MxM Embark on an Adventure / Fantasy. Dystopian. Long-term.

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MxM Embark on an Adventure / Fantasy. Dystopian. Long-term.

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Rules Check
  1. Confirmed
Pairings
  1. MxM
  2. MxF
  3. FxF
Content Warning
  1. Gore
  2. Kink
  3. Graphic Violence
  4. Sexual Assault
  5. Self Harm
  6. Substance Abuse
  7. Sensitive Topics
Preferred Genres
  1. Romance
  2. High Fantasy
  3. Low Fantasy
  4. Sci-fi
  5. Dystopian
  6. Medieval
  7. Horror
  8. X-Punk (cyber, steam, aether, etc)
  9. Space
  10. Supernatural
  11. Modern
  12. Other

Aerix

six sticky skeletons
100 Posts! 100 Likes! Happy Birthday!! Welcome to the Sanctum
Local time
Tomorrow 12:37 AM
Messages
109
Pronouns
they/them

ABOUT ME
  • I've been stuck in this vicious circle that is role play for fifteen years now, maybe more.
  • Laid-back, ghost-friendly, but would prefer it if you could let me know you're no longer interested.
    • A simple 'hey, not feeling it anymore' will suffice, I promise.
  • 300-1000+ words per post. Post-length doesn't matter to me much. I just want you to give me something to work with.
  • I post at least a few times a week, and do not mind waiting. I will let you know if I have to take a break, or when I'm no longer feeling the RP.
  • I'm flexible, meaning I can write myself out of any kind of situation, and writer's block isn't something I suffer from. Bad posts happen, it's okay.
  • Frequent OOC communication is encouraged but not necessary. I won't intrude on your privacy and I except the same from you.
CHARACTER PREFERENCES
  • I primarily enjoy writing MxM pairings (NB and Transgender characters included), and MxF / FxF occasionally. I have a separate thread for those.
  • I write both dominant and submissive roles. Tops, bottoms, and switches! (Switches is where my heart is at.)
  • In my book, dom & sub do not exclusively mean top & bottom, I want to make that clear.
    • I will not write your typical stoic, perpetually brooding, alpha type top, or a 'pet/toy' bottom in constant need of being rescued.
    • I do not enjoy writing against such characters either. I want people with depth. I want story and plot. Conflict and resolution. Substance.
GENRES & SETTINGS
  • I love everything FANTASY (medieval, high/low). World-building is heavily encouraged.
  • I enjoy sci-fi, dystopian, steampunk, post-apocalyptic, horror, and supernatural themes as well.
  • Dark romance, drama, angst, suspense, enemies to lovers, reunions, morally ambiguous characters, etc.
  • DnD, Dragon Age, BG3, GoT - inspired settings, please.
EROTICA
  • Plot and smut are both important to me but while I can do without smut, I cannot do without a carefully thought out plot.
  • I don't have many limits when it comes to sex scenes and kinks. It all depends on what my characters like, but I will write pretty much anything.
  • I will always respect your limits, of course, as long as you make sure to communicate them clearly.
  • For a detailed list of my do's and don't's, check out my F-List.
EXPECTATIONS
  • Communication. If you have a problem, tell me. Don't beat around the bush, and DO NOT sulk and wait for me to notice. Because I won't.
  • Be willing to write different roles and handle multiple characters in a large setting. If you do not enjoy writing outside of just one character type then we won't be a good match.
  • Love for worldbuilding. No, you don't have to create brand new worlds and brand new systems before we even start the RP but you have to enjoy building on the story regardless.
  • Good grammar and a good grasp on dialogue are preferred. I will never hound you over typos or anything like that, though. It happens to everyone.
  • Imagination but also a lot of patience to see the story through.
PLOT BUNNIES
If you have ideas of your own and would like to write with me, feel free to message me!
*Most of my ideas are already fleshed out, but they are not set in stone. Changes are possible.
IDEA #1. Post-Apocalyptic. Horror. Dystopian. Trauma. Gore. Possession.
Everything the inhabitants of Ark Valley do ━ every decision they make, every resource they allocate, every step they calculate ━ everything is about staying alive. Life underground is not easy and it shows on every face, young and old, florid and pale. It is even more difficult on the surface where the world appears drastically changed in the daylight from what it once was, and at night... at night, it is ripe with despair and it oozes evil ━ plagued by something that ought to be left undisturbed.

