CasualAdventurer
Killjoy
- Local time
- Today 7:36 PM
- Messages
- 341
- Age
- 32
Yes, this is about Minecraft.
Called to aid the people of Blighton, the High Knights of Dawncliffe dealt with the township's most recent nuisance in the same matter as they always did - with ruthless efficiency. Some mysterious group had taken to placing monster spawners around the borders of many of the kingdom's major cities through inexplicable means, and as potentially catastrophic as the notion was, it wasn't in their place to think longer-term. The Knights were simply extensions of the king's executive power, acting as his dominant hand, in which a sword would be held.
While journeying back to the palace, the band of warriors spotted plumes of black smoke coming in over the treeline of the surrounding forest, in the direction of their destination. Weary from their travels, the Knights mustered the energy to close the distance between them and home as quickly as possible, arriving just as the sun began to peak over the valley. The palace was in ruin, destroyed by some organized force of mobs, most of which continued to roam the tortured halls. Duty sent them into the fires, half of them to hunt down every monster that remained, and the other half to look for survivors. There were none, and the number of deaths only climbed when both teams were overwhelmed by wave after wave of monsters. In the end, they prevailed. Just at the cost of most of their comrades.
In the years that followed, the High Knights struggled to maintain peace throughout the kingdom, only to be shunned by their own people for their failures. Many deserted the cause in shame, to pursue redemptive, peaceful lives, and those who remained eventually fell into oblivion, disappearing off the face of the Earth. Dawncliffe's independent cities survived without it's heroes, and eventually, never noticed when the majority of the survivors settled within their communities, successfully shedding themselves of their once-glorious pasts.
Decades passed, stories of the High Knights surviving only in texts and in the minds of their descendants. As the greats passed, their sons and daughters found each other, and reformed the order into something respectable. Keepers of peace instead of grand adventurers, but warriors nonetheless.
They now meet in the last solid remains of the palace, after so many years of it being picked clean by scavengers. A solitary, secure place for them to organize their efforts, live their lives alongside their shield-siblings, and strive to become as great as their parents once were.
These warriors go undisturbed by nobody but their own kind. They stand at the king's old war table, planning their expeditions, when one day - there's a knock at the heavy chamber doors.
OOC: So, here's my stab at a Minecraft-themed group RP. I feel like anyone who experienced the Tell-Tale game Minecraft Story Mode was disappointed by how tame it was. Yeah, it was basically for kids, but that didn't mean the writing and storytelling had to be so unbelievably awful. And I'm all for building on the source material, which I'm going to be doing, but I felt the game pulled too many things out if its ass. I figured I'd use an old classic from YouTube, the music parody video Fallen Kingdom, and build off of that. Lemme just say, though: You don't need an expert knowledge about Minecraft to participate. Anything that needs stating, I'll handle, as well as any changes to the mechanics of the universe that I make.
I'll play a sort of DM, as well as the character mentioned at the end of the story background, the one knocking at the door. Basically, the plot's going to involve the group unearthing what caused the downfall of the kingdom in the first place, and hunting down those responsible. That's me trying to not give too much away~
On the subject of character sheets... Fill this out and PM it to me.
Called to aid the people of Blighton, the High Knights of Dawncliffe dealt with the township's most recent nuisance in the same matter as they always did - with ruthless efficiency. Some mysterious group had taken to placing monster spawners around the borders of many of the kingdom's major cities through inexplicable means, and as potentially catastrophic as the notion was, it wasn't in their place to think longer-term. The Knights were simply extensions of the king's executive power, acting as his dominant hand, in which a sword would be held.
While journeying back to the palace, the band of warriors spotted plumes of black smoke coming in over the treeline of the surrounding forest, in the direction of their destination. Weary from their travels, the Knights mustered the energy to close the distance between them and home as quickly as possible, arriving just as the sun began to peak over the valley. The palace was in ruin, destroyed by some organized force of mobs, most of which continued to roam the tortured halls. Duty sent them into the fires, half of them to hunt down every monster that remained, and the other half to look for survivors. There were none, and the number of deaths only climbed when both teams were overwhelmed by wave after wave of monsters. In the end, they prevailed. Just at the cost of most of their comrades.
In the years that followed, the High Knights struggled to maintain peace throughout the kingdom, only to be shunned by their own people for their failures. Many deserted the cause in shame, to pursue redemptive, peaceful lives, and those who remained eventually fell into oblivion, disappearing off the face of the Earth. Dawncliffe's independent cities survived without it's heroes, and eventually, never noticed when the majority of the survivors settled within their communities, successfully shedding themselves of their once-glorious pasts.
Decades passed, stories of the High Knights surviving only in texts and in the minds of their descendants. As the greats passed, their sons and daughters found each other, and reformed the order into something respectable. Keepers of peace instead of grand adventurers, but warriors nonetheless.
They now meet in the last solid remains of the palace, after so many years of it being picked clean by scavengers. A solitary, secure place for them to organize their efforts, live their lives alongside their shield-siblings, and strive to become as great as their parents once were.
These warriors go undisturbed by nobody but their own kind. They stand at the king's old war table, planning their expeditions, when one day - there's a knock at the heavy chamber doors.
~~~~~~~~~~
OOC: So, here's my stab at a Minecraft-themed group RP. I feel like anyone who experienced the Tell-Tale game Minecraft Story Mode was disappointed by how tame it was. Yeah, it was basically for kids, but that didn't mean the writing and storytelling had to be so unbelievably awful. And I'm all for building on the source material, which I'm going to be doing, but I felt the game pulled too many things out if its ass. I figured I'd use an old classic from YouTube, the music parody video Fallen Kingdom, and build off of that. Lemme just say, though: You don't need an expert knowledge about Minecraft to participate. Anything that needs stating, I'll handle, as well as any changes to the mechanics of the universe that I make.
I'll play a sort of DM, as well as the character mentioned at the end of the story background, the one knocking at the door. Basically, the plot's going to involve the group unearthing what caused the downfall of the kingdom in the first place, and hunting down those responsible. That's me trying to not give too much away~
On the subject of character sheets... Fill this out and PM it to me.
Name:
Age:
Height: [Between 1 and 2 meters.]
Build:
Eye Color:
Hair Color:
Skin Color:
Scars/Discernable Markings:
Clothes: [Not Armor]
Starting Weapon/Tool: [Only Things In Game]
Inventory: [Add A Spoiler, Just Have Some Basic Things
Age:
Height: [Between 1 and 2 meters.]
Build:
Eye Color:
Hair Color:
Skin Color:
Scars/Discernable Markings:
Clothes: [Not Armor]
Starting Weapon/Tool: [Only Things In Game]
Inventory: [Add A Spoiler, Just Have Some Basic Things