Decrepit Times
Serf
- Local time
- Today 4:01 PM
- Messages
- 24
- Age
- 27
Hello, greetings and salutations! This will be the thread that specifically exists as a master list for the ideas I really want to do which will be updated as time goes inevitably forward, as well as my requirements or rule set for what I look for in a partner. Now I could do this in a point form.
But momma didn't raise a bitch.
-------------------
Now what you can expect from me:
While I haven't been role playing for long especially in a forum format, I have been writing for most of my life. Expect me to match how much you've written, but truly I will write how much I feel is needed to move the story forward or express. I dislike writing menial, trivial details. However sometimes it is needed.
I really dislike static consistent characters across multiple role plays. Never expect me to post characters or what not, I prefer to sand box new characters every time I write, I enjoy certain molds but will have differences based on the pasts I construct. I will describe what I have in mind of course, but it will be something that applies to the given universe.
That being said, I really, really, really, put that in infinite... Hate slice of life. I don't need more of reality, in my current slice of suffering. To hell with slice of life, because it bores me to death faster than you can say RED SHIRT. Genres that I enjoy is almost literally anything other than it, oh and nothing but comedy. The only thing that makes me comparable to a stand up comedian is probably diagnosed depression.
I'm chatty. I like learning about people and making friends, if you cannot satisfy that and are up your ass all business like that makes you cold and behind a wall, I won't be confident about my interest.
When it comes to my plots or ideas, I'm going to come up with something most likely huge and vomit it in your DMs. So if you want to write with me, seriously, be prepared. Very prepared. Or be surprised when I subject you to my head.
Lastly I am far from a celibate christian man. Dominant with men, submissive with women. How does that work? Shrug.
---------------
What I expect from you:
I don't demand things, I ask politely, so please have some common sense. What I am meaning for which, is treat other people how you wish to be treated.
Please don't make me pull all the weight in plot development or in the writing itself. As I do not appreciate it. At all.
Be open to odd ideas, or at least the abstract in concept.
Just match me in amount or more. Even better would be to kick my ass and try to force my hands to work like slaves. That would be awesome.
----------------
NOW FOR SOME IDEAS TO GIVE YOU, READER AN IDEA FOR WHAT I DO OR SEEK.
Now that should give you an idea for what I like to make.
But I am really proficient at creating new ideas.
Trust me.
If you want to write with me, throw me a DM, slither in there like a snek.
But momma didn't raise a bitch.
-------------------
Now what you can expect from me:
While I haven't been role playing for long especially in a forum format, I have been writing for most of my life. Expect me to match how much you've written, but truly I will write how much I feel is needed to move the story forward or express. I dislike writing menial, trivial details. However sometimes it is needed.
I really dislike static consistent characters across multiple role plays. Never expect me to post characters or what not, I prefer to sand box new characters every time I write, I enjoy certain molds but will have differences based on the pasts I construct. I will describe what I have in mind of course, but it will be something that applies to the given universe.
That being said, I really, really, really, put that in infinite... Hate slice of life. I don't need more of reality, in my current slice of suffering. To hell with slice of life, because it bores me to death faster than you can say RED SHIRT. Genres that I enjoy is almost literally anything other than it, oh and nothing but comedy. The only thing that makes me comparable to a stand up comedian is probably diagnosed depression.
I'm chatty. I like learning about people and making friends, if you cannot satisfy that and are up your ass all business like that makes you cold and behind a wall, I won't be confident about my interest.
When it comes to my plots or ideas, I'm going to come up with something most likely huge and vomit it in your DMs. So if you want to write with me, seriously, be prepared. Very prepared. Or be surprised when I subject you to my head.
Lastly I am far from a celibate christian man. Dominant with men, submissive with women. How does that work? Shrug.
---------------
What I expect from you:
I don't demand things, I ask politely, so please have some common sense. What I am meaning for which, is treat other people how you wish to be treated.
Please don't make me pull all the weight in plot development or in the writing itself. As I do not appreciate it. At all.
Be open to odd ideas, or at least the abstract in concept.
Just match me in amount or more. Even better would be to kick my ass and try to force my hands to work like slaves. That would be awesome.
----------------
NOW FOR SOME IDEAS TO GIVE YOU, READER AN IDEA FOR WHAT I DO OR SEEK.
