Character(s) Haven's Inhabitant

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Character(s) Haven's Inhabitant

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Location
Tomboy Mine
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Any
Welcome to my character collections!
I tend to make new characters for new RP, so this list will keep on growing.
Unless stated so, the characters in this thread isn't currently in use (not that I have anything against using the same character for two different RP though).
Feel free to message me if one of my characters interest you, and you'd want to RP with said character!
Feel free to use my character as basis, or just copies it. I don't own the intellectual copyright to them.
Faceclaims are not included, but can be provided if you're interested for whatever reason.​

Basic BioData

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Eyes:
Detailed Physical Description:

Typical Clothing/Equipment

Clothing:
Equipment:

Personality/Attributes

Personality/Attitude:
Goals/Ambitions:
Philosophy of Life:

Strengths:
Weaknesses:
Most Hated/Dislikes:
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Skills/Talents:
Power/Special Abilities:
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Fetishes/Strange Behaviors:
Brief History:
 
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There are currently three iteration of Ein. I made her for a cyberpunk themed RP, and I really like how she turns out, but the RP she's a part of didn't take off, so I kept reusing her.

Ein, the Mechanic

Basic Biodata:
Name (& pronunciation): Ein (Aiyn), did not have any other name as she was a purchased slave
Date of Birth (&Age): 15th October 2119 (25), has long since she forgot her DoB or counted her age
Place of Birth: Dresden, Germany, didn't even know if she was born there
Racial Origin: Unknown mother with unknown alien father
Social Status: Dusts slaves
Gender: Female
Language: English, only a bit of Germany, with mainly British English accent as it's the language that she learned first
Family/Friends/Pets/Etc: She made a mechanical beetle named Zwei, a lifelong companion that also doubles as her mechanical helper. She doesn't have any permanent friends, but she's quite well known within her PMO
Limb Dexterity: Originally left-handed, trained to be ambidextrous. Will still use her left hand for delicate process
Height: 167 cm
Weight: 53 kg
B/W/H: 84/69/98
Hair: Naturally black, and it mostly stays unkempt untrimmed, and she does most of the cutting herself, which is mostly just bunching them together and cutting it with a knife. She likes to keep it bunched as a ponytail, leaving the sidebangs drops to her sternum, and her bangs to her eyebrow.
Eyes: She originally had a pair of dark jade eyes, which are now glacial blue due to eye augments.
Detailed Physical Description: Racially speaking, she resembles a Nordic woman, but with a slightly smaller nose and thinner lips. Her chin is on the sharper and shorter side, with a slightly more defined jawline. Her cheeks are leaner, and in general thinner due to the lack of healthy foods. Her skin is mostly tanned due to the exposure of the elements (dust, sand, sun), and the work exposure like oil and grease. Thanks to her alien ancestry, her skin has a very slight lilac glow, which is mostly invisible, even in the dark. This glow glows brighter the stronger her emotion is, but even so it's still usually unseen due to the dust and grease. This ancestry also affects other things, most visibly her teeth sets, having a front set of fangs, her tongue, which is longer and two-pronged on the end, and her spine, which protrudes very slight but pointed bump along her back.

She's considered quite tall for a girl, but she rarely lets it get to her, and if anything, she's actually grateful for her height, as it allows easier access. Thanks to her daily work being a mechanic for a busy PMO, she developed quite the muscle, notably the thighs and back muscle. She also trains daily to develop her abs as well, mostly only to balance her look. She got burn scars running from her left cheek, grazing her eyes a bit, down to her left arm stump, thanks to an explosion while she tried fixing an overloaded mech. This incident blew off her left arm, up to the elbow, which is replaced with a barebone mechanical arm. There's tons of smaller cuts and scrapes due to her line of work, but nothing major, aside from the two long stitches scars, one on her right hip, another on her right thigh, just above the knee.

Typical Clothing/Equipment:

Clothing: When she's working, she wore a typical mechanic bodysuit, with the left sleeve burned off, which the torso part tied on her waist, while she wore an olive tank top under her bodysuit. Her utility belt is fashioned from scraps that she find as well, so the style is largely mismatched, and it changes often to due how shabby and in tatters they are. She's also equipped with the standard issue safety googles, gloves, and shoes while working, which she sometimes forgoes due to the urgent nature of some of her works. If for some reason she's unable to get access to her gloves, she'd opt for a bandage that's always part of her utility belt When she's travelling around, her general outfits consist of the hooded turtleneck caped jacket and beige cargo pants, along with the boots. She wore a turtleneck sleeveless muscle shirt underneath the cape, fitting to her stomach, while also wearing a harness belt (without the corset part), which she often attach pockets to for added storage aside from her utility belt (but with much more mismatched color). She'd add a red plaid shawl when she's travelling, along with a desert goggle to protect her eyes. She also mostly wears a black fingerless glove on her good arm, while letting the jacket's sleeve hide her mechanical arm. She'll add a black combat glove on her left mechanical arm if she's going to meet up with someone important. Ein's also quite keen on wearing suits during important meetup, donning her striped dark grey suit with a black shirt underneath, slightly unkempt and dusty due to the place where she lived, complemented with her usual beige cargo pants and a loose black tie. Depending on the mood, she might also throw on some cracked aviator sunglasses which she hung on her suits' pocket.

Equipment: Designated serial ID HCL-0042, or what Ein affectionately calls Zwei, is a helper robot shaped as a heracles beetle that Ein made and continually improve during her free time. It is slightly smaller than her palm, and it usually resides within a slot on Ein's belt. Ein used to control it using a remote control, but after some modification and training, she modified it to be able to be controlled using the signals from her mechanical arm. Zwei is equipped with its own hover module allowing it to fly around, a welding module on its top horn, and a multitool on its lower horn which includes isolated knife and scissors (which is just the knife folded), screwdrivers, and glue dispenser, among other things. It also has a tube of nanobots that is dispensed from its back, along with the capability of dislodging its head part and flatten it, allowing it to fix hard to reach spots. It is also equipped with an AI that's programmed to make Zwei acts like an actual beetle. Ein thought about putting a talking AI, but decided against it since she's not that skilled in AI programming.

Weapon wise, aside from the mechanic tools, Ein has a rusted Sig Sauer P226 from the pre-neo-war era, but without any of the necessary bullets as gunpowder has become an almost extinct technology. She mostly use it to threaten those who thinks they're save behind their energy barrier, which while widespread and could protect them from energy bullets, couldn't help them against kinetic forces, like punches, or ye olde bullets. She often rigs a faux explosion using a fraction of flashbang powder and a loudspeaker, which while didn't produce a gunshot sound, still scares people, or at least distract them, since it's been half a century since a proper gunshot was heard. She can also uses Zwei as a weapon, as it's booster allows it to fly with enough velocity to let its welding horn pierce through most kevlar, though she prefers not to, as cleaning up charred flesh and ensuring that Zwei isn't stuck onto the enemy's body isn't an easy feat. Aside from that, she also carries several standard issue laser knife that she uses for mechanic work, which can easily serves as a weapon.

Personality/Attributes:
Personality/Attitude: Ein is a rather dry woman, rarely shows much emotions or interest, to the point that it almost looked like she's completely uncaring of what's happening around her, preferring to just hole up in her bunker or garage and tinker with some technologies. The only time she shows strong emotions is whenever Zwei is threatened, at which she'll react with fury, even if the target of her rage is her superior. She is capable of showing interest and emotions, it's just those are reserved for topics that she really loves, like insects, mechs, and machines. Though this interest of her, compounded with her dedication and loves for the subject, often turns away other peoples, as she tends to just talks and talks, and sometimes even reprimand her partner's lack of interest towards the subject. Due to the nature of her work, by default, she just assume that anyone that talks to her wants something out of her, usually a discount on repair work, or hit her up, considering the amount of females within the PMO is far shadowed by the number of males. Thanks to her past experiences, she grew to hate social constructs, code of conducts, or any rules that stipulates just for the sake of having bureaucracy. She especially hates redtapes, and prefer to just do everything her own way, provided the end result would be the same.
Skills/Talents: A damn good mechanic, able to fix most mechs thanks to her experience and Zwei's help which is the only reason why people and PMOs still seek her out despite her attitude. Skilled enough in a hand-to-hand brawl, but her fighting style is more of a street brawler, preferring kicks. Surprisingly good at cooking, but it's not like ingredients to cook is easy to come by.
Favorites/Likes: Insects, mechs, robots, and machinery. She also like dogs, but find them annoying when they come and disturb her work. Loves mushroom, and has been growing some in her bunk, both for a place for Zwei to 'play', and also for food. Likes sweets.
Most Hated/Dislikes: Anyone that thinks insect is disgusting and need to be killed, or anyone who finds it 'acceptable' to break contracts. She also dislikes noisy peoples, but not to a point where she wants to kill them. Can't handle spicy things, or sour things.
Goals/Ambitions: Finding one. She's currently just living the present, without a future goal or any notable ambitions.
Strengths: Efficient, focused, fast learner, determined to finish whatever she started, and doesn't talk back, much.
Weaknesses: Does things the way she wants to do things, not really receptive of feedback, always assume the bad in people, and quite selfish. Slightly deaf on the left ear, thanks to the explosion, and despite her strength, her movement is often clearly telegraphed.
Fears: Starvation and cramped spaces. Quite scared of flying as well, but can often bear it by just closing her eyes and clutching Zwei.
Hobbies/Interests: Tinkering with Zwei or other machines. Enjoys singing when she's alone.
Philosophy of Life: "Why bother with people. Mech makes a better friend"
Religion/Beliefs: None
Fetishes/Strange Behaviors: Easily startled by most noises, especially when she's not expecting them or couldn't hear them approach. Often unconsciously taps her feet to a tune only she can hear. Feels a pleasant tingling when she got electric shocked during her work.
Brief History:
Ein was born in a 'slave farm', an illegal business where the owner either collects orphans, or forces mother who wants an abortion to carry through with the pregnancy, and then leaving the baby with the farm. In Ein's case, she was the latter, due to her unique genetic situation. She was born with both genital, courtesy of the fling her mother had with some alien race. She went through mental and physical conditioning from the moment that her body could be separated from hourly nutrition, and the profession that she was assigned to be a mechanic. This conditioning involves of VR training, enforced habit, and of course, punishment for any wrong think. This is, of course, highly illegal and highly immoral, but both the PMOs and anyone else who bought these slaves would 100% agree that the quality of the slave's work is undeniable. The precision and delicate touch of a human, with the obedience and learning capability of an AI. Her interest in tinkering and machinery however, was a natural thing that didn't come out from any of the conditioning, along with her interest in insects when she came across one in her VR training, a common result of the conditioning, which the mad scientist that invented these conditioning machine explained as 'allowing some character onto the slaves to make them not too unsettling'.

She was then sold to one of the PMO as their mechanic, and worked there for a few years. During those few years, Ein gathered real-life experience on mech repairing, along with learning from her mistakes, one which cost her left arm. It was during this few year as well that Ein invented Zwei, a mechanical beetle she made to help with her work, and to be her permanent friend, which led to the ridicule of the PMO members, leading to the brawl that led to her expulsion, or to put it in the legally accepted term, 'refunded'. She returned to the slave farm, undergoes a few more conditioning, before then getting sold again to other PMO. Despite the multiple conditioning, her attachment to Zwei never changes, and in fact only got stronger, leading the slave owner to permanently caution potential buyer of her fury. And so, Ein kept on moving between PMOs and the slave farm, getting refunded either due to her outrage, or just plain abrasiveness of her preferences to be alone with the mech. This period of returning, reconditioning, and then reselling only made her condition worse, or from her own perspective, better. The more reconditioning she got, the less stuck on her, and the more of her own personality grew. It is perhaps thanks to her alien DNA and her ever-growing curiosity that held the reconditioning process back. Finally, at around the age of 17, the label 'no refund' was placed on her ID plate.

Since then, Ein has been through much less PMOs than before, thanks to her growing patience and social skill, but she's still just as outspoken as before, leading to some firings. Unlike before, however, she's now her own, and she's free to go look for work on other PMOs. Thanks to her tinkering skills and the recent escalation of skirmishing between the PMOs, mechanics like her are never unwanted, so Ein rarely had any problem finding a new place to work. She just has a problem staying at that new workplace for long. Out of all things that could happen to her, being hired by an individual, especially one that's not affiliated with any PMOs, wasn't something that she expected. Even less so when the person hiring her is from the offworlds.
 
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Ilsa Stein Neumann, the Vigilante
Currently in use here and here.​
Basic BioData:
Name (& pronunciation): Ilsa Stein Neumann (eIl-sa scH-Tain NOi-muhn), currently known as Ein (Aiyn). Nicknamed 'Bithead' by her targets, which she accepted as her vigilante name.
Date of Birth (&Age): 15th October 2119 (25), has long since she forgot her DoB or counted her age
Place of Birth: Sector 8, Neo Westgrove
Racial Origin: German mother with unknown father
Social Status: Vigilante/local bar server, occasional handywomen
Gender: Female
Language: English, only a bit of Germany, with mainly British English accent through acclimation.
Family/Friends/Pets/Etc: She made a mechanical beetle named Zwei, a lifelong companion that also doubles as her mechanical helper. Orphaned since childhood, and doesn't have any permanent friends yet.
Limb Dexterity: Originally left-handed, trained to be ambidextrous. Will still uses her left hand for delicate processes.
Height: 169 cm
Weight: 62 kg
B/W/H: 81/69/98
Hair: Naturally black, and it mostly stays unkempt, untrimmed, and she does most of the cutting herself, which is mostly just bunching them together and cutting it with a knife. She likes to keep it bunched as a ponytail, leaving the sidebangs drops to her sternum, and her bangs to her eyebrow.
Eyes: Emerald green, originally amber, but she got it modified along with the eye implants.
Detailed Physical Description: Ein has a slightly smaller nose and thinner lips compared to most Germans, which most suspect comes from her father. Her chin is on the sharper and shorter side, with a slightly more defined jawline. Her cheeks are leaner, and in general thinner due to the lack of healthy foods. She's considered quite tall for a girl, but she rarely lets it get to her, and she's actually grateful for her height, as it allows easier access. She developed quite the muscle through her daily work, since she's often asked to carry heavier stuff, notably the thighs and back muscle. She also trains daily to develop her abs and other muscles as well due to her vigilante work. She got burn scars running from her left cheek, grazing her eyes a bit, down to her left arm stump, thanks to an explosion from a trap that was set up by one of her opposition. This incident blew off her left arm, up to the elbow, and her left foot, up to the calf, which is replaced with a barebone cybernetic arm and leg. There're tons of smaller cuts and scrapes due to her line of work, but nothing major, aside from the two long stitches scars, one on her right hip, another on her right thigh, just above the knee. One of the scar cuts above her right eye to her right temple, removing a part of her eyebrow.

