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Character(s) OCs

KurlieQ

Knight
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Age
26
Name: Josette Ophélie Piaget

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Nicknames: JoJo

Gender: Female
Age: 22
Birth Place: Saint-Michel, France
Birth Date: 02/10
Currently Living In: Île d'Yeu, France
Species: Human
Ethnicity / Race: Afro-Carribean
Religion / Beliefs: Agnostic
Astrology Sign: Aquarius
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FAMILY
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Father: Unknown
Age: Unknown
Relationship: N/A

Mother: Unknown
Age: Unknown
Relationship: N/A

Brother(s): N/A
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Children: N/A
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Extended Family Member(s): N/A
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Pet(s): N/A

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PHYSICAL FEATURES:
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Height: 5"10 (177.8 cm)
Weight: 120 lbs (54 kg)
Frame / Build: Athletic/Muscular
Hair length: Long and uncut
Hair color: Dark brown
Eye color: Hazel/Light Brown
Complexion: Dark
Tattoo(s):
Scar(s): Scar on lip and several on arms
Other notable accessories: pierced ears

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SOCIO / ECONOMIC / POLITICAL
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Politicial Affiliation: N/A
Economic Class: Middle
Occupation: Pirateer
Residence: Ship
Transportation: Ship

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Good Qualities / Trait(s): Fair, Kind, Charming, Charasmatic
Vices / Negative Trait(s): Bloodthirsty, Bad temper, impulsive, drinks too much, vulgar
Strengths: Hand to hand combat, swordfighting
Weaknesses: Empathetic/Depression
Habits / Idiosyncrasies / Quirks: Adventurous, rebellious, imaginative, ambitious
Loves: Money, fighting, gambling, swearing, drinking, dancing, singing
Hates: Cleaning, poshness, conformity, redundancy,

Select one personality type below that best describes your character:

PROTECTORS

[] Overseer (ESTJ) – Thrives on facts and details. Has a clear set of standards and beliefs. They are hardworking, responsible, and self-confident. They rely on experiences rather than speculation, and make decisions based on these. Very good at enforcing laws and rules. Loyal and hard-working. Like to be in charge. Very organized, tends to be a stickler for the rules.

[] Supporter (ESFJ) – Popular, and most sociable of all the types. Respects authority and values traditions. Has a strong desire to be liked, and therefore tends to want to serve others' needs, sometimes at the expense of their own.

[] Examiner (ISTJ) – A very keen sense of what's right and what's wrong. Responsible especially in their field of expertise, devoted and punctual. Very thorough, and tends to put duty before pleasure. They are very thorough, honest, and seek to accomplish anything they put their minds to. Follows the rules and does not tend to be adventurous. Likes conformity. Can sometimes have a surprising offbeat sense of humor.

[] Defender (ISFJ) – Puts the needs of others before themselves, to a point where they tend to give more than they receive. Quiet and conscientious. Modest and tends to be a spectator. They do what is expected of them without attracting attention to themselves. Sensitive to the feelings of others, and has a very good memory, especially when it comes to observing other people. Can be easily hurt. Very painstaking when it comes to detail.

CREATORS

[X] Persuader (ESTP) – Realists. Enthusiastic people of action who like to explore and use their senses to explore the world. Likes sports and are risk-takers. They live in the (preferably) fast-paced here and now, and thrive on problems and crises. Often fearless and dominates conversations. Unafraid of criticism. Blunt and very straightforward. Does not necessarily follow the law if it gets in the way of what they want.

[] Entertainer (ESFP) – Lively and cooperative, they like being the center of attention and do not like being alone. They like exciting things and new adventures. Often likes to play the host, and understand how to motivate people to get a job done. They are efficient workers and make good problem solvers, and they generally get along with most people.

[] Crafstman (ISTP) – Independent and adventurous, they like figuring out how things work. Great mechanical and technical skills, they are often the troubleshooters. They are adventurous and like living for the moment. Sometimes unemotional, have simple desires, and prefer intellectual pursuits. Do not often like to follow rules, preferring to do things their way. Quiet and reserved.

[] Artist (ISFP) – Creative, quiet, serious, loyal and sensitive. Do not like conflict. Takes great value in personal freedom. Private and prone to confusion. Gifted at creating and composing. Good appreciation for beauty. Not interested in leading or controlling others. Very original and creative especially in the arts. Can be trendsetters and into latest styles and art / fashion / etc.

INTELLECTUALS

[] Chief (ENTJ) – Natural leaders, strategic and very organized. Outspoken and decisive, and values competency and efficiency. Very resolute and has a knack for arguments / debates. Competitive, assertive and outspoken. Understands difficult problems and create quick and viable solutions for them. Intelligent and well-informed, they do not have much patience with inefficiency. Dominant and assertive, does not like to be bored.

[] Originator (ENFP) – Inventive and idea people. Love to argue to show off their skills and intelligence. Prefers the startup phase of a project where the risks and problems are greater, than turning over the lead to someone else once these are solved. Enthusiastic, idealistic, and creative. Great people skills. Excited by new ideas, but bored with details. Open-minded and flexible, and able to make others enthusiastic over their ideas and projects.

