All Lets Make A Journey Together(Currently Closed)

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All Lets Make A Journey Together(Currently Closed)

Azurian Dream

To Traverse the Snowy Fog
Local time
Today 2:37 AM
Messages
34
Location
You may pry it from my cold dead fingers... kek
Pronouns
He/Him
Salutations all. You may call me Az, Azure, Dream, AD or honestly what ever iteration makes you feel comfortable. I am in my 30's, and have been Rping for about 18 years now... its so bizarre seeing how much Rping has come along if I am honest. It use to be such a niche thing, and every since I started I have gotten to watch it grow wildly popular. English is my first language, yet as a warning punctuation is a fault of mine. I honestly believe I make up for it everywhere else, but if you are a Grammar Nazi I immediately recommend you skip me, or I will drive you insane.

As for my own tastes I love quite a few settings: Fantasy, Sci-fi, Steampunk, Action, Adventure, Comedy, Romance(As a secondary not as the lead genre), Horror(To include sometimes the eldritch side of things), Thriller, Mystery and many more lol. I tend to favor Mystery, Adventure, and Horror usually as one of the main genre's of a idea, but I am also known to do completely without them if the story is worth it.

Preference wise in the category of writing I can basically run with all types of genders/character types. For romance I am great at MxF, and FxF. I unfortunately usually suck at direct MxM, however, I can bypass that if one of them is a trap, is trans, or a shapeshifter of sorts I don't know why I have given up trying to understand it myself.

Regardless I am very LGBTQ+ friendly.

So writing schedule wise I am available from Wednesday-Saturday the other three days I am out doing family stuff, and winding down playing games to vent out from my massive 300 game collection of PlayStation games from PS1-PS5, PSP, and even the Vita lol I am a major game collector clearly XD. My replies usually range from about 4 to sometimes 10 paragraphs based on what my Partner gives me to work off of, or what I want to deliver for my partner to work off of. I will usually go beyond my partner's lengths especially if they give me a great plethora of details, or action to work with.

I love gore along with violence as long as it makes sense, and serves a purpose. I can go from Dead Space/Doom to Lost Odyssey levels of it or not at all. Not every story needs it so lets make sure we use it if it benefits the story.

So I have no problem with sexual content, HOWEVER, I prefer my ratios to be about 80% Story to 20% Smut. I don't mind if the smut gets a little higher elevation due to making sense with the story, and the characters legitly build to feeling that way about each other in want/desire. That said obviously story always takes first priority, and if the smut get stalled I will ask for a fade to black to avoid destruction of a rp.

So as far as me and Fandoms go, I will only do alternate worlds with original characters with maybe some Canon characters on the side for plot devising, but never to be the lover interest or main priority of such tales. Normally I am more so for original content, and idea's, but I understand the fun of using premade settings making story telling a lot easier sometimes, but it can also stagnant if someone is really fixated on the original source material rules.

So let us get to you real meat of why your here shall we?
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What I am looking for, rules, & what I offer?

1. Anime or art only face claims. I write to escape reality not ram into it XD.

2. Long Term Partnering to stick with thick and thin. If you ever need to take a break I will wait for you if you ask.

3. If it can't work out just let me know please don't ghost it happen to us all sometimes a idea dies don't let the bond you made with the other person end on a sad note though.

4(Edit). I would like to apologize cause apparently I was a bit intense with this someone informed me T3T I would prefer 3+ paragraphs. However I am very open to 2 paragraph posts as well just please dont give one liner/one paragraphs while I am giving steady content to work off of is all I mean. Again as long as they are quality two paragraphs I am fine with shorter responses, but definitely inform me in advance that I blundered, and didn't give you enough material to work with to which I will make sure I get the slap on the wrist.

5. Someone to explain why the hell apparently people really be using this site to just flirt? Like is their some flirting epidemic I am not aware of what's happening peeps? Were here to write, not find bedmates seek help, who hurt you to flirt with so many people on a writing site? like is it legitly that bad here? I have never seen so many interest checks have to boldly say "Do not flirt with me its creepy" before in my LIFE.