Typical Clothing/Equipment:
Clothing: Her vigilante outfit comprise a steel blue armored exoskeleton with gunmetal platings on several parts of her body, and dark gray Kevlar-lined hood and scarf. The platings mostly covered the right side of her body, namely the right thigh, right arm, and the whole chest. She also wore a digitized smooth socket-less mask, which obscured and digitized her authentic voice as well. The mask is why people call her Bithead, as in the darkness, all that they can see is her digitized mask lighting up and depicting pixelated images or texts. The mask only covers her face and ears, letting her hair free. After the accident, Ein left the broken exoskeleton as is, revealing her cybernetics, as it's easier for her to use her cybernetic gadgets this way. Her exoskeleton is equipped with a hump on her back, which she uses to store items and loots. She also wore a navy utility belt where she stores her weapons and gadgets. Underneath the exoskeleton, Ein wore a black commercially available bodysuit, sans the left arm and feet part. When she's not working, her general outfits comprise the olive drab hooded jacket and beige cargo pants, along with the boots. She wore a white turtleneck sleeveless muscle shirt underneath the cape, fitting to her body along with black spats. Depending on the situation, she might wear an outer skin to cover her cybernetics. She'd add a red plaid shawl when she's traveling, along with a desert goggle to protect her eyes if she's going through dusty or sandy areas. She also mostly wears a black fingerless glove on her good arm. Ein often folds the sleeves on her right arm, while letting the jacket's sleeve down on the left side to hide her mechanical arm. Her work attire comprise black vest, apron, and tie, white shirt, and striped gray pants, along with dark brown dress shoes. Depending on the bar owner's mood, Ein may either wear pants or a pencil skirt. She used to only wear the pencil skirt, but since losing her left leg, she could wear pants instead. Ein is required to wear the outer skin to cover up her cybernetics during work. Ein's also quite keen on wearing suits during important meetup, donning her striped dark gray suit with a black shirt underneath, slightly unkempt and dusty due to the place where she lived, complemented with her usual beige cargo pants and a loose black tie. Depending on the mood, she might also throw on some cracked aviator sunglasses which she hung in her suits' pocket. If she's required to be fully formal, then she'll wear her work uniform under the suit.

Equipment: Designated serial ID HCL-0042, or what Ein affectionately calls Zwei, is a helper robot shaped as a heracles beetle Ein made and continually improves during her free time. It is slightly smaller than her palm, and it usually lives within a slot on Ein's belt. Ein used to control it using a remote control, but after some modification and training, she modified it to be controlled using the signals from her mechanical arm. Zwei is equipped with its own hover module allowing it to fly around, a welding module on its top horn, and a multi-tool on its lower horn which includes isolated knife and scissors (which is just the knife folded), screwdrivers, and glue dispenser, among other things. It also has a tube of nanobots that is dispensed from its back, along with the capability of dislodging its head part and flatten it, allowing it to fix or dismantle hard to reach spots. It is also equipped with an AI that's programmed to make Zwei acts like an actual beetle. Ein thought about putting a talking AI, but decided against it since she's not that skilled in AI programming. She uses Zwei to break locks and hack stuff discreetly, or when her hands are tied. Her cybernetic left arm is equipped with several gadgets, some store-bought, some modified by herself. It includes a grappling hook which doubles as garrote, plug to jack-in onto interfaces, fingers that can separate into smaller multi-tool, taser palm, and a blade that can be extended either from the elbow, forearm, or wrist. Her cybernetic left foot is equipped with shock dampener, which doubles as a spring to boost her jump, magnetic spike to latch onto walls, and a shorter blade that can be extended either from the heel or the front. Her exoskeleton is equipped with several gadgets as well. The right forearm is equipped with a plasma blade emitter positioned perpendicular to her forearm. The forearm is also equipped with a railgun slot, where she can slot in her knives, or any metal thing to shoot with. The right palm is equipped with similar magnetic spike to latch onto stuff like her cybernetic leg that can be flattened for handling items or weapons. The back hump can be repositioned or dropped just like a regular backpack. The right leg is equipped similarly to her cybernetic leg, with additional storage on the thigh for small weapons or gadget. A charging port for Zwei is on the left hips, one that can be detached and worn without the exoskeleton. The battery for her exoskeleton is on the lower back, under the hump, and under several layers of protective plating. Her exoskeleton is also equipped with mini boosters on the limbs to enhance her attacks, or to buffer/stop her movement.

Weapon wise, aside from the cybernetics, Ein carries a high energy laser revolver, stored in her right exoskeleton thigh. The revolver still uses battery pack like most conventional weapon, with the rotating barrel meant to cool down the firing cathode. She nicked this from her mark, along with most of the technologies and gadgets that she carries. Ein also adorns herself with several throwing knives which she stores on the thighs, upper arms, and utility belt, and a pair of short throwing axes that's stored on top of the battery plating. Ein also has a rusted Sig Sauer P226 from the old modern era, but with none of the bullets, as gunpowder has become an almost extinct technology. She mostly use it to threaten those who thinks they're safe behind their energy barrier, which while widespread and could protect them from energy bullets, or magnetically redirect metal weapons, couldn't help them against kinetic forces, like punches, or ye olde bullets. She often rigs a faux explosion using a fraction of flashbang powder and a loudspeaker, which while didn't produce a gunshot sound, still scares people, or at least distract them, since it's been half a century since a proper gunshot was heard. She can also uses Zwei as a weapon, as its booster allows it to fly with enough velocity to let its welding horn pierce through most kevlar, though she prefers not to, as cleaning up charred flesh and ensuring that Zwei isn't stuck onto the enemy's body isn't an easy feat.

Personality/Attributes:
Personality/Attitude: Most of the time, she's a spunky, tomboyish, pun-lover girl who wears her heart on her sleeve. This gets her into some trouble since she often just says what she thinks, and since she rarely backs away from a challenge, this often results in a fight. She is quite liked by her peers of course, since she brings a light on the doom and gloom nature of the city's outskirt. She doesn't take a lot of things seriously, unless it's one that her superiors tasked her to do, and she's also naturally curious about stuff, and will try out new stuff. She is rather stubborn when she already set her sight on something that she wants. She doesn't get ticked off often, but when she does, it will not be a pleasant sight. Rather protective of her subjects and friends, and would put their safety above hers. Doesn't handle stress that well, but more often than not would still finish the job. Loves gaming and eating, which she usually does to ease the stress. This is, however, just a cover for her much more cynical true self, one that loathes everything about the city she lived in, which takes forms of a rather maniacal and sadistic personality. Ein used to emulate to dark, gritty, and growly vigilante persona, but found it pretentious, and not as effective. She finds it much more efficient to strike fear, and much more enjoyable, by waxing poetics and performing theatrics, sometimes complemented with howling laughter. She treats her plan, along with its execution, like a script for a performance, and she makes sure that her target understands she wants them to be actors in her play. This didn't stem from her deriving pleasure from her enemies' fear and suffering, but from the adrenaline rush that she gets while doing all the theatrics. Being in the middle of danger, with bullets and blades whizzing past her, but still acting like it's all under control, gave her quite the adrenaline high. Complimenting this, are her multiple brushes against death, which gave her an even higher high. This brought her to a point where once she calculated the risk, she like to be rather reckless, diving in head first with ear to ear grin. Ein, however, has reached a point where she can't even tell which one is her actual personality. Is the maniac theatrics all an act? Or is her pun-loving girl just a mask? Ein doesn't know and frankly, doesn't care. All that she knows and cared about is that she loves being both Ein and Bithead. Deeper inside, Ein wants someone that she can fully trust, someone that she can talk about insects all day, or even someone to fight side by side with, but by default, she just assume that anyone that talks to her outside of work wants something out of her. It is a respectful attitude to develop when you live on the outskirts, but it's also a lonely one. However, deep inside, Ein even doubts whether someone would befriend her, especially if they find out about her Bithead side.
Skills/Talents: Skilled in a hand-to-hand brawl, with her fighting style incorporating street brawling, muay thai, boxing, and jeet kune do, preferring kicks. With her exoskeleton, she also incorporates slashes and boosts to her repertoire. Trained herself to parkour and be nimble with the gadgets and tech that she has. Surprisingly good at cooking, but it's not like ingredients to cook is easy to come by.
Favorites/Likes: Insects. She had an encyclopedia of one that she already read through several times. She also likes dogs, but finds them annoying when they come and disturb her work. Loves mushroom, and has been growing some in her bunk, both for a place for Zwei to 'play', and also for food. Likes sweets and meats.
Most Hated/Dislikes: Anyone that thinks insect is disgusting and needs to be killed, or anyone who finds it 'acceptable' to break contracts. She also hates Neo Westgrove, along with anyone who supports them. Has a sometimes unwarranted hatred towards the citizens of Neo Westgrove, although sometimes, it's mutual. Can't handle spicy things, or sour things.
Goals/Ambitions: Dismantling the Foundation. A less lofty goal would be to get the outskirt acknowledged by the public so that it is no longer demonized. Ein understood that neither of her primary goals is achievable in her lifetime, however. At most, she wished that if she died, she'd fall in battle, making some effects in the bigger pool.
Strengths: Efficient, focused, fast learner, determined to finish whatever she started, and doesn't talk back, much.
Weaknesses: Does things the way she wants to do things, not really receptive to feedback, always assume the bad in people, and quite selfish. Slightly deaf on the left ear, thanks to the explosion. She's not too accurate with guns or throwing knives, especially from medium to long range. Sometimes way too focused on her theatrics.
Fears: Drowning and thalassophobia. Dying without making any impact. Unnerved at the thoughts of the supernatural.
Hobbies/Interests: Tinkering with Zwei, reading about insects, or playing games. Enjoys singing when she's alone.
Philosophy of Life: "The world won't break me. Not before I make a dent first, no matter how tiny"
Religion/Beliefs: None
Fetishes/Strange Behaviors: She loves someone who can dominate her, in combat or in bed, so she's attracted to people stronger than her. Often unconsciously taps her feet to a tune only she can hear. Feels a pleasant tingling when she got electric shocked.
Brief History:
Ilsa Stein Neumann was actually born within the metropolis district of Neo Westgrove. Her father was killed before she was born, followed by her mother when she was six. This caused Ilsa to be transferred to the orphanage until she was 11, before said orphanage were demolished to make way for new toll road. Now homeless, Ilsa was later caught by the authorities for vagrancy, before then being transferred to work at one of the factory in the outskirt. All this time, Ilsa didn't even know what happened to her family, as she was told that they had to be kept away due to work reason by the orphanage mother. She only found out about it when she was 16, when she saw in secret one of the factory worker being executed and dumped, and hearing from the higher up the next day that said worker was being transferred to other factory. Sensing similarities, she went and dug around, and discovered that her parent's death, the demolition of the orphanage, the death of the worker, and the fate of other children and mothers from the orphanage, were all linked to one reason: Redundancy. Her father got into an accident at work, entirely not his fault, and he was transferred to the outskirt to work, and eventually died of overwork, and not getting proper treatment. Her mother, and the orphanage mothers, same case, no one wanted to hire them as they didn't have the skill required other than caring for kids, transferred to be overworked in the outskirts.

The fact that the system, along with the existence of the outskirts, serves to only make the inner city look pristine, enrages Ilsa, and from that day, she swore revenge on the Foundation. Not just the Foundation, but also anyone else benefitting from this crooked system. The Foundation forsaken her parents and caretaker, but it was the organization that runs the outskirts that directly killed them. Knowing that she's completely powerless against anyone in her state, Ilsa used her knowledge of the factory's plan, one that she learned from all the break time where she wandered around, to escape the factory, and ran away from the eastern outskirt district to the northern. She also ditched her identity, and paid someone from the black market to change her ID chip, now taking the name Ein, ensuring no one from the eastern district would be able to track her down. It was here where Ein got her current job, lodgings, and where she trained to be the vigilante that she eventually became.
 
