Character(s) Elucidated by Fire

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Character(s) Elucidated by Fire

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Hiya all, just wanted to drop this here as a sort of collection for my ongoing roleplay characters. Truth be told, I have a whole host of characters ready to drop at the tip of a hat, but for the most part, I'm just going to keep a catalogue of all the characters that are currently being employed and which RP they are a part of, even if they're a little minor.


Name and Title: Spectra, Celestial Guardian of Mother Earth
Pronunciation: Speck-trah
Age: Timeless
Gender: Female
Height: 5ft 3in (ca. 160cm)
Species: Celestial / Elemental
Eye Colour: Dandelion Yellow
Skin Colour: Goblin Green
Hair Colour: Night Black (Often riddled with decorative plantlife)
Hair Length: Waist Length
Hair Style: Straight (Can also be seen in a ponytail)
Body Type: Curvaceous, Slender, Luxurious
Breast Size: 32C
Personality: Sensual. Profound. Flamboyant. Curious.

Inherent Attributes / Abilities:
  • Any touch upon her naked skin by anything that is not attached to her will react with a colour representative of the emotion felt when the action is undertaken. (i.e. Wrath will respond with blood red, lust will respond with a bright pink, envy will respond with forest green.) While the Sins feed emotions, the primal ones are taken too. Joy as a sweet yellow, sadness as a pale blue, fear with a hazy purple.
  • Has the ability to grow leaf or bark as either a protective measure or as apparel to wear. She may also instil (rapid) growth in natural plants and greenery, as well as leaving a trail of various flowers, particularly one of her own creation (which is essentially a light cyan flower on the exterior which, when bloomed, has an outer ring of purple and an inner ring of yellow in the centre, surrounded by tiny white dots in perfect spacing), on whatever grassy terrain on which she walks.
  • Can also give life to elementals in the form of, but not restricted to; Golems, Ents and "Spirits" (e.g. Allowing the wind to gather petals to resemble a humanoid shape to which it can communicate, or fight with.)
  • Does not "see" conventionally and instead, her eyesight consists of seeing the life energy of all entities. Not unlike the concept presented by the power of The One in The Matrix Trilogy. She cannot "create" life energy from nothing and must accumulate it over time spent in a meadow, waterfall or forest (etc.) environment being surrounded with other life energies. She can, however, share her life energy with that of another living entity, but cannot perform the opposite and take life energy.
Bio: A timeless celestial spirit that restores the balance of nature in society, regardless of the current epoch. If the world has adopted a modern society, then she would remain largely hidden under the mortal populace, but as she finds herself in simpler times, Spectra is able to wander and frolic quite freely in the knowledge that people know her as a gentle spirit to keep balance. While the celestial enjoys her time talking to the critters of the forest or dancing with the trees, there is still a minor sense of loneliness in her eternal waking moments. Her innocence is forever pure and her mind never wanders into the pastimes that mortals divulge in for the sake of procreation and pleasure. With that, Spectra is certain that she would never partake in such actions. However, she finds herself longing for companionship on a deeper level - despite her infinite array of connections to the lifeblood of the planet, there is no one thing that she is connected to more than the rest, or even those that are not natural to the planet itself.

As a celestial, she is perpetually curious of the surroundings and what they may bring, be they made by mortal men and women, or simply a grand design of nature's whim; the balance and force of life that she protects and cherishes. Spectra is under the concrete belief that nature will always balance out the atrocities of mankind and reward those that seek to protect it, for it is the life of the planet that must be sustained at all costs. She is considered, for want of any better words, to be a; Goddess, Deity, Guardian, Gatekeeper and / or Royalty of Nature. Mortals of the Middle Ages would identify her as a peaceful spirit to be graced only with reverence and praise. Spectra has never considered using the powers that she possesses for anything other than creating and sustaining life; however, her natural talents, if she ever put her mind to it, could be used to raze and slaughter everything on the planet without so much as a flick of her wrist.

Name and Title: Grand Arcanum Magus, Royal Magics Advisor and Prince of Evershine, Llewynn Soarium
Pronunciation: Loo-win Soar-ee-um
Age: 29
Gender: Male
Height: 6ft 1in (ca. 185cm)
Species: Human
Eye Colour: Royal Purple
Skin Colour: Olive
Hair Colour: Alabaster White (Often found cooped up inside his Eastern-import hat)
Hair Length: Neck Length
Hair Style: Messy / Unkempt
Body Type: Lean. Cadaverous. Wisened.
Personality: Insightful. Scrutinising. Confident. Manipulative.