6. Have a sense of humor obviously, and be chat able. I adore brainstorming, and plot twisting with my partners along with gushing about our characters it adds a extra layer to story security, and its fun to be friends with your Rping buddies. Communication is key as they say, and do not ask me who said it or you will get pokeballed into a orange cart into the mineshaft from hell.

7. (Edit) Again same person person told me about the intensity of this as well so let me correct myself. If you would like me to fill the world with side characters I more so mean please be willing to do the same. You do not have to double nor have multiple main characters, and in truth I can run 24 characters/npcs/main/side/villains in one story versus your one character, I HAVE DONE IT SUCCESSFULLY BEFORE. Its also one of my most loved completed stories hilariously go figure lol. I don't mind carrying the bulk of the cast, but I hope you will take a few bales off the wagon yourself to help expand our story world if you want it to flesh out.

7.5 (NEW): I am totally okay with a minimalist cast I swear.

8. Let me know when you have idea's even if I am running the current event coming together with our ideas is what makes the best story moments in Rps.

9. Please write in the third person... enough said.

10. If you are interested at all never be scared to offer your own idea's for stories to me I love hearing about other peoples plot concepts. You can learn so much from seeing other peoples processes and ideas.

11. I do enjoy romance as long as its built properly. Love at first site is okay in a comical stance, but not as a romance starter.

12. If you have any questions just ask. Please DM me do not respond here.

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IDEAS... yes I have a few for suggestion, but if you believe I am a good fit for one of your own by golly please suggest it to me.

Into The Falling Towers

Warning
This is a very fleshed out idea prepare to read a lot if you decide to review this one in particular... you have been warned.

Genre:
Adventure, High Fantasy, Comedy, Monster-Folk, Some Horror(Okay some Eldritch Horror elements), Potential Harem/reverse harem(If you like its not exactly what I am after though)/Multiple Main Characters is the goal

Themes:
Discovering who you are when it counts. Exploring the Unknown. Basically self discovering is the big element, but this idea is rather able to adjust to many themes.

Idea: Main Character is in the midst of escaping the life of a farmer upon their 18 birthday. Romanced by the tales of a retired Dune Medjay they desire more than their small arid desert village can offer. However, their father is dead set on them taking over the farm since all the other sibling ran as well to be other things in life. Fully understanding their youngest siblings plight the older siblings in secret have made a plan with him to escape. With the help of their mentor, and siblings the farmer sets out as a adventurer a long dream come true. As such the life of a freelance adventurer begins unknowing of the world at large meeting many a new people of numerous cultures, and races.

At first I know that doesn't stick out as anything wonderous, but let me explain the world at large here. Outside in the vast expanse is a world filled with high end adventure potential for those who wish to dare it. For those more looking into financial security the Adventurers Guild is for them to which they take all manner of folk onboard. Humans, Kuffash, Golems, Aquatilamander's, Insectoids, and many other races of different intellectual intent. Mainly taking jobs of security, escorting, or investigation on numerous scenarios that government or local law finds not worth their time.

Atop that if one does not want to be weighed down in place they can attempt the Tower Falls aka the dungeons of old in this world. Coming from aloof clouds high above in unique areas sometimes with even cities built around them are strangely designed unnatural towers that fall upside down from the clouds to the ground. Many a fortune, knowledge, or power can be found amongst their highly unnatural magical existence. Yet, the dangers of the unknown lurks in every corner with a mystery connection all the towers spelling unforeseen disasters sleeping to this day. If one were ever able to find out the truth of their existence, and appearance it would shatter them to the core.

