World Badonkadank & KaiGreen's Various Worlds/Characters

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World Badonkadank & KaiGreen's Various Worlds/Characters

KaiGreen

The Wolf
Inner Sanctum Nobility
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Aelia Hortensia - founder of the Coven that created werewolves.

@Badonkadank
 
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A Brief but Comprehensive History of Vampires

In the early 100 BC, two Witch Covens began feuding. The feud grew and morphed into an all out civil war between the OG Covens, as well as those they pulled into the fray.

When things came to a head, it was in the form of the Hortensia Coven formulating a new supernatural creature, the Werewolf. The original pack consisted of 5 wolves and within a single night they decimated half the Atropos Coven. In her grief, Beta Hasapis made her own spell, one to counter the Werewolves. Instead of ritually burning the dead, as was custom, she instead took their bodies and began the new ritual. Using Sunstone (cleansing, life), vervain (healing herb, especially for women), and her own blood (earthly tie), she brought her family back to life-- a life that could not be taken by conventional means-- and the first Vampires were born 6 in total. These Vampires could heal from even the most deadly of mortal wounds-- they could run faster than Werewolves, could hear and see and smell things humans could not, could feed on life essence and grow stronger, use the lingering bits of their own magic within to charm/compel others, and most importantly: had venomous bites, which could bring down a Werewolf.

The only irony of Vampires was the drawbacks. The Sunstones used to bring them back also turned the sun against them. The Vervain used to heal their bodies now does them harm. The blood which gave them life now controls them.

To combat the sun problem, Beta made her family rings made from Moonstone, which would wrap them in a thin layer of Moonlight always and protect them from the sun.

Daywalk rings would be Beta's final gift to her family, however, before the weight of her necromanctic adventures would turn on her. Going against the natural order of life and death meant paying a price-- for the creation of Immortals, Beta's powers began consuming her and natural gift of long life (as well as her Coven's) was taken, so any human born under the Atropos Coven bloodlines would age like a normal human and would not have access to spells which would elongate them.

The war never truly ended, but the losses on both sides were too great and a truce was reached.
Since then, the numbers of Vampires has steadily increased and the amount of Witches lessened as a result.

Original Vampires could turn anyone into Vampires, as was necessary for the war. In modern days only direct descendants of the Originals have the ability to turn humans.
New Vampires are forbidden from turning anyone in their first 10 years, as they are still getting used to their abilities and their venom does not fully work.

New Vampires: Super fast. Heightened emotions and senses. Fast healing (dependent on blood consumption), etc.

General Vamps: See above, and can turn people sometimes and even then, if the human has no Witch lineage, there is a 50-50 chance the turning will not take.

Royal Vamps: Blood descendants of the Originals who were turned completely so their Half-Vampire status no longer applies. Can turn anyone.

Original Vampires: The oldest and strongest of all the Vampires. Can turn anyone, as well as charm Witches and other Vampires.
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If Vampires consume enough blood often enough they can pass as a complete human-- normal coloring, normal digestive systems, etc. To the point that pregnancy is possible. Pregnancy is how Royal vampires keep their bloodline going. When the children reach an age where they appear as adults, they are turned fully.

It is frowned upon in general Vampire culture to have children with a human, and even more so for one to Turn their half-breed child, but nobody says anything against the Originals or their descendants.

Half-Vamps age extremely slowly. They have to grow into their abilities, which usually pop up during puberty. They can be sustained by both food and blood, though their powers are weak/next to nonexistent if they choose to subsist off food alone. Half-Vamps are the only ones who do not need Daywalk Rings to survive the sun-- they are prone to really bad sunburns and they fit the description of a classic vampire (super pale, photophobic, prone to mood swings).

Original and Royal Vamps are the only ones authorized to reproduce naturally. All Turnings are to be reported to the Counsel.

The Counsel was founded originally by the OG Vamps. However, governing an ever-growing species is difficult when they span across continents, so they formed the International Vampiric Counsel. From there, they have people monitor all Covens around the world and use the information gathered to elect regional leaders. These leaders are often distant relatives, but shhh.

Nobody has actually SEEN the OG Vampires in 100s of years.


