All ~ A Long List of Lost Loves ~

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All ~ A Long List of Lost Loves ~

Rules Check
  1. Confirmed
Pairings
  1. MxF
  2. FxF
Content Warning
  1. Graphic Violence
  2. Self Harm
  3. Substance Abuse
  4. Sensitive Topics
Preferred Genres
  1. Romance
  2. High Fantasy
  3. Low Fantasy
  4. Slice of Life
  5. Dystopian
  6. X-Punk (cyber, steam, aether, etc)
  7. Modern

Nobilis

The Nine-Tailed Fox
Staff member
Herald
Inner Sanctum Nobility
♔ Champion ♔
Herald Jumbled Beginnings Dangerous Business
Local time
Today 5:40 PM
Messages
1,240
Pronouns
They/Them

Fill your paper with the breathings of your heart.
A table for two

There's a table, sitting in the middle of the room with two cups of coffee.
One for me—one for you.
Have a seat, maybe you're who I've been waiting for.


Hello, I'm Nobilis.

There are few things that I love more than a good story—we are all stories in the end.

I've been writing for almost 30 years. I am friendly and I love weaving together words to create something magical. I live for magic in my stories—though it need not be in a fantasy setting. All my stories have a little bit of magic in the the world.

Dreams can come true.


Prophecies can be fulfilled.

Magic in daily life.

Come tell a story with me.

Love and Loathe

Love


♡ Normal people unknowingly meeting extraordinary creatures;

♡ People pulled together by twists of fate;

♡ Impossible to resist (try as you might) pairings;

♡ Mysteries and explorations of parts of the soul;

♡ Enemies becoming lovers; and lovers becoming enemies.


Loathe

I begrudge no one for liking fandoms, but they do not appeal to me.

I have a high tolerance for violence and sensitive subject matter, but smut bores me. Sex may be part of a story at times, but will always fade to black. I happy for people who enjoy writing it, but I have no interest in doing so—you will not be the one to change my mind, I promise.


Schedule

I have fairly flexible availability throughout the day, though my schedule can waver between quiet and breakneck. There will be times when I have more time, and times when I do not. I try to be very understanding about the realities of life try to keep my partners informed. On that note, I'm a very communicative person. I like making sure that my partner is happy and that we are on the same page. I'll ask for opinions and thoughts, but also voice concerns.

If you want straight roleplay with minimal communication on the side, I'm not that person. My replies tend to vary based on the story pacing—arguments and conflicts lean towards shorter responses while setting and exposition can be quite long. Writing is something I love to practice, and I hope my partner writes in a way that is comfortable for them.

Just be you. That's more than enough.


Characters


Songs and Love Stories
Outer Sanctum

Euphemia (you-FEE-mia) hails from the Eternal City of Tethis. Having lost her parents at a very young age, this freckled tiefling found that music helped her to fill the spaces left in her heart. When her uncle passed, there were no more immediate family members for her to remain tethered to and so she's decided to set out into the world, a bard ready to play the taverns and streets of the world, to bring joy and happiness where she can.

Tags:
Romance
,
Musical Themes
,
Lighthearted
,
Slow Burn
,
Wanderlust
,
Charming


art credit: username


Euphemia

ALIASES
summersong


AGE
32


GENDER
female


SEXUALITY
bisexual

SPECIES
tiefling


ORIGIN
Tethis

OCCUPATION
musician


ROLE
bard
more information +
the self
A tragic little song about a little girl lost. Learns about the world, but who knows at what cost. Without ma' and pa' the lessons were tough. Raised by an uncle who taught her to bluff. Always from Tethis, and never the world. She thought to herself that she'd give it a whirl. And off she went, a song on her lips. To play the great city, if only for tips.