Magic System: So interestingly enough their is a magic system in place for use to start with I had in mind. Per race their is a quote on quote mythical entity a "Guardian" who associates that race to a particular element. That doesn't mean any race is locked into one element(Minus one or two), but that each race has one element they are highly attuned to.
List of Races in Towerfall:

Extra warning I am still crafting these so they may contain a bit more grammar issues than I like, but its only from the constant changes, and me not sitting them down in final concept to grammar check yet.

Ravi/Humans(Updating Still):

A human species laced with traces of Egyptian like culture originally known being a nomadic race. Now more akin to merchants mentality thanks to the Sphynx's interaction's with them they are majorly settled in the Merchant Allowance Sawyer nestled in the Arid climate of the continent. They also have a few deep routes in Moss Sworn, and Gorgonsta. They are one of the few races that can wield all magic types yet fire is the only one they can truly master. Some unique class types they are known for are SemPyre(Fire sorcerer), Gahiji(Hunter/Tamer unique fire control to dominate the will of monsters/animals), Dune Medjay(type of Magic Knight), and the Azuiest(Fire/Holy Magic Priest).

Element: Fire

Guardian: Blessed by the Ether Queen Guardian: Pyrrah Naught who slayed the mythical Vitrified PyrLinx in her epic.

Pyrrah Naught's legend was of a sand huntress who lived a rather simple life amongst the dunes of her home. Unfortunately though as peaceful as her tribe was her village was ravaged by the Fire Aether Beast: "Prylinx" only punished for being in the creatures path.

A Linx-like creature made out of unnatural blue flames with a body of glass had slayed many a hunter, and hero with its gaze alone. The legend went that the Ravi-bound huntress tracked the creature hunting it relentlessly. Guiding, and attacking it to force it away from other settlements whenever possible. She was eventually able to lead it into an area made only of glass to which her showdown with the mythical beast took place.

The battle was rumored to have lasted six days, each with the patient huntress taking one specific precise shot to the beast kings body bleeding him of Aether slowly like a true apex predator.

Upon the sixth day, the beast was able to catch her casting a blue flame blast that nearly took her life, and completely changed the ecosystem of the glassy terrain. In that one shot her last arrow was imbued with blue flames. Realizing the heightened potential of magic at her disposal she concentrated on one powerful shot right into the beast's head extinguishing its life in a single moment of unwillingness to surrender the hunt.

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Kuffash(Werebats)(Still Updating)

With animalistic hind legs, and towering forms this bat like race in full maturity usually stands about 6ft at minimal for the species. While having no hands to speak of just like they instead have fine claw like appendages at the center of their wings that act like fingers. Their bodies are however humanoid though very lithe and thin compared to Ravi/Humans. Though usually hidden amongst mid-length hair their facial features share traits with bats.

Unique nose shapes are followed by a massive set of bat-like ears, with thin narrow jaws filled with razor sharp teeth. Hilariously enough they completely survive on a fruit-based diet though they do dine on the occasional extremely rare glass of blood. Only requested upon being sick as it works like a cure-all for them, but they hate it due to the rumors it has created with other species tales of vampirism.

A very nocturnal race that thinks highly of itself as the top selection of evolution promptly boosted by their ability to learn so many forms of magic right out the door at a young age. This haughty nature is also unfortunately backed up by their unique skin which provides not only magical resistance, but gives their wings a metal like quality. They also have access to magic's beyond the prominent elements like lunar, song, and echo casting.

Though most prefer magic utility, some have a flare for physical combat using bladed bracers to attach to their wings to perform wonderous aerial combat usually amongst the title of Qamar Knight.

They are at their most heightened when using lightning magic, or when classified as a Hekasher(Sorcery supreme), Temperance(Song Master), Qamar Knight(Lunar Knight), or Nimbulus Barer(Cloud Tamer).

