ripley8
Science Officer NOSTROMO 1809246
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Just gonna re-post the planet information here so all the info can be together.
Planetary Info
Religions and Rulers, The Sovereignty
Religions and Rulers, The Coalition
History, according to The Sovereignty
History, according to The Coalition
--According to both historical accounts, the 144 year Era discrepancy between the two empires is when reports of Augments started showing up.
Planetary Info
ZONES OF THE SOVEREIGNTY
Brahe-Alma: The capital and seat of power of The Sovereignty, and an impressive display of planetry among the universe. Twin planets, the north pole of one under the south pole of the other. On each planet, only the hemisphere pointed at its twin is fertile, so the liveable area is still only roughly a planet large. Their main export is spices, though not salt.
Lux: A planet whose habitable area is in constant twilight, known for the brilliant displays of their ever-sunset. Known as the Chosen Zone of The Sovereignty for its beautiful scenery. Main export is plants viable for breeding, valuable for their non-photoperiod genetics.
Barremyde: A forest and jungle world, with 90% of its water only underground. The soil and light cycles make the trees grow exponentially faster than in any other Habitable Zone.
Fulgor: A world of diamond mountains, though their peaks extend beyond the atmosphere, so those who harvest the precious stones, which is their main export, require special training and out-of-atmos suits, thus creating a large population of fairly wealthy, but hard-working tradesmen and women.
Ulthar: A world dedicated to livestock and domesticated animal breeds, including intentionally-bred exotic species.
ZONES OF THE COALITION
Onraka: Capital of The Coalition. Onraka is rich in every metal humanity needs, and has needed, for centuries, mostly found in the soil. Most of the planet is flatland and only hospitable to plants with large metal/alloy intake needs, which many varieties wind up helping Augments when parts and other treatments do not.
Kastra Dama: A luxury cloth and textile supplier, from royalty's silks to dependable out-of-atmos suits to rugged clothes for working star sailors or tradesmen--their climate gives them bugs and plants with fibers unrivaled throughout the universe for quality. (Kastra Dama pre-dated Barremyde, which was The Sovereignty's attempt to have their own luxury supplier of such goods. Barremyde failed in that aspect)
Ardhi: Liquid water world, whose main export is seafood, salt, and liquor. The special filters in their sparse lands between oceans are particularly effective in distilling, hence Ardhi-distilled liquor is among the grandest in the stars
OUTPOST WORLDS
A work in progress, actually, so if you have any ideas, feel free to hit me up!
-Outpost Worlds are near-enough other major planets, and along Quantumdrive Paths, but still an inconvenient few-day trip away. They provide more base needs like fuel, ice/water, soil, etc...
Kanveska: Ice planet, main export is unsurprisingly ice. This is an Outpost further out of the way than most.
Brahe-Alma: The capital and seat of power of The Sovereignty, and an impressive display of planetry among the universe. Twin planets, the north pole of one under the south pole of the other. On each planet, only the hemisphere pointed at its twin is fertile, so the liveable area is still only roughly a planet large. Their main export is spices, though not salt.
Lux: A planet whose habitable area is in constant twilight, known for the brilliant displays of their ever-sunset. Known as the Chosen Zone of The Sovereignty for its beautiful scenery. Main export is plants viable for breeding, valuable for their non-photoperiod genetics.
Barremyde: A forest and jungle world, with 90% of its water only underground. The soil and light cycles make the trees grow exponentially faster than in any other Habitable Zone.
Fulgor: A world of diamond mountains, though their peaks extend beyond the atmosphere, so those who harvest the precious stones, which is their main export, require special training and out-of-atmos suits, thus creating a large population of fairly wealthy, but hard-working tradesmen and women.
Ulthar: A world dedicated to livestock and domesticated animal breeds, including intentionally-bred exotic species.
ZONES OF THE COALITION
Onraka: Capital of The Coalition. Onraka is rich in every metal humanity needs, and has needed, for centuries, mostly found in the soil. Most of the planet is flatland and only hospitable to plants with large metal/alloy intake needs, which many varieties wind up helping Augments when parts and other treatments do not.
Kastra Dama: A luxury cloth and textile supplier, from royalty's silks to dependable out-of-atmos suits to rugged clothes for working star sailors or tradesmen--their climate gives them bugs and plants with fibers unrivaled throughout the universe for quality. (Kastra Dama pre-dated Barremyde, which was The Sovereignty's attempt to have their own luxury supplier of such goods. Barremyde failed in that aspect)
Ardhi: Liquid water world, whose main export is seafood, salt, and liquor. The special filters in their sparse lands between oceans are particularly effective in distilling, hence Ardhi-distilled liquor is among the grandest in the stars
OUTPOST WORLDS
A work in progress, actually, so if you have any ideas, feel free to hit me up!