ALIGNMENT:
neutral good
LOVES:
beer and wine; sunny afternoons; the smell of flowers on the breeze; a good song and a good story
HATES:
pushy people; a bad show; thieves and rakes; a sad ending
GOALS:
to play all the great cities of the world... eventually
FEARS:
spiders and all manner of creepy crawling things
the body
HEIGHT:
5' 5"
HAIR COLOR / STYLE:
a mess of bone-white hair, chopped messily into a pretty bob
EYES:
light grey
SKIN TONE:
healthy and sun-kissed
PHYSIQUE:
a meal short of fit, three meals in excess of waifish
APPARENT AGE:
early-30s
VOICE:
rich and nuanced, a bird's song in the morning

ATTIRE //
tunics and gowns, of a darker tincture. she loves a good robe, or a flowing summer dress. in the end she'll settle for what fits best.

MODIFICATIONS //
numerous piercings in both of her ears, a few elsewhere, and her horns are carved with markings she doesn't understand

SCARS / MARKINGS //
A scratch or two here, a dozen tattooed patterns there.
the power
Be it flute or lute, or piano or lyre. The girl's love for music has been but desire. From a wee little age, the wee little lass. Has managed all songs with nothing but class. Alas the poor girl, with such songs in her head. Needed a knife of she'd likely end dead. So practice she did, with blades and with notes. The world was dangerous but she'd sow her own oats.

ABILITIES //
Euphemia is an excellent musician and can play almost anything that requires breath or can be plucked. She dislikes drums and isn't particularly amazing at them, but she can keep time, and that's all that matters in the end.

SPELLS //
Using magic to try and cheat your way to a better song? For shame!

GEAR //
A lute and a flute, and a bag full of stuff. Some clothes and some coins, but never enough.
the story
Euphemia, born in Tethis, lost her mother in childbirth and her father to a mining accident. She was precocious and smart as a whip, and could often talk herself out of whatever trouble she was able to get herself into. In fact, she was able to talk herself into lots of trouble, too. Erring on the side of caution, her maternal uncle put a lute in her hands and a flute in her mouth in the hopes that she'd shut up and stop getting in trouble.

This plan failed gloriously but gave the girl a love for life and a purpose and meaning. She would tell her uncle that she would one day play the biggest cities in the world, and when he died, she made that a promise. Now, alone, it was her time to set out.

INVENTORY //
The songs her mother would sing to her. She still remembers those, and she keeps them locked in her heart forever.



Blood and Sadness
Outer Sanctum

Mina (MI-nah) was born in a village in the Khare region, which no longer exists. She was not the sole survivor of the tragedy, but those that survived are scattered and gone. A fierce combatant and warrior, Mina will stop at nothing to get revenge for her fallen family, and will stop at nothing in her quest to find... and kill... her brother.

Tags:
Trauma
,
Revenge
,
Emotions
,
Slow Burn
,
Adventure
,
Combat
,
Romance
,
Swordplay


art credit: username


Mina

ALIASES
the firefly


AGE
27


GENDER
female


SEXUALITY
bisexual

SPECIES
human


ORIGIN
the Khare region

OCCUPATION
ronin


ROLE
retributive justice
more information +
the self
Mina is a reluctant warrior, uncomfortable in her role and station in life. She wants nothing more than to leave it all behind, but sometimes we don't get what we want. She has a single goal in life, vengeance for her mother and father—by killing her brother. She wishes that she could step off the path she walks, but some things are more important than what you want.

ALIGNMENT:
neutral good
LOVES:
revenge; justice; righting wrongs; warm meals; cats
HATES:
injustice; rain; her brother
GOALS:
to one day be able to leave the life she lives behind
FEARS:
disappointing the memory of her parents
the body
HEIGHT:
5' 6"
HAIR COLOR / STYLE:
she has long, dark brown hair that is almost always braided. she wears metal beads in her bangs.
EYE:
dark brown
SKIN TONE:
pallid, but healthy
PHYSIQUE:
lean
APPARENT AGE:
mid- to late-20s
VOICE:
soft-spoken, husky voice

ATTIRE //
traveling robes, an old straw hat, and assorted red-stringed charms that she wears for good fortune.

MODIFICATIONS //
Mina has both of her ears pierced.