Element: Lightning
Secondary: Lunar, Echo, Song

Guardian: Blessed by the Aether Queen Michaela Ursula who cured the cursed city of Tophana of the plague-like "Nor" disease. A alchemist/doctor who scoured the city looking for answers to the unique plague discovered a plot by a high noble to rid his land of what he considered filth amongst his own kind. Controlling a living demonic cumulonimbus. It was said to have spread an undead water entity into water supplies and thus the food source they grew plaguing and infecting the helpless victims with life draining parasites. Michaela after revealing the Noble plot used his ominous books to discover how the plague work reverse engineering a cure before alchemically destroying the cumulonimbus demon.

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Golems(Minor Format Update)

For all intensive purposes the easiest explanation of them is a conscious automaton. They are living elementals with physical forms split between a selected "Natural" structured form, and a more "Humanoid" like form for interaction with other species in settlements.

Technically their bodies are more so a collection of the element that their spheres are attuned to. These Sphere cores aka the real "them" pull in to collect, and manipulate their element into a formation. The sphere can basically be consider a slime ball of sorts that's imbued heavily with the element they are attuned to with many other layers of runic magic keeping them functioning. Though very unique, and still experiencing the world as a recently free Race they still turn to work fit for a automaton species.

They can't actually register things like relaxation, or peace. Their Programing Magic has rather limited for them their desires fixating them on constant work. Whether it be building, tearing down, farming, or crafting Golems have no desire to stop doing something efficient. Per magic they are stuck with what every element they were born to with even the most powerful of Archons unable to change that one thing about them. They do legitly have small signs of personality, and can hold conversations usually swayed by their element.

Their Natural form can range to just about anything: Machinery, structures, shapes, animals, monsters, item, and much more. They are only limited to how much they need to amass of their element to make the formation.

The slime ball inside their shell is operable by Archons a race they are finely attuned to as far as interactions go. Intriguingly the process of making a new Golem is actually similar to other species in a mating concept though with its fair share of oddities on how it actually works.

As far as combat capability goes they really just go all out with their bodies able to spell cast whatever element they are made of like anyone else. Though the real danger of fighting a Golem comes from their transformation abilities and their ability to move their bodies in unnatural ways. Golems due to all being the same in concept don't actually have unique classes. Yet there are rumors of golems having mechanical augmentations crafted by Archon onto their bodies.

Magic: Whatever they were originally configured to.

Guardian: Still rather recent a classified Race the Guardian of the Golems was in fact the first to ever gain sentience. Originally the race was classified as monsters left over from a unknown civilization. Archons however found use for them mastering them in a sense to help build the kingdom of Gorgonsta. One day while building the original capitol city a lone stone golem halted its work, and walked over to a human merchant asking him about his wares.

Rather perplexed by this the human called over a Archon shift worker who tried to work out the kinks only to discover a fully new runic coding growing by the second inside the Golems core. Many high ranking Archons tried to figure out how this had come to be, but their queen simply spoke that no one would tamper with this Golem as it was now a free individual given the name: Lacrimosa.

Lacrimosa would go on to be a big part of history for whenever they neared other golems the unique code would start to trigger them into a sentient state. So quick was this spread that before the Archon Race could really decide how to handle the matter most if not all Golems were now asking questions, and wanting to learn about what they considered their home.

Though followed by outcries, backlashes, and numerous infuriated golem mechanics. The Archon Queen traveled with Lacrimosa to pass on this code freeing many others before deciding that the Races of the world would now need to see Golems... as equals.

Lacrimosa was a very studied individual going all across her homeland taking the time, and jobs that came their way for whoever needed help. Eventually though as much life as they had experienced... their was one experience they truly wanted... giving life. Knowing this would be the true final step to see them free in the eyes of the rest The Archon Queen agreed to attempt adjusting the runic codes that made Lacrimosa who they were to experience giving life... unfortunately the process failed horrible ending Lacrimosa's existence.