-Outpost Worlds are near-enough other major planets, and along Quantumdrive Paths, but still an inconvenient few-day trip away. They provide more base needs like fuel, ice/water, soil, etc...
Kanveska: Ice planet, main export is unsurprisingly ice. This is an Outpost further out of the way than most.
Religions and Rulers, The Sovereignty
With a history so long, The Sovereignty has had only a handful of rulers, because they've tended to live several hundred years beyond the average life span. As such, Sovereigners (and grudgingly skeptical Coalitionists) see them as god-like, though this nets mostly respect. Their reverence is saved for light, stars, and the first Starwalkers.
This wide-spread religion, called Of the Stars, meshes the importance of light and ancestral history. Plenty of powerful Sovereign families can trace their lines as far back as GSE 1--an impressive feat, really. Interpretation of their beliefs varies between individual, but a somewhat romanticized view of it would be to live your life in a way that, when you go, a new star burns bright with your life's light, to guide those after you, just as the ancestors did.
As beautiful as the beliefs may sound, their ire is generally turned toward The Coalition. This is where propaganda has run wild, and plenty of years of history books have been...sponsored, shall we say, by particular rulers, to back the narrative of a Grand Sovereignty Era. Though the masses deal and trade with Coalitionists plenty in their lives, old smear campaigns have left lingering rumors. Asking any elitist Sovereigner could net you a wide range of absurd claims, though the most prevalent would be something along the lines of Coalitionists conscripting their own augmented children for testing.
Some phrases:
A common blessing for official ship launches, especially out of Brahe-Alma:
"By their mercy we sail with light through the Everlasting Dark" [referring to the First Starwalkers by 'their']
Phrases in wide circulation:
To the void-- a mild swear, like dammit.
Stars be black-- a very serious 'what the fuck'.
Stars smile on seeing you here-- a pleasant greeting. 'fancy seeing you here'
Screw-- derogatory, this references a person friendly to Augments. Its use has declined in recent centuries, so it's now a more shocking insult to hurl.
Bolt / Bag of bolts / Bolter-- derogatory, a reference to Augments
This wide-spread religion, called Of the Stars, meshes the importance of light and ancestral history. Plenty of powerful Sovereign families can trace their lines as far back as GSE 1--an impressive feat, really. Interpretation of their beliefs varies between individual, but a somewhat romanticized view of it would be to live your life in a way that, when you go, a new star burns bright with your life's light, to guide those after you, just as the ancestors did.
As beautiful as the beliefs may sound, their ire is generally turned toward The Coalition. This is where propaganda has run wild, and plenty of years of history books have been...sponsored, shall we say, by particular rulers, to back the narrative of a Grand Sovereignty Era. Though the masses deal and trade with Coalitionists plenty in their lives, old smear campaigns have left lingering rumors. Asking any elitist Sovereigner could net you a wide range of absurd claims, though the most prevalent would be something along the lines of Coalitionists conscripting their own augmented children for testing.
Some phrases:
A common blessing for official ship launches, especially out of Brahe-Alma:
"By their mercy we sail with light through the Everlasting Dark" [referring to the First Starwalkers by 'their']
Phrases in wide circulation:
To the void-- a mild swear, like dammit.
Stars be black-- a very serious 'what the fuck'.
Stars smile on seeing you here-- a pleasant greeting. 'fancy seeing you here'
Screw-- derogatory, this references a person friendly to Augments. Its use has declined in recent centuries, so it's now a more shocking insult to hurl.
Bolt / Bag of bolts / Bolter-- derogatory, a reference to Augments
Religions and Rulers, The Coalition
Where Sovereigners have held tight to the past, and praise their singular ruler, Coalitionists laugh. They are precisely this--a coalition. Each of their planets is allowed their own ruling system, should they choose. As of now, they are content to have their own seats of power in their systems, taking their cues from the capital, Onraka, and its delegation of leadership called Ronerites. As a whole, the people of The Coalition tend to value scientific facts more than romanticized stories of the First Starwalkers, and much of their sacred emphasis is put on time, as well as mathematical chaos.
A people so forward thinking, they have perhaps left a few too many facts to be regrettably forgotten. The Coalition, long ago, allied with Manufactured Intelligence--though true reasons are now hazy. It was a time of war and archaic space travel, and The Coalition wanted no part of what The Sovereignty was building, so many historians speculate it was perhaps out of desperation. After all, MI are said to have been mercilessly slaughtering any true human they could (an assertion widely accepted in The Sovereignty, but hotly debated in The Coalition). At any rate, it would appear only whispers of MI remain in the universe--and it has something to do with Augments, but again--nobody can quite figure out what. Speaking of such, plenty of Augments have moved to the accepting planets of The Coalition, leaving lives in The Sovereignty where they were locked into poor and sometimes impossible societal positions.
