Obito Kashi
Last of the Hongmoon
Character in the upcoming Role play:
Valon Bellic
† Physical Appearance †
Valon stands at 5'9" and weights in at about 150 lbs. His appearance is very reminiscence to one who is about twenty five years old. His skin is lightly tanned and his complexion is clean. His hair is medium length, a dark chestnut brown and is almost always messy. He does not have any facial hair to speak of,not even a five o' clock shadow. His eye's are a medium orange which glow lowly.His body is not very muscular but does appear to be very fit and heavily toned,for his size. He does not have any identifying scars, he has one mark on his body in the form of a tattoo. His back from the base of his neck to his waste line is the ankh symbol of eternal life.
† Full Name †
† Special Ability †
† Combat Type †
† Weapon †
† Strengths †
† Weakness's †
† Personality †
† History †
{To be Revealed in upcoming Role play Stay tuned for updates}
War of the Blood Moon
Valon Bellic
† Physical Appearance †
Valon stands at 5'9" and weights in at about 150 lbs. His appearance is very reminiscence to one who is about twenty five years old. His skin is lightly tanned and his complexion is clean. His hair is medium length, a dark chestnut brown and is almost always messy. He does not have any facial hair to speak of,not even a five o' clock shadow. His eye's are a medium orange which glow lowly.His body is not very muscular but does appear to be very fit and heavily toned,for his size. He does not have any identifying scars, he has one mark on his body in the form of a tattoo. His back from the base of his neck to his waste line is the ankh symbol of eternal life.
† Full Name †
Valon Vladimir Bellic
† Age †300 years old (Looks to be 25)
† Birth date †October 25th of year 1718
† Birthplace †Unknown (possibly Albanian descent)
† Gender †Male
† Race †Mezmer Demon
The true origins of the Mezmer Demon are widely unknown and there is not much lore in the way of their of creation or even who the first one even was. It has been speculated that they have existed as long as the humans have if not longer. Mezmer are not wholly evil just as they are not wholly good, throughout history their have been examples of Mezmers who have helped humanity and others who sought to destroy it.
Abilities
Mezmer are human in appearance and do not have an alternate form. Their appearance remains the same as when they become a full blooded Mezmer and does not change as long as they exist. Mezmer while human in appearance are far from it in their abilities. Incredibly strong they are capable of feats of strength no mere human could ever do, they have enhanced speed and reflex's. Their skin is like hard steel making them impervious to normal means such as guns, knives, etc. Punching a Mezmer is like punching a steel beam. Every Mezmer is born with a special ability, what this ability is varies from Mezmer to Mezmer, the most dangerous of these powers residing in the realm of psychokinetic abilities.
† Race Description †
Origin
The true origins of the Mezmer Demon are widely unknown and there is not much lore in the way of their of creation or even who the first one even was. It has been speculated that they have existed as long as the humans have if not longer. Mezmer are not wholly evil just as they are not wholly good, throughout history their have been examples of Mezmers who have helped humanity and others who sought to destroy it.
Mezmer are human in appearance and do not have an alternate form. Their appearance remains the same as when they become a full blooded Mezmer and does not change as long as they exist. Mezmer while human in appearance are far from it in their abilities. Incredibly strong they are capable of feats of strength no mere human could ever do, they have enhanced speed and reflex's. Their skin is like hard steel making them impervious to normal means such as guns, knives, etc. Punching a Mezmer is like punching a steel beam. Every Mezmer is born with a special ability, what this ability is varies from Mezmer to Mezmer, the most dangerous of these powers residing in the realm of psychokinetic abilities.
Creation
Mezmers are not born full Mezmer, in fact they are born human. A Mezmer can only be created by a full Mezmer and a human female. There are two classifications, these known as Half blooded and Full Blooded.
Half Blooded
Half Mezmer for the most part are completely human and do not possess the physical characteristics of the full blooded. Half bloods can be killed and harmed like any human. Most half bloods live normal lives and are unaware of their demon heritage. It is common for half bloods to be able to use their special abilities as mortals however it comes at a deadly cost as the mortal body can not handle such power.
Full Blooded
Full blooded Mezmers can only come about if the half blood decides to commit suicide. The transformation can only come about by their own hand and being killed by another can not trigger it. It is unknown as to why this unlocks the full transformation, some have speculated it is one giving up their soul. Once they commit this act upon themselves their full power and abilities will surface and they will no longer be human anymore.
Transformation
Transformations are not simple and are incredibly dangerous, more for the ones around than the Mezmer themselves. From the moment they revive they will have a lust for blood, a lust for death. They will be in what most would describe as a wild frenzy, unable to control themselves and will kill anything and anyone in range. Most Mezmer lose themselves completely and become monsters whom only desire blood and carnage. But if their will is strong enough they can hold onto the person they were before the transformation and bring themselves under control.
Characteristics
No one Mezmer is the same, this has been true since the dawn of their existence but something they all share is their deep emotions. A Mezmer who does not lose their humanity after transforming will find their humanity becomes the only thing that keeps them from becoming a senseless beast only bent on killing. They feel strongly and more often than not this can lead them to be extremely violent if triggered, it is not out of the realm of possibility to drive a Mesmer into a rage by angering them or causing them deep sadness. This is something can not be controlled once activated which is why most will spend a good many years disciplining themselves against these strong emotions. This is why Mezmer come off most times as cold or emotionless to others or just seem uncaring in general.
Weakness's
Half Mezmer for the most part are completely human and do not possess the physical characteristics of the full blooded. Half bloods can be killed and harmed like any human. Most half bloods live normal lives and are unaware of their demon heritage. It is common for half bloods to be able to use their special abilities as mortals however it comes at a deadly cost as the mortal body can not handle such power.