However from this tragedy the Archon Queen with the knowledge Lacrimosa crafted with her to the end discovered how to allow Golem's to birth life. Even to this day all Golems consider Lacrimosa the birth giver of their race.
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Aquatilamander (Still Updating)

Basically a humanoid species of various sizes always adorning reptilians, and marine life physical traits. They can all breath underwater, and on land. A unique trait of them is physically they can share compound traits with actual reptiles, and marine life. Poisonous scales, slime secretion, luminescent body parts, etc. They are most dangerous in the water as one would expect. They have a extreme love for the arts, and those that make them.

Element: Water

Guardian: Their guardian representative is in fact a prior Water King whose accomplishments where more a architectural achievements that wowed those all around from all walks of life. Originally a lowly artist they took to a competition where a king wanted to hand his daughter hand over to whoever could create the most wonderous architectural splendor. This caused the future Water King to have a interesting battle of structural wits with a archaic monster who had snuck into the competition. Realizing the dangers the architect kept outlandishly claiming what they had accomplished. Thus tricking the monster into slaying itself at the fault of a structure that it kept adding to not taking into account the integrity of its piece put forward toppling it to death.

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Insectoid (Still Updating)

Slightly humanoid, but very different from how you would expect potentially. Their bodies are very humanish in shape yet squish and completely pure white like that somewhat of a chubby larva with antenna's. Minus nature magic they are not that well attuned to being magic users. What they lack in magic though they more than make up in physical application. Very much the species of "Get in the Mecha" they can eat massive amounts of materials to slowly secrete/create a varying in size armor capable of numerous physical traits of bugs. Wings, Horns, Bladed hands, pressure building feet? They can impose a lot of insane ideas into their armors. They can also slip right out of them as they are a rather slimy/rubber bunch usually doing so to either eat, dismantle and eat their current armor to make new armor. Insectoid are extremely protective of nature, and highly have disdain attitudes for people who harm it in any way even if justified. Though because of this nature Muconids, and Verdian hilariously run for the hills at the sight of them.

Magic: Nature

Guardian Their Guardian deity was and I mean this: A gardener of sorts that sole purpose was to bring a barren wasteland into a thriving ecosystem of flora, and Fauna. However due to this overprotective nature they were shooed underground eventually by the guardian deity of the Veridan/Muconids.
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Archons (Still Updating)

Literally Elves who act as Doctors/Mechanics of the community. There only difference physical between them, and humans being their longer pointy ears, and unique runic tattoos with a sort of angelic vibe beauty. They are highly in tuned with the Golems who they can help fix anything afflicting or damage them with their holy magic even able to heal fleshy races as well They are well-versed in the complex magic's that animates the golems almost as if able to read them like a book. Even if they are unable to recreate it they have enough familiarity to diagnose and fix problems in their animation spell or programming as well.

Magic: Light/Holy/Golem Work

Guardian: Their Guardian was a doctor who traveled with those that separated from the barbarian Dark Elves the origin of their race. Upon their defection and path for peace they were ushered by the light.
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Verdians/Muconids (Still Updating)

Sort of modeling a rivalry species to the insectoids having things like Alarunes, Lilirunes, Dryads, Myconids, and other plant-and-fungi based species aesthetics. They are largely evolved either symbiotically, parasitically, or predatorily depending on their location and origins in their lush forest, or residing eco system. They do have human-like appearances with Verdians having generally green skin and tree/plant like foliage growing around their bodies, or pale mushroom white for the muconids who have large mushroom-caps on their heads who otherwise look pretty normal at a distance. At close inspection though Muconids bodies are very mushroom like even to the touch.

Element: Plant/(Status Chemical effects)

Guardian: Their shared Guardian was one who aspired to be one with the sun lavishly growing until they got to big causing them to fall into a internal slumber before their body broke apart becoming the lush forest known today that makes their kingdom along with the Insectoids Kingdom.
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Sphynx (Still Updating)

Cat-like humanoids covered in feline fur fully enveloping their limbs, possessing retractable claws, cat like ears, and sometimes having hind legs. Their torso, and heads however are completely human in design. Usually donning hair styles, and cosmetics from their Arid culture.