Coalitionists are also not the fondest of their system neighbors, especially their large military force that's for little more than show. But give a man an army, and, well, he'll figure out a use eventually, won't he? Overall, they think Sovereigners to be vapid, weak-willed, and bigoted. Not to mention their obsession with family names and hoarding any wealth they can find. Many who have to deal directly with Sovereign traders say among themselves Give them the stars, and they'll want the void, too. Greedy bastards, in short.
Some phrases:
Time keeps us woven-- a common inscription for graves; also a sincere farewell
Chaos forget-- a hearty fuck it. Can also be directed as in a fuck you, fuck that, fuck them...etc.
Swear on my mind-- swear to god
Time will sort that chaos-- time will tell, or, we'll cross that bridge when we get there.
A people so forward thinking, they have perhaps left a few too many facts to be regrettably forgotten. The Coalition, long ago, allied with Manufactured Intelligence--though true reasons are now hazy. It was a time of war and archaic space travel, and The Coalition wanted no part of what The Sovereignty was building, so many historians speculate it was perhaps out of desperation. After all, MI are said to have been mercilessly slaughtering any true human they could (an assertion widely accepted in The Sovereignty, but hotly debated in The Coalition). At any rate, it would appear only whispers of MI remain in the universe--and it has something to do with Augments, but again--nobody can quite figure out what. Speaking of such, plenty of Augments have moved to the accepting planets of The Coalition, leaving lives in The Sovereignty where they were locked into poor and sometimes impossible societal positions.
Coalitionists are also not the fondest of their system neighbors, especially their large military force that's for little more than show. But give a man an army, and, well, he'll figure out a use eventually, won't he? Overall, they think Sovereigners to be vapid, weak-willed, and bigoted. Not to mention their obsession with family names and hoarding any wealth they can find. Many who have to deal directly with Sovereign traders say among themselves Give them the stars, and they'll want the void, too. Greedy bastards, in short.
Some phrases:
Time keeps us woven-- a common inscription for graves; also a sincere farewell
Chaos forget-- a hearty fuck it. Can also be directed as in a fuck you, fuck that, fuck them...etc.
Swear on my mind-- swear to god
Time will sort that chaos-- time will tell, or, we'll cross that bridge when we get there.
History, according to The Sovereignty
Records start at Sovereignty Exodo Era 1, when humanity's ancestors came under attack from the Metals, during the exodus from humanity's home planet, Terra. The humans had run out their welcome on the lush, fertile planet, and could no longer reach equilibrium between their own needs, and that of Terra's atmosphere and sun. Thus, according to record--with dying crops, trash saturated oceans, and no more hope even within their system, the ancient humans banded together in a colossal effort to walk among the stars. Cyborgs had been in circulation for some time before their great uprising--used in labor conditions inadequate for humans, or as support staff roles when there weren't quite enough. Always to help fuel humanity's expedition valiantly into the Void, but always toward the Star's Light.
It would seem as though the Metal People took on a new mind of their own, however, and decided to add insult to injury to the fleeing race. They were self-healing, save when a ytterbium weapon sank into either eye, and so easily forged their way through a time of magic weapons they rendered obsolete--handheld things that could throw something just larger than a pea at astonishing speeds, with explosive force--in varying shapes and sizes. They were called guns, perhaps? At any rate, a minor sect of humans, disgruntled at their future planetary claims, managed to persuade the vast majority of Metals to their side, so ending hostilities between Coalition and machine--all to fight The Sovereignty for land.
Sometime near the end of the 200 year war (known to all as the Exodo War), it's said some of the Coalition-allied Metals were captured, and Sovereigns learned of a weapon Coalitioners would be trying to use against the newly-established capital, Brahe-Alma. They called it New Humanity--and there could be no doubt it was only to re-establish the race as they knew it. After destroying the weapon, tense negotiations happened--each power recognizing the strength of the other, and The Sovereignty struck an uneasy armistice with their rivals. They're known as the End-Exo Peace Accords, and they finally allowed The Coalition to find and establish their own home planets, without needing to pay homage to the group of pioneers already homesteading worlds for everyone's benefit. The year was Sovereignty Exodo Era 200, and thus launched Grand Sovereignty Era 1. Relations have always been tense, especially considering Coalitionists don't acknowledge 144 years of the Grand Sovereignty Era out of some sort of spite, but the Accords have been honored. At least, thus far.