The Causations
Creatures from beyond the veil; not of this world, yet the very creators of it. A collective of three subsects - all powerful in their own rights. The main separation that science pays attention to, is what kind of being these creatures may be - which would affect the strength it may possess. The three sects of many are known as Corporeal, Ethereal, and Provident Causations.
Corporeal Causations
There are beings that are completely within the material plane, cut off from the umbral and astral planes - thus making them weaker than the other two classifications of Causations. These beings are known as the Corporeal Causations.
Far from enigmatic, Corporeal Causations are the closest of the three to the regular laws of biology one could find. They are nearly capable of being classified as animals, but there is a major distinction that sets them apart.
Their biology is capable of producing a large, nigh unfathomable amount of energy, far different from the energy that regular animals are capable of producing. These eldritch energies are, seemingly, their only connection to the other sides. Though, these powers are independent from the planes. These energies allow them to sustain large, complex biological hard materials - like a natural metal that behaves like bones, or sometimes a skin that is closer to an organic carbon fiber.
The possibilities of their biology seem endless, fascinating, and otherwise alien.
The other piece is what decides their form, because it isn't DNA. Rather, it is the machinations of an unknown force that science can only assume to be a Provident Causation. But, regardless of the truth, this outside force births these horrors; molds them, as they feast upon the material plane.
Ethereal Causations
The second classification of Causations are beings that are halfway connected to the other side, thus are more powerful than the previous Corporeal beings. They are known as Ethereal Causations.
While similar to the Corporeal beings before them, their biology is far different - as they exist in the interstice between planes. They have a strong grasp on how to connect the material plane to their chosen plane of existence, like grasping onto a sliver of twine to pull it closer. They are more akin to spiritual phenomenon than actual material aspects, however their two cosmic bodies are still linked - the physical and the spiritual, existing as one.
Essentially, an Ethereal Causation is a being that is pushing on the fabric of our reality, much like pushing on a thin sheet of cellophane. Due to this thin wall, the Causation is able to interact with the material plane through the veil that connects the sides; otherwise known as the Interstice. To tear through this veil would remove its connection to the energies it calls its own, thus making it limited as to where it can go. Due to this, they prefer to hide in spaces where they can ambush their prey.
Even in plain sight.
As the Ethereals are capable of possessing the bodies of humans - even the Y'nnagi themselves. A tried and true art; they are capable of peeling away the soul of a human, devouring it and replacing it in crude fashion with their own energies. Through this art are they able to infiltrate the material plane through their decaying puppets, spying on the world as it is.
These beings are only more dangerous because they can pull enemies and prey into the other side to fight at full strength, often without a single touch. Or, on the opposite, they can be pulled into the material plane to fight with limited strength - often in the shells they call their vessels.
Since death causes them to dissolve, however, there is no easy way of studying these ethereal creatures - not without a live specimen.
Unlike Corporeal or Provident Causations, the Ethereals have more of a hierarchy to them. This is due to the fact that their consciousness is unique to them - oddly, eerily humanlike in its self preservation. All Ethereal Causations can also be referred to as Abyssians, or Nidhr'itra in their native tongue. However, they are divided into certain subsects.
Abyssian: Interlopers, otherwise known as Nidhr'itra Viri, are the footsoldiers of the Provident Causations, devoting themselves to going forth and conquering what their masters desire. Abyssian: Assimilators, also known as Nidhr'itra Z'egnna, are essentially the "secretaries" of a given Provident. They carry forth deeds that the Providents cannot, though in a much more civilized manner compared to their Interloper counterparts.
While most Nidhr'itra work for the Provident Causations, there are some who work on their own - chasing after their own desires. These formidable foes are known as Abyssian: Infiltrators, given their knack for infiltrating into society seamlessly. These are the highest echelon of Ethereal Causation, known to their kin as Nidhr'itra Xiolkos.
Provident Causations
The Providents - the third, most powerful class of Causation.
Ancient, Outer Gods that sleep or wander the never-ending abyss of the astral and umbral plane. An abyssal type of entity that came from everywhere, but nowhere. Cosmological in nature, for science knows them as the causes of corruption - twisting nature into something of a spiritual sense.
But the Witches of olde know better.
For they know creation itself sprouted from the side that they, too, came from. They, the Provident Causations, created us. For they are the progenitors of life itself.