They have a obsession for treasure, gold, jewelry, and the like making them bound to go for higher earning life styles. With naturally gifted high intellect, and reflexes they earn a mixed bag of reputation between other races as a Sphynx is just as known to run a wholesome merchants guilds as they are to be the leaders of well known criminal organizations. Highly intelligent, but easily swayed by all that glitters.

Element: Sand/Glass/Illusionary

Guardian: Something akin to the mythological Sphynx one who amassed another's stolen fortune into a cave letting none have access until the rightful owner came by to answer her riddles based on what had been hidden in the treasure stolen. When the owner found the cave, and answered the riddles three in hilarious divine comedy they had been tricked into reciting a marriage proposal that the Sand Sphynx eagerly accepted becoming a powerful woman with a simple theft winning her hand married into a family of wealthy merchants.

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Mountain Dragons(Still Updating):

A transforming species with a well touted dragon form. Majestic, powerful, imposing, and with various sizes along with designs each more unique than the next in their monster form. Along with that they have a humanoid form only really used for interacting with other species for bartering, politics, and such. In this form much like a Sphynx their limbs are still rather dragon like retaining scales, their wings, and claws yet unlike the feline species it doesn't stop there. Their draconic features and scales also appear on their torso, and face.

Historians, Alchemists, Mages, and Theorists believe this is due to their magic while potent being unable to efficiently hold in their massive forms in such a small body thus exerting some of the pressure by keeping it more a compression than a full transformation. They are very much a quite race never going out of their way to interact with their neighbors due to conflicting views.

The dragon folk are a very honorable almost prideful race akin to celestials in their nature to uphold a higher standard of ethics than most. Thus they clash very often with the haughty/arrogant like Kuffash quite frequently, and have a understandable ire of distastes towards the Dark Elves.
Interesting it is historically recorded that at some point in history the Dragons, and Kuffash were apparently well loved allies... no one outside of most prominent figures of both races could tell you what changed that though. Though just like the Kuffash, Dragons have a strong resistance against magic.

Beyond that the Dragons are well known terraformer's molding the mountains to help life persist though also making sure that no one can just barge into their territory either. There is a humorous note that Dragon kind have a strange mental tick when it comes to the word "treasure". Not the kind that a Sphynx would call treasure though, for Dragons the word is more of a affectionate obsession to a individual that proves their worth to them.

Surprisingly this has caused a few Dragons a usually very strict dating their own kind race to snatch after partners outside of their race. This is an extremely rare occurrence though. With those few often saying its concerning the way they obsess on such people. Add that with the fact they are a long life spanned race... you have the worlds original stalker.

Magic: Earth

Guardian: The original guardian of Dragons was a runtly bothersome lout who detested life due to not being born with wings. One day though he was put to the test when a Dark Elf Matriarch came in bursting the walls of his home snatching, and capturing his kind with unnatural magic's and devices. In what could only be considered as a act of nature itself in a powerful bout against the matriarch the runt envoked a massive landslide taking out the Dark Elf Clan in one powerful go. From this action he was showered in love by his people making him realize that just cause he was detested for his lack of parts didn't mean he couldn't be love. From then on he became a powerful wise individual that shaped the very nurturing higher moral system that all dragons now hold to.

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Dark Elves(Still Updating):

A very close to perfection humanoid species only discernable by two rather obvious traits. Their long ears much like that of a Archon, and the fact their skin color is a deep dark purple. A mountainous race well gifted in mining, and darker magics.

When one utters the word greed most would first turn to the Sphynx race... that is unless you have met a Dark Elf. They are truly a encompass of greed in mind, body, and soul. They take what they want akin to a marauder mentality lead by a system of matriarchs always feuding over territory, loot, resources, and even people.

Like the Archons the Dark Elfs are mechanically skilled yet more so towards devices used for battle than golem upkeeping. Favoring bizarre vehicles, and destructive weaponry.