[] Engineer (INFP) – Quiet, logical, and idealistic. Not interested in calling attention to themselves unless their beliefs / principles are violated, where they will then become outspoken and argumentative. A thinker whose inner private world is governed by a logical structure. Analyze difficult problems and find patterns. Has a system-building approach to problems. Likes solitude and are rule breakers. Unemotional, often acts without consulting others.

[] Strategist (INTJ) – Introspective, analytical, has great leadership ability, independent, original, and determined. Does not mind other people's leadership as long as they are competent. Can bring ideas from concept to reality. Expects perfection from themselves. Chessboard thinkers with contingency plans. Hard to impress and likes esoteric things. Independent individualists.

VISIONARIES

[] Mentor (ENFJ) – Positive, popular, altruistic, religious and sensitive, with excellent people skills. Can be good salesmen. Concerned for other people's feelings. Focused on understanding and encouraging others. Does not like impersonal analysis. Can be image conscious. Often has very good charisma, and can easily convince others. Has a very positive personality. Excellent language skills, and would make for natural leaders.

[] Advocate (ENTP) – Often works for causes and can be very expressive regarding their views. They want to call attention to what they stand for. Spontaneous and social but can be disogranized and act without thinking. Excited and passionate about things, and motivate others to feel the same. Always want to make the most out of life. Best of all the personality types at social and emotional coping. Ranked 2nd of all the types in using cognitive resources. Places great importance in friendships, even at the risk of being taken advantage of.

[] Confidant (INFJ) – Intensely private and committed to their beliefs. Highly intuitive, emphatic and dedicated listeners. Quietly forceful and sensitive. The rarest personality type, especially with males. Focused on fantasy more than reality. Fears doing the wrong thing. Tend to work quietly behind the scenes and influence people than be leaders. Perservering, especially when it comes to doing the right thing. Very individualistic, rather than leading or following, but can work with groups to accomplish a goal.

[] Dreamer (INTP) – Tend to be very private, and does not let a lot of people get close. They are loners and tend to avoid conflicts. The act of creating can already be an accomplishment of instill a sense of satisfaction. Constantly search for values in life, and tend to use their intuition to do so. Logical, original, creative thinkers. Can become very excited about theories and ideas. Exceptionally capable and driven to turn theories into clear understandings. Want to be recognized and valued, but without attention. Never lose their sense of wonder.

Define your character's personality based on the following aspects:

a. Physically (outward interaction with his environment, personal strengths)

Known for starting drunk brawls at taverns but also known for drunkingly singing and dancing there too. Not afraid to argue or speak her mind or be straightforward in a conversation.

b. Psychologically (intellect, mental stability, morality) She acts tough but she is actually very insecure. She knows how to manipulate others to get what she wants and people often say she's the best liar they have ever met.
She tries to show as little weakness as she can by hiding it in her rage/charm/and alcohol.


c. Spiritually (his faith, convictions)
She is not religious.

d. Emotionally (willpower, under stressful situations, expressiveness)
Rages when people are around but often breaks down crying when she is alone. Known to throw the first thing to get her hands on or punch a hole through a wall.

e. Socially (how others view him, how he interacts with people) Most people fear/hate her. There is little to no one who is close to her including her crew.

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HISTORY
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1. Describe the character's childhood.

Was abandoned from a young age into the streets. She was raised by numerous woman who had also had a hard time raising Josette and ended up abandoning her as well. She never really had parents only people who barely took care of her and mostly abused her physically and sexually until she thought she was old enough to take care of heself. At 8 years old, ran away from her then home and began a life of pickpocketing and thievery. It grew from only the necessities like food and fresh clothes to valuables like gold and jewelry.


2. Name the good incidents that have happened in the character's life. How has this shaped his personality?

She had a best friend during childhood who she use to steal with. There have been several times where that friend risked their life for Josette which is something that was once unfamiliar to her. That's how Josette learned how to love and care for others dispite rarely seeing it in her own life.

3. Name bad experiences that have happened in the character's life. How has this shaped his personality?

Before she was this all out brawler, when she was a young teen, she use to con men for money; make them think she was a prostitute so she could get alone with him where she would then drug them and steal their belongings. One night, one of her men woke up too soon and caught her stealing where he then pursued to take what he wanted against her will. She remembered other times where she has felt weak like this when she bounces from house to house as a child and she refused to let it happen again now that she was free. The next thing she knew, she grabbed the nearest sharp object and stabbed the man in the neck. All she could think about when she watched the man choke on his own blood was how powerful and strong she felt and now all the fear that was there was gone and replaced with nothing but addredeline. She decided that day she would never feel weak again and practiced fighting everyday and every night for years.

What is the character doing when first introduced? What are his goals at this point?

Most likely drinking at a tavern trying to plan how to get another score.


4a. Do these goals change at any point in the story?

