Character(s) Atom's Character Repository

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Character(s) Atom's Character Repository

~Anselm, the Grey Prince~
There's beauty hidden in the gore

First Glance
Full Name
: Anselm Leofric Cynric
Gender: Male
Race: Dragon
Age: 28
Sexual Orientation: Homosexual
Secondary Gender: Alpha

Moodboard
the grey prince

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Reflections of Body
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Hair Color:
Midnight-black, long, to fall in waves around his collarbones
Eye Color: Silver-white, quick and brilliant like starshine
Height/Build: 6’0”, muscular

mid-sized shoulders and apparent scapulae, a prominent Adam’s apple, strong collarbones, a straight-edged nose, a razor-sharp jawline, slightly-upturned black eyes set beneath a heavy brow ● a light, pale complexion ● a muscular build, muscles swelling over his shoulders and arms, with a firm, hard abdomen ● capable hands with clean, short fingernails ● long, pointed canine teeth, moonwhite ● sleek, raven-black hair that falls to his collarbones, worn half-up, tied into a braided knot at the back of his head ● occasionally wears a silver crown bedecked in onyx; wears several cut silver rings set with onyx on his ring and pointer fingers ● pointed ears that flare out slightly ● ordinarily wears tight-fitting black leather armor, gloves, and boots with silver-stitched dragon scales decorating the shoulders ● for casual wear, wears a black v-neck doublet and tight-fitting pants with knee-high black leather boots, soft, lacing all the way up with silver laces; the doublet has dragon motifs stitched with silver stitching

Dragon Form
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Reflections of Self
Demons and angels in my choir,
Singing about what I desire


Likes
the bustling city life of Drakenshire, his home, and the comforts city living bring ● overlooking the streets from the rooftops, glancing at glimmering stars on moonlit nights ● sweet red wines ● moonflowers ● ravens ● pomegranates ● cool winter evenings, goosebumps aligning along his shoulders and spine ● high places, like a crow perched on a rooftop, where he can see his surroundings ● the meditative concentration involved in mixing poisons ● rainy days spent indoors by a fire ● the grand Gothic architecture of his home city ● flying: stretching his wings, the wind sailing over his scales ● stained glass, all the color coming through on a sunny day ● generally, rich dark colors: deep garnet, black, blue-violet, dark emerald

Dislikes
the quiet life of the countryside ● large bodies of water such as lakes or the ocean—the unknown depths unsettle him ● people who take too much stock in status—anyone’s life can be cut short with the flick of a silverite blade or dose of poison ● general court activities ● sitting still for portraiture ● his identity as a first-born son and the pressure it puts on him to find a “suitable” mate ● the stifling heat of summer

Personality Traits
moody ● cunning ● calculating ● assertive ● clever ● contemplative ● curious ● intuitive ● intelligent ● mischievous ● mysterious ● sensation-seeking ● disorganized ● unpredictable ● unceremonious ● sarcastic ● lethargic ● lazy ● gifted

History
The blood-drinking subspecies of dragon known as the Bloddraken worship the blood-singing dark witch goddess Branwen, who practiced blood magic, and her consort, Dade, the Assassin King. The kingdom called Drakenshire has its capital, Gethin, set along the wide Blaec River. Its architecture is Gothic in nature, spiked spires bedecked with dragonic gargoyles, arching windows set with ruby, sapphire, and emerald stained glass, and flying buttresses and ribbed vaults reaching vertically towards the sky. In the center of the city lies a massive Gothic castle, spiraling upwards over the narrow streets. The streets below are lit by lamps of silver flame, filled with bustling markets, churches of varying sects, and political offices. Intrigue runs deep in the city, which is overseen by the Shadow Dragons, the assassin ruling family of the city, the Cynric Family. Its prince, Anselm the Grey, is an assassin and blood mage in his own right, taking up his family’s tradition in the name of the dark god Dade and Sacred Mother Branwen. As a child, he was mischievous and sensation-seeking, unceremonious and moody, causing mischief wherever he went; he was difficult to rein in, and as he grew, only became more unhinged as time wore on. He would often sneak out of the castle and seek companionship among the lower classes and in the brothels, drinking and partying wildly into the early hours of the morning. When in the castle, he could be found experimenting in poison-making and blood magic, sleeping, or drinking still, avoiding court activities as much as possible. Anselm shirked responsibility wherever he could, though he was naturally talented in magic and agility, and proved to be an intimidating assassin worthy of his lineage.