They are an extreme thorn in the side of the Dragons, and Kuffash who have hilariously caused the two warring powers to combine forces from time to time to whip the Dark Elves back to their own holes in the ground. Much like the Kuffash, and Archons they are both a highly adaptable to magic race making them harder to deal with than most others as their affinity to have multiple guardian magics makes just one alone problematic in combat.

Thankfully due to their more dwarven barbarism mentality they are not exactly the brightest bunch, but at the same time with those few being well known as the Matriarchs. A Matriarch in their culture is the equal of any high class warrior, or high class mage something akin to a Magic Knight, but with a berserker approach. Defeating a Matriarch is considered a legendary accomplishment. Atop of that nightmare they are also a long living race making them well more experienced than any one appreciates to be the case.

Magic: Shadow/Dark

Guardian: Definitely something Matriarch legend based hell she might be one of the few still alive hilariously.
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The Layout of the lands this story takes place in:

The earth is labeled as Verethorn as a whole.

The continent the current story takes place on is a three piece ecosystem called Lavesta with the first third being that of a arid climate. The town Nilesta stands right at the edge of the climate situation leading into the second lush/forest/underground/mountainous ecosystem.

The other third is a myriad of land masses creating a islander effect caused by the Falling towers. Though the word islands is used they all actually are connected by a unique system of small snaking landmasses creating a marshy like situation.

About in the middle though is a unique fourth ecosystem however it is filled with unnatural magical fluctuations as its where the first Tower Fall appeared, but unlike the rest destabilized and fell crashing into the earth not fading like any completed one creating a unstable environment so bizarre that it is blocked off by a massive circular wall avoiding people from going in.

The Arid eco system belongs to the Merchants Alliance Sawyer mainly a human settlement. Its a mixture of deserts and oasis settlements though further at its continental edges is some of the most power states working off the port towns.

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The lush/mountainous region is split by three kingdoms:
The first Gorgontos is a mixed race kingdom between humans, Golems, and Archons. They are a strong mining based country with the lands main hub for the Adventurers build.

The second Fleeting Groves is in the more lush forest region ran by a Insectoid hivemind kingdom though they are very open to others their actual kingdom is actually underground amongst a wonderous plant based architectural system of roots. Above however a secondary race the Veridans/Muconids has semi control amongst the trees, and lush nature of things.

The Third Evermoroun is in the more mountainous based region owned by the rulers the lords, and Ladies of the Kuffash(Bat Race). Like one would expect its a heavy system of nobility, alchemy, and magic. Its a rather strong system of lineage being power, but visitors are given semi respect. Though if a visitor is visiting a high nobility they are treated very well.

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The Third and final ecosystem is the collective swamp/ocean island ecosystem mainly help together by the Aquatilamander Race. It is a very strange eco system as its not run exactly by a kingdom but more so by a concept of artists. The more famous, and craft full are in control making it more a council situation than a kingdom.

Technically it is all labeled as Moss Sworn a island collective mentality. The only system of power or law is legitly the responsibility of the people with the artisans having sway of their opinions. Ergo its constantly changings its image of self, and its stance. This is rather fueled by them being the heaviest littered area of Tower Falls.

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(A map made by a very good friend of mine x3.)

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I would like to thank @notlydialovelace for helping me tighten a lot of the details, and allowing me to bounce idea's off her to get this idea as far as it has come.
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Pokemon Guilds: A Gijinka Fairy Tale

Genre: Adventure, Gijinka, High Fantasy, Romance & Mystery

Themes: Memory loss. Protecting what you hold dear. Guild Life. Rebellion.

Idea: The world Kajohosiunka is a rather dangerous place where no kingdoms or countries are allowed to form. Cities, Settlements, Villages, and even Towns are not allowed to form their own law systems trapping them to what little self protection they can form. Unless, of course they are lucky enough... or unfortunate enough to be claimed territory by a Guild. Only places claimed for by a Guild have the right to self government via Guild control those who attempt to do so without... are wiped off the map without even a warning. That is the law set by the Legendary's who went beyond what a Pokemon could become turning their power to self proclaimed themselves as the deities of the world. Resistance to such a insane system once existed, but was silenced a long, long time ago.