Provident Causations are, essentially, the gods of the universe, having created it in their infinite wisdom. As science is vaguely aware, there are approximately five to eight of these creatures - all of which exist in their own, individual domains across time and space. Infinitely chaotic, yet sublime in the order they present themselves with. They are the creatures that lead the Nidhr'itra Viri and Z'egnna. Their goals are, more often than not, to place a watchful eye upon their creations on the planet of Nudoclite.
And, on rare occasions, to cause destruction - in their infinite boredom, they wish to witness the destruction of their creations on a wide scale.
As one could imagine, the Provident Causations - known in their native tongue as Vh'uthl'zhiss - are completely, utterly unfathomable creatures, whose existence in the world is almost inexplicable. Though, despite their destructive power, many of them have entered into a slumber, one that is sure to last for many aeons. Those who do not slumber wander the umbral and astral planes, occasionally returning to the dimensions they call home.
Their mere approximate presence to a human, even through the astral planes, is far more maddening than that of the Nidhr'itra, making them produce next to no Tainted Humans. What they do produce, however, are Y'nnagi, though few and far in between. These spawn are the most coveted breed of Witch, considered the most powerful. However, they are often the most volatile of their kind, in both body and mind.
Tainted Humanity
In their cruel and callous ways, even the Causations are capable of birthing something new. These new creations are known as tainted humanity, with subsects of their own. The Y'nnagi, otherwise known as Witches, who were birthed from the union of Ethereal and Provident Causations and humanity. And the Tainted Humans, those whose very being has been tainted by the witnessing of such a horrendous, unfathomable creature.
The Y'nnagi
There are but two terms used to describe Y'nnagi. In their native, eldritch tongue, Y'nnagi means "Divided One," a term solely used to describe the Witches. "Witch" is the term used by humans to describe these half-cosmic humanoids. A term that can be both positive and negative, depending on the opinion of the individual Y'nnagi.
But, what are the Y'nnagi exactly?
Half-eldritch abominations, humanity corrupted by the blood of the Causations. Humanoids cursed to be far from human, often depicting traits of their ancestors that make them stand out from the typically human population. They are inhuman as they come, often showing even personality traits that relate back to their Causation ancestor. Due to this, Y'nnagi often have a hard time integrating themselves into today's society, where they are often viewed as something completely inhuman, detestable even.
Y'nnagi, or Witches, are limited both by their inherited powers and the strength of their blood. If a Witch is the first of its bloodline, it would be the most powerful, and if it were the second generation or so on and so forth, their power will downscale. Because of this, particularly ambitious Y'nnagi families will continue to interlope with their associated Causation, creating more powerful Y'nnagi in turn.
Tainted Humans
Tainted Humans are, essentially, humans warped by an encounter with Ethereal Causations. The encounter will leave them scarred forever, be it by a slew of different means. However, there are two main types of Tainted Humans - those made forever catatonic by their experience, and those who emerge from their episode "stronger," though that strength is objective given the harm it has brought upon the user.
This strength stems from the Causation that they encountered, leaving them with residual magicks - a life warped forever.
Because of both their rarity and their power, Tainted Humans are highly coveted by organizations that wish to use their powers - namely the Causation Counter Force. Anyone who shows the symptoms of being tainted - extreme paranoia or catatonia - are kept an extremely close eye on. If they emerge from this episode, they are sent to train alongside the Witches employed by the CCF.
Due to the taint that encompasses them, they can understand the language of Causations, as well as sense their presence. They also have limited magic, as explained in the following section.
Vh'ougos
Otherwise known as witch magic, the word "Vh'ougos" means "gifts that come from nowhere" in the native language of the Causations. While Vh'ougos refers to both magic used by Witches and Tainted Humans, there is a separation between the two. Witches' powers are more based on offense and defense, while Tainted Humans' powers are based on utility - buffs and debuffs.
Witch magic is the more complicated of the two forms of Vh'ougos.
As stated previously, the main example is as such: A Provident Causation gives birth to children, these children give birth to less and less powerful children as the generations continue on. All the way down to the most human of witches - but, even in their humanity, they are still powerful due to their eldritch bloodline. With a kind of multiplication on potential energy, this overworks the DNA of witches, causing it to delete faster, which in turn causes the witch to age faster than normal. This leads to the short life of the Y'nnagi, only exasperated by the use of their abilities.
The aforementioned child bearing has to do with the passing of the progenitor's energy. The use of any Vh'ougos is defined by how great the connection to their Causation is. Which makes the spells essentially borrowed power from a god that it cannot control. In other words, the children steal from the Progenitor - the god. Their potential energy is what spell of tiers they can use - aspects, or dumbed down versions, of what their progenitor is capable of doing in the given plane.