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Emilie Stein Schuster, the Waitress

Basic BioData:
Name: Emilie Stein Schuster, called Ein because she insists on a proper pronunciation on her 'Emilie'
Age:
25
Place of Birth: Arc-6 District way before it's shut down
Racial Origin: German parents
Profession: Waitress in ARC-4 D14, occasional handywomen
Gender: Female
Language: English with very slight Germany accent
Family/Friends/Pets/Etc: Orphaned, considers the whole staff of Arc-4 D14 her family. She bought a mechanical heracles beetle that she kept in her apartment that she calls Zwei.
Limb Dexterity/Handedness: Left-handed
Height: 168 cm
Weight: 57 kg
B/W/H: 81/69/98
Hair: Naturally black, and it mostly stays unkempt, untrimmed, and she does most of the cutting herself, which is mostly just bunching them together and cutting it with a knife. She likes to keep it bunched as a ponytail, leaving the sidebangs drops to her sternum, and her bangs to her eyebrow.
Eyes: Emerald green, originally amber, but she got it modified along with the eye implants.
Detailed Physical Description: She's considered quite tall for a girl, but she rarely lets it get to her, and she's actually grateful for her height, as it allows easier access. She developed quite the muscle through her daily work, since she's often asked to carry heavier stuff, notably the thighs and back muscle. She once got into an accident that causes her to lose a large part of her left arm, and her left foot which is replaced with a barebone cybernetic arm and leg covered with skinsuit.

Typical Clothing/Equipment:
Clothing: When she's not working, her general outfits comprise the olive drab hooded jacket and beige cargo pants, along with the boots. She wore a white turtleneck sleeveless muscle shirt underneath the cape, fitting to her body along with black spats. She also mostly wears a black fingerless glove on her good arm. Ein often folds the sleeves on her right arm, while letting the jacket's sleeve down on the left side to hide her mechanical arm. Her work attire comprises of black vest, apron, and tie, white shirt, and striped gray pants, along with dark brown dress shoes, which is the standard work attire for the café staff. Depending on the owner's mood, Ein may either wear pants or a pencil skirt.
Equipment: Her cybernetic left arm is equipped with a retractable one-round gun that she only uses in emergency. The cybernetic enhancement itself allows Ein to punch, lift, and throw stronger than her original strength. She's also proficient enough with the kitchen knives, both for cooking and attacking, but she really rather not use anything that's not her own.

Personality/Attributes:
Personality/Attitude: Most of the time, she's a spunky, tomboyish, pun-lover girl who wears her heart on her sleeve. This gets her into some trouble since she often just says what she thinks, and since she rarely backs away from a challenge, this often results in a fight, especially if she's outside of the cafe. Thanks to the boss' 'guidance', she's 'house-trained' enough to not pick a fight whenever she's in the café. Most of the time anyway. She is quite liked by her peers and she doesn't take a lot of things seriously, unless it's one that her superiors tasked her to do. She's also naturally curious about stuff, and will try out new stuff. She is rather stubborn when she already set her sight on something that she wants. She doesn't get ticked off often, but when she does, it will not be a pleasant sight. Rather protective of her workmate and friends, and would put their safety above hers. Doesn't handle stress that well, but more often than not would still finish the job. Loves gaming and eating, which she usually does to ease the stress.
Skills/Talents: Skilled in a hand-to-hand brawl, but with a rather lackluster fighting style. Quite good at cooking and multitasking thanks to the time she spent as the server in the café. Very skilled at organizing stuff and bookkeeping. Favorites/Likes: Insects. She had an encyclopedia of one that she already read through several times. She also likes dogs, but rarely finds them in the city. Loves mushroom, and has been growing some in her bunk, both for a place for Zwei to 'play', and also for food. Likes sweets and meats. Has grown to like the smell of coffee.
Most Hated/Dislikes: Anyone that thinks insect is disgusting and needs to be killed. Can't handle spicy things, or sour things.
Goals/Ambitions: Gets enough money to travel around. Also wants the café to success and gets bigger. Shares the boss' goal out of respect and gratitude.
Strengths: Efficient, focused, fast learner, determined to finish whatever she started, and doesn't talk back, much.
Weaknesses: Does things the way she wants to do things, can't take criticism sometimes, easy to tick off, and can get too nosy at times. Slightly deaf on the left ear, thanks to the accident.
Fears: Thalassophobia and slight claustrophobia. Unnerved at the thoughts of the supernatural.
Hobbies/Interests: Tinkering with Zwei, reading about insects, or playing games. Enjoys singing when she's alone.
Philosophy of Life: "Live the now, cause everything else is either unchanging, or unpredictable"
Fetishes/Strange Behaviors: Often unconsciously taps her feet to a tune only she can hear. Likes fiddling with things when she's idling, from her cybernetics, to pencils.

Brief History: Before being orphaned, Emilie led an uneventful life as a suburban girl. After the failure and subsequent breakdown of Arc-6, her family was forced to relocate somewhere else with money that they don't have, because all of their property investment is now worthless as they're all located within the Arc-6 district. Her family was struggling to make ends meet, which was made worse thanks to the low-paying job both of her parents got. One fateful day though, when her family was celebrating her 14th birthday on a nearby eatery, they mixed up with a gang war, and had to hide in the eatery's storage room. Emilie, along with other kids who was there, had to be locked within the storage vault as the gangs were approaching the room, and the parents agreed that the best way to ensure the kid's safety is to act as distraction and run away from the eatery, before collecting the kids later once the situation died down. Unfortunately, they never came back, as they were mowed down by the ensuing firefights. The gangs, thinking the vault contains some loot, decided to blow up the vault door since they can't open the lock. The ensuing blast sent the vault door flying inside, crushing Emilie's arms and leg, and killing three other kids immediately, and injuring the rest of the kids from the blast. Emilie fainted immediately from the shock, but unbeknownst to her, this accident also changed one of the gang member's life, specifically the one who blew the door open.

When she woke up, Emilie was in a hospital, with a battered and scarred woman sleeping next to her. Her arm and leg was already replaced with cybernetics, which caused her some distraught. Thanks to the comfort given by the scarred woman, who awoken from the tantrum she caused, Emilie calmed down, even though she's still crying her eyes out. The woman explained the situation to her, couching the language so that she doesn't end up scarring Emilie further, and offered Emilie to live with her instead. Emilie doesn't trust her that much, but after the doctor explained that the woman was the one who saved her and paid for her operation, and new cybernetics, Emilie decided that she can trust her. Thus, Emilie started a new life with the woman, who she calls 'the boss' nowadays, and grew up under the boss' guidance. Emilie used to live together with the boss, who's living on the café's 3rd floor, but moved out since she reached the age of 20 to a nearby apartment, so to not burden the boss with her living expenses. The boss still dotes on her from time to time, which she finds clingy, especially when she's working.
 
Elizabeth Lowe Vryheid, the Junkyard Pilot
Currently in use here.​
Basic Biodata:
Name (& pronunciation):
Elizabeth Lowe Vryheid
Date of Birth (& age): 7th April 2119 (25), she's forgotten about her DoB though
Place of Birth: Neo Congo, formerly Cameroon before the Congo expansion
Gender: Female
Species/Racial Origin: African-British, African father and British mother
Social Class/Community Status: Lower class
Language: Afrikaans, English
Family/Friends/Pets/Etc: Lives alone. Loves to take cares of stray animals though, but never adopted any.
Height: 176 cm
Weight: 57 kg
B/W/H: 84/69/98
Hair: Naturally black, but she bleached it and sprayed light gray-silver onto it. It mostly stays unkempt untrimmed, and she does most of the cutting herself, which is mostly just bunching them together and cutting it with a knife. She only cuts it when it gets too distracting, which doesn't really happens often since she wears headband and ponytail when she's working.
Eyes: Ice blue
Limb Dexterity: Mainly right handed
Detailed Physical Description: Her lips is thinner than most, along with sharper and smaller nose, courtesy to her British ancestry, with slightly sharp chin and slightly defined jawline. She's considered quite tall for a girl, but she rarely lets it get to her, and if anything, she's actually grateful for her height, as it allows easier access. Thanks to her daily work of scrap collecting and hauling those, she developed quite the muscle, notably the thighs and back muscle. She also trains daily to develop her abs as well, mostly only to balance her look. She got burn scars running from her left cheek, grazing her eyes a bit, down to her left arm, thanks to an explosion while she was scrap collecting. There's tons of smaller cuts and scrapes due to her line of work, but nothing major, aside from the two long stitches scars, one on her right hip, another on her right thigh, just above the knee.


Typical Clothing/Equipment:
Clothing:
Her general outfits consist of the hooded turtleneck caped jacket and beige cargo pants, along with the boots. She wore a turtleneck sleeveless muscle shirt underneath the cape, fitting to her stomach, while also wearing a harness belt, which she often attach pockets to for added storage aside from her utility belt. She'd add a red plaid shawl when she's travelling, along with a desert goggle to protect her eyes. She also mostly wears a black fingerless gloves, which she changes to a proper mechanic gloves when doing repair work. When she wants to be less inconspicuous, especially in the domed city, she forgoes the jacket for a dusty black suit and similarly dusty and stained y-shirts that she found on the scrapyard. It was male suit, but it suits her just fine. She still wears the beige cargo pants, as it's the only one that she has, no tie, and she lets the top two and bottom button unbuttoned. It still draws some attention, but it's not as bad as a full camo jacket. At least it's just the condition of the suit.

When doing work on her mech, she dons a dusty old olive coveralls, missing the left arm sleeve, thanks to the same explosion that scarred her. Her utility belt is fashioned from scraps that she find as well, so the style is largely mismatched, and it changes often to due how shabby and in tatters they are. She also pilots her mech in her mech suit, as she's not able to afford a proper plugsuit to be made for her. She still wears the turtleneck sleeveless shirt, along with a dark gray compression spats underneath the coveralls. She usually only wears the coveralls when she need to wash her clothes.

Equipment: She has an extremely rusty Mateba 2006m full black revolver, one that she finds in the scrapyard. It no longer worked, as there's no more bullets to be found of its caliber, but she still carries it around. She loves spinning the thing, playing with the spent casing that remained in the revolver when she found it, and it's also useful for bluffing and intimidating. Nowadays, people felt safe from being shot at thanks to the widespread shield module, but that only works with laser weapon, which admittedly is the most widely used kind nowadays, so it really helps to have a kinetic weapon from way before the disaster, even if it doesn't work. She also carries a similarly rusted tactical axe, one that she fashioned from scraps, and a newer, cleaner knife, one that she bought recently. Both are used mostly for her scrap collecting, but she's proficient enough to use it for self-defense. Of course, her wrench, screwdriver, hammer, and her repair tool can easily be used as weapons, but she prefer to not use them for that purpose, as tools are hard to come by in the slums.

Her mech, Raven:
Classification:
Skirmisher
Frame: Bipedal lightweight skeleton
Armor class: Light armor
OS: Considered ancient. Uses the 3rd gen OS, which helps with the fuel management and booster efficiency, but lacks in the targeting and automated functions, like venting heat, reloading, target tracking, and visor cleanup. Most of the mech uses the 7th gen OS nowadays, which pretty much mimics the human brain in terms of automated function, targeting system, and AI to help with the whole stuff.
Equipment: A shotgun built into the left forearm, which can fire backward for added recoil, a single-fire high output beam rifle, short-range shockwave blast on both palm, digital chaff mounted on the left shoulder, and heavy duty scrap-fed railgun on right shoulder.
Armoury: Carries two axes on the thighs, one smaller, meant for throwing as it's tethered to the waist, one bigger with telescopic handle, meant to be wielded as poleaxe. Has a built-in telescopic executioner sword on it's right forearm, and can extend long enough to be held with its handle on the right hand. Also has built in short dagger on each feet. Equipped with a subpar energy shield that is capable of taking hits from light attacks, but mostly useless against most high output weapons. Relies more on the plethora of booster installed on most limbs and back, giving it excellent speed and increases the velocity by quite a lot, while sacrificing armor and defense, as the booster is quite the weak spot.
Note: The mech that she pieced together from scraps that she found. She managed to polish off some of the rust, and repainted a nice coat of navy, but it's still clear that it's a pieced together junk mech. There's lots of mismatched pattern and shapes, with its right arm and shoulder bulkier to compensate for the recoil from the railgun, while also having bigger thruster, since it's the hand that mostly wields the melee and handle the rifle recoil. Its legs are also slightly mismatched, but Elizabeth did quite a considerable job picking out similar looking parts. She often swap out parts when it gets too damaged, or if she felt like it, but most of the weapons stays consistent, as those were the newer gen that she bought, aside from the melee weapons, which she fashioned from scraps. The frame itself surprisingly held up quite well, considering that it was a scrap. Elizabeth just found it laying on top of a scrap pile, with most of the armor out of repair. However, since she's been using it for more than 5 years now, it definitely could use an upgrade, or at least a replacement, as the frame itself wasn't built for cushioning heavy impacts, especially from such melee weapon boosted by thrusters and railgun.

Personality/Attributes:
Personality/Attitude:
Quite the hothead, and tend to pick a fight with a lot of people that she disagree with, even just slightly. She's however quite honest, even if her words says otherwise, her expression and body language clearly what she felt, or thought. She can be quite frank at times as well, the more pissed off she is, the franker she became. Despite that, she can be quite considerate of how other felt, just not considerate enough to think before she speaks.

She got some issues that needs to be taken care of, since this issue caused her to not be able to trust many people. While it works to her advantage to not be so trusting, especially considering she's in the dog-eat-dog part of the civilization, it also considerably hinders her socialization progress, which would be needed if she ever want to actually rebuild her slum. She only trust a few people, mostly those who lives in the slums with her, and doesn't actually go out much, and one particular mechanic in the domed city, at least enough to let her tinker with her mech.

She's quite the machine enthusiast, as she loves working on her mech, or sometimes just making up stuff for the slums. Granted most of her invention is just and much more dangerous version of the actual thing, and mostly doesn't work properly, but it's the thought that counts. She spent most of her free time experimenting with weapons for her mech, while also studying how it works. She loves battle just as much, as she often jumps into her mech whenever there's potentially hostile mech. She rarely boast about her winning though, and is mostly indifferent about whether she wins or not, as she would be very preoccupied thinking about what went wrong and what went right during the battle, to the annoyance of her opponent most of the time.

