Orphaned (Any) FxF/FxM Looking for Pirate

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Orphaned (Any) FxF/FxM Looking for Pirate

Adara

Baron
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This is a starter for an rp that was fully discussed and after I posted the starter, my partner went inactive and never sent a response. It was based on this vague idea:
The young witch woke up halfway through the night as the protection wards around her isolated home by the sea were all simultaneously broken. Before she even realised what was happening, her mouth was covered, her hands were bound behind her, and at least two people were lifting her up. She didn't know why, but she couldn't remember anything that happened afterwards.

When she was sensible enough to take in her surroundings again, she realised she was in something that was rocking back and forth, at seemingly random intervals, but there were no windows that she could see. She had a terrible headache from whatever those people had done to her and there was a strong feeling of nausea, so she simply closed her eyes again, deciding she would try to figure something out when she didn't feel terribly ill.

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The idea was that a pirate captain captured a witch, whether it was because he wanted to collect a bounty on her, or wanted help for a job of some sort (or start out with the first idea, but realize she's more valuable than the bounty). You can design your own character, and you can basically do whatever you want with it. Male and female pirates welcome. I would like a character sheet for YC, but it doesn't have to be as detailed as mine. PM me if interested.

General Info
Name: Eira O'Floinn
Age: 23
Gender: Female
History/backstory: Coming from a wealthy family and being born with a nature affinity for magic, Eira was placed to begin her study magic and language under the very prominent Mrs. Pentstemmon. She spent years among other apprentices, each of them going into very different specialties. While her sister studied healing, and her best friend at the time studied the infinetely difficult spacial magic, she studied under a brusque and impatient mage in a dense wood in the north in order to study the stubborn elements. Shortly after she completed her apprenticeship, she moved to a small cabin on the coast in order to find great surges of elemental magic.

It was during her time at that cabin that she committed her first outright act of defiance. They called her an abomination when they found out she had started practicing blood magic, but she didn't care. In her elderly teacher's last correspondences with her was a threat, but being very skilled and capable in the ways of attack magic and knowing how to use her enemy's blood against them, Eira's last response was a dare.

Appearance
Height: 5'6"
Build: Thin and unintimdating, but not weak
Hair: Naturally red, though white as of now
Eyes: Greenish-brown
Skin (color, freckles, moles, etc.): Pale complection with slight freckles on her cheeks and shoulders
Distinguishing marks (birthmarks, scars, disfigurements): Eira has many spells bound to her that increase her magic affinity. Resistance charms, minor wind and water runes, and healing sigils decorate the skin covered by her clothing. The only visible one is the pale red and orange swirling design of a greater fire affinity on her right arm.
Typical clothing/style: Eira always opts for comfort and mobility as many elemental techniques require movement. Darker colours such as black, navy, and burgandy fill her closet as her complexion is paler. Like many who study battle magic, she adopts somewhat tight black pants. Over those, she wears a longer tunic-like top with a slitted bottom reaching halfway down her thighs creating a slightly more feminine silhouette. Her sleeves typically cut off at the elbow, and comfortable boots finish off the look.

Personality
Temperament: Eira is particular, and easily irritable. She has a very strict moral compass that she could never break, but most don't see that because her compass is as far from the average person's as it could get. She is also very dedicated to what she does. There were many times where she simply didn't sleep or passed out from overexertion, but she still could never seem to stop before she finished her task.
Likes: Studying, the outdoors, being by herself, good food, almost any fluffy animal
Dislikes: Overly loud people, being told what not to study, taverns,
Strengths: She is a fast learner who is stubborn enough never to say she can't figure something out
Weaknesses: She can be impulsive, unable to handle when she is wrong, and her stubborness can turn to a fault.
Habits: She bites at her nails often when she is stuck on a concept, and is more than willing to blame others when she can't admit it's her fault
Skills: Elemental battle magic, blood magic, language study
Hobbies: Reading almost any kind of book, learning new grammar structures
Link to starter:
 
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