Full blooded Mezmers can only come about if the half blood decides to commit suicide. The transformation can only come about by their own hand and being killed by another can not trigger it. It is unknown as to why this unlocks the full transformation, some have speculated it is one giving up their soul. Once they commit this act upon themselves their full power and abilities will surface and they will no longer be human anymore.
Transformations are not simple and are incredibly dangerous, more for the ones around than the Mezmer themselves. From the moment they revive they will have a lust for blood, a lust for death. They will be in what most would describe as a wild frenzy, unable to control themselves and will kill anything and anyone in range. Most Mezmer lose themselves completely and become monsters whom only desire blood and carnage. But if their will is strong enough they can hold onto the person they were before the transformation and bring themselves under control.
No one Mezmer is the same, this has been true since the dawn of their existence but something they all share is their deep emotions. A Mezmer who does not lose their humanity after transforming will find their humanity becomes the only thing that keeps them from becoming a senseless beast only bent on killing. They feel strongly and more often than not this can lead them to be extremely violent if triggered, it is not out of the realm of possibility to drive a Mesmer into a rage by angering them or causing them deep sadness. This is something can not be controlled once activated which is why most will spend a good many years disciplining themselves against these strong emotions. This is why Mezmer come off most times as cold or emotionless to others or just seem uncaring in general.
Once fully blooded Mezmer do not have many weakness's at least not in the mortal sense. But to one who knows how to hunt the supernatural they, like anything, can be killed. The only know ways to kill a Mezmer is either through decapitation of their heads or a mortal blow to their hearts. This blows can only be inflicted by weapons that have been enhanced with a strong holy magic, the only magic that can bypass their impervious steel like skin. Damage inflicted by Holy Magic or items infused with it can weaken a Mezmer and make them vulnerable to a decisive blow before their bodies have time to heal.
† Special Ability †
Teleportation
Valon's special ability is Teleportation or the ability to instantly travel from one spot to another with little to no warning. This ability derives it use from anything that Valon can see within his sight line. He is unable to teleport anywhere he can not directly see. This ability is predominately a short distance ability that is great for avoiding close physical contact or escaping from dangerous situations. Note that this ability requires focus so it can not be used if the user is not in control of themselves i.e. useless if in a frenzy.
† Combat Type †
Valon is a short to medium range combatant, he is strongest in medium range combat while he is proficient in short range combat and weakest when it comes to long range battles i.e. projectile weapons. Valon has two forms of combat Whip and Hand to hand.
Whip Mastery
Valon's main form of combat comes in the form of his whip. He has long since mastered the use of this weapon and it has become his combat specialty. This style suits him as he prefers to keep his enemies at a distance so that they can not deal decisive blows to him.
Hand to hand
Valon's main form of combat comes in the form of his whip. He has long since mastered the use of this weapon and it has become his combat specialty. This style suits him as he prefers to keep his enemies at a distance so that they can not deal decisive blows to him.
Valon's secondary form is in hand to hand combat. While he possesses no real martial prowess his strength, speed, and reflex's will give him a good edge even if his moves are not as sharp as some. His experience also gives him an advantage having been in battle before.
† Weapon †
Hellbane
Valon's weapon of choice is a whip named Hellbane. The whip is approx. 25 feet in total length including the handle. The handle of the whip is ten inches total in length and is formed of steel tightly wound in leather strips, the end cap of this handle ending in a short metal spike. The lash is fifteen feet in length and is made of leather which has been fused with razor sharp pieces of metal. The tip of the lash is slightly more weighted giving this weapon a heavy hit.
Experience
No matter which way you slice it Valon's greatest strength is the fact that he has lived so long. Having tasted battle many times and been various dangerous situations he is more tempered and not easily shaken by most circumstances. With age comes wisdom and Valon has that in spades.
Methodical
Given his race and life lived Valon is very methodical and calculated. He does not let emotions cloud his judgement and he is resoundingly calm in an intense situation. He is always thinking steps ahead to stay ahead of his enemies.
Resilient
Valon is incredibly hardy, and can take some damage. He refuses to go down no matter the pain caused or the damage that is inflicted upon him. His will is strong like his body and refuses to be broken.
Emotional Manipulation
Valon's greatest weakness like all Mezmer lay in his emotions which he struggles day in and day out to keep under control. While he can not be manipulated he can be riled up emotionally and this can cause him to go into a rage induced frenzy. In this frenzy while he is considerably more dangerous and merciless he is also not in control of himself. His moves are bulky and unrefined, he becomes more like a wild beast that is easy to predict and take down.
Underestimating opponents
While Valon does not consider himself the best in the world he does consider himself better than most. An this is a weakness because he often underestimates his opponents skill or resolve against his power. Opponents have manipulated this weakness before, feigning defeat just long enough for him to let his guard down to deliver the lethal strike. This reckless way of thinking makes him over confident and thus becomes a double edged sword, one in which his enemies can exploit.
Old
Valon is old, very old, and while this makes no difference when it comes to his physical capabilities it does when the world around him has changed so much. Coming from a far less advanced time, he does not understand today's inventions, guns, phones, explosives, things like this often take him by surprise. His ability to adapt to the ever changing world is wholly stunted in a big way.
Valon is not what one would consider a sociable butterfly, if you actually manage to get words from him, you would realize he hardly registers as alive. His only tell is that he doesn't seem to care about anything or anyone. He is resoundingly cold, although, with him it is not the way he portrays himself but by the actions he commits. If one were to somehow peel away the paint that conceals him on the outside they would see there is so much more to him.
{To be Revealed in upcoming Role play Stay tuned for updates}
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