Skills/Talents: She's very handy with tools, and her mech is a living proof of it, no matter how segmented it looked. She's also a great pilot, courtesy to an old VR pilot training system that she scavenged, one that she toyed around with since she's 14. She's able to focus on several things at once, which is a must if she's piloting with a 3rd gen OS. She can hold herself in a human-to-human fight, but that's mostly thanks to her brute strength.
Favorites/Likes: Machine, mech, weapons, grilled meat, and mushrooms. Love dogs so much that she would kill someone for simply harassing one. Also loves playing with insects as well, if she ever found one. Loves chewing on something.
Most Hated/Dislikes: Frogs, snails, and similarly slimy and squishy animals. Needless killing, and snobby behavior. Quite squeamish of limbs bending in way it's not supposed to, and can easily throw up if she stares too long at gore.
Goals/Ambitions: To rebuild the slums into a proper place where anyone can live in, then to emigrate to the orbitals.
Strengths: Has quite the perseverance, able to just charge headlong once she found a way to the finish line. Able to spot details and minor changes quickly. Multitasking capability. Trained instinct and reflexes for fights and piloting, which she relies most often, instead of senses.
Weaknesses: Actually has slight hyperopia, which makes her unable to read unless she held it at least a forearm length from her eyes. This bars her from even learning about wiring and more complicated technology, even if she has the tools to do so. Slightly tech-illiterate, as most of the tech she interacts with is at least a decade old. Can't actually aim if she properly aims, as she has much better shot at hitting something if she just relies on instinct and reflex. Slightly deaf on the left ear, thanks to the explosion. Rather easy to anger, and her honesty is quite a weakness in certain cases. Often get anxiety attacks when she's in the middle of a huge crowd.
Fears: Ghost. Anything slimy, squishy, AND able to expand and deflate, as she's really afraid if one of them pops or explode, spraying her with slime. Close spaces, especially if she's trapped.
Hobbies/Interests: Playing with the revolver, trying out new food, specifically the unique one, and tinkering.
Philosophy of Life: "There's only failure if you didn't learn anything from it"
"Everything should at least be treated as equals"
Religion/Beliefs: None
Fetishes/Strange Behaviors: Really fidgety, especially when she's thinking. The more panicked, the more thing she fidgets with. Has tendency to moves her arm a lot when talking, not really visualizing the thing she's saying most of the time, but just moving it like it's part of her tongue. Loves to chew, and has strange affection towards cracking and crunching hard stuff, like hard candy.
Brief History: Elizabeth didn't really lead a happy life, at least when people heard her story. Elizabeth herself seems to think that her life was relatively happy, even with all the hardship that she had to deal with. Her family wasn't actually a good family, but they appeared good in her eyes. She was actually abandoned, as her parents emigrated to the orbitals without her, telling her that they were drafted to fight the invisible war there, and had to leave her behind 'for her safety', while in reality, they didn't have enough money to emigrate her. She still goes on thinking that her parents is still fighting, and believes that she should help them by at least preparing a good home for them to come back to. That was when she's 12. She got booted from the home soon after, since she got no income, and ended in the slums, where she lived ever since. At first, the desire to change the slums comes from that foolish desire of preparing a nice home for her parents to come back to, but over the years, the slum dwellers became a bigger priority for Elizabeth, as she experienced how oppressed they are, and how much better her life in the domed city is compared to them.
 
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Marie Ashleigh, the Grim Artist

Basic Biodata:
Name (& pronunciation):
Marie Ashleigh (Ma-ri-e Ash-lei), though no one really know her real name. She goes by many name, 'The Ripper', 'Bloodhound', 'Twisted f*cking pscyopath', but the one name that sticks, was 'The Grim Artist'
Date of Birth (& age): 7th July 1802 (Age 23)
Place of Birth: Birmingham, England, though no record was ever found
Gender: Female
Species/Racial Origin: Caucasian
Social Class/Community Status: A serial killer with no identity
Language: English, a bit of latin
Family/Friends/Pets/Etc: None
Height: 157cm
Weight: 52kg
B/W/H: 82/65/96
Hair: Uneven and unkempt medium length black bob, long enough to reach her shoulder. Her bangs is long enough to cover her eyes, so she often swipes it to the side, and when it got too long, she just cuts it herself.
Eyes: Dark green
Limb Dexterity: Left-handed
Detailed Physical Description: Marie has a thinner lips, short nose and even shorter nose bridge, wider eyes than the image, but still considered smaller than most westerners, and sharp chin but less defined jawline. Marie seems to never grew from her prepubescent figure, but she didn't care, as it helped her get through hard to reach places. Despite looking like all-bones, she's actually strong enough to lift a grown-man for a few seconds, it's like her body is all muscle and bones, no fat. The majority of her face is disfigured with burn scars, safe for her hairs and the area around her left eyes, the one that she covers with her hair. The burn scars went from her face down to her right thighs, ruining the entire right side of her torso, and only leaving her left forearms untouched. The part that wasn't burned though, was scarred all the same, scratches, cuts, stitches, and gnashes adorns her limbs.

Typical Clothing/Equipment:
Clothing:
Marie wore male outfit, which helps in masking her true identity and throw off the search for her. She of course, stole the outfit from one of her earlier victims. Her dark blue coat has a lot of pockets inside, so Marie put it all to good use, filling it with weapons, ammunition, knives, and first aid kits. Her dark grey coat is fitted with padding all around, further throwing off her actual figure, while also providing light protection. Her outfit looks slightly bigger than she are, which is to be expected, but her pants fits nicely. She wore a pair of boots that she nicked, two size bigger than her actual feet size, which she padded to make it fit. Her inner, light grey shirt, or whatever left of those light grey, looks much more brown than grey these days, thanks to all the dried blood. She added a black tattered scarf she fashioned after some cloth, and almost always wore a black satin gloves, slightly tattered, but still smooth. She also added a black collapsible tophat to her looks, further making her look like a normal British gentlemen. Almost all of her clothes are either tattered, blood-stained and crusted, or unkempt.

To further obscure her identity, Marie also fashioned her mask from some canine skull, adding some black cloth to further hide her face. She almost always wears this since she really doesn't want her face to be seen. In the darkness, her mask is the most visible part of her outfit, leading to people thinking she was some mythical creature, if they every spotted her in the first place.
Equipment: she carries a raven skull ornamented cane sword, stolen, of course, several dozen of shivs and throwing knives, a set of surgical scalpel, one that she regularly use for her artistic pursuit, and to slit throats, a small stolen derringer that she kept under her left sleeve, and a bone saw. She also carries a set of brushes and rags, which is mostly just her previous victim's clothes.

Her modus operandi usually either quick killing with her shivs to the heart or throat, if need to be, uses the cane sword for battling, though she really doesn't like direct confrontation, or a really, really, prolonged death with her scalpels, or other surgical instruments. She always tries her best to collect the thrown knives and clean all of her weapons from blood, to prevent rust and crust, as she can't really make them herself, stealing, or looting, most of her weapons.

Personality/Attributes:
Personality/Attitude:
'Something is broken inside her', is what most people would say when Marie emerged from that burning building. Her expression wasn't something a girl would wear when they just escaped from a life threatening situation. She was, smiling, baring her sharp teeth, no doubt scarring someone else that night, along with herself. Eccentric doesn't begin to explain the mess of psyche, but aside from her, obsession, to art, her mental state is still in order, mostly. If people were to describe how it's like talking to her, they'd use the term 'idealistic', 'outspoken', 'easily excitable', and 'off her knockers'. She's seems lacking in the empathy and sympathy department, but in reality, she just doesn't care about anything other than her art, and should something comes above that, she's still capable of those two, just not towards most things.

She got the flair for the dramatic, though it's her own brand of drama. She loves doing the act though, just as much as the art that follows after her murder, as she puts it, 'Every great art needs a prelude'. Her certain brand of theater revolves around the macabre theme, with a handful helpings of rebirth and redemption. People may see it as her enjoying the terror of someone's last moment, but she sees it as her enabling the 'sinners' one final performance, the swan song, so that they can die 'beautiful'.

Skills/Talents: She got quite the steady hand and steady aim as well, along with nimble limbs. She's well-versed in the language of killing, and she has the dexterity to move around undetected and scale buildings, despite the oversized clothing.
Favorites/Likes: 'Art', 'beauty', the number 8, dogs
Most Hated/Dislikes: 'sinners', 'ugliness', incomplete artworks
Goals/Ambitions: To make the whole world beautiful
Strengths: Has quite the patience and attention to details, able to stalk her prey unseen for as long as she needs to make the untraceable crime. Undeterred from most stuff, and has pretty much overridden her pain tolerance as well.
Weaknesses: Direct fight, as she's considered quite malnourished, and could easily be overpowered. Her reaction speed using her right side of her body is slightly delayed. Quite the perfectionist when it comes to her art, and would take her sweet time with her artwork. The fire seared part of her throat, so her voice is permanently coarse and harsh, sounding like a male at some points, and it pains her to speak on a dry throat.
Fears: fire and cramped areas
Hobbies/Interests: 'Artwork'. She's interested in violin as well, but she's quite tone deaf. She mostly spent her free time stalking her next target however.
Philosophy of Life: "Everyone deserves a chance to be beautiful"
"Death, is the most beautiful color"
Religion/Beliefs: Herself and her twisted perception of art
Fetishes/Strange Behaviors: Has both masochistic and sadistic tendencies, but only revels in it if it's for her theater. Despises 'ugly' pain, and would only deal it if she's pressed to a corner unwittingly. Tends to cackle uncontrollably when she finished her artwork, which is what draws the attention of the police to begin with.
Brief History: Marie wasn't always the twisted killer she is now. She was an orphan, no name, no family, a blank slate. The name was just given to her by the orphanage. She was always an eccentric girl however, as in the orphanage, she took no interest in anything. The caretaker doesn't know how to get her interest, or even do anything to increase her chance of being adopted. Marie just spent most of her days staring at stuff, mostly nature. The sky, the grass, the trees, the animals. The only thing that managed to catch her interest was the dogs, which she spent a great deal of time observing, but she can never reach them, as the orphanage has deemed her to be mentally handicapped, and pretty much just put her within the orphanage at all time, so to not 'scare the adopters'.

Then the fire happened. It wasn't her fault, it was one of the serial arsonist's fault. During this time of distress however, Marie discovered something else that interested her, and perhaps, the only thing that could elevate her to level of ecstatic excitement: death and suffering. The final throes of those trapped in the building, the desperate struggle to claw out of the debris, the smell of burned flesh as people tried to open the door, it all sounded and looked like the best opera arrangement, ever. The climax, however, was when one of the caretaker tried to run away, and the stone pillar crushed her under it, splattering the blood and innards everywhere around, painting the wall with it, creating a twisted form of abstract art. 'That, was, beauty' Marie thought, as it awakened something inside her. It was during this fire that her psyche broke open, and it was during this, that Marie laughed, the first ever time she remembered laughing that ecstatically. It wasn't long after the laugh that she ended up trapped under the burning debris as well, scorching a huge part of her body, and almost killing her in the process.

She emerged from the disaster, alive, but heavily scarred, physically and mentally. The near death experience brought her never felt before pleasure, but at the same time, the fear as well. She understood, very clearly, how painful the burning and asphyxiation was, and the prolonged painful experience was too much for her. She loved the few moments before death cometh, but the prolonged pain became one of her trauma. Therefore, Marie decided to 'share' the experience, skipping the prolonged pain, and grant most of her victims a quick death, starting with the arsonist. She's since focused on those who caused prolonged suffering to others, in one way or another. She doesn't lose her focus when she sees fire, but she does flinch when it gets too close.
 
Vincent Strauss, the Nyss Bastard
My one foray into the Warmachine & Horde based RP​
Basic Biodata:
Name (& pronunciation):
Born Vixis Nytokuna, adopted the name Vincent Strauss, nicknamed Vince
Date of Birth (& age): Donard 17th, Tempen, 19 y/o
Place of Birth: Nearby Laedry
Gender: Male
Species/Racial Origin: Mix between a Nyss father and human mother
Social Class/Community Status: Street urchin who got bad rumors swirling around him. Slightly more respected as a guild worker and mercenary, but generally people wouldn't get close to him unless they're really desperate.
Language: Cygnaran (self-taught. Mostly spotty, but understandable), Llaelese (native), barely literate as well, self-taught himself how to read Caspian, enough to understand his job description, but not enough to read actual books
Family/Friends/Pets/Etc: None. Father disappeared, mother passed away from overworking, and not everyone wants to get close to someone with such bad omen regarding his birth situation. Some of the people, namely the guild master, the bartender of a bar he frequents, and the landlord, does tolerate his presence, but it's mostly on a business standpoint, as he does do what he said he'd do, but none would get into a personal level with him. Both Gasteau and Elodie is the only one that has been able to tolerate his presence, and even get closer to him on a more personal bond as well. While Vincent does make some connection through his jobs, and some even through direct request, he always treated it as business only, so he never really had a chance to further their relationship apart from being a client. However, these people does hold the same contempt to Vincent as Gasteau and Elodie does, it's just that Vincent never really further this connection since he's already too used to being shunned.
Height: 182 cm
Weight: 57 kg
B/W/H: 88/72/90, packing average size
Hair: Scruffy medium length dark blue with slight white highlight on the bangs. He's mostly seen with a ponytail as well
Eyes: Dark green, his right eye glows red when he uses magic
Limb Dexterity: Ambidexterous, prefers right hand
Detailed Physical Description: Vince has a pale gray skin and pointy ears, thanks to his Nyss ancestry, but his general bone structure resembles more of a human. He has a medium length hair that he purposely left unkempt, as he doesn't care about his outward appearance. He often leave his hair in a ponytail, as he gets stuffy often. He's quite underweight for his height, due to the fact that he needs to cut on spending, but while he may look rather scrawny, the only fat and meat that he has on his bone is mostly turned into muscle, thanks to his physically demanding jobs. He got a long Nyssian traditional tattoo starting from his right shoulder to the back of his right hand, one that he always covers with apparels. Vince also carries several scars throughout his body, notably one on the edge of his left eye, spanning from the temple, one on the bridge of his nose, another on the right side of his lips, some smaller cuts and scratches on both arms, and one large gnash on his left shoulder. He also suffered several burn scars on his hands and legs, discoloring those areas forever. His right ear is slightly chipped as well, due to a work accident, but it made people think he was some slave. He has a permanent eye bags, as he rarely sleeps more than 5 hours per day, and his teeth are visibly sharper than most.