The Guilds act like a government system allowed to claim areas as long as no other Guild had the people claimed in the area's have a right to refuse Guild claim, but usually end up suffering to do so, or risk the horrors at the hands of more hostile... monstrous guilds out in the distance. In the attempt to claim territory from another Guild a Guild War can be triggered if both sides agree to the outcomes rewards... these always end bloody.

Main Character A has finally pulled it off, after a very lucrative dispatch of lies, false documentation, and false statistics with a near perfect score on the Guild Tests they have been selected to set up a new Guild to finally put ease on their isolated town they were orphaned in 18 years ago. Problem is they have been informed of their first quest line fromt he guild something they didn't know was part of the process as a final check to make sure Guild Hall resources arn't wasted on a incapable team. MC A hasn't been able to recruit anyone as Guild life is very dangerous thus on a almost suicidal mission agrees to take the quest on a solo fools errand.

Yet on their way to their mission they run into Main Character B a amnesia mute stricken entity found at the bottom of a crater. Taking them along rather than leaving them suddenly turns in the MC A's favor as MC'B is a force to be reckoned with making MC' A's goal reachable. Basically I am looking for a long term partner in this venture to build a cast of characters that are part of the guild, side characters, villains, and many more. I do have a main plot story line at the ready, but I want to expand it with whoever would like to take to it.

As a heads up when I say Gijinka I MEAN GIJINKA: Human bodies with Pokémon traits like these:
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The Abyss of Greed Aboard "The Esteemed"

Genre: Steampunk, Action, Mystery

Themes: Up to what we brainstorm since this ones more a concept than a full functioned idea.

Idea: The treasured "Esteemed" the most famous of steam powered boats in history a once powerhouse of military vessel. Yet due to old age its worth, and functionality eventually turned to a relic re-organized as a pleasure cruise vessel for the rich, and privileged. It is slated to serve one final voyage before being retired to gutted it for its rather brilliantly rare eternal steam engine. As such a bon voyage farewell makes its final trip a rather attractive one to many a high society, and humble person alike. None more attracted then a rather infamous outlaw group known as the "Abyssal's" who plan to take advantage of such a extravagant gathering of high society. Yet, the ship is by no means a easy steal as the law, and security crew are well aware of how enticing a pearl this final voyage will be.

Yet historical pull is not only meant for those born of higher taste. The ship being the most bold move of steam tech ingenuity pulls many a steam tech mechanic, and sailor to its sirens call. With many a reason numerous souls beckon to this historic moment, to this historic machine as it preps for its resting shores.

More, or less this is a story about all those aboard the Esteemed on its finally voyage, and has the potential to go past even that depending on the events created during the trip. So to speak this idea is highly up for brainstorming change. It does require a willingness to play multiple characters on both sides so please be prepared for that if you want this one.











So as of right now I am looking for two more partners to work with I do plan to place up a few more idea's, but this one in particular gives you in my opinion a very solid understanding to my process of idea crafting, or what at least I am capable of coming out the door.​
 
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Edited "What I am looking for, rules, & what I offer?" number 7, and 4. Also added a 7.5 lol. Thank you @Degusaurusrex for letting me know how that was coming off in a way I didn't catch somehow. Didn't mean to scare off any potential partners T3T.

Also added two more story Ideas: "Pokemon Guilds: A Gijinka Fairy Tale" & "The Abyss of Greed Aboard the Esteemed"
 
So as of right now I just found my last partner, or have sent out enough interest to have all desired numbers filled that I will be closing my Requests for now. Don't worry if openings arise I will open shop again. I wish all others luck in your hunting for partners until my return x3.
 
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