Closed Elder Scrolls RP Ideas (Moved back to main request thread)

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Closed Elder Scrolls RP Ideas (Moved back to main request thread)

AsherDavian

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Most of these are Oblivion Crisis, Skyrim Civil War, or between the two.

1. A Question of Strategy (Between Oblivion Crisis and Skyrim Civil War). Two warriors are contacted by Hermaeus Mora and Clavicus Vile, respectively (The daedric lords in question are negotiable) and pitted against each other under false pretenses. Will they see through the daedric princes' game in time? And if they do, will it even matter?

2. Wrong Caravan. (Skyrim Civil War). Two mercenaries are hired to guard a khajiit caravan from Solitude to Windhelm. The problem is, this particular caravan is filled with assassins, and when they find out the mercenaries are onto them, they take the two prisoner and attempt to move on with their plan...which turns out to be a lot more intricate, involving a Dunmer crime family, the Dark Brotherhood, and a Daedric Prince or two.
Alternately, one mercenary is hired, and a khajiit takes mercy on him/her.

3. A Prisoner of Fate (Oblivion Crisis). The Hero of Kvatch penetrates the deepest pits in Oblivion in their journey to stop Mehrunes Dagon from destroying Tamriel, but on one of their sojourns into Oblivion, they encounter a prisoner of the daedra, a now half-crazed Ayleid, one of the now extinct highland elves. What do they know that has led to this incarceration? Will they be of use on the quest?

4. A Regretful Romance (Dawnguard). One of the Dawnguard, secretly a werewolf, is knocked out in an avalanche while hunting a vampire. They wake to the vampire tending their wounds. What will come of this peculiar mercy? The plot thickens when the Dawnguard discover this one member's hairy secret...

5. A Worthy Strain (Dawnguard). A vampire frees Lord Harkon's daughter Serana from where she'd been sealed and returns her to Castle Volkihar. Surprised to meet a fellow 'master' vampire--not a merely turned mortal, but a true creature of the night, if weaker than himself--Lord Harkon gives him a mission to prove his worth in taking Serana's hand in marriage to bind the two clans together. But as he gets to know Serana, the new vampire learns that all is not as it appears, and aids Serana in overthrowing her father. (OC x Serana)

6. A New Darkness (Dragonborn). In the wake of the Dovahkiin's defeat of Miraak, he has become an invincible avatar of Hermaeus Mora, and now seeks to conquer Solstheim.
  • 6A: In a curious twist of events, a rival Daedric Lord (Vile? Bal? Boethiah?) sends one of his knights to see about shaking the demon of knowledge's hold on the isle, only to encounter a mortal going about the same mission. (Lower Daedra x Mortal Warrior)
  • 6B: A native warrior and a newcomer (Possibly also dragonborn?) join forces. (Mortal/Dragonborn x Mortal/Dragonborn)
  • 6C: Miraak has been reincarnated by Sheogorath, and now he and another warrior must destroy the villainous Dovahkiin. (Reincarnated Miraak x Mortal/Dragonborn)
7. Prisoners of Madness (Oblivion Crisis). A pair of heroes must try to figure their way out of a labyrinth of madness and deceit woven by the Daedric Prince of Insanity, Sheogorath, for his amusement. (OC x OC)

8. Old Dog, New Tricks (Skyrim Civil War). The Companions take war to the Silver Hand, only to discover that they have a new enemy, the Hounds of Hircine--displeased with the werewolves of the Companions for their decision to cleanse their harbinger Kodlak, he has sent these beasts to scatter, chase to ground, and eventually end the warrior band. (OCxOC)

9. Love and War (Oblivion Crisis/Post-Oblivion Crisis). A young man and the love of his life are caught in Kvatch when the first Oblivion Gate opens.

  • 9A. They're separated, and one of them is taken by the daedra. Escaping near the end of the Crisis, they spend years trying to recover, but the damage, both physical and mental, has been done. Years later, they meet the love of their life again, but what may come of that meeting is hard to predict. (OC x OC, one of them daedra captured and tortured)
  • 9B. The girl is taken to Oblivion by the daedra, and the man follows. He ends up being brutally killed. But Molag Bal, jealous of Mehrunes Dagon's plan, offers the boy a choice...the power to save the girl in exchange for his humanity. When he rescues the girl, he's almost fully a daedra, and it's up to them to purify him and stop Molag Bal's ambitions across Cyrodiil even as the Hero of Kvatch seeks to end Mehrunes Dagon's schemes. (OC x OC, one of them corrupted)
10. The Mad Merchant (Oblivion, Post-Oblivion, Skyrim). The Thieves' Guild is doing well until a rich merchant, a khajiit with a force of bandit bodyguards at his command, begins to take over the city he operates in. A small band of thieves trapped in the now isolated city must see if they can take him down for the good of the Guild.

11. The Wanderer (Post-Oblivion Crisis). Cyrodiil rebuilt and Titus Mede on the throne, a mysterious nomad comes to the Imperial City, warning that a band of assassins, rogues splintered from the Dark Brotherhood, have come and intend to take the life of the new emperor. Naturally, he is not taken seriously. The altmer mage then proceeds to seek less conventional aid in defending the emperor's life--a mercenary for hire. In time, they find that this plot goes far deeper than they thought, and leads them to the heart of madness: The Shivering Isles. (OC x OC)

12. Fighting Fire (Pre-Oblivion Crisis, or Oblivion Crisis AU). A Daedra worshiper finds the Mythic Dawn's plans and seeks to undo them, and so turns to one of the more benevolent (or at least less malevolent) Daedric Princes. Their patron sends them a servitor to help turn the tide--a personal bodyguard or legion commander back on his/her home plane--but in the course of fighting the coming fires, certain unusual things come to light. OC Daedra x OC Daedra Worshiper.

13. The Oblivion Civil War. In the light of a mortal man (The Hero of Kvatch) Becoming a Daedric Lord (Sheogorath) daedra everywhere are up in arms. Could any mortal or daedra become a Daedric Lord? (OCxOC, daedra or mortal)

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14. A New Age. (No corresponding game).
Bear with me here. I've thought for a long time, how weird would it be to watch the world of Elder Scrolls--men, elves, khajiit, daedra, moon sugar, etc--watch all of that progress until it catches up with our culture and technology? I imagine a Cyrodiil with skyscrapers and cities dotting a landscape dominated by the plains, forests, and ruins, people traveling on cars on the highways and dirt bikes or jeeps across country, using guns rather than bows but still encountering a sword every now and then, mages still practicing, khajiit dealers being busted by the Imperial City Police Department for skooma possession.
Of course, that would also mean a series of uneasy truces and fierce gang wars between the Nightingales, Thieves' Guild, and Dark Brotherhood, and quite a bit of gang warfare; instead of bandits you'd have shotgun-toting biker gangs and vicious street thugs. Dragons would trouble you only in the wild, seeing as the cities are equipped with AA guns.
Skyrim would be a Germanic northern province, with heavily industrial cities mixed with rural towns! Elsweyr and Morrowind would be contested desert nations, with rival warlords, martial law and fierce civil wars! The possibilities are limitless!
All this said, I would love to do some sort of RP in this setting. OC x OC, and the plot is up to the both of us to create. :D :D :D :D :D
 
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