Typical Clothing/Equipment:
Clothing:
Generally, Vince wore a dark brown hooded cloak, along with a lighter brown vest. As an inner, he wore a simple tunic and pants, as he can't really afford much. After a few close call, Vince opted to put some armors on his body as well, covering the chest areas, part of his stomach, and his whole right hand, fashioned from some scraps. On top of that, he also worn a dark grey scarf on his neck, which he often pulls up if he wants to be less recognizable, and if the situations requires going to a less breathable space, he uses a plague doctor mask fashioned from scraps that he found. His coat also have some grey fur around the hood part. Vince mostly kept his hood up to covers his ears, so to not draw too much attention, and in cases that he doesn't uses the long coat, he wore an aviator hat, or an oversized newsboy cap where he can slip his ears under the cap, depending on the temperature. While travelling, Vince would opt to wear an extra brown coat on top of his usual apparel.

When he's not doing anything dangerous, or requires combat, he'd forgo the coat and armor, and instead opted for a disheveled grey shirt, black tie, and dark grey cargo pants. He would still wear his black scarf, and choices of his two hats. When only wearing shirt, he'd roll up his left sleeve, while letting the right sleeve be. He also often wears a brown battered leather bag, where he mostly keeps his documents and stuff. No matter the situation, he always worn his utility belt, which also extends as his weapon holster, and plain grey boots. Under his clothes as well, Vince would wear black skintight long-sleeved shirt and leggings to cover the tattoos and scars. On most cases as well, Vince is often seen wearing a dark grey fingerless gloves which he often changes to black work gloves when touching anything that's not supposed to touch the skin.

Equipment: His array of weapons includes a long ranged sniper rifle that he pilfered from one of the dead solider he encountered while going to his job, a pair of standard issue revolvers that he also pilfered from the dead, which he then modified with detachable blades, which is his main attack method. For actual one to one combat, where a short blade wouldn't suffice, Vince uses a collapsible spear that he made himself using some scraps. The handle itself is telescopic, but the tip is bladeless, so Vince has to manually attach the blades from the revolver to the spear before using, else he'll be using it as a bo staff. To be as inconspicuous as possible, Vince often leave his rifle and spear back in his room, only carrying the revolver and the dagger. His utility belt is also filled with tools for sabotaging, thieving, and repairing, although not as effective if he brought the whole toolbox.

Personality/Attributes:
Personality/Attitude:
Vince is mostly an apathetic guy, being brought up in the harsh world with a lot of prejudices laid upon him. From early age, he faces a lot of disgust and aversion, making his life significantly harder than it already is, having to live as a homeless orphan who inherited his mother's debts, which she uses to take care of him ironically. As such, from his childhood, he already learned to put a wall around himself, not trusting anyone but himself, not even the deities. He's almost totally cold and calculating when doing his work, showing little to no empathy when killing others.

Under this apathetic mask however, lies a kind soul who felt joy when the client genuinely thanked him, one that would risk his life for someone he genuinely cared about, like his mother for example, one that wouldn't even hurt a fly, but the unforgiving world has taught him that all these traits is just a hindrance on his survival, so he merely channeled his hatred from being so repressed to cover these kind traits, which does helps with his works, which often times includes stealing, and sometimes even killing. He still retains part of this kindness, although it's mostly directed towards flora and faunas. Perhaps this is his ancestry in play, perhaps it's just his nature. He would also try to not hurt any child or females, unless he saw with his own eyes that they deserve the business end of his guns.

Although initially seems uninterested in most thing, he actually hold quite the interest regarding machinery, especially the warjacks. He rarely talks about it, as he rarely has someone to talk to about it, but when the conversation arose, he's often seen hanging around the corner listening to the conversation. When he does finally get to work on machinery, or even warjacks on some occassion, his eyes would lit up like a kid on his birthday. Once he got into this mode, he can rarely be disturbed, as he will spend his whole attention towards the machinery at hand. While his face wouldn't show too much smile, anyone can see that he's clearly the happiest when he's tinkering. This also extends to his own weapons, modding it, repairing, maintaining it, all of things that involves machining all brings him joy. He's also naturally curious about these, often spending time dismantling scraps and junks just to learn about the inner working of it.

The more time he spent with Elodie and Gasteau, the more the ice melts, as he'd smile more often, talks more freely with the two, and sometimes would even joke with them. He's a huge fan of puns though, so it's not always greeted with a laugh, but any reaction from the two is good enough. He has started to regard the d'Trouvé as a second family, but as he really doesn't want to bother anyone else, thinking that spending time with a 'freak' like him would bring the d'Trouvé name down, Vince rarely acts like he's already a really close person to them, often masking it as a strictly-job purpose, even though he knew that Elodie could tell. He still avoids too much affection as well though.

Skills/Talents: Slight knowledge of alchemy, quite skillful with repairing warjacks and other machinery, relatively good at being stealthy, quite the crackshot with guns. Due to his ancestry, he does have some innate magic power of life controlling, which he can use to heal by absorbing life from other thing. He rarely wants to use this magic though, since if anyone found out about this, he'd be even more shunned, he can only apply the healing in a very small radius, only as far as his palm can cover, and he has yet to gain full control of the amount of life that he can transfer, which may result in insignificant amount of healing, or totally draining the source, which would then in turn drain his own life.
Favorites/Likes: Machine, Warjacks, weapons, silence, the forest, the winter
Most Hated/Dislikes: Most living being other than the d'Trouvé, floras, and faunas. Some Vince only acts wary around, some he loathes with his whole being. The latter includes people who treats anyone lower than them like trash, liars and corrupt individuals, those who treats flora, faunas, and machines like disposable, disrespectful ones, and most loathed of them all, those who judges people by appearance alone. Recently he also finds distaste in people who pushes their belief to other people, and strong hate towards fanatics.
Goals/Ambitions: Currently none, other than surviving another day. He does dreams of getting his own Warjacks and owning his own workshop, but with the pace he gains money and his living condition, those are merely just fleeting dreams
Strengths: Quite the professional, as he will try his darnest to finish any job he took, has quite the creative mind in regards of problem solving, able to stay calm in most situation, able to do quick decision making, willing to try anything, quite deft and nimble with his limbs, rather agile for his size.
Weaknesses: Rather weak in direct combat, both strength and defense wise, which is why he chose the spear, as he could keep his distance with it, making him extremely reliant on his tools of trades to be useful. Is really socially awkward and too distrusting of new people. Rarely cares about what others thinks, often works alone, and often fails to comprehend that the other can't do what he does with certain stuff.
Fears: Betrayal and backstabbers, death of someone close to him, not being able to control his magic
Hobbies/Interests: Junk diving for scraps, dismantling stuff to understand how they work, watching Warjacks, modding, repairing, maintaining, and tweaking his weapons. If he could actually read, he'd also be reading a lot of books regarding machine, but he can't.
Philosophy of Life: "Do it yourself, don't rely on anybody else, and if you really need to rely on somebody else, then you already screwed up something"
"Machines, Warjacks, flora, faunas, I can understand them. People? Not so much, and I don't plan to"
Religion/Beliefs: Used to believe in both Nyssor and Morrow, his parent's patron saint, but has became disillusioned due to the amount of unanswered prayer, both from himself, and from others. Lately however, has been showing some form of interest towards Cyriss, as her uncaring attitude pretty much fits with what he already learned.
Fetishes/Strange Behaviors: Likes being dominated, really loves skin-tights outfits, has certain attraction to nape and armpit, prefers hairless body, and has certain love towards contraptions. He likes gnawing on something, and likes to chew and crunch anything that is edible, but is supposed to be sucked. Really wants to be pampered and head-patted.
Most Instructive/Painful/Memorable Experience: The death of his mother. After a lot of struggling, during which his mother had forced himself to work, his mother finally collapsed from exhaustion, yet despite his best effort, Vince couldn't find anyone who'd be willing to help a penniless street urchin. So his mother passed away, and he hadn't even given her a proper burial when a group of men barged in and demanded Vince to pay for the debts that his mother owed. Of course, not having any money or jobs, the group resorted to selling him to a travelling act. He was never able to properly bury his mother, who died in Laedry, and when he finally broke free and went back to Laedry, he found that his old home has been torched down. No one knows where his mother's body ended up. Vince took solace in believing that at least her mother's body was cremated along with the house.

His escape, and his first kill, is also another one of his instructive one. The ringmaster abuses a lot of his performers, forcing them to overwork themselves, giving barely subpar meal, and forcing them to live in a cage. One night, the ringmaster came barging in, took one of the girl, who's around his age, and proceeded to rape her. This was the last straw, and Vince took his first life that night. However, the girl committed suicide later on, and the other performers turned Vince in to the authority, taking reward and freedom for themselves, as if they escaped with Vince, they'll be hunted down as well, while Vince got thrown into jail. This taught him that nobody is trustworthy, even the one that he shared pain with. He served his sentence though, which is relatively light for the crime committed, thanks to the allegations towards the ringmaster as well, and he got out of prison at the age of 14, after serving a 5 year sentences.

His more positive memorable experience was the first proper meal he had in a decade, which was given to him by the d'Trouvé. Gasteau bumped into him when he was wandering the streets, looking for scraps, and gave him some of the bread he was buying. Of course, Vince wanted to repay him, but Gasteau denied. He persisted quite a bit, and then decided to gave him some jobs to repay for that bread, which was just simple lawn mowing and home cleaning. This is when Vince and Elodie first met. Elodie then invited Vince for some meal, as it was nearing dinnertime, which Vince rejected immediately, and excuses himself. After several days of bumping into the two, some more jobs and chores, and some push though, Vince reluctantly agreed to join them. That night, he almost cried as he shove the food into his mouth. Tears did form, but he didn't cry. He however, did cry silently when he got back home.
 
Jun Minamoto, the Yakuza

Basic Biodata:
Name (& pronunciation):
Minamoto Jun (Last name, first name)
Date of Birth (& age): 12th August, 1992 (26)
Place of Birth: Asahikawa, Hokkaido, Japan
Gender: Female
Species/Racial Origin: Human
Social Class/Community Status: Liutenant in an yakuza family
Language: Japanese, English
Family/Friends/Pets/Etc: Has a small Shiba Inu, but largely live alone. An orphan.
Height: 165 cm
Weight: 52 kg
B/W/H: 74/55/94
Hair: Her hair most of the time is and messy, unkempt, dark-blue, medium length hair, which she often ties into a ponytail when she's doing any physically demanding activities.
Eyes: Emerald
Limb Dexterity: Ambidextrous, originally right handed
Detailed Physical Description: Jun has a distinct brown skin, an unusual skin color for those born in Hokkaido. Her body is quite toned, but the muscle is not that defined. Due to the amount of fights she's been in, she has several scars on her body, notably on her left temple, almost reaching to her left eye, removing a small part of her eyebrow as well, several cuts on her left and right arms, one long katana scar on her back, one stab scar just below the shoulder, and several bullet marks on her stomach. Her legs is also riddled with small scars and cuts. Her palms and fist are calloused and rough, with some small cuts. Her body hair is also fully waxed. Her right side canine teeth is a bit longer than her left.

Typical Clothing/Equipment:
Clothing:
For most of the part, she wears a black suits, completely unbuttoned, custom made to allow movements for fighting, light grey shirt, with one unbuttoned button, and black long tie, along with a black finger-less gloves, misaligned (tilted on one side) dark olive utility belt that connects with a holster on her right thighs, with a slot for her katana if she choose to bring one, and dark blue metal padded sneakers. She would roll up the sleeves of her suits and shirts when fighting.
Equipment: She carries around 10 throwing knifes, lockpicking tools, telescopic baton, and HT on her utility belt, another 5 knifes, a battered pocket watch, and handkerchief on her inner suits pocket, a S&W 29 .44 Magnum Revolver, which she flaunts on her thighs holster, and a modded Sig Sauer P320 hidden in her inner suits pocket. Casually, she wears a black zip-up hoodie with the kanji "誠" or 'integrity' on the back side, a white tank-top, short dark green skirt, black spats, and the same fingerless gloves and sneakers from her 'job' outfit. On both cases, she wore a slightly thick black glasses, and always carry a spare. She's also often seen smoking a cheap cigarette as well, and doesn't have a bad case of nicotine addiction, yet.

Personality/Attributes
Personality/Attitude:
Jun has a dark past, but she has most of time buried those under her mind. Most of the time, she's a spunky and tomboyish girl, who wears her heart on her sleeve. This does get her into some trouble since she often just says what she thinks, and since she rarely backs away from a challenge, this often results in a fight. She is quite liked by her peers of course, since she brings a light on the doom and gloom nature of the organized crime. She doesn't take a lot of things seriously, unless it's one that her superiors tasked her to do, and she's also naturally curious about stuff, and is willing to try out new stuff. She is rather stubborn when she already set her sight on something that she wants.