Since these spells are by a technicality biological processes, it is essentially creating tiny portals to which the caster pulls on the Causation, getting the intended result they instinctively wish.
Meaning that, spells are not figured out; they are coded into the brain by default. It is the creativity of the caster and how they use their limited amount of spells that truly counts.
As for Tainted Humans, their usage of Vh'ougos is far more limited. They are capable of creating curses that weaken or slow a target, through the use of eldritch tongue and spell circles created with chalk enchanted by the Y'nnagi.
At their highest peak of power, a tainted human can risk their sanity to summon tentacles to grasp the target, holding them while their Witch gets out of the way - or, attacks them while they are grappled. These Tainted Humans can read the energy of a given Causation, similar to Divination. It allows them to predict their actions and relay it to their Witch, preparing them for what is to come.
The Causation Counter Force
A worldwide organization dedicated to addressing the Causations in the best way possible - with force and eventual containment. For it is their duty to study them and discover the solution to fighting back against the horrid creatures.
Their most important job is the training of Witches and Handlers from the moment they are of age. The CCF's training methods are considered hardcore, cruel even, often leaving many physically and mentally scarred from the process. Though, all can be considered fair when one is training to fight their universe's equivalent of gods.
But that begs the question - what is a Handler?
Handlers, also known by the eldritch term Kthaadru, are the more human-like work partners of the witches. Handlers are the protectors of the Y'nnagi, trained to keep their fragile companions alive at all cost. Handlers are either tainted humans - those warped by the Causations - or criminals that have been chosen as either expendable or capable of reintroduction into society. Though, to have a criminal partner is a last ditch effort. It is the tainted humans that are truly coveted by the Causation Counter Force and the Y'nnagi alike. Often going as far as to seek out those with the symptoms of taint for the smallest chance for them to come out stronger, they truly are highly requested beings.
Creatures from beyond the veil; not of this world, yet the very creators of it. A collective of three subsects - all powerful in their own rights. The main separation that science pays attention to, is what kind of being these creatures may be - which would affect the strength it may possess. The three sects of many are known as Corporeal, Ethereal, and Provident Causations.
Corporeal Causations
There are beings that are completely within the material plane, cut off from the umbral and astral planes - thus making them weaker than the other two classifications of Causations. These beings are known as the Corporeal Causations.
Far from enigmatic, Corporeal Causations are the closest of the three to the regular laws of biology one could find. They are nearly capable of being classified as animals, but there is a major distinction that sets them apart.
Their biology is capable of producing a large, nigh unfathomable amount of energy, far different from the energy that regular animals are capable of producing. These eldritch energies are, seemingly, their only connection to the other sides. Though, these powers are independent from the planes. These energies allow them to sustain large, complex biological hard materials - like a natural metal that behaves like bones, or sometimes a skin that is closer to an organic carbon fiber.
The possibilities of their biology seem endless, fascinating, and otherwise alien.
The other piece is what decides their form, because it isn't DNA. Rather, it is the machinations of an unknown force that science can only assume to be a Provident Causation. But, regardless of the truth, this outside force births these horrors; molds them, as they feast upon the material plane.
Ethereal Causations
The second classification of Causations are beings that are halfway connected to the other side, thus are more powerful than the previous Corporeal beings. They are known as Ethereal Causations.
While similar to the Corporeal beings before them, their biology is far different - as they exist in the interstice between planes. They have a strong grasp on how to connect the material plane to their chosen plane of existence, like grasping onto a sliver of twine to pull it closer. They are more akin to spiritual phenomenon than actual material aspects, however their two cosmic bodies are still linked - the physical and the spiritual, existing as one.
Essentially, an Ethereal Causation is a being that is pushing on the fabric of our reality, much like pushing on a thin sheet of cellophane. Due to this thin wall, the Causation is able to interact with the material plane through the veil that connects the sides; otherwise known as the Interstice. To tear through this veil would remove its connection to the energies it calls its own, thus making it limited as to where it can go. Due to this, they prefer to hide in spaces where they can ambush their prey.
Even in plain sight.
As the Ethereals are capable of possessing the bodies of humans - even the Y'nnagi themselves. A tried and true art; they are capable of peeling away the soul of a human, devouring it and replacing it in crude fashion with their own energies. Through this art are they able to infiltrate the material plane through their decaying puppets, spying on the world as it is.