Currently, Drakenshire has been overwrought by a terrible disease of the blood, invoked by arrogance of the priests and priestesses who seek greater power held in blood magic. Individuals of all ages suffer under the yoke of horrendous illness: delirium and psychosis punctuated by sobbing fits of bloody tears, coughing and choking in the irony vermillion fluid, high fever, tremors, nightmares, and finally, death. Anselm almost succumbed to the disease himself, but with the power of great healers and copious amounts of healthy, healing blood, he recovered, though still suffers the nightmares, brief bouts of psychosis, and fever that the disease is known to cause. His fragile health has led the rulers of the kingdom to seek help from outside sources, and have sent their prince away to seal an alliance with a powerful kingdom.
 
~Bran Morris~
I'm starvin', darlin', let me put my lips to somethin'
Let me wrap my teeth around the world
-
Arankai, Eat Your Young

Full Name
: Bran Cain Morris
Gender: Male
Age: 25
Sexual Orientation: Homosexual
Position: Switch

Moodboard
running from the daylight

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Hair Color/Style: Dark brown, full, and falls around his shoulders
Eye Color: When fed, a luminescent red like a pair of blood moons; when drained, a rust color so
subtle it appears brown
Height/Build: 5’10”, thin and lithe, but stronger than he looks
a blotchy complexion, patches of sick gray or rosy pink flushed with the last pools of blood that remain in his body since his last meal; often heavily bruised around the ribs, cheekbones, eyes, and arms ● hard slouching shoulders and apparent scapulae, a prominent Adam’s apple, jutting collarbones, a straight-edged nose, a razor-sharp jawline, (pointed features), slightly upturned eyes ● a thin build with a narrow chest, an unusual strength hiding in lithe muscles swelling along his arms and shoulders ● somewhat elegant hands, strong enough to snap one’s hyoid bone during manual strangulation ● often wears tight-fitting, dark clothing in a nondescript style: faded long-sleeved shirts or sweaters, dark skinny jeans, combat boots​






Vampiric Attributes
● Sensitive to silver (but can see his reflection because mirrors are now backed by aluminum rather than silver, and photographs are on photo paper or cellphones rather than silver-coated tintypes)
● Can drink human or animal blood, but naturally prefers the latter
● Can and needs to eat human food to survive, but prefers raw meat or foods mixed with pigs’ blood
● Canine teeth appear sharper than usual, but they grind down from his skull and extend further into fangs when preparing to drink blood
● When he drinks blood, his irises flood bright, luminescent red, and the longer he goes without it, the rustier in color they become
● Can go up to thirteen days without drinking blood, and the longer he goes, the more frantic and panicked he is; his OCD gets worse, he becomes more aggressive and more bold before the weakness and sedative effects set in
● Can see excellently in low light and is stronger and faster than humans, owing to his predatory nature
● Sunlight causes a deep, deep itch and slow burning sensation that's wildly uncomfortable, like an internal sunburn, until eventually radiation lesions begin to show on his skin
● Saliva has anesthetic, amnesiac, and healing properties: victims will not remember the bite or twenty-four hours prior, and the bite will heal faster than wounds typically do




Likes
new moon nights and cloudy days where starshine and sunrays can’t reach him ● quiet winter nights, the neon lights frosty, powdery snow underfoot, and a brisk breeze against his flushed skin ● the sensation of biting into new flesh and the following taste of fresh, hot blood, slippery along his tongue and teeth ● complete darkness, the kind that feels physically heavy ● the scent of ivory bar soap and bleach ● painting and drawing: spilling his feelings, no matter how dark and scary, onto paper or canvas and letting them come to life outside of himself ● peppermint ● sweet red wines