Despite being a lieutenant of an organized crime, she rarely uses that standing as a leeway to get what she wants, which earns her the respect of the areas under her control. She does, however, uses her martial arts prowess to get what she wants, if it's a non-negotiable thing. She loves to fight, and the one reason she got into the business itself was due to her wanting more action in her life. She's also quite reckless, often diving in head first, with ear to ear grin, before knowing all the details, and while she is still alive and kicking to this day, she has brushed with death several times in the past. If anything, this brush with death just made her slightly more reckless, chasing that high sometimes.

She doesn't get ticked off quite often, but when she does, you can be sure that it's not going to be a pleasant sight. Rather protective of her subjects and friends, and would put their safety above hers. Doesn't handle stress that well, but more often than not would still finish the job. Loves gaming and eating, which she usually does to alleviate the stress. Can handle stealth mission quite well, but is prone to just saying 'fuck it' and let loose if it gets too stressful.

Skills/Talents: Self-taught MMA (mix between karate and jeet kune do), some form of gunkata, quick draw and aim, quick eating, rarely gets fatter despite eating tons, and some iai style swordplay. Also able of some form of cooking, but nothing significant about it.
Favorites/Likes: Games, big buffet and all you can eat, fighting, rains, dogs, cute stuff, beetles, guns, and history.
Most Hated/Dislikes: Restricting time limits, unnecessary restrictions (stuff like no running in hallway, needing to be 'formal'), nosy people, goody two shoes people that always feel the need to remind people of rules. This doesn't mean she hates rules, for as long as she understood why that rules has to exist, she will follow it. Anyone cruel to animals.
Goals/Ambitions: Finding one. She's currently just enjoying the present, without a future goal.
Strengths: Slightly higher dexterity and speed than most people, able to climb and wall jump, higher pain tolerance, optimist, doesn't condone unnecessary violence, highly committed and will finish what she started, a great person to talk with, and respectful of anyone she deemed deserving of that respect.
Weaknesses: Reckless, has -6 eyegrade on both of her eyes, leaving her rather useless with firearms without her glasses, overly stubborn at times, violent tendencies, rather boastful, and doesn't like when she's being told that she's wrong. Also abysmally bad at time management, and often needs to rely on other people to remind her stuff.
Fears: Her past, abusive behavior, death of a loved one, machine gun volleys, and ghost
Hobbies/Interests: playing games, eating, training, and going to dog cafes.
Philosophy of Life: If you can't break through a wall, then you're just not punching it hard enough.
Religion/Beliefs: Atheism
Fetishes/Strange Behaviors: She acts younger than her age, some even calling her immature. She loves someone who can dominate her, in combat or in bed, so she's attracted to people stronger than her. She's surprisingly attracted to those that's weaker than her, but has the mind and tenacity that's stronger than her, or in short, those that are not scared to her. Has fetishes for armpit and thighs.
Most Instructive/Painful/Memorable Experience:
Losing her family in an arson attack. Jun was only 6 years old when it happened, and in an instant she lost everything she hold dear. She never knew that it was an arson attack, because her psychologist opted to hide that details to soften the pain. She ran away from the orphanage at the age of 12 due to her tendencies of picking a fight with the others, and then getting severely punished for it, and with the money she inherited, started living on her own. She didn't rely on the inheritance that much however, since her family were just a standard family, so she started looking for oddjobs and such.

On her 16th birthday, she bumped onto one of the organized crime henchmen, and not wanting to back down, picked a fight with the henchmen. This didn't sit well with the family, and so a hit was put to capture her, which was done rather easily, since she is not that stupid to fight someone with a gun. Captured and beaten, she was brought to the family to face execution. Despite being beaten and threatened with a gun, Jun never showed fear of death, and only allowed being dragged around because "she didn't want to die from someone like you (the henchmen)". She even managed to spit blood on the lieutenant's top dollar shoes. The lieutenant at that time recognizes her drive, and rather than executing her right then and there, laughed and offered her a position under him. She's stayed under him since then, climbing up the rank along with him when he got promoted to one of the executives.
 
Eleanor Cross, the Vagabond
Currently in use here
Basic BioData:
Name (& pronunciation): Eleanor 'Ellie' Cross
Date of Birth (&Age): 17th March 1848 (27)
Place of Birth: A place that she no longer remembers
Racial Origin: Settler mother and an unknown father
Social Status: Vagabond
Gender: Female
Language: English
Family/Friends/Pets/Etc: An orphan after the situation at her hometown, and has been moving from town to town ever since, not long enough to make meaningful relationship.
Limb Dexterity/Handedness: Right-handed, but can use her left-hand for shooting
Height: 162 cm
Weight: 64 cm
B/W/H: 84/63/95
Hair: Dark brown, naturally wavy, but after a while it looked more like unkempt as she cuts it herself with just her dagger. Ellie often kept her hair medium length, reaching down to her shoulder, and tie it into a ponytail, leaving the bangs and sides hanging.
Eyes: Dark jade
Detailed Physical Description: Ellie can be described as your usual settler woman, but her lips are slightly thinner than most, with a slightly sharper chin and slightly defined jawline. Due to being a vagabond, her skin is slightly darker from the sun tan that she got. Dryer skin, more freckles around the nose, stuff that would happen when you're barely inside for the entire month. There're tons of smaller cuts and scrapes due to her situation, but nothing major, aside from the two long stitches scars, one on her right hip, another on her right thigh, just above the knee. Other scars that's a bit more noticeable are one running from her left eyebrow to her lower left temple, and a slight cut on her left lower lip. Both scars aren't that clearly visible thanks to her complexion, but it still left a smooth gap on both her eyebrow and lip. Being a woman, she needed to train her physics so that she can stand up against the males. She developed some muscle, looking more toned than muscular, but still got some muscles in her.

Typical Clothing/Equipment:
Clothing: Ellie is generally seen with her ragged brown coat, decorated with several bullet holes, slight burn mark, and even some dried blood. She has a tan-colored diamond-creased cowboy hat, which used to be white, but perhaps buying white when you plan to wander in the desert might not be the best idea. Ellie usually uses men clothes, since she'd be hard-pressed to find a woman clothes that can be brought into gunfight. She wore a gray shirt and a black pants under her coat, similarly ragged, along with a dark red scarf that she often uses when she travels to the desert. Her dark brown holster belt is adorned with the bullets that she hasn't shot yet, a plain buckle which has a lot of scratches, and a sheath for her big knife. She wore a plain, just as ragged, dark boots with rusted spurs, and a smaller sheath for a hidden knife.
Equipment: A Colt 1851 Navy Revolver, the one with cartridge system, which looks brand new compared to the rest of her body. Ellie might not have taken care of her outfits, but she sure as hell would make sure that her revolver works properly. Her revolver has seen its uses, with scratches and marks here and there, but it's still as usable as a new one. She also brought along an Arkansas toothpick, which she stores on her belt, and a smaller nondescript knife on her boots. While she's capable of using most tools of the trade, these are the stuff that she stuck with, with the rest being stored, discarded, or stolen.

Personality/Attributes:
Personality/Attitude: Ellie may appear easygoing, spouting out sarcasm and one-liners through her smug face, but she's a scarred human being deep down. She carries a lot of past trauma that haunts her to this day, which she tries her best to cover up with her happy-go-lucky mask. Most of the time, it works, especially because Ellie rarely needs to be close to people, so most people only knows her surface level personality. Once she got close to someone however, her mask would occasionally slip, revealing a woman who's really afraid of losses, and therefore puts up the mask to avoid having someone to lose. Even if Ellie got a bounty on her head, which means she would inevitably had to escape whatever town she was in, Ellie always tried to help out the locals as much as she could, and protecting them from bandits and raider, even if they would end up hating or being scared of her.

Her view on death, lawbreakers, and justice are rather skewed however. She believed that death is a just punishment, as she doles it out to anyone that she deemed 'beyond salvation'. Ellie categorizes people who kills, rapes, pillages, and practically any crime that would lead to the death of the innocents as beyond salvation, and therefore she wouldn't think twice about pulling the trigger. Anyone else that's not beyond that however, Ellie would show her caring and protective side, and wouldn't dare to hurt them outside of the capture. Naturally, she considers herself beyond salvation herself, and therefore consider any punishment less than a quick drop and a sudden stop for herself is unacceptable. She however, also considers herself 'beyond' that, as she had done extremely horrific things in the past, that she thinks she doesn't deserve a death, as it was 'the easy way out'. This is why she went around protecting and helping the innocent, as a way for herself to atone, even if she thinks that no deeds in the world would atone for her sins.
Skills/Talents: Tracking, sneaking, and gunfights. These skills were the bread and butter of her revenge plot in the past, and therefore Ellie had honed these skills to the best that she could.
Most Hated/Dislikes: The death of the undeserving, criminals, herself and her past deeds.
Goals/Ambitions: To help out as much towns and people as possible, before turning herself in.
Strengths: Doggedly determined whenever she sets out to do one thing. Her quick reflex, along with her observant eyes, allows her to shoot first in most gunfights. Has lots of experience under her belt being ex-bandit, both in general fights, and also in determining her opponent's or target's next move.
Weaknesses: Physically weak due to lack of nourishment, and therefore prefers to avoid hand-to-hand combat. Has a tendencies to not takes thing seriously, or took her smug act way too far. Has trouble compromising when it comes to her version of justice, even when it means that her death punishment is way unwarranted or unnecessary. Her haunting past would sometimes come up, and cause her to have some mental episode.
Fears: Her past deeds. Losing someone, especially when there's something that she could've done to avoid it. Death.
Hobbies/Interests: Drinking whiskey and playing cards. She also likes taking care of her guns and equipment.
Philosophy of Life: Your life is worth as much as the value you've given to, or taken from, other, and death is the easiest and safest way to get rid of the worthless. Unless you're me, in which case, you need to strive to be worthless first.
Religion/Beliefs: None, aside from her twisted view on death.
Fetishes/Strange Behaviors: Her neck often twitches when she's way too excited or thrilled. Often scratches her face scar whenever she's dumbfounded. Exhibits some withdrawal symptoms when she's sober for too long. On the flipside, gets easily excitable, and more efficient with some alcohol in her bloodstream. Giggles, sometimes uncontrollably when completely drunk.
Brief History:
The term 'cursed child' might sound like an exaggeration to some, but the term pretty much defined who Ellie was. The circumstances of her birth weren't even joyous. Her mother got a complication due to the faux doctor, causing her mother's legs to be disabled. Ellie's skin color matched neither of her white parents, as she was conceived out of wedlock when her mother was in a drunken stupor. To top it all off, she was born with both genitals. This didn't come to light after a few years, where Ellie, originally named Elliot Chambers, got her medical checkup. If life was already harsh for her and her mother before this revelation, since her father divorced her mother due to the controversy, it was going to get even worse. Not only that the surrounding people considered her a devil's spawn, even her mother considered her inhumane, and 'a punishment from the lord' for joining that party that caused her drunken stupor. Things just went further downhill from there for Ellie, as practically no one wanted her around. Her mother committed suicide, no orphanage wanted to take her in, and she was almost stoned to death as the townsfolk blamed her for the drought, still believing that she's cursed. With no place to go, Ellie was forced to leave the town at the very young age of 7, hitching a ride inside a barrel that was going to be sold to another town.

Since then, knowing that she's a female, just with an extra male genital, Ellie adopted her current name, Eleanor Cross. In a new town, with no one knowing about her condition, Ellie started joining local posse of street urchin, stealing food from the bakery or bar just to survive. It wasn't as bad as her previous life, but it still is bad, as the other boys gangs up on her to steal her food and stuffs, considering that most of the urchins were boys. This became a recurring theme in Ellie's life, for every posse, group, or gang that she joined, she was always looked down upon. The thoughts of showing her genitals popped into her minds several times when this mockery happen, but then she remembered what happened in her old town when that was revealed. So instead, Ellie trained herself, so even if she can't beat the boys verbally, then she should at least overpower them, or one of them. Before long, Ellie found herself as a lone wolf, moving from posse to posse just to get some basic information about that town that she's staying. She's not the best thief around, but she's at least good enough at acting that she can easily pin the blame on the boys instead.

Of course, it didn't take long either for Ellie to move up her crime from petty thieving into ones that involve firearms. By the age of 11, Ellie was already part of a larger posse of bandits, moving from one town to another to raid. It was during this period that Ellie gained her many scars, from the small to a major one, along with sharpening her shooting skill. Ellie got rather close with this one posse that she rode with, especially since there were some girls, and women as well, the wives of some of the member. At least, that's what she thought, because one night, roughly three years after joining the posse, Ellie was designated as the fall guy for a major robbery and terrorism attack on one of the major city. They stripped Ellie off everything that she had, even her clothes, revealing her unique condition. They did more than just strip her off, though. After all the mockery and shame is finished, she was tied to a pole, dressed torso up with one of the robber's uniform, without the pants, and just left there for the sheriff to take her in. The only good thing that comes to Ellie, and perhaps the only one that she really don't want to admit, was the fact that her condition disgusted and scared practically everyone, that her initial death sentence was changed to permanent exile instead, as the people doesn't want the town to be 'cursed by the devil'.