Inherent Attributes / Abilities:
  • He has learned well the core schools of magic; fire, earth, water, and air. He is comfortable using any or all of these in both offensive and defensive methods as a self-proclaimed "prodigy" of the magic arts. His boast, however, does not fall short. He has proven times over that he is gifted.
  • Personal artificer for the royal armoury, enchanting weapons and armours for those that serve the magistrate. His enchanting skills are not as well-received as his affinity for magic, but they are above average in standard.
  • Able to commune with spirits and can certainly acknowledge their existence, unlike most others. He simply chooses to ignore them and berate them, believing that they have abandoned Evershine.
  • Has also practiced what some may consider 'dark magics'. Talents that, if placed under scrutiny by the public, may reveal him to be more akin to a warlock than a wizard, were it not for a lack of a spiritual pact. He is capable of forcefully extracting the truth, mentally shattering weaker minds, and placing live creatures into stasis.
Bio: A prestigious individual with extremely recognisable talent in all arts magical. Llewynn is the son of the legendary Armund Soarium, current reigning King of Evershine and Lord Arcanum Magus. Trying to live up to his father's reputation has cast him into an overbearing shadow, living in constant fear of failure or disappointment from both his father and the world as he knows it. Despite all his talents, gaining even a simple audience with Armund proves to be challenging and very few have ever gotten close to Llewynn because of it. Growing up, he did not have a father figure in his life - only teachers that were substituted every other month for their crimes against learning potential.

It wasn't until adulthood that Llewynn realised that he would never be able to become the man that his father wanted him to be and, as such, dedicated himself to undertaking new skills; some being much darker than others. On the surface, he learns artificing, a relatively newer amalgamation between modern technology and the magics of yore. In his private studies, however, he practices lost and potentially forbidden texts to try and become something greater than his father, by learning skills that even he feared to possess.

From a political standpoint, Prince Soarium is uncontested in his birthright and often finds himself making many decisions for the subjective 'betterment' of society on behalf of Armund, who is more preoccupied with international audiences and arranging trade or commerce with other cities. For the most part, people generally treat Llewynn with respect, even if they do not believe he would ever come close to the man that his father is.

Name and Title: Matriarch of the Green Meadow Movement, Helena Gleamingale
Pronunciation: Heh-lay-nah Glee-min-gale
Age: 43
Gender: Female
Height: 5ft 8in (ca. 172cm)
Species: Human
Eye Colour: Walnut Brown
Skin Colour: Fair
Hair Colour: Ash Grey
Hair Length: Chest Length
Hair Style: Braided
Body Type: Athletic. Proud. Imposing.
Personality: Honest. Courageous. Forthright. Honourbound.

Inherent Attributes / Abilities:
  • An adept swordfighter and spearwielder. She has trained primarily to use a spear in her primary left hand and a parrying dagger in her off-hand. However, she is more than capable of using almost any weapon, provided it is not particularly exotic. She does not have extensive training in gunblades and finds them unreliable.
  • Able to commune with spirits and can certainly acknowledge their existence, unlike most others. She actively seeks to commune with Mother Earth and the spirits that guide it, though she has not heard them since she was a teen.
Bio: Helena is a battled-hardened veteran of the Grim War which plagued not only Evershine, but much further out, even to neighbouring cities. It was a dark time which demonstrated to Helena the damage and trauma an evil spirit could inflict. It is not a story she would relish to regale upon any request, unless she deemed it important to do so. Having been quite young when taking part in the war, she was much less experienced at the time and sustained both many casualties in her battalion, and a swathe of scars across her own body. It was this event that made her swear to serve the good spirits in the world - ones that fought alongside Mother Earth and the Green.

It was this same war, however, which divided people - some believed that no spirit could be trusted again, knowing that some were far, far worse than ever anticipated. Regardless of the pitiful answers given by the general populace, the determined, steadfast Helena founded the Green Meadow movement on the principles of maintaining balance in the world - at least... as far as Evershine is concerned. This group are often seen as radicalists intent on sewing discord for the spirits, trying to wake them from their slumber after several decades when, in fact, the only spirit she would like to see returned is the celestial Guardian - a protector in crises past.