*names and details TBD
 
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Elias Hasapis
CadYPABvx3q57NkYtdPUZDeDQemkRbe8bGh-qaL8OKwwloxPAzBRPW6mfPsOCJMt9Yq7V_neQGqwPXk9y9CsQxfRV1Y1VOp23iRm72ytjRJaPjq2SL73_B8BwhK2IKcikQ7Hr0FRzJne8TlWCFGwEI0ch9Pst5WW4LbkMpT12XQKkwg-p2f_ycefNA

Nicknames: Eli (everyone), E-boy (Clarissa)
Nationality: German
Current Residence: USA
Age: 249 (DOB 10-30-1773)

Physical Appearance:
Early 20s
Height: 5'10
Eyes Unfed: Pale gray
Eyes Fed: Dark green (L) and med brown (R)
Eyes when Compelling: Gold-ringed
Skin: Pale as hell to slightly pink
Hair: Sandy blond naturally but he dyes it black to match with mom and sis

Piercings:
Ears - 3 in left and 5 in right
Nips

Family:
Rosemary Hasapis - Mother is the 8th generation of Royals born in the 1000s.
Jackson Dougery - Human father (mother turned him).
Clarissa Hasapis - Half-Vamp younger sister born in the 1920s. (on the cusp of being Turned)
Kira Berkeley - Stepmother on father's side. Witch. (he's never met her)


Brief History/Bio:

Elias was born in West Germany in the Autumn of 1773. He was taught to control his abilities before they even developed and by the time he hit puberty he had a solid grasp on charming and compulsion (his main talents), while his running speed left something to be desired. When he was roughly 50 years old his father left and he never knew why, though as he grew older he had his suspicions.

He was Turned fully by his mother on his 120th birthday, when he could physically pass as a 20-something.

Elias does not have a close relationship with his mother. He used to try very hard to impress her, but soon discovered it was pointless. He still wants her approval but does not bend himself backwards for it. His relationship with his sister is more important-- he taught her his own tricks to controlling their Vampiric abilities and even was able to teach her how to telepathically communicate with him using emotions (which is more her ability than his). They spend lots of time together outdoors with the horses, or riding dirt bikes. They play video games, go to parties, watch movies, and generally enjoy each others company. He is very protective of her as well.

In general, Elias comes off as immature, snarky, and altogether unpleasant. He is materialistic (especially when it comes to clothes) and has no shortage of vices (sleeping around, partying, booze, drugs, blood... drug blood). He craves attention but fears it as well, which means being around him is a chore for even the most saintly of people-- but he doesn't go around looking for saints, so at least he's not a martyr to boot?? Despite that, there's something about him that draws certain types of people in: Patient ones... and he never knows quite how to feel about that.
 
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  • Name: Freya McLeod
  • Pack: McLeod Pack (born), Royal Pack (current)
  • Status: Kafka, Guard
  • Nature: Alpha
  • Country of Origin: Scotland
  • Age: 75 - appearance 25
  • Appearance: Red hair, worn long (past shoulders), often worn in ponytail or braided. Aqua green-blue eyes. Fair-skinned, about 5'8 with an athletic build and feminine curves. No significant scarring. Pierced ears.
  • Abilities:
    • Heightened hearing, sight, reflexes, smell, and sixth-sense
    • Rapid healing
    • Shapeshifting
    • Telepathy when in wolf form
  • Personality: Freya could be described as unpredictable, but loyal. Born into a low-ranking pack, she's had to fight fang and claw for what she wants and has more than earned her reputation and the faith the Royal Wolven Family places in her. The Royals are the only authority Freya willingly recognizes and even then she is discerning about how obedient she is and which members of the family get her full cooperation. She is incredibly protective and outspoken and she guards what is hers fiercely. For all that she likes to stir up those in authority for the fun of it, she has an emotional maturity that appears when needed.
  • Family:
    • Father: Caelan McLeod
    • Mother: Fia McLeod
    • Sister (littermate): Sorcha McLeod
    • Sister (littermate): Ailish McLeod
    • Brother: Tavion McLeod
    • Sister: Tamsin McLeod
    • Brother: Ian McLeod


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  • Name: Sindri Björnsson
  • Pack: Royal Pack
  • Status: Sikla, Prince
  • Nature: Omega
  • Country of Origin: Iceland
  • Age: 57 - appearance 19
  • Appearance: Black hair worn long, rarely tied back. Dark blue eyes. Fair-skinned, 5'9, and toned but lithe build. Some scarring that he is careful to keep hidden. Pierced left ears, nipples and navel.
  • Abilities:
    • Heightened hearing, smell, reflexes, sight, and sixth sense.
    • Shapeshifting
    • Telepathy in wolf form
    • Rapid healing
    • Fire
  • Personality: Sindri is quiet, brave, and loyal to a fault. He is smart, observant and has a wicked sense of humor once he warms up to people. As a Prince, he's learned to keep himself aloof from people, always in control of himself and he doesn't trust easily because no one has ever given him reason to do so. His nature is to be affectionate and sweet, however, so keeping his distance from people weighs on him. He's patient with others, often seeing things that most people don't.
  • Family:
    • Father: Björn Halldórsson
    • Mother: Kristjana Antonsdóttir
    • Brother: Ragnar Björnsson
    • Brother: Arnar Björnsson
    • Sister: Ásdís Björnsdóttir
    • Brother: Tómas Björnsson
    • Sister: Rósa Björnsdóttir
    • Sister: Halla Björnsdóttir
    • Sister: Rakel Björnsdóttir
    • Brother: Emil Björnsson
    • Sister: Katla Björnsdóttir
 