Dislikes
heat and daylight in general; fire ● late, sleepless days spent tossing, turning, and waiting for the moon to rise ● feeling out of control: that spinning, centrifugal panic that makes you feel as if you’re being ripped apart ● the hunger that gnaws not only in his stomach, but in his very veins ● animal blood, though he'll make do with pigs’ blood if absolutely necessary ● his sire: an abusive ex-boyfriend who turned him one violent night, and sticks around to torment him whenever the whim strikes ● heavy cologne

Personality Traits
anxious ● introverted ● intense ● impulsive ● moody ● reserved ● perceptive ● intelligent ● avoidant ● depressive ● active ● nervous ● disorganized ● reckless ● sensation-seeking ● self-destructive ● aggressive ● chaotic ● desperate ● needy ● insecure ● erratic​






Though Blaine had spilled Bran’s blood before, this night was particularly violent: thumbs pressed into his airway until his lips and cheeks turned deathly blue, kicking and choking on his own blood and saliva, Bran passed away at twenty-four and woke up again with a new hunger twisting in his veins. Blaine had fed on his tepid corpse, making a promise out of Bran—you’ll be tied to me forever. No matter how far you run, I made you a monster. No matter how far you twist and bend, I’ll always break you. And so he stalks Bran on new moon nights and finds him in the shadows, returning to make his promise a reality. Blaine has a death-grip on Bran that he can’t escape, like a serpent coiled around his throat—like two black holes trapped in a binary orbit around each other, shredding reality and exerting their harsh gravitational pulls on the other. The two are often seen together, the smaller, narrower fledgling and the tall, bulky sire, at the hip, Blaine openly abusing Bran physically and emotionally, getting a sick kick out of tormenting his former lover. They hunt and feed together, continuing their death-dive into chaos, making a bloody crime scene of the city that cops can’t seem to solve. Bran has succumbed to this lifestyle, convinced that he’ll never escape the grip that Blaine has on him—that together, they’ll torment the world until it burns, and that Blaine will torment Bran until time immemorial. It’s a hopeless existence, one that’s driven Bran to near-madness. In the end, there is only this:

Blood.
 
~Ildris Divine-Light~

■First Glance ■
Full Name: Ildris Divine-Light
Aliases: The Englightened
Gender: Male
Race: Hvyt, Light Elf
Age: 24
Sexual Orientation: Homosexual
Position: Switch

Muse
A Final Walk Amongst the Fractals

Moodboard
Divine Light

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Hair Color: Pearlescent white
Eye Color: Nuclear-green, glowing like luminescent radium
Height/Build: 5’9”, lithe

mid-sized shoulders and apparent scapulae, a prominent Adam’s apple, strong collarbones, a straight-edged nose, a razor-sharp jawline, slightly-upturned acidic green eyes set beneath a light brow ● pale white skin, soft, like moonlight glancing off a swan's feathers ● rough burn scars on his palms and wrists that glow luminescent green when he uses his magic ● a lithe build, light muscles swelling over his shoulders and arms, with a firm, hard abdomen ● sleek, wavy white hair that falls to his collarbones, worn half-up, tied into a braided knot at the back of his head ● long, pointed ears that flare out slightly ● wears very worn tight-fitting black leather armor with a tattered triangular linen cape and hood at the back, with scuffed knee-high boots that lace up his calves; the hood is often up, his green eyes glowing in the dim

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Species Traits
Light Elf: Can wield light magic, though this takes on an irradiated green hue
The In-Between Place: Can conjure wormholes that take him to a place between here and there, where fractal geometry reigns, glimpses of the past, future, and the decision in between glancing through the sickly-green thunderous skies; at the center of this place is a glowing blue tree, whose root dip to infinity and whose branches reach into the hereafter
Radiation Beam Emission: can blast a beam of pure radiation from his palms, destroying anything in its path
Outcome Manipulation: can manipulate the potential outcomes of a situation within several seconds of the action taking place