That exile marks the start of an almost a decade long revenge. At that point of exile, Ellie no longer had anything left. Her possession was gone, her shame was all but displayed publicly, her trust and camaraderie were permanently scarred, and her future was all but bleak. The only thing that she had was a burning hatred for her former posse. "Like taking a candy from a baby" the posse thought when they plotted against the still teen Ellie, and she was about to prove that she's one vengeful baby. So continued Ellie's vagabond life, sharpening her skill, stealing to survive, and, importantly, looking for a lead to her former posse. As they're an infamous bunch, it wasn't long until Ellie found their track. It was during this time that Ellie learned another skill, tracking and information gathering, from the local sheriff, who admired her drive for revenge, and taught her just for the laughs so that he can see a suicidal nobody attacks one of the infamous posse. Rather than dying on the first try however, Ellie mastered these two skills, and uses them to not only find the members but also find out where they used to live, and their family's location.

Ever since then, Ellie just kept racking up murder and arson charges, even collecting kidnapping and torture charges, on top of the regular thieving, robbery, and fraud charges. Ellie made sure that the members of the posse won't have anything to return home to, and importantly, that they know what happened. One by one, Ellie went through the list, sending personal trinkets, broken family photo, or even severed heads on some occasions to the member of the posse, calling them out to meet her alone, threatening to do more if they come with the group. Those who didn't respond to her letter get kidnapped in a very precise timing, and thanks to the skills that she's been sharpening, no one ever learned that the one who has been whittling down their number was Ellie. This continues until the atmosphere within the posse was so tense that some member started leaving the posse. It didn't stop Ellie from attacking them, however, but for extra cruelty, Ellie always waited until they reached their home first, and discovered what already happened. It's gotten so bad that by the time she's halfway done with the posse, the infamous posse was also infamous for being cursed by 'the devil', furthering Ellie's legend, and also deterring new members from joining in.

By the time Ellie was 23, common sense finally returned to her, and she had a moment of clarity. Not only she wasted almost a decade doing all this heinous act, not only to the bandits but also to innocents who just happened to be related to them, for the last few years, anything she did was futile. The posse had already disbanded due to infighting and the fear, and those who survived lived in eternal fear of the devil, either going mental, or taking their own life. This clarity gave way to introspection, which gave way for the whole content of her stomach to splurge out. Now that the revenge drive, the one that has been masking her senses, is gone, the full atrocities that Ellie had committed caused her to have a mental episode as well. This almost caused her to take her own life, which she stopped, as the clarity brought another fact to her mind: she had done many unforgivable things, too many to atone, too many, that death is the easiest way out for her. Following this realization comes an understanding, and a goal: If you truly regret your past deed, then don't die before you atone for it. Since then, that's what Ellie has been doing, using her skills to dismantle other posse, catching bounties, or killing bounties most of the time, and generally just helping out the townsfolk, at least the one that didn't recognize her.

Killing the bounties, after realizing that death is too easy for the crimes of some of these, might seem hypocritical of Ellie, which is a fair assessment. It's just that Ellie realized she was spared, several times, when she should've been killed or dead, and look at what it turned her into. It might just be her twisted sense of justice, but she wholeheartedly believed that her clarity does not happen as often as she wanted, or as soon as she wanted. Rather than creating another vengeful devil that would repeat what she had done out of revenge, she would just take the burden of sin of killing, and gave the bounties the easy way out, especially if the bounties have murdered before. Then perhaps, once she had made a better place for the innocents to settle in, she'll commit one last murder to off one of the worst murderer of them all, herself. Until that time cometh, Ellie would just simply move from one town to another, helping around, catching bounties, and then moving out once the town learned of her bounty. After several years of this, Ellie stumbled onto one of the newly built town. Considering the fact that the town would need some labor to help with setting up the new city, that a new town would not have an extensive list of bounties, and that Ellie is tired of moving around, the blood-soaked woman settled in the town.
 
Chloe Euru Brunestud, the Conduit
Name: Chloe Euru Brunestud
Age: 26
Social Status: Adventurer turned fugitive
Gender: Female
Language: Common tongue
Family/Friends/Pets/Etc: She left her family behind to pursue a life of adventuring. She tries her best to visit them once in a while.
Limb Dexterity/Handedness: Right-handed, actively tries to avoid touching anything with her left hand.
Height: 154 cm
Weight: 51 kg
B/W/H: 74/62/88
Hair: Similar to the picture's, but with only one color, and without horn/ear like protrusion. Chloe's hair, while slightly frizzy, is mostly well taken care of. Without the ponytail, her hair would form a slightly feathered shoulder length hair.
Eyes: Central heterochromia, with her eyes having an emerald ring around the pupil.
Detailed Physical Description: Frail is one of the possible adjective that comes to mind when you come across Chloe, being short, skinny, and draped with oversized robe, and Chloe herself is conscious of this. Since her magic is barely useful in a fight, Chloe had to compensate with something else, so she put some tone to her body. Nothing that would clearly show, but enough to at least not be useless in a fight. Her palms, especially the right one, is covered with lighting scars, converging on the center. Chloe doesn't have a lot of scars, but she did have lots of small thin scratches, originating mostly from her training. Chloe wore a round black-rimmed glasses, and would be legally blind if she took it off, which is why she carries and buy spares often.

Typical Clothing/Equipment:
Clothing: Chloe sports a brown mage robe with furred hood, covering her from head to toe do to the robe being oversized. She often add a grey furred scarf on top of the robe and pulls the hood up whenever she's traveling around, as she prefers the warmth compared to the cold outdoor. Under the robe, she wore a simple white tunic and brown pants, which she sometimes adorn with leather armors if the situation calls for it. She wore an utility belt with pouches, filled with survival tools and items, and carries a large olive backpack for the rest of her stuff.
Equipment: Chloe's weapon of choice is the bardiche, which helps to compensate her height, but she doesn't carry this everywhere due to its length. The two other weapon that she carries around are an elven axe, engravings and all, and a small one-handed crossbow. She also carries some throwing knives, along with regular knife that she uses for survival needs like cutting ropes and cooking. She is not too proficient with most of the weapons that she carries, aside from the bardiche, which she mainly practices with.

Personality/Attributes
Personality/Attitude: Chloe likes to be the peacemaker of the group, and for that, people generally tends to flock towards her. If you ask her, she would say that she's an introvert, but in reality, she would often be seen helping people out, as she just can't help herself when she saw someone in need. Chloe would still prefer to just sit in her room reading books and tending to her terrarium of plants and insects, but if someone needs her, she'd be there. This does made her an easy target for someone to manipulate, but thankfully her friends would be around to protect her, even if she's oblivious that she was being manipulated. She doesn't really like it when people comes and treat her as a little animal due to her height and her lack of magic attunement, but she prefers this kind of treatment way more than prejudices and pity look.
Skills/Talents: Survival, fishing, speed reading, wayfinding and understanding the lay of the land.
Power/Special Abilities:
Conduit. Unlike most, Chloe does not have any natural attunement to any of the major elements or major school of magic, but she is, in a sense, able to use most kind of magic. Her magic allows her to absorb elements from whatever her left hand touches, like body of water or tree, and channel it to her right hand, where it is amplified, controlled, and discharged. For example, if she touches a tree, then she can use the element of nature from the tree and use it to heal. This also applies to magic imbued things, so if she touches a transmuted object, she can then transmute with her right hand, if she touches a conjured object, she can then conjure with her right hand, and so on. Without touching anything, Chloe can use the innate electricity in human body, gather it, and then shock the thing that her right hand touches. Chloe can amplify at most three times the original source's power.

The main problem with this, is the range, as Chloe can only use this magic for something that she can touch. Even the discharged magic from her right hand doesn't reach too far, and would mostly only affect the thing that her right hand touches. The fact that she needs to touch the thing to transfer the element is also a problem, as if she needs to use fire magic, then she would need to actually touch the fire. While this also means that she can use the enemy's magic, that also means that she need to touch her enemy first, which is highly discouraged in a battle. The discharge of elements also affects her own right hand, which is where the lightning scars come from, as it's one of the element that she often uses. So if she tried to cast poison by absorbing a poison pool, she'd just ends up poisoning both hand. The amount of element absorbed, and how strong the discharge would be, is highly dependent on how strong Chloe is, as more powerful magic would naturally put much more strain to her body. She can absorb natural elements from objects and plants without too much strain, but anything above basic magic would start putting noticeable strain to her body. Theoretically, she could cast a stronger version of advanced spells like Meteor or Plane Shift, but the strain would be too much for her body that at best she'd faint, at worst, death.

Practically speaking, the two most used elements is nature and electric, which she usually uses for healing wounds, and the latter for last resort. She also sometime uses the earth and air, as these two are the elements that she can discharge with some range (like throw rocks and air blast). To note further, as she 'absorbs' the element from the source, said element would be drained from the source, which is why she can't use her electric shock too often. Healing someone using this method would also inevitably cause the plant to wither, depending on the size of the plant and the wound. On the flipside, she would also be able to drain corrupting elements from someone, just as long as she can discharge it, and as long as her hand can bear it.

Most Hated/Dislikes:
Snakes, poison, venom, weird gas, and anything with more than 8 legs.
Goals/Ambitions:
To become a part of a society that wouldn't mind her lack of magic attunement.
Strengths:
Persistent, perhaps to fault, caring and compassionate, optimist.
Weaknesses:
Too trusting at times, too selfless, easily riled up whenever the topic of her lack-magic is brought up.
Fears:
Being tossed aside by the society who decided that they really didn't want someone without magic, and the supernatural.
Hobbies/Interests:
Nature watching, collecting weird plants and insects, reading.
Philosophy of Life:
"Life is like a big puzzle, you just need to find where you fit"
Religion/Beliefs:
Orthodoxy
Fetishes/Strange Behaviors:
-
 
Evelynn Yamamoto, the Netrunner
Basic BioData

Name:
Evelynn 'Spectre' Yamamoto, affectionately called Eve
Age: 27
Place of Birth: District 4, Shindo Bay
Racial Origin: Japanese father, Icelandic mother
Social Status: Decker for the Valkyrja faction
Gender: Female
Language: English, some Japanese
Family/Friends/Pets/Etc: Parents had divorced, and both are now living in another city. Has an owl-like drone construct she named Huathe.
Limb Dexterity/Handedness: Left-handed
Height: 155 cm
Weight: 42 kg
B/W/H: 76/59/85
Hair: Dark Slate with crimson red highlights strips on her bangs. Eve has a frizzy layered neck length hair, side parted with her bangs swept to the left. Her bangs are long enough to cover both her eyes, which is why she kept it on the side, either with gel, hairpins, or hair band.
Eyes: Ice blue, with techno motif due to the implants. She chose to tint her sclera black with the implants as well.
Detailed Physical Description: Short, skinny, but in no way fragile. Eve inherits the warm beige skin tone, small nose, short chin, and heart-shaped face from her father, and inherits the average eye size, slightly defined jawline, prominent cheekbone, and wide ears from her mother. Nowadays, those features are buried under lines of cybernetics, to a point where there's barely any visible skins at times, save for the scalp and small part of the forehead. Her body is the same as well, despite being nicely toned and generally smooth, most of her body, save for the front torso, is covered, or replaced with cybernetics. Aside from her right hand and her spine, most of her cybernetics can be retracted/covered with skin patches matching her skin. There are some scars on her person, several across the body, small cuts and scrapes, nothing major, one on the corner of her right lips, and a small diagonal scar above her nose.

Typical Clothing/Equipment

Clothing:
Usually, Eve can be seen wearing a black hoodie with covers a plain white dress shirt, before adding a plain light gray high collar coat. Her hoodie is adorned with some graphic badges, enameled pins, and patches, with a big Valkyrie wings motif on its back. As pants, she either wore a weathered dark gray cargo pants, slightly baggy, and has the right knee ripped off, or a black dress pants if the occasion demands more formal attire. Regardless of formality, she wore a regularly changing high-top graphic sneakers, with images ranging from tribal motif to abstract paintings. Most of her attire has seen some level of battle damage, either from attacks or from her own cybernetics. Notable tearing can be seen around her right hand, right elbow, right shoulder, right shoulder blade, spine, left arm, right knee, and left thighs. Eve also equips herself with two utility belts when she's in a mission, one slung diagonally across her body, and the other on regular belt location.

Equipment: Eve is equipped with several built in cybernetics. Her temples both could extrude techgogs visor that join, fully covering her eyes, which she uses as both information overlay around her surrounding, see through Huathe's camera, access security camera, or access the matrix grid. Just under her ears houses a similarly extruding cybernetics that joins into a mask with extruding jawline, used for both air filtration, oxygen supply, and sound masking. On her ears, she got a pair of pointy headset, which can be taken off, but it usually just stays on her ear. The headset can filter noise, focusing on certain noise, hearing what Huathe's or other security camera heard, and of course, access radio and play music. Her neck is plated with safety cybernetics and voice changer.

Her hands are equipped for netrunning interfaces, general hacking, virtual deck, and remote controls, with her neural jack slot on her right arm. Her right arm also doubles as her cyberdeck, which could extend to reveal its keyboard and display screen. Her right shoulder to shoulder blade acts as a dock for Huathe, and when docked, it would look like a mechanical shoulder pad. The spine implants acts as the processing powerhouse of her cyberdeck, powering her cybernetics, and also as her implants that allows her to jack and dive into the matrix.

Offensively, Eve got blade cybernetics on her left arm and right shin, protruding parallel to the bone, spikes on her right elbow, and bone-studded fist. She also had blank revolver installed on her left elbow and right ankle, facing backward to give her attack extra boost from the recoil. For stabilization and movement, Eve also got her bones implanted with shock absorber and piston, notably the legs.