SCARS / MARKINGS //
Mina has dozens of scars over her body, the most notable one running down her back about an inch off to the left from her spine, from the nape of her neck to the small of her back. She is also missing her left eye—the scars of which are covered by a black patch. An injury she blames on not seeing clearly in the first place.
the power
Mina was not naturally gifted at swordplay. Her skills are from practice and dedication and many, many earned injuries and scars. Unlike many fighters, Mina has no compunctions causing herself grievous injury if it means beating an opponent. Each of her scars is a reminder of why she needs to get better. And each injury is a constant reminder that her life is forcing her towards a specific destination.

ABILITIES //
swordplay; playing the wooden flute

SPELLS //
Mina does not know how to use magic and has no natural ability to use it.

GEAR //
Mina does not have many possessions. She travels light, often only with a bag containing a change of clothes, an old hat that belonged to her father, her sword, and her earrings. Her earrings, a gift from her mother on her nameday, always glow a warm orange colour—and are the reason some have taken to calling her firefly.
the story
Mina died when she was thirteen. Bleeding out in the mud and blood of a massacre. Her back hurt, and the heavy rain that washed down on her did little to cool the searing heat coming from the wound near her spine. Had he missed on purpose? Or had she simply gotten lucky? Could this even be called "luck"? She couldn't see anything out of her left eye. She was almost certain that it was gone. Why had it happened? She remembered her mother and father's face. She remembered her brother's face.

They'd forever be burned into her memory and would fill her heart with sorrow and rage.

When she woke up again, she didn't know where she was. She had been found and taken to a nearby village. The massacre was known. But her survival was kept a secret.

So she promised. She promised her mother and her father that they would be avenged. And that she would be the one to do it.

She would train. Despite not wanting to.
She would fight. Even though she preferred to love.
She would kill. But everything in her mind and body screamed at her not to.

The path was set before her, and she wanted nothing more than to never have been placed on it in the first place.

INVENTORY //
Two sets of robes, her hat, her sword, a small wooden flute, and a small pouch with a money.



Melodies of the Ocean
Inner Sanctum

Alexis (ah-LEXIS) is a pleasant and happy-go-lucky siren who has left her life under the sea to explore the vast reaches of dry land. She thinks that she's the first siren who will visit it all. What all is, she's not actually, entirely, totally sure of what that means... exactly. But whatever it does mean, she'll be the one to do it. Whatever it is.

Fond of songs, people, animals, and songs, Alex (because only her parents call her Alexis) travels, here and there, just to see what she can find. Or who she can find.

Tags:
Lighthearted
,
Musical Themes
,
Fourth Wall Breaks
,
Slow Burn
,
Wanderlust
,
Charming


art credit: username


Alexis

ALIASES
Alex


AGE
24


GENDER
female


SEXUALITY
pansexual

SPECIES
siren


ORIGIN
the infinite deep

OCCUPATION
musician and vagabond


ROLE
musical relief
more information +
the self
They say that a siren lives beneath the waves and that they lure people to the depths with song. Alex never quite understood that, and it always seemed far more interesting (at least in her mind) to just go to wherever those people were. Perhaps it was an overactive case of wanderlust, or maybe the sea was boring—whatever the motivator, she found herself on land with no plan.

ALIGNMENT:
neutral good
LOVES:
the smell of the ocean; small animals (mammals and crustaceans in particular); food; cool baths
HATES:
violence; liars; people who take advantage of the weak and innocent
GOALS:
this suggests a plan... what makes you think she has a plan?
FEARS:
one does not, should not, fear
the body
HEIGHT:
5' 7"
HAIR COLOR / STYLE:
dirty blonde hair, always messy and full of salt and sun
EYES:
light blue
SKIN TONE:
healthy and sun-kissed and freckled
PHYSIQUE:
waifish
APPARENT AGE:
early-20s
VOICE:
rich and soft

ATTIRE //
linens or a flowing summer dress.

MODIFICATIONS //
none

SCARS / MARKINGS //
none
the power
There is a reason why a siren's song is so famous. It is beautiful and deadly and generally a real hoot to listen to. When Alex is breathing water, her scales will show on her skin, and they're a myriad of diamond flecks and sapphire shards.