Likes
exploring the In-Between Place, its beautiful geometry and glimpsing what was, is, and could be; sitting beneath the boughs of the World Tree, glowing a plutonium blue beneath thunderous green skies ● sour candies ● moonlight: the gentle glow of lunar light against his pale skin and sensitive eyes, silvery, dewy, cool ● experiments: testing the limits of his magic, ever the curious mind

Dislikes
large bodies of water, like lakes or the ocean—the unknown depths make him nervous, queasy ● meat ● the sight and smell of blood, its slippery, irony tang ● the inconveniences of post-apocolytic life ● the burn scars slowly growing across his palms and wrists, winding up his arms—they ache, tender and ugly ● his identity among the Hvyt as “The Chosen One,” having stepped out of the magical crater unharmed while the rest of his city was blown to smithereens—he doesn't believe in “destiny,” just outcomes ● the dark, so heavy it presses on your chest, without the moon or stars to show the way ● the roiling nausea that follows use of his magic

Personality Traits
nimble, flexible ● adaptable ● adventurous ● aloof ● calm ● clever ● confident ● moody ● perfectionist ● resilient ● risk-taking ● creative ● decisive ● expressive ● focused ● intelligent ● logical ● methodical ● resourceful ● abrasive ● aggressive ● blunt ● calculating ● cold ● cynical ● protective ● curious​

Mannerisms
● Often makes full, intense, purposeful eye contact
● Anger rolls from him like an electric sizzle, eyes intense, jaw tensed and teeth bared, brow heavy
● Is overtly blunt, rarely holding back his inner thoughts and intuitions, even if he knows those opinions are divisive
● Ears wiggle slightly when overtly happy—he absolutely hates this reflex
● Is always checking his surroundings, glancing about himself, over his shoulders; positions himself with his back to walls or corners

Background
The Hvyt, or “Shining White,” were a tall, light-skinned, white-haired race of elves who worshiped the sun and the stars. They were astrologers who studied the movements of the Heavens and wielded light magic, intensely in opposition to their dark-skinned cousins, the Dark Elves, who worshiped flame and ember. Cleanliness was paramount in their society: they did not eat meat, as they saw blood as a tainting agent, and instead consumed only plant matter that was nourished by the sun and the moon. In regards to their subterranean brothers and sisters, the Hvyt said that the Dark Elves’ skin is black because they were burned by the dark fire they worshipped, and crawled underground to hide their wicked ways from the light.

Only recently did they learn of a special kind of magic, naturally occurring in neutron star mergers: nuclear fission. On the mountains of Hvyntna were also a special type of rock, ones that radiated the same power as the stars, discovered by the Dark Elves (the Mryk), and given to the Light Elves as a peace offering. Together, Light and Dark Elf mined this rock and utilized it to generate steam production. With it, the Elves created electricity, a new type of light they worshiped as it illuminated their homes and gardens; the Dark Elves shed their worship of fire and replaced it with electricity, lighting their caverns and pits. With it, they advanced as a society, finding new ways to use this power—including in weaponry to crush their foes, and time-travel through nuclear-generated wormholes opened via this energy. Wielders of this magic were considered divine, touched by the god Baldr the Beautiful.

But one day, experiments with this special magic went terribly wrong: a huge explosion rocked Hvytna's capital, destroying the shining city in its entirety. Ildris, a practitioner of nuclear magic, was in the In-Between Place when the denotation took place—a world of fractals and memories, of glimpses of things to come and the crossroads between decisions, where at the center sat a massive glowing tree whose roots dipped to infinity and branches reached to the hereafter. When he returned from the In-Between via a portal, Ildris stepped back into a crater: the center of the explosion, vestiges of his brilliant, towering city in fragments around him. The Hvyt say this catastrophe was unleashed by their gods, Sol and Mani, in their defiance against the Sun and the Moon: utilizing artificial light to nurture their food sources and to study by, rather than the natural light of the sun and moon. Since that day, nuclear magic has escaped into the world unchecked, infecting creatures with radiation. Ildris, one of only a handful of surviving Hvyt (for the Myrk survived in their underground bunkers), has moved underground with his kind, persecuted by other species for their misuse of the once-divine and now great and terrible magic.
 
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