These beings are only more dangerous because they can pull enemies and prey into the other side to fight at full strength, often without a single touch. Or, on the opposite, they can be pulled into the material plane to fight with limited strength - often in the shells they call their vessels.
Since death causes them to dissolve, however, there is no easy way of studying these ethereal creatures - not without a live specimen.
Unlike Corporeal or Provident Causations, the Ethereals have more of a hierarchy to them. This is due to the fact that their consciousness is unique to them - oddly, eerily humanlike in its self preservation. All Ethereal Causations can also be referred to as Abyssians, or Nidhr'itra in their native tongue. However, they are divided into certain subsects.
Abyssian: Interlopers, otherwise known as Nidhr'itra Viri, are the footsoldiers of the Provident Causations, devoting themselves to going forth and conquering what their masters desire. Abyssian: Assimilators, also known as Nidhr'itra Z'egnna, are essentially the "secretaries" of a given Provident. They carry forth deeds that the Providents cannot, though in a much more civilized manner compared to their Interloper counterparts.
While most Nidhr'itra work for the Provident Causations, there are some who work on their own - chasing after their own desires. These formidable foes are known as Abyssian: Infiltrators, given their knack for infiltrating into society seamlessly. These are the highest echelon of Ethereal Causation, known to their kin as Nidhr'itra Xiolkos.
Provident Causations
The Providents - the third, most powerful class of Causation.
Ancient, Outer Gods that sleep or wander the never-ending abyss of the astral and umbral plane. An abyssal type of entity that came from everywhere, but nowhere. Cosmological in nature, for science knows them as the causes of corruption - twisting nature into something of a spiritual sense.
But the Witches of olde know better.
For they know creation itself sprouted from the side that they, too, came from. They, the Provident Causations, created us. For they are the progenitors of life itself.
Provident Causations are, essentially, the gods of the universe, having created it in their infinite wisdom. As science is vaguely aware, there are approximately five to eight of these creatures - all of which exist in their own, individual domains across time and space. Infinitely chaotic, yet sublime in the order they present themselves with. They are the creatures that lead the Nidhr'itra Viri and Z'egnna. Their goals are, more often than not, to place a watchful eye upon their creations on the planet of Nudoclite.
And, on rare occasions, to cause destruction - in their infinite boredom, they wish to witness the destruction of their creations on a wide scale.
As one could imagine, the Provident Causations - known in their native tongue as Vh'uthl'zhiss - are completely, utterly unfathomable creatures, whose existence in the world is almost inexplicable. Though, despite their destructive power, many of them have entered into a slumber, one that is sure to last for many aeons. Those who do not slumber wander the umbral and astral planes, occasionally returning to the dimensions they call home.
Their mere approximate presence to a human, even through the astral planes, is far more maddening than that of the Nidhr'itra, making them produce next to no Tainted Humans. What they do produce, however, are Y'nnagi, though few and far in between. These spawn are the most coveted breed of Witch, considered the most powerful. However, they are often the most volatile of their kind, in both body and mind.
Tainted Humanity
In their cruel and callous ways, even the Causations are capable of birthing something new. These new creations are known as tainted humanity, with subsects of their own. The Y'nnagi, otherwise known as Witches, who were birthed from the union of Ethereal and Provident Causations and humanity. And the Tainted Humans, those whose very being has been tainted by the witnessing of such a horrendous, unfathomable creature.
The Y'nnagi
There are but two terms used to describe Y'nnagi. In their native, eldritch tongue, Y'nnagi means "Divided One," a term solely used to describe the Witches. "Witch" is the term used by humans to describe these half-cosmic humanoids. A term that can be both positive and negative, depending on the opinion of the individual Y'nnagi.
But, what are the Y'nnagi exactly?
Half-eldritch abominations, humanity corrupted by the blood of the Causations. Humanoids cursed to be far from human, often depicting traits of their ancestors that make them stand out from the typically human population. They are inhuman as they come, often showing even personality traits that relate back to their Causation ancestor. Due to this, Y'nnagi often have a hard time integrating themselves into today's society, where they are often viewed as something completely inhuman, detestable even.
Y'nnagi, or Witches, are limited both by their inherited powers and the strength of their blood. If a Witch is the first of its bloodline, it would be the most powerful, and if it were the second generation or so on and so forth, their power will downscale. Because of this, particularly ambitious Y'nnagi families will continue to interlope with their associated Causation, creating more powerful Y'nnagi in turn.