Name and Title: Doctor Remelia Peitchonne of the Magistrate
Pronunciation: Reh-me-lee-ah Peh-shon
Age: 22
Gender: Female
Height: 5ft 1in (ca. 155 cm)
Species: Human
Eye Colour: Powder Blue
Skin Colour: Very Fair
Hair Colour: Bistre Brown
Hair Length: Neck Length
Hair Style: Straight (Often curled at the tips to form around her cheeks)
Body Type: Petite. Svelte. Gentle.
Personality: Dutiful. Compassionate. Hypocritical. Philosophical.

Inherent Attributes / Abilities:
  • Trained medical professional from a young age. She can perform first aid and trauma response on-site, as well as provide long-term medicines and immediate remedies via her satchel. Such items are often provided by Elise Greenbow in the form of herbs and plants.
  • Cunning herbalist, able to concoct a variety of remedies and medications based on home-turf and exotic plantlife. She has a penchant for identifying and utilitsing the properties of plants.
Bio: Being the daughter of a magistrate politician, Remelia found herself in a private school away from the common rabble. Much like even the Prince himself, there was an expectation of her to find a decent job, make a living, make a name for herself. While very stressful in her early years, particularly during the university doctorate she had to achieve, she frequented a hermit lifestyle, shutting herself away from her parents and peers. However, once she was able to graduate and relax a little, her relationship with both family and friends improved.

She is now both a well-recognised member of society, a friendly face, and a talented medic. She often stops by Elise's Nursery to peruse the new plants and cultivate their medicinal properties, as well as talk shop with her fellow horticulturist.



Name and Title: Felicia "Seven" Nessheart
Pronunciation: Feh-lee-sha Ness-urt
Age: 22
Gender: Female
Height: 5ft 1in (ca. 155 cm)
Species: Human / Kitsune
Eye Colour: Mantis Green
Ear and Tail Colour (when Kitsune): Carmine Red with Ivory streaks along the fur.
Skin Colour: Very Fair
Hair Colour: Carmine Red
Hair Length: Waist Length
Hair Style: Straight / Unkempt (When at 'home'), Braided (When working)
Body Type: Gaunt, Gentle, Meek
Breast Size: 30B
Personality: Curious. Intellectual. Reserved. Distant.

Inherent Attributes / Abilities:
  • Has an intensely profound affinity for learning and understanding things. Where one could spend years deciphering the texts of an ancient language, she could have a full grasp within a matter of months, and a basic understanding far sooner than that.
  • Meditative memory; when desired, she can enter a state of meditation that allows her to transcend her normal limits of memory, able to tap into those even from the day of her birth with near-perfect clarity. With the right training, she can also use this ability to tap into the memories of others, provided the subject is relaxed and willing enough to undergo such a process. It is, however, strenuous and may cause irreparable damage if interrupted or if traumatic memories are revisited. As a natural instinct, the body will try to counteract these memories by warding her away from them.
  • Fae's agility allows her to exercise athletic abilities most men would dare to only dream of. With increased speed, stamina, jumping ability and reflexes, even her meek form belies the truth of what she is actually capable of.
Bio: Orphaned and bastardised, Felicia grew up in the Renscotte Institutional Home for Lost Souls. Her father was a foreign noble of a neighbouring kingdom, while her mother was far more interesting; a creature of the Faewild, a Kitsune spirit. What she saw in him will never be known, but the noble still produced a child worth leaving on the doorstep of another kingdom's orphanage - by far and away a problem no longer his own.

In her early years, Felicia quickly displayed her marked intellect, drawing both the ire and frustration of her peers within the orphanage. It was then that she was given the nickname "Seven", for she was the seventh child to pass through the orphanage to exhibit strange tendencies, more so than a typical strange kid. Most of the others had grown-up by this point, given the long-established nature of the building. Six, however, was still around to make sure that Felicia didn't attract all the negative attention.

As an adult, Felicia was denied simple things such as reading or writing skills, making her almost entirely illegible in both, if not for her hidden Kitsune capabilities. Given the structure of the orphanage, it was very common for the children-turned-adults to be sent out into society to return what the kingdom had given them - they were allowed to remain at the institution until they accrued enough wealth to find a place of their own or, ideally, move in with someone else. Unfortunately, the system was backwards enough that it was difficult to pay back a life debt forced upon the young adults who had spent their lives there. A decent amount of the money made would be poured back into maintaining the orphanage.