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A General Guideline to Werewolves

Baseline Abilities:

- Increased speed (only in wolf form)
- Increased strength
- Increased senses (both in and out of wolf form)
- Rapid healing
- Improved reflexes

Powers - Only apply to Werewolves born into the Hortensia Line (aka Royal Wolves):

- Water
- Earth
- Wind
- Fire

- Note: Some powers include the ability to control and generate an element, while others are only able to control said element. The ability to generate an element is rare.

Weaknesses:

- Silver burns and can contain a werewolf - if ingested in liquid form, it will kill them
- Wolfsbane - blisters them upon contact, is poisonous if consumed, can kill them if enough is consumed. Wolves don't even like the smell of it as it burns their nose like aerosol acid.
- The full moon - makes them lose control (wild, lack of inhibition) and takes away their ability to reason like sentient creatures
- Can be killed if the injury is severe enough and their bodies can't heal quick enough



Social Structure:

Natures (how a wolf identifies on a dominant-submissive scale):


- Alpha: Can be male or female -- usually male. Does not have Heats, only Ruts every other month after puberty. Alphas are dominant werewolves who tend to be bigger and stronger in size, more volatile and forceful in temperament and they are always the leaders in any given situation. They are able to influence the wills of others, especially Omegas. Alphas are not as common as Betas, with about 3-in-every-10 wolves born an Alpha, and only 1 of those Alphas born female.

- Beta: Can be male or female. Can have Heats or Ruts, sometimes neither, and follows the same patterns as Alphas and Omegas for Heat and Rut schedules. Betas are the neutral factors in the wolven world. They provide good buffers between Alphas and are the backbone of werewolf society. They are stable, steady and are considered the 'freest' type of werewolf in the fact that they are not influenced heavily by their natures. Betas are the most common type of werewolf with 5-in-every-10 wolves born as Betas.

- Omega: Can be male or female -- usually female. Does not have Ruts, only Heats every month after puberty. Omegas are submissive werewolves who tend to be smaller than their Beta and Alpha counterparts. They are quieter and more thoughtful in temperament and make excellent mediators, advisors, and caretakers due to their ability to release pheromones meant to soothe Alpha wolves. Omegas are considered uncommon with only 2-in-every-10 wolves born an Omega - and only .5 of those Omegas born male. Male Omegas are sterile.


Status (the place a werewolf takes in a Pack, and how they identify in society):

- Dragga: Male Alpha werewolves in positions of command/authority over a pack.
- Drappa: Female Alpha werewolves in positions of command/authority over a pack.
- Kafka: Beta or Alpha werewolves (male or female) in positions of second-in-command over a pack. Usually Beta wolves.
- Renya: Beta wolves (male or female) in Hunter/Warrior/Scout positions in a pack.
- Sikla: Omega wolves (male or female -- usually female) in positions of Advisor/Healer in a pack
- Kerl: Lone wolf (male or female - Alpha, Beta or Omega), part of no pack or social structure and shunned.

- Royal Pack rules over all werewolves - all continents, countries and cities
- Noble Packs rule over continents
- Common Packs rule over countries
- Packs rule over cities



Other:

- Werewolves are not immortal but can live to be in the hundreds, the longest a werewolf has lived being around 300 years.

- Werewolves age 1 year for every 3 years that pass in human counting.

- All werewolves desire to be part of a pack as they are social creatures. To be Kerl is the greatest punishment a wolf can endure.

- To intentionally harm a wolf's mate is the greatest crime among werewolves and is punishable by death.

- Male Omega wolves are considered of no value because they are sterile and it is believed they can not provide for a mate. Mate bonds are very rare for a male Omega.

- Mate bonding is the process by which wolves recognize their mate - through touch, scent, sight or sound, sometimes only one, sometimes all or a few. It is unique to every wolf, but unmistakable. The majority of wolves only bond to one person, though, there have been fringe cases of mate bonding to more than one person.

- Mate bonding is optional - it can be accepted or rejected, though, to reject it means a wolf can never bond with another (unless in extremely rare cases). There is one (in the rare cases two) mate bond for every wolf. If they choose not to go through with it, they can never have that connection with anyone again.

- Mate bonding among Royalty and Nobility is only encouraged with Royalty and Nobility. To mate bond with a commoner is not expressly forbidden to the Nobility, though it is heavily discouraged, but it is to Royalty with the punishment being death or banishment.
 
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