ABILITIES //
Her heritage grants her the following abilities:

| Water-breathing: Her line of Sirens originate from the sea, but are comfortable both in and out of the water. Her lungs are able to switch between water and air easily, but she does need to take a moment to adjust between mediums.

| Swimming: Alex is a very adept swimmer and her ability to navigate through water is masterful. She is a very fast swimmer and can often out swim even the most competent land-dwellers. She does not require swimming equipment, which she considers 'bulky' and 'in the way'. She does not require any protective equipment to cover her eyes and salinity has no impact on her vision. Excessive pollution or something in the water may cause irritation depending on what it is.

| Intuition: Sirens have a strong ability to measure the character of an individual. They often make snap judgements about character and are rarely wrong. This ability is not without downsides, as purposeful masking of identity can cause a Siren to dislike individuals that they would normally like, and can also cause them to assume someone to be less dangerous than they actually are.

| Internal compass: While Alex is notoriously bad with directions and maps, she has a deep and innate understanding of compass directions. She can locate north, south, east and west effortlessly. She also has a general understanding of where bodies of water are located. She can find rivers, lakes, and oceans quite easily (though getting to them may take time). She has more difficulty finding smaller bodies of water (creeks, puddles, etc.).

| Pass for Human: Sirens have no difficulty at all passing as Human and are almost impossible to distinguish from them.

| Musically attuned: Sirens are able to pick up musical instruments almost immediately; they typically only require a few minutes of 'toying' with the instrument to learn the mechanics of it. Their ability to play music on instruments borders on supernatural, but is actually more akin to 'adjusting' already existing knowledge (much in the same way that one who knows how to swim would just take a bit of adjusting before they were able to swim through a more dense medium). Sirens love finding new instruments and once they learn how to plan an instrument, they never forget how to play it nor do they 'get rusty'.

| Singing: All Sirens are exceptional singers, and can sing expertly without any training. They have a very wide vocal range, but always have personal preferences. A Siren's ability to sing generally has two forms: Natural and Enthralling. Natural songs are no different than the songs of a human. They have no impact on an individual beyond the impact that any song may have (if people like music, they may like a song; if people dislike music, they may dislike it). Natural songs have no ability to tangibly impact the world around them. Enthralling songs are a thing of legend; the story of Sirens luring ships to crash on the craggy rocks off coasts, while generally not a thing that Sirens enjoy doing, are not without some degree of truth. Enthralling songs have supernatural effects, and can range depending on the intention of the Siren. Enthralling songs can be used by a Siren so long as they are able to make noise (humming, whistling, etc., can have an effect).

SPELLS //
while not magic per se, there are a variety of siren songs.

| Magpie: Typically whistled or hummed, this song is extremely appealing to small animals. This can cause most animals to trust a Siren and will permit the Siren to touch, pet, or interact with animals in ways that would be impossible for humans to do at will.

| Sirenum scopuli: Is a song of belonging; typically sung by a Siren when they return home after a long time away. It is also sung in memory of home, especially when a Siren has been away from the sea for a long time. This song is able to temporarily create a sense of belonging in an individual or group. This can cause people to become less aggressive, and more accepting of strangers where they normally might not be. This song cannot remove feelings of deep-seeded hatred, though it may be able to pacify anger so as to avoid direct conflict.

| Aglaopheme: Is a melancholic and lambent song that draws forth deep emotions. People hearing this song tend to become very introspective and focused on their own mental issues. This is not an inherently negative effect; some examples include 'thinking about a long lost love' or 'the life decisions made in youth'. This song can cause strong emotional reactions in people who are prone to feeling emotions strongly, but has little effect on dissociative individuals who have difficulty or are unable to connect to their own feelings.

| Thelxiepeia: When people imagine Sirens luring sailors to their doom with honeyed songs, they are thinking of Thelxiepeia. This is a song that inspires deep and utter devotion and obsession with the Siren. Its effects can be devastating and long lasting as the affections of the listener can take a great deal of time to forget. While all Sirens are able to sing this song, some are better at it than others. Alex is very good at singing this song, but also dislikes it because it subverts a person's own decisions and free will. However, this song, can be a very effective defence for a Siren who is in danger.

| Calliope: This song causes damage (temporary) to eardrums and can induce pain, nausea, extreme dizziness, and unconsciousness. Alex will not use this ability unless her life is in mortal peril. This song does not affect creatures that are unable to hear, but will have effects on creatures that have ears as the song also causes distortions in fluids in ears. This song can be lethal under water.