For the survivors, there is only the Valley, but for A, there is more.

There has to be more.

PLOT SUMMARY
In a world strewn with chaos, there are several fallout shelters scattered in the vicinity of Scarston Peak, housing the last of humanity. Few roads are travel-safe and fewer men brave enough to venture out in search of answers, for there are none.

It has been thirty years since a nuclear catastrophe ravaged the earth and nature turned against every living thing. In the wake of such a cataclysmic event, the surface world was rendered uninhabitable ━ electrical storms raged in the sky, acid-rain poisoned arable land, the seas and oceans swallowed whole continents, and ice covered half the southern hemisphere. Radiation levels subsided quickly enough, but when the first of the survivors ventured outside, they discovered they weren't alone.

Inter-dimensional barriers were broken, and through silken rifts in time and space, creatures that defied all sense stepped forth, akin to shadows, beings that existed, and to this day remain on the edge of mankind's perception, seeking to destroy everything that radiated life.

A grew up in Ark Valley, having never known anything outside the shelter.

Optional: A is a mechanical engineer, an EMR fields & electrical engineering specialist who takes care of the shelter's fragile electrical complexities, the heating & cooling systems, as well as the A-Valley's most important means of defence against the monsters ━ the EMR field regulators that emit a powerful DHF / direct high-frequency.

There aren't many things he is incapable of fixing. Except for the entire world.​

One day, while he is manning the radio, he starts talking to a guy ━ B ━ from another shelter, a few clicks away from A-Valley, and over time, they grow closer. Close enough that A is willing to step outside and risk it all just to meet him. B tries to dissuade him from it, but when nothing works, he decides to meet him halfway.

On the way to the meeting point, A is attacked by one of the monsters but he wakes up to find himself still alive, with B by his side. They return to A-Valley together, none the wiser one of them might be possessed, for it is not largely known that these monsters in their gaseous form, are capable of possession.

Optional: B suffers from memory loss and often experiences gaps in memory, unsure of how he's ended up in the shelters he's lived in thus far.​
IDEA #2. Medieval. Historical. Worldbuilding. Court Politics. On the run.
A runaway Prince falls in with a group of ragtag do-gooders who steal from the rich and give to the poor. He falls for the leader but is too afraid to admit to who he truly is because he believes someone in the Royal Court is trying to kill him.

Lo and behold, he is right. What shall he do when he starts seeing enemies everywhere?
IDEA #3. High Fantasy. Adventure. Enemies to Lovers. DnD-esque. Worldbuilding. Doubling.
The story follows an exiled knight who was cursed by a witch to bear the mark of death which promises a slow, cruel demise, and a sellsword whose inherent magical abilities have rendered him a target of the system. They are both on a personal quest: the knight is searching for past glory and the means of ridding himself of the curse, while the sellsword is trying to find meaning in the present and a purpose from his past.

They each journey with a faithful companion until their paths fatefully cross on a dangerous quest. Their dislike of each other is instant, despite there being an undeniable sexual tension as well, and it only grows deeper when the knight, who abhors magic, discovers the other's abilities… but all hope is not lost. He soon realizes that being in the other's presence inhibits the death mark's growth and so the sellsword is spared. What happens next?

I wish to write the sellsword. My other character will probably be an elven ranger or road warden of a kind. To be discussed.

Rhydavat is a Kingdom without a King, ruled by a hand-picked few who call themselves the Arbiters. They are a group of academics and politicians whose rhetoric arouses extreme prejudice towards magic and appeals to the passions rather than the reason of the public. They command a special Order of Knights tasked with ridding the world of monsters lurking all around, in both human and beastly form. The Agrasee scholars reject the olden gods, adhering to science and innovation as the new path forward.