It would seem as though the Metal People took on a new mind of their own, however, and decided to add insult to injury to the fleeing race. They were self-healing, save when a ytterbium weapon sank into either eye, and so easily forged their way through a time of magic weapons they rendered obsolete--handheld things that could throw something just larger than a pea at astonishing speeds, with explosive force--in varying shapes and sizes. They were called guns, perhaps? At any rate, a minor sect of humans, disgruntled at their future planetary claims, managed to persuade the vast majority of Metals to their side, so ending hostilities between Coalition and machine--all to fight The Sovereignty for land.
Sometime near the end of the 200 year war (known to all as the Exodo War), it's said some of the Coalition-allied Metals were captured, and Sovereigns learned of a weapon Coalitioners would be trying to use against the newly-established capital, Brahe-Alma. They called it New Humanity--and there could be no doubt it was only to re-establish the race as they knew it. After destroying the weapon, tense negotiations happened--each power recognizing the strength of the other, and The Sovereignty struck an uneasy armistice with their rivals. They're known as the End-Exo Peace Accords, and they finally allowed The Coalition to find and establish their own home planets, without needing to pay homage to the group of pioneers already homesteading worlds for everyone's benefit. The year was Sovereignty Exodo Era 200, and thus launched Grand Sovereignty Era 1. Relations have always been tense, especially considering Coalitionists don't acknowledge 144 years of the Grand Sovereignty Era out of some sort of spite, but the Accords have been honored. At least, thus far.
History, according to The Coalition
While The Sovereignty claims humanity was working as one to leave Terra, The Coalition has ancient reports of their people, and the story is very different from their counterpart empire's knowing of Exodo Era 1 (they choose to leave Sovereign out of the name of this era). An entire population of workers, still toiling on Terra's degraded soil in the shrinking habitable areas, provided resources for the first journeys into the stars. And it wasn't always necessary. They provided for opulence and showmanship, just as much as they did food and water. It's indicated that everything from those, to fuel, to organs (replaced with ytterbium-specific nanite technology--those rich and off-planet called it 'going organic' for the body parts they bought), were being supplied by those left on the decaying planet. And they'd eventually banded together and begun calling themselves The Coalition. As soon as this new and organized group began demanding better treatment, and more help off planet, The Sovereignty pushed back with unequal force.
This is where debates begin to heat.
Some say the first Coalitioners allying with Manufactured Intelligences was mutual--after all, plenty of MI were left on-planet with them to help keep up with The Sovereignty's supply demands, becoming difficult due to high mortality rates of humans. Others say it was an alliance out of desperation--that MI had already turned of their own accord against the Skywalkers. Either way, they admit eventually, somewhere around EE 198, there were whispers of New Humanity...Sovereign historians have labeled it a code name for a weapon, and Coalition historians can't quite deny it. They have no idea what it possibly could have been--it seems as though nobody has any concrete evidence of EE 200 beyond the End-Exo Peace Accords, and The Coalition's beginning of a long-coming great expanse to their now-treasured home worlds. Almost as elusive as the phantasmal Exodo 0.
As soon as the Peace Accords were struck, the 144 years of Coalition establishment of their own planets saw a massive decline--almost to the point of annihilation--of the MI race. The 144 years of Coalition expanse, among themselves, are still considered in Exodo Era, thus putting their years 144 off from The Sovereignty's. This, however, is counterbalanced by referring to it as the 144CWE's (144 of Coalition World Establishment), and then begrudgingly accepting the GSE year count. The CWE came to an end when Onraka was officially recognized by The Sovereignty as capital planet of The Coalition.
This is where debates begin to heat.
Some say the first Coalitioners allying with Manufactured Intelligences was mutual--after all, plenty of MI were left on-planet with them to help keep up with The Sovereignty's supply demands, becoming difficult due to high mortality rates of humans. Others say it was an alliance out of desperation--that MI had already turned of their own accord against the Skywalkers. Either way, they admit eventually, somewhere around EE 198, there were whispers of New Humanity...Sovereign historians have labeled it a code name for a weapon, and Coalition historians can't quite deny it. They have no idea what it possibly could have been--it seems as though nobody has any concrete evidence of EE 200 beyond the End-Exo Peace Accords, and The Coalition's beginning of a long-coming great expanse to their now-treasured home worlds. Almost as elusive as the phantasmal Exodo 0.
As soon as the Peace Accords were struck, the 144 years of Coalition establishment of their own planets saw a massive decline--almost to the point of annihilation--of the MI race. The 144 years of Coalition expanse, among themselves, are still considered in Exodo Era, thus putting their years 144 off from The Sovereignty's. This, however, is counterbalanced by referring to it as the 144CWE's (144 of Coalition World Establishment), and then begrudgingly accepting the GSE year count. The CWE came to an end when Onraka was officially recognized by The Sovereignty as capital planet of The Coalition.
--According to both historical accounts, the 144 year Era discrepancy between the two empires is when reports of Augments started showing up.
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