Character Creation
For anyone interested pls follow this link to build your character!
Please look at the campaign 'about' info.
Hello if you're seeing this page then you are part of our Wednesday night campaigns!!!!
To start: Build a character with any of the available races, MINUS ANTHROPOMORPHS. No animal hybrids. We will be playing humanoid races only. (DM me if you aren't sure)
Keep Homebrew selection off please.
Make sure you have Experience selected, not milestone.
When selecting Stats, use Point Buy. Decide what stats you want more points for than others. (Pro Tip: Know what class/race you want and use those stats bonuses to your advantage.)
Add starting equipment for your character.
Everyone starts with 250 gold pieces, regardless of equipment.
You may have ONE UNCOMMON magical item. If you don't know what that is, then don't worry about it.
You may continue to use the same character! However, everyone starts out level 1. Yes it makes levels in a party a little lopsided but that's part of what makes it more real. Adventurers come from all walks of life and state of experience.
That being said, continued participation will grant awards and experience points.
Character Death
This is a rare occurence for me, but it does happen. When you fail your death saving throws, I have a roll table for you to roll instead of just straight up dying.
Player/s failed the death saving throws X3, roll a D100
01, Character dies
2-3, Multiple injuries, roll again on this chart 1d4 times (Further results of this are no effect; character may die.)
4-8, The character undergoes major surgery/healing ritual and is in debt to the God/Goddess that was invoked.
9-10, Severed artery; character not healed in 3 rounds they die (Stabilize wounds will heal)
11-13, The character gains massive burns/scars across their body, it takes 1d4 weeks to heal completely.
14-18, Splintered rib, -1 CON, roll 1d6 On a 4+ the character has marrow in his blood, will get a fever and die over next month if not healed
19-23, The character goes into a coma (1d4 for day, week, month or year)
24-28, Infection, the character must make a fortitude DC10+1 per day. When they fail they are permanently nauseous for a week, sickened for a week, then die after the third week
29-33, Character loses 1d6 fingers
34-38, Lost Gear, you lost or broke one random piece of gear
39-43, Character gains a disease. -2 CON
44-48, Lost an eye, roll randomly for the eye (Can't be both)
49-53, Character gains a horrible scar, -1 CHA checks, +3 instead when talking to veterans or mercenaries
54-58, Fractured Jaw, lose 2d6 teeth, -1d4 CHA
59-63, Character gains a massive phobia of what nearly killed them
64-68, Lost foot, roll randomly to determine the effect
69-73, Lucky; no effect
74-78, Caved in skull, roll a dice on a 1-3 the character dies, on a 4+ the character lives but suffers -1d6 INT, -1d6 WIS, and -1d4 CHA
79-83, The character loses an ear, and gains a scar (49-53)
84-88, Lost a hand, roll to determine
89-93, Character is unable to reproduce, sterile
94-98, Severed muscles, roll 1d3. 1=STR -1d4, 2=Dex -1d4, 3=Con -1d4
99-100, Debris; pieces of debris are floating around inside their body. It causes nausea, vomiting, fevers, cold sweats, insomnia. Character dies in a month if left untreated.
*If you just show up without a sheet in hand no worries! I will have some standard choices available and you can play that character sheet.
**Bonus points/Home work:
If you write a Biography that is detailed and explores your character's past and personalities, then you will be gifted an award. A choice of a bag of holding, a weapon with +2 to hit, OR a Story Hook. (This can be used at anytime but only once per hook! You will magically have gossip, information or incentives on the targeted NPC and can get them to bend to your will on a particular matter. This matter must be stated before-hand and must be clear in your intentions.)
If your character reaches level 20, they will be recorded in the annals of history and will be NPC-ified if you so choose. The characters in this world will continue to help and shape it. No alternate timelines, no side bars. Your level 20 character will be a bastion of either great good, great neutrality, or great villany!