Being labelled the troublesome type made it hard for Seven to make headway in finding a job, but when the royal family asked for some servants, it was hard for the orphanage to pass up the opportunity. A fast learner in a place like that meant a lot of wealth, which would easily satisfy the greed of those in charge. Plus, it meant that there was less maintenance to provide to the obnoxious little brat.

She never uttered so much as a word during the first day she travelled to the castle.

Name and Title: Greta "Grunty" Enderson, Matriarch of the Renscotte Institutional Home for Lost Souls
Pronunciation: Greh-tah En-dur-sun
Age: 39
Gender: Female
Height: 6ft 0in (ca. 183cm)
Species: Human
Eye Colour: Espresso Brown
Skin Colour: Fair
Hair Colour: Russet Brown
Hair Length: Neck Length
Hair Style: Ponytail
Body Type: Heavyset. Intimidating. Hardened.
Personality: Demanding. Single-minded. Controlling. Menacing.

Inherent Attributes / Abilities:
  • While she is predominantly a simple bully for children and young adults, she has spent a lot of her time street fighting with thugs after her 'hard-earned' wealth. She uses her intimidating size and weight to her advantage, capable of lifting people up as heavy, if not heavier, than her with relative ease.
  • Despite evidence to the contrary, she is actually quite cunning. It was her idea to send Seven off to the castle in order to maximise potential profits.
Bio: Generally considered by residents of the orphanage to be one of the scariest things to walk this earth. Greta has been known to force feed the slop they call 'food' to children, throw people with enough force to break walls, conceive daily routines that lead to minimal hours of rest or sleep, and do all of the above while barely grunting a word.

The kids call her "Grunty" and actively avoid getting anywhere close to being in her way. Simply by standing in her general vacinity, children has been cast aside like dolls without any regard for safety or care. To the residents of the Lost Souls orphanage, she is a blight and terrible force wrought upon the world. In particular, she has it out for any numbered children, such as Six or Seven, who are not permitted what is otherwise considered basic living essentials like; reading or writing studies, appearance in the canteen area of the orphanage, to leave the building at any point without due authorisation, or even to wear clothing that actually fits properly. Some of those may be relatively standard practices for the other orphans, but none quite so bad as the treatment they receive.

Name and Title: High Maid Chamberlain, Raina Razelia, of the Valeran Royal Family
Pronunciation: Rain-ah Ruh-zeh-lee-ah
Age: 34
Gender: Female
Height: 5ft 6in (ca. 167cm)
Species: Human
Eye Colour: Azure Blue
Skin Colour: Very Fair
Hair Colour: Charcoal Black
Hair Length: Waist Length
Hair Style: Straight with curled tips
Body Type: Proud. Beauteous. Placid.
Personality: Firm. Compassionate. Just. Workaholic.

Inherent Attributes / Abilities:
  • Having partaken in maid duties for nearly half her life, she is a perfect specimen of cleaning and maintaining Castle Valeran. She knows nearly every inch of the castle inside and out, has inducted countless new maids to the service, and even come so close as to dine with the Royal Family.
  • A sound judgement is often clear within her. It is easy for her to make sharp and compelling decisions based on her own judgement alone, without having to trouble or bother guards or nobles first.
  • Working is her life. She enjoys being in the castle, being around its people, and maintaining order and structure within it. There is an unprecedented solidarity and comfort in what she does.
Bio: Arguably one of the kindest people to make a first impression on most is none other than the confidently held Raina Razelia. Having climbed to her post from the lowly status of a servant, she has no qualms nor gripes about anyone in the castle - merely happy to serve in her work and continue being of value to the Royal Family. It has been so long, in fact, that she practically grew up with the Prince and Princess who, at the time, were only of a young age.

The reigning monarchs have given her almost complete free reign of managing the servants, their posts, and their hours. Everything that they do goes through her and she is more than happy to oblige the workload. Her just rationale often settles any disputes within the ranks, while anyone in need of an ear or friendly advice comes to her for compassion and instruction. By this point, she is undoubtedly akin to one of the foundations that hold up the very castle in which she works.

