causes this cannot be said from this sample data, but it does point towards a relatively large amount of female players, role playing as male characters.

    By far the largest age group was between age 19-24 (with a whole 47% of the sample size) while 25-30 was the second largest (27.5% of the sample size)

    As for character personalities, a very even distribution was found, though a slight favouring was towards shadow characters (21.6%), though not an amount that cannot be realistically attributed to random sampling.

    The aim of the study was to see whether there was any relations between character sex, age, motivation and character personalities. For this no relation was found. It is probable that no relation exists, but it is also possible that these results were due to bias and or errors. For one it is indeed possible that simplifying character personalities down to 6 different archetypes is not an accurate representation. Though this was done for several reasons, for one written works were found detailing these character archetypes, thus lending them some credibility, and also because making a more detailed representation would not have been realistic within the time frame (it would not only require more analysis work, it would also require a larger sample size, which would have taken quite a while to gather).

    Best regards
    DancinKitty

    P.S: If any questions are asked, have patience, I do plan to check in once in a while, but I do also have a bachelor exam to attend to (the 17. of june).
     
    Kalab, Otys and leonine like this.

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