Tainted Humans
Tainted Humans are, essentially, humans warped by an encounter with Ethereal Causations. The encounter will leave them scarred forever, be it by a slew of different means. However, there are two main types of Tainted Humans - those made forever catatonic by their experience, and those who emerge from their episode "stronger," though that strength is objective given the harm it has brought upon the user.
This strength stems from the Causation that they encountered, leaving them with residual magicks - a life warped forever.
Because of both their rarity and their power, Tainted Humans are highly coveted by organizations that wish to use their powers - namely the Causation Counter Force. Anyone who shows the symptoms of being tainted - extreme paranoia or catatonia - are kept an extremely close eye on. If they emerge from this episode, they are sent to train alongside the Witches employed by the CCF.
Due to the taint that encompasses them, they can understand the language of Causations, as well as sense their presence. They also have limited magic, as explained in the following section.
Vh'ougos
Otherwise known as witch magic, the word "Vh'ougos" means "gifts that come from nowhere" in the native language of the Causations. While Vh'ougos refers to both magic used by Witches and Tainted Humans, there is a separation between the two. Witches' powers are more based on offense and defense, while Tainted Humans' powers are based on utility - buffs and debuffs.
Witch magic is the more complicated of the two forms of Vh'ougos.
As stated previously, the main example is as such: A Provident Causation gives birth to children, these children give birth to less and less powerful children as the generations continue on. All the way down to the most human of witches - but, even in their humanity, they are still powerful due to their eldritch bloodline. With a kind of multiplication on potential energy, this overworks the DNA of witches, causing it to delete faster, which in turn causes the witch to age faster than normal. This leads to the short life of the Y'nnagi, only exasperated by the use of their abilities.
The aforementioned child bearing has to do with the passing of the progenitor's energy. The use of any Vh'ougos is defined by how great the connection to their Causation is. Which makes the spells essentially borrowed power from a god that it cannot control. In other words, the children steal from the Progenitor - the god. Their potential energy is what spell of tiers they can use - aspects, or dumbed down versions, of what their progenitor is capable of doing in the given plane.
Since these spells are by a technicality biological processes, it is essentially creating tiny portals to which the caster pulls on the Causation, getting the intended result they instinctively wish.
Meaning that, spells are not figured out; they are coded into the brain by default. It is the creativity of the caster and how they use their limited amount of spells that truly counts.
As for Tainted Humans, their usage of Vh'ougos is far more limited. They are capable of creating curses that weaken or slow a target, through the use of eldritch tongue and spell circles created with chalk enchanted by the Y'nnagi.
At their highest peak of power, a tainted human can risk their sanity to summon tentacles to grasp the target, holding them while their Witch gets out of the way - or, attacks them while they are grappled. These Tainted Humans can read the energy of a given Causation, similar to Divination. It allows them to predict their actions and relay it to their Witch, preparing them for what is to come.
The Causation Counter Force
A worldwide organization dedicated to addressing the Causations in the best way possible - with force and eventual containment. For it is their duty to study them and discover the solution to fighting back against the horrid creatures.
Their most important job is the training of Witches and Handlers from the moment they are of age. The CCF's training methods are considered hardcore, cruel even, often leaving many physically and mentally scarred from the process. Though, all can be considered fair when one is training to fight their universe's equivalent of gods.
But that begs the question - what is a Handler?
Handlers, also known by the eldritch term Kthaadru, are the more human-like work partners of the witches. Handlers are the protectors of the Y'nnagi, trained to keep their fragile companions alive at all cost. Handlers are either tainted humans - those warped by the Causations - or criminals that have been chosen as either expendable or capable of reintroduction into society. Though, to have a criminal partner is a last ditch effort. It is the tainted humans that are truly coveted by the Causation Counter Force and the Y'nnagi alike. Often going as far as to seek out those with the symptoms of taint for the smallest chance for them to come out stronger, they truly are highly requested beings.