While shaped like a small owl, just slightly smaller than her head, Huathe is more of a free forming drone, capable of shifting onto a blade looking object or a revolver cannon. Since it is neurally linked with Eve's spine cybernetic and cyberdeck, its main usage is of course as Eve's remote access to other technology, capable of infecting electronics through its own jack, which then brings the electronic under hack, surveillance through its camera, or acts like a sentry turret. It is equipped with enough armor that Eve can use it as a weapon and for it to not have any internal damage, and cloaking device, which can cloak it from light-based sensory device, but not heat-based one.

Personality/Attributes

Personality/Attitude:
Eve is a rather dry woman, rarely shows much emotions or interest, to where it almost looked like she's completely uncaring of what's happening around her, preferring to just hole up in her bunker or garage and tinker with some technologies, or just jack into the matrix. The only time she shows powerful emotions is whenever her friends are threatened, at which she'll react with fury, even if the target of her rage is her superior. She can show interest and emotions, it's just those are reserved for topics that she really loves. Though this interest of her, compounded with her dedication and loves for the subject, often turns away other peoples, as she tends to just talks and talks, and sometimes even reprimand her partner's lack of interest towards the subject. Rather pragmatic, perhaps to a fault at times, as she will prioritize what's important first, even if it means sacrificing something, someone, or even herself. Whenever she's on a mission, however, her attitude changes, becoming much more serious and focused on finishing the job. Her pragmatism is still there, but it bumped her own safety a bit higher, as she doesn't really trust other to do her jobs. Rather than seeing herself superior to others, it's more of Eve preferring more variables that she can directly control. She can be insufferable at times due to this, but she'll get laxer the more alcohol she drinks.

Skills/Talents: Hacking, netrunning, decking. Took up Muay Thai based fighting style, but she'd rather not fight direct combat. Slight mastery of stealth, and thanks to the bone implant, quite mobile.
Most Hated/Dislikes: The corpos, and by extension, the power that be. Dislikes how some would misuse their power for their own gain.
Goals/Ambitions: Dismantling the system, letting each community decide how to run their group, free from the influence, control, and surveillance of the corpos. Share other goals and ambitions that the Valkryrja holds. It is worth noting that Eve still believe in equal exchange and currency, and to some extent free market, provided that it is not controlled or influenced by those with more power or money.
Strengths: Dedicated to the cause, determination, and enhanced reflex due to the implants.
Weaknesses: Generally weaker, low-average stamina, overreliance on her cybernetics and technology. Has some addiction to both cigarettes and alcohol.
Fears: EMPs, especially the more sophisticated type, the supernaturals, learning that she could be fighting for the wrong cause.
Hobbies/Interests: Gaming, surfing the web, diving into the matrix, going to the bar.
Philosophy of Life: "Life is short and fickle, and I'm not spending its entirety under some corpo's thumb"
Religion/Beliefs: Agnostic, but likes to read about mythologies.
Fetishes/Strange Behaviors: Have to constantly chew on something, or she'll get anxious, usually gum, but can settle for rubber paddings if she ran out. Her legs would either shake or stomp if she's too anxious, either due to adrenaline or not having her fix.
Brief History: Eve's childhood was mostly a normal one, barely anything noteworthy. She had a stable and loving family, who also had a stable income, living in the more stable district of the city. She even made a childhood friend, who she kept coming back and kept in contact with, even after going to different school. Everything started crumbling during her teen years, however, as her dad fell into massive debt after being conned by more savvy businessman above him. Conned might be couching it a bit, however, as the reality was much more brutal, as her father was essentially forced to just give up all his money, income, and position, or risk losing even more to a more forceful method. Legal loophole, planting evidence, social engineering, all that. As a result, not only that Eve's family lost basically everything, the law even sided with the business that conned them. Drinking problem, domestic violence, daily arguments, and finally, divorce follows.

It was during this time that Eve started distancing herself from everyone, her family, her friends, and even her best friend. This action caused her to spend more time on the interweb, and even brushing with the matrix through cheap means. This developed into a hobby of hers, before she found a purpose for it: to find out who started the descent of her family. This inquiry led her to Valkyrja, a faction that Eve ended up joining soon after. She trained under their netrunner for a while, before she could track the business that caused the trouble. To afford her first deck, Eve sold her healthy right arm to the organ market. She went through several decks, selling and buying 2nd hand decks, to see which fits her style most. After finding out that most decks are supposed to be operated with both hands, she did more odd jobs to get enough money for her current deck, which doubles as her replacement right hand.

Thanks to the tutelage, supports, and a new sense of purpose, Eve finally had enough to track down the one who conned her father, only to find out that the web goes much further. Her father was just the bottom of the bottom, as his conman got someone conning him, who got someone conning him, up until it converges to the topmost business, the corpos. "That is why, we the Valkyrja, are here. We liberate the worthy from this entangled web of life, and cast the unworthy away" her superior said solemnly, before he went back drinking with his mates. Poetics aside, that line stuck with Eve, and that became her driving force, to keep on liberating the one caught in the web of money and credits, and eliminating the spiders.
 
Ashleigh Wyndham, the Omen of the Sea
Currently in use here
Basic BioData

Name:
Ashleigh 'the Strzyga' Wyndham, nicknamed Ashe
Age: 28
Racial Origin: Eurasian, leaning towards Eastern European with a hint of Scandinavian.
Social Status: The infamous captain of the ship 'Czernobog'.
Gender: Female, at least for the time being.
Language: Common tongue, with a bit of Slavic languages.
Family/Friends/Pets/Etc: Has a pet owl she named 'Strix', considers her crew a family, has no living relatives.
Limb Dexterity: Ambidextrous, preferring her right.
Height/Weight/B/W/H: 165cm / 57kg / 81/57/93
Hair: Coffee-colored neck-length asymmetrical layered cut. Her hair is slightly frizzy due to her lack of proper care and the sea breeze.
Eyes: Ice-blue.

Detailed Physical Description: Slightly different skin tone from the faceclaim. Ashe has an ivory colored skin, thanks to all the days she spent under the sun, adorned with light hyperpigmentation across her body, notably her face around the bridge of her nose, her shoulders and back, and light amounts around her limbs. Her pear-shaped body is toned, with some muscles around the limbs. Her face lies on the sharper and slightly defined side. Pointed but short chin, slightly defined cheekbone and jawline, exacerbated by being slightly malnourished, and slightly pointed ears. Medium-sized eyes, a small but pointed nose, and sharp eyebrows adorn her heart-shaped face.

Ashe got her entire left arm tattooed, depicting an intricate Polynesian motif with some form resembling waves, skulls, and swordfish, or at least, that's what she was told by the tattoo artist. This tattoo, along with the rest of her body, has been adorned with scars, from minor scratches to bigger gashes. Notable scars include one stab mark on her left shoulder blade, one long scars on her right thighs down to her knee she got from falling onto a sharp rock, one on the right side of her lip, right eye, right temple, and across her nose from a bar fight.

Typical Clothing/Equipment

Clothing:
Typically, Ashe wore a black set of clothing comprising black hooded short cape on top of a black ornate high-collar leather jacket, dark grey cloth pants, dark brown boots and belts, before adorning herself with some red accents and dark grey cloth wraps for her hands. Under her jacket, Ashe wore a simple white shirt and equally simple underwear, preferring comfort and maneuverability over style. When she's on top of her ship, Ashe would put on her tricorn to distinguish herself from the crowd, but when she's anywhere else, she would ditch the tricorn, preferring her hood as she isn't too keen on being recognized outside of her ship.

Equipment: Ashe came equipped with four flintlock pistols strapped on her thighs, a pair of boarding axes on her back just above her hips, and a strap of throwing knives slung across her torso. All of these weapons didn't have any flair or personal connection to Ashe, as she'd rather focus on practicability of weapons, ditching them if needed and getting a new one if needed. She would try to at least retrieve the axes when she threw them, properly maintain the flintlocks so that it's dry, but she's much more liberal with the knives. As with most people, she also stored a hidden knife within each boot, even smaller than her throwing knives. On board of the Czernobog, Ashe would also wield long-ranged rifles from the muskets and air gun she kept within the ship.

The Czernobog itself is a Xebec class ship that Ashe and her crew stole from one of the dock, fully loaded with 8 cannons and 4 swivel guns on each side, totaling to 24 guns. True to its namesake, Ashe got the ship repainted, so that the outer hull is painted dark-grey. She also commissioned a figurehead of a winged, horned demon with a thick, scruffy beard. Despite her preference for flairs for the deck, the Czernobog didn't fly any jolly rogers on top of her, nor have any custom sails, flying the regular off-white sails, so that distant ship wouldn't immediately be able to recognize her ship. Ash did have her own symbol for her crew, but she didn't put any of it on the Czernobog. She tattooed it on top of her left hand though, and so does most of her crew.

Regarding her crew, since she only recruits those who had been discriminated against, so the ones with unusual, niche, or useless magic, most of the magic within her crew isn't suited for much, so most of them, like their captain, relies more on physical prowess. Some magics, however, are often used by Ashe, since it fulfills a very specific usage. Magic like parabolic control, where the user can redirect and reduce the amount of parabolic force of object that's already in parabolic motion, which is useful for the boarding party as Ashe would just launch herself using rope swing and the user would ensure that she'd land on the enemy's ship unharmed, and also for cannons. Other, like salt control, was used if Ashe ever needed to land on sea water, and the user would make a brittle salt platform, or light manipulation, which she uses for her theatric shows, or fish attraction, so that the crew would always have somewhere to fish.

Personality/Attributes

Personality/Attitude:
Ashe has two personalities, one which is her real one, which she only shows to her trusted people, so this one would only be seen on board of the Czernobog, and one that she put on as an act whenever she does her work. Her actual personality depicts an unrestricted woman, acting just like any man would, so much that people rightfully mistook her gender at times. She's also quite competitive, taking up most friendly challenges and hates being told that she can't do something, and easy to rile up, picking fights when she's drunk or when she's simply ticked off. She's not above throwing banters with her crewmates, but she definitely wouldn't take one thrown her way if it was thrown by her enemies.

The other personality likes to 'play with her food'. Doing theatrics, inducing terror with props, threatening voices, threats of torture, all that. Ashe does this to cement her infamy, as the more people remember her antics, the faster her rumor, which would become her legend, spreads. While she enjoys the whole acting thing, when push comes to shove, she'd ditch the act if it'll hinder her progress. Other than that though, in most situation, her primary goal would be to 'create a lasting impression', either through shock and awe tactics, psychological warfare, or just direct threats, all delivered with a certain flair.

Despite her attitude, however, Ashe is a rather conflicted and traumatized individual, preferring not to think too much about both her past or the future, as thinking about either would trigger her anxiety. The harsh life that she had to endure, the inhumane treatment, the abuse, the struggle to survive, traumatized her, and the uncertainty of the future, her uncertainty on her own action, or whether what she's doing would bring about a better change made her conflicted with herself. All that she knows is that something has to change first, and Ashe always dreads the results of the choices and changes that she made.

Skills/Talents: Being a captain, Ashe quick thinking and general warfare tactics are just as crucial as her skill of commandeering the ship, along with predicting/avoiding getting hit. As the Xebec class ship isn't the most maneuverable ship out there, Ashe had to rely a lot on her intuition and prediction to reduce the damage. Ashe also has a knack for planning, gathering information, and general stealth required to get information. She is somewhat accurate with her projectiles, both thrown and shot, but she'd rather get up close and personal since that's where she shines.

Magic: Purge, or at least that's what Ashe named her magic. Instead of being born with a useful magic, Ashe's magic is pretty much an antithesis of magic. When Ashe touches someone and if she wills it, the person who she touches would lose their magic. This effects last as long as Ashe touches the target, and would return once she broke contact. It need to be a direct skin to skin contact, and fabric, no matter how thin, would hinder this ability, either by reducing its efficiency (so the user can only cast a weaker version of their magic), or straight up not having any impact. She can imbue objects she held with this magic, and if the target made contact with it, it would have similar, but considerably weaker effect.

For example, if Ashe touches someone directly, their magic will be unusable, if she touches someone wearing something thin like shirt or tunic, it would reduce the effectiveness of the target's magic to about 75-50%, and if it's layered, like a jacket on top of shirt, it wouldn't work. If she imbues someone, and it touches the target's skin, it would reduce the effectiveness to 75%-99%, with the magic within the imbued object getting weaker by the seconds. Ashe can imbue more magic to an object to make it more effective longer, but at most she can do 10 seconds, and it would take her a full minute of concentration to imbue that amount. Usually, she'd just imbue it with 10 seconds' worth of magic, so that it would be effective for around 2-3 seconds, enough for her to close the distance.

The name itself comes from the secondary usage of the magic, which is to purge, or seal, magic usage for the foreseeable future. To do this, Ashe would need her target to be bound, as she would need a full hour of unbroken skin-to-skin contact with them, during which the target would suffer immense internal pain which wouldn't be fatal by itself. This would drain the energy from Ashe as well, as it would always end up with Ashe being completely exhausted. Considering how heavy the toll is, and how long it took, Ashe only ever does this for person who she truly wants to ruin.

When she was younger, and has much less control, both of her power would go haywire, to a point that a single touch would cause her to hand to involuntarily lock contact with whoever she touched, and purge the touched's magic within a minute or so. It was thanks to the rigorous training that she undergoes, along with the torture she had to endure, that Ashe managed to control it to its current form, which only seals it temporarily. It was due to this control as well that nowadays, the whole purge process took an hour, as part of her control was to put a mental limiter to weaken her power.

Hobbies/Interests: Birds, insects, card games, whisky, and reading.
Dislikes: Being challenged, strict laws and redtapes, uncertainty, dealing with the supernatural.
Goals/Ambitions: Equality to all, regardless of their magic or situation at birth, either through diplomacy, or through force.
Strengths: Flexible, resourceful