No

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STORY DEVELOPMENT:
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CHARACTER ARCHETYPE: (Put an X on all applicable boxes)

[X] Addict (Conspicuous Consumer, Glutton, Workaholic–see also Gambler)
[] Advocate (Attorney, Defender, Legislator, Lobbyist, Environmentalist)
[] Alchemist (Wizard, Magician, Scientist, Inventor–see also Visionary)
[] Angel (Fairy Godmother/Godfather)
[] Antagonist (Opposing View, not necessarily the Evil Bad — see also Villain)
[] Anti-Hero
[] Artist (Artisan, Craftsperson, Sculptor, Weaver)
[] Athlete (Olympian)
[] Avenger (Avenging Angel, Savior, Messiah)
[] Beggar (Homeless person/ Indigent)
[] Bully (Coward)
[] Catalyst
[] Child (Orphan, Wounded, Magical/Innocent, Nature, Divine, Puer/Puella Eternis, or Eternal Boy/Girl)
[] Clown (Court Jester, Fool, Dummling)
[] Companion (Friend, Sidekick, Right Arm, Consort)
[] Damsel (Princess)
[] Destroyer (Attila, Mad Scientist, Serial Killer, Spoiler)
[] Detective (Spy, Double Agent, Sleuth, Snoop, Sherlock Holmes, Private Investigator, Profiler–see also Warrior/Crime Fighter)
[] Dilettante (Amateur)
[] Don Juan (Casanova, Gigolo, Seducer, Sex Addict)
[] Engineer (Architect, Builder, Schemer)
[] Exorcist (Shaman)
[] Father (Patriarch, Progenitor)
[] Femme Fatale (Black Widow, Flirt, Siren, Circe, Seductress, Enchantress)
[] Gambler
[] God (Adonis, see also Hero)
[] Gossip (see also Networker)
[] Guide (Guru, Sage, Crone, Wise Woman, Spiritual Master, Evangelist, Preacher)
[] Healer (Wounded Healer, Intuitive Healer, Caregiver, Nurse, Therapist, Analyst, Counselor)
[] Hedonist (Bon Vivant, Chef, Gourmet, Gourmand, Sybarite–see also Mystic)
[] Hermit (see also Wise old Man)
[] Hero/Heroine (see also Knight, Warrior)
[] Judge (Critic, Examiner, Mediator, Arbitrator)
[] King (Emperor, Ruler, Leader, Chief — see also Politician)
[] Knight in SHining Armor
[] Liberator
[] Lover
[] Martyr
[] Mediator (Ambassador, Diplomat, Go-Between)
[] Mentor (Master, Counselor, Tutor)
[] Messiah (Redeemer, Savior)
[] Midas/Miser
[] Monk/Nun (Celibate)
[] Mother (Matriarch, Mother Nature)
[] Mystic (Renunciate, Anchorite, Hermit)
[] Networker (Messenger, Herald, Courier, Journalist, Communicator)
[] Pioneer (Explorer, Settler, Pilgrim, Innovator)
[] Poet
[] Politician (see also King)
[] Priest (Priestess, Minister, Rabbi, Evangelist)
[] Prince
[] Prostitute
[] Queen (Empress)
[] Rebel (Anarchist, Revolutionary, Political Protester, Nonconformist, Pirate)
[] Rescuer
[] Saboteur
[] Samaritan
[] Scribe (Copyist, Secretary, Accountant–see also Journalist)
[] Seeker (Wanderer, Vagabond, Nomad)
[] Servant (Indentured Servant)
[] Shape-shifter (Spell-caster–see also Trickster)
[] Slave
[] Spectre (Ghost / Apparition with Unresolved issues)
[] Storyteller (Minstrel, Narrator)
[] Student / Scholar (Disciple, Devotee, Follower, Apprentice)
[] Teacher (Instructor, see also Mentor)
[X] Thief (Swindler, Con Artist, Pickpocket, Burglar, Robin Hood)
[] Threshold Guardian
[] Trickster (Puck, Provocateur)
[] Turncoat
[] Vampire
[] Victim
[] Villain / Shadow (Big Bad of the story; see also Antagonist)
[] Virgin (see also Celibate)
[] Visionary (Dreamer, Prophet, Seer–see also Guide, Alchemist)
[] Warrior (Soldier, Crime Fighter, Amazon, Mercenary, Soldier of Fortune, Gunslinger, Samurai)
[] Wise old Man (see also Hermit)

1. What are the motivations for the character's actions?

Too be feared so no one will ever break her

2. What are the character's goals / ambition / dreams?

To be rich beyond imagination

3. What external conflicts would you wish for the character to overcome?

N/A

3a. What are the obstacles in the character's path that might make this difficult?

N/A

4. What inner conflicts would you wish for the character to overcome?

How to control anger/mental illness

4a. What are the obstacles in the character's path that might make this difficult?

Her lifestyle

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ABILITIES
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Aliases: The Vendetta

Powers / special abilities: N/A

Weaknesses / Kryptonite: Her own mind

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AUTHOR'S NOTES / MISCELLANY
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