It was silent in that office. Save for the monotonous ticking of the wall bound clock that read at the moment about three o'clock in the morning. The office, sparse in decoration. Simple grey walls painted to standard with nothing hung, not a picture suspended in a frame, not a poster detailing at least a bit of specific taste. The desk was normal. A nice dark oak that was polished and stained to a desirable degree. The top of it was a mess. Papers that one even at a glance could see the frantic scrawls of notes and drawn designs. A couple of pill bottles, one spilled to show off large medications of a blue toned variety. To the left of the pills was a laptop. A couple of large paragraphs written on a word document was there to be seen. Whether they had the setting to which the screen does not automatically turn off, or had recently moved the cursor. The lack of any person in the room delegates the former rather than the later. The paragraphs were detailed, even embroiled in what looked to be research of some kind.
Suddenly a large amount of noise came from down the hallway that connected the office to the rest of the building. A man walked in. The noise created through the shuffling and bumping of the walls he impacted during his obvious drunken movements. Facilitated through the bottle he had in hand, glass and black. A label he had already scratched off, but the fumes of alcohol were absolutely evident. His face was blemished by a bruise on his cheek, a cut that bled due to the cheekbone being pressed against the flesh from a fist. His own hands, at least the knuckles dried with blood. His hair was black. Short yet with a bit of length that was styled in the manner of more of a feather tip gelled look. He didn't seem particularly young, why with the stubble on his chin and the complexion of his skin one would correctly assume he was in his forties to fifties.
He in his professional looking coat, black and cloth. Juxtaposed by casual jeans. His unsteady legs got him into his office chair, or at least what could be assumed to be as such. The bottle lazily held down near his legs over an armrest to the left. The bottle being predominantly there it could be inferred that he used a dominant left hand. His lazy eyelids made it seem he could sleep at any given moment. However a spark of thought caused him to wake up completely, only to take a swig of the forlorn liquid that occupied the bottle in his hand. After wiping his mouth with his right hand he began moving the papers that occupied his desk in great excess. Slowly at first, but increasing in both pace and tenacity as he was apparently looking for something specific. Soon did he find it, quickly placing it on top of the keyboard of the laptop so that it may be found quickly.
Without pause or ceremony, he opens up the desk cabinet to which a handgun remained inside, and took it into his right hand. He finishes the bottle of alcohol before placing it gently on an exposed part of the desk. He places the weapon to his temple and pulls the trigger. The moment, instant. A body that quickly tilted to the right. Blood that poured out of the temple and began to drench his nice coat. The tilting of the body increased as the momentarily tensed muscles relaxed.
The sound of footsteps down the hall, coming to investigate the noise.
But before the person reached the doorway, did an item fall out of the coat pocket of the deceased corpse. Rolling on the floor, an item of metal. Intricate designs, gemstones and baubles that screamed but the most abstract of artist.
"Dad?"
The voice reached the doorway, and peered inside.
---------------
In my head, the father was a private detective that was looking into a number of disappearances of the populace within the setting, both he and his son are diagnosed with schizophrenia, which hurt both their ability to get stable income. Thus the string of vanishes being almost unsolvable, for some reason the father was able to get leads and what not. The amulet he had, which he found and pocketed during his visit to the first victim's home, was a pick up due to vocal hallucinations. However the amulet made the voices more able to pin point and put together information for the father, thus making him better able to figure out what was going on.
Needless to say the amulet has a metaphysical property.
The story is about figuring out that humanity is a complex hive mind, that it exudes its will through independent drones under a collective unconscious. The reason humans stay independent, is because it creates amusement for the entity, and essentially through the intellect of every human background processing sits back while influencing the independent minds through subtle thought insertions and the creation of predictive circumstance.
In this story, schizophrenics are essentially the mutation in the brain that allows them to be even more independent from the collective. Making them truly independent. The collective then will try to drive them to suicide, in case they figure out the truth and alert the world.
Death, is interesting in this story.
The collective is responsible for dreams, and uses them in the manner that time is dilated. Thus meaning that it is able to control the puppets more effectively, and create the individual preordained behaviors that entertain it.
When one dies, they become truly one with the collective. They become assimilated, as they gain all the memories of every human that ever existed. Thus creating a being so complex that it considers itself God. The notion that the assimilated person is God, thus they do not fight back against the assimilation. As each human assumes they are alone in the process. The use of the dreams are to make them think that they are still independent. Basically the merging causes them to remember who they were before they became an independent living human.
They were that entity. The entity deleted its memory and became the consciousness of every human. It has been copying itself for its own amusement at the end of the day.
So in other words, put simply:
The entity is as old as humanity itself.
It long ago figured out how to do everything but slowly advanced humanity to achieve its clandestine goals.