GEAR //
a compass, a map, some extra clothes, a towel, and a bunch of jerky (which she's grown quite fond of, but still hasn't figured out what it is).
the story
No grand heroics or tragic story. She left home to explore with her parents blessing. She left them a note, and is broadly assuming that there were no issues with the decision, anyways.

INVENTORY //
All that she needs is in her heart and in her mind.



Tears in the Rain
Inner Sanctum

Ami Kusanagi (AH-mi KU-sah-nah-gee; 草薙 亜美) was born in Osaka to a Japanese mother and a keto dad. He bounced like gaijin bounce and left her mom to raise her. Ami is smart, but has a propensity to get into trouble. She has a loud mouth and her mom swears that she was a Yanki in her previous life. Ami picked up on computers at a young age, and started putting money down into her chrome very young. She wants to be one of the best netrunners in the history of Night City, and she'll step over anyone to get her way.

Tags:
Cyberpunk
,
High Tech
,
Low Life
,
Slow Burn
,
Trauma
,
Morality
,
Romance
,
Heists


art credit: username


Ami Kusanagi

ALIASES
Pu, Aho, Weed


AGE
23


GENDER
female


SEXUALITY
lesbian

SPECIES
human


ORIGIN
Osaka, Japan

OCCUPATION
netrunner


ROLE
general pain in the ass
more information +
the self
Ami can be standoffish and at times even bullish, but she's always worried. Having grown up in Osaka, Japan, she feels like an outsider in Night City—even though she knows that the only way that she doesn't become some loser nobody is through the opportunities that exist in Night City. Having always been good with computers, she knows that there are paths to fame and Eddies that are within her reach, all she has to do is reach out and take them.

ALIGNMENT:
chaotic neutral
LOVES:
Eddies; her friends; netrunning; leaning about chrome
HATES:
gangs; violence; needing to engage in violence
GOALS:
to be a legend in Night City
FEARS:
anything happening to her mom
the body
HEIGHT:
5' 4"
HAIR COLOR / STYLE:
short black hair.
EYE:
violet (Basic Kiroshi Optics)
SKIN TONE:
pallid, but healthy
PHYSIQUE:
lean
APPARENT AGE:
early-20s
VOICE:
charming, if at times abrasive voice

ATTIRE //
the wardrobe of a twenty-something living in Night City, preem stuff.

MODIFICATIONS //
Several ear piercings, piercings elsewhere.

SCARS / MARKINGS //
No ink, her mom would zero her.
the power
Quite a talented netrunner for her age, her hacks are cocky and self-assured, if at times messy. She still has a lot to learn, but finding a teacher that is good enough and can tolerate her is a tall order.

ABILITIES //
netrunning; playing cards; Keigo

CHROME//
Ami has several cyberwear impants.

Basic Kiroshi Optics - 5x optical zoom.

Basic Pain Editor - Helps to handle the headaches associated with netrunning.

Camillo RAM Manager - An emergency reserve of RAM that automatically recovers a percentage her Max RAM when needed.

GEAR //
Nothing important, she gets most places by metro, almost never has cash, but does have a pair of metal-knuckled gloves that have gotten her out of more than one bind.
the story
Her mother moved her to Night City when she was still young enough to learn English quickly. She has the slightest accent when speaking English, but who doesn't? In the five years her and her mom have been in Night City, she's seen her mom take lousy job after lousy job, and she's committed herself to not being some joygirl or BD actress on the sly. She'll make it, even if it kills her.


INVENTORY //
Nothing of note, a handful of Eddies.






 
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