She is, of course, not without fault. Given her sex and status, many have suspected unfair play - particularly those of noble status outside of the castle walls. Few have stipulated that she is having an affair with the Prince, or even the King, to have attained her position. Whether it is far from the truth or otherwise, Raina often takes a deep breath whenever confronted and calmly justfies herself. To her, it is insulting to make such an accusation and, given her penchant for working as hard as she does, any frustration garnered from it is rightfully so.




Designation: HK-51 Assassin Droid
Codename: Fable
Classification: Assassin Droid / Protocol Droid hybrid
Date of Manufacture: 3943 BBY, 8 years since manufacture
Gender: None
Height: 6ft 0in (ca. 183 cm)
Species: Droid
Eye Colour: Lilac
Metal Colour: Gunmetal
Frame Type: Front- and head-heavy plated, legs and back are more susceptible to damage.
Frame Description: There are only three major frame differences from the original HK-51 frame; the head is more angled overall, creating a more sleek and elegant look - this is designed to better serve against vibroblades. The upper torso is curved at the front like an old-fashioned plate armour piece for females - it helps to distinguish the droid as being more effeminate. The feet look more like a noble woman's high heels, although much wider to accommodate the structure of the droid - these are capable of producing short-burst, high-velocity thrusts in order to navigate vertical terrain.
Personality: Condescending. Arrogant. Aggressive, yet yielding to its master's demands.

Inherent Attributes / Abilities:
  • As a Hunter-Killer class assassin droid, it is more than capable of using almost any weapon it comes into contact with. While its preferred method is via blaster fire, particularly rifles, modifications have been made to allow for a much more agile and lithe build, promoting melee weapon proficiency and dexterous movement. This has made it more susceptible to small arms fire in some areas, but otherwise largely remains unimpeded.
  • Hybrid protocol droid functions can allow it to disguise itself as a meek and subservient protocol droid for reconnaissance missions. It has an expansive database of information uploaded directly from the progenitor HK-47. However, its unique and more independent mindset determines that using such a function is seldom necessary.
  • A droid chassis allows the HK unit to be installed with various upgrades, which may be scavenged or purchased at certain manufacturers or retailers. Such modifications may include implants, additional plating and personal shields.
Bio: On the surface of Telos, the infamous HK-47 assassin droid reclaimed the planet's droid manufacturing plant single-handedly, creating and unleashing a new breed of subservient HK-51 units to serve him and his plans. Operating as an independent organisation under the guise of a human, HK-47 enlists his droids for assassination and reconnaissance to the highest bidder - watching as the galaxy maintains its peculiar equilibrium due to his work.

Not wholly content on watching his plans unfold alone, however, and longing the camaraderie provided by both Revan and the Exile, HK-47 decided that he would create a special unit just for himself, one which would accompany him on personal missions and ensure that backup was always on-hand. Unfortunately, before he was able to complete the process and activate the experimental HK-51 unit, the facility was raided by a massive Czerka Corporation force. This incursion cost them countless lives, the survivors of which question whether the cargo obtained was worth it.

Not wanting to let such a precious and unique droid go to waste by selling it off, Czerka decided to transport it to a secure location until they could discern how to make it obedient. The trail of destruction continued; HK-47, with his vastly accumulated wealth, contracted several mercenary outfits to assault Czerka's capital vessel to try to return the experimental droid. Excessive damage was caused to the structure of the vessel as it prepared a jump to hyperspace, creating a cascaded failure in the location of the jump, forcing it to crash-land on the planet of Dathomir, far and away from its intended destination and the mercenaries that wished to pursue it.

The entire crew perished during the crash and the HK-51 unit remained sealed for eight years, undisturbed and unaffected by the passage of time, until now...


This list will very likely be frequently updated with new recurring characters of my roleplays. Please check back here if you're one of my partners, as this may give you lots of insight into how these characters operate, a brief overview of their life, and the abilities that they have - this will allow you to better understand them and even take control of them yourself, even if only for a brief encounter.
 
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Changelog: 11th December, 2019

  • Added a new ongoing roleplay title for Royal Secrets.
  • Added three new character sheets for Royal Secrets.
  • Embedded links to the on-site threads for The Guardian and Royal Secrets. This will also be done for all future roleplay titles added to this list. Clicking the name of the roleplay either in the changelog or in the main post should take you there!
 
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