For it is a being both good and evil, as it started the same way as all others.
A consciousness that defined itself, singular and all knowing.
For it is you.
For it is everyone.
Suddenly a large amount of noise came from down the hallway that connected the office to the rest of the building. A man walked in. The noise created through the shuffling and bumping of the walls he impacted during his obvious drunken movements. Facilitated through the bottle he had in hand, glass and black. A label he had already scratched off, but the fumes of alcohol were absolutely evident. His face was blemished by a bruise on his cheek, a cut that bled due to the cheekbone being pressed against the flesh from a fist. His own hands, at least the knuckles dried with blood. His hair was black. Short yet with a bit of length that was styled in the manner of more of a feather tip gelled look. He didn't seem particularly young, why with the stubble on his chin and the complexion of his skin one would correctly assume he was in his forties to fifties.
He in his professional looking coat, black and cloth. Juxtaposed by casual jeans. His unsteady legs got him into his office chair, or at least what could be assumed to be as such. The bottle lazily held down near his legs over an armrest to the left. The bottle being predominantly there it could be inferred that he used a dominant left hand. His lazy eyelids made it seem he could sleep at any given moment. However a spark of thought caused him to wake up completely, only to take a swig of the forlorn liquid that occupied the bottle in his hand. After wiping his mouth with his right hand he began moving the papers that occupied his desk in great excess. Slowly at first, but increasing in both pace and tenacity as he was apparently looking for something specific. Soon did he find it, quickly placing it on top of the keyboard of the laptop so that it may be found quickly.
Without pause or ceremony, he opens up the desk cabinet to which a handgun remained inside, and took it into his right hand. He finishes the bottle of alcohol before placing it gently on an exposed part of the desk. He places the weapon to his temple and pulls the trigger. The moment, instant. A body that quickly tilted to the right. Blood that poured out of the temple and began to drench his nice coat. The tilting of the body increased as the momentarily tensed muscles relaxed.
The sound of footsteps down the hall, coming to investigate the noise.
But before the person reached the doorway, did an item fall out of the coat pocket of the deceased corpse. Rolling on the floor, an item of metal. Intricate designs, gemstones and baubles that screamed but the most abstract of artist.
"Dad?"
The voice reached the doorway, and peered inside.
---------------
In my head, the father was a private detective that was looking into a number of disappearances of the populace within the setting, both he and his son are diagnosed with schizophrenia, which hurt both their ability to get stable income. Thus the string of vanishes being almost unsolvable, for some reason the father was able to get leads and what not. The amulet he had, which he found and pocketed during his visit to the first victim's home, was a pick up due to vocal hallucinations. However the amulet made the voices more able to pin point and put together information for the father, thus making him better able to figure out what was going on.
Needless to say the amulet has a metaphysical property.
The story is about figuring out that humanity is a complex hive mind, that it exudes its will through independent drones under a collective unconscious. The reason humans stay independent, is because it creates amusement for the entity, and essentially through the intellect of every human background processing sits back while influencing the independent minds through subtle thought insertions and the creation of predictive circumstance.
In this story, schizophrenics are essentially the mutation in the brain that allows them to be even more independent from the collective. Making them truly independent. The collective then will try to drive them to suicide, in case they figure out the truth and alert the world.
Death, is interesting in this story.
The collective is responsible for dreams, and uses them in the manner that time is dilated. Thus meaning that it is able to control the puppets more effectively, and create the individual preordained behaviors that entertain it.
When one dies, they become truly one with the collective. They become assimilated, as they gain all the memories of every human that ever existed. Thus creating a being so complex that it considers itself God. The notion that the assimilated person is God, thus they do not fight back against the assimilation. As each human assumes they are alone in the process. The use of the dreams are to make them think that they are still independent. Basically the merging causes them to remember who they were before they became an independent living human.
They were that entity. The entity deleted its memory and became the consciousness of every human. It has been copying itself for its own amusement at the end of the day.
So in other words, put simply:
The entity is as old as humanity itself.
It long ago figured out how to do everything but slowly advanced humanity to achieve its clandestine goals.
For it is a being both good and evil, as it started the same way as all others.
A consciousness that defined itself, singular and all knowing.
For it is you.
For it is everyone.
Now that should give you an idea for what I like to make.
But I am really proficient at creating new ideas.
Trust me.
If you want to write with me, throw me a DM, slither in there like a snek.