Alas, most of the Davatii -- the inhabitants of the Kingdom -- still cling to some semblances of the old faith even though their gods have been reduced to stories of cave-dwelling beasts and monsters plucked straight from nightmares.

Before the Davatii, the spread of Rhydavat was occupied by the Otora, a people known for their formidable mystical abilities, conquered by the Davatii in their power-obsessed stupor. They integrated the Otora in their holiest of circles, seeking to explore and exploit their abilities for their own gain, until there came a King who probed too deep and unleashed unimaginable horrors into the world. The Otora were blamed for the disaster that followed, exiled, killed or forced to assimilate for good. Magic was declared an unnecessary evil and thus any practices banned, although there are many who practice in secret. The Order of Knights was created by the first Council of Arbiters who took over the rule of Rhydavat, to deal with transgressors and protect the innocent from monsters that now plague the world.
IDEA#4. Steampunk! Demons. Mages. Allies to Lovers. Worldbuilding. Here There Be Monsters.
Aetherfell is a city at the heart of Avreth, a country that has seen much war and turmoil over centuries, destabilised at every corner. Aetherfell is the seathold of Avreth's academics and benefactors, the cream of the crop, and home to the Core, a mystical force that powers the entire city and inspires all technological and scientific progress.

Before the Core, Avreth had been constantly ravaged by what the people called demons. Terrifying, sadistic creatures that did as they pleased, until one day, a group of powerful mages gathered to banish them to another realm, and in doing so, they lost their magic, vanishing themselves, leaving behind only the Core around which Aetherfell was built. The Core was left as a tool to rebuild from the ashes of their funeral pyre, and a reminder of what history had come to witness.

Today, the Core is protected by an organisation called the Blackstar– the descendants of the Mages and the peoples who first settled Aetherfell. It is kept in a place called the Hollow where it is, presumably, out of everyone's reach but those meant to research it.

In the early days of Aetherfell, the city was overwhelmed by refugees from all over who settled around it, driven to its borders, creating what it today known as the Grime. The Grime is home to all manner of crime and misery, torn apart by quarrelling gangs, and at the mercy of the Blackstar who keep stifling their economy.

While the Blackstar answer to the Core and retell the stories of the Mages' Sacrifice, the Grime is under the influence of the Church of the One-eyed God. Over the years, the religion has gained quite the following as it offers hope where there is none. It is shelter to those who need it, and it keeps the bellies of the most vulnerable fed but in exchange, it asks for unquestionable devotion. The Church believes that the Core's wonders need to be shared with everyone and that the Blackstar use it only to hoard wealth for themselves. The Church and its followers are often targeted by the Garde, Aetherfell's elite police unit.

The Church fights back through the loyalty of the Risen, a group of rebels who aim to expose the Blackstar and lift the Grime out of poverty.

One day, against all odds, the Risen manage to steal the Core but through a series of unfortunate events, they lose it. The Blackstar cannot afford to publicly admit that the Core is lost to them, so they strive to cover up the truth while they desperately search for it.

The Core finds its way to A, but not by pure coincidence. He is meant to have it.

B is a Blackstar scholar who is told about the cover up by his mentor, one of the Blackstar researchers, who was found mysteriously dead right after. Eager to solve the case and find his mentor's killer, he goes after the Risen and finds himself at the mercy of the Grime, partnering up with A who is looking for the Risen too, unaware the Core is in his possession.
PAIRINGS
  • Witch x Werewolf
  • Vampire x Vampire (Hunter)
  • Witch x Witch (Hunter)
  • Patron x Warlock
  • Dragon x Phoenix
  • Dragon x Elf
  • Dragon x Fey
  • Pirate x Merman
  • Prince x Prince
  • King x Prisoner
  • King x Concubine
  • King x General
  • General x War Prisoner
  • King x Assassin
  • Etc.

 
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Looking for a plot-heavy RP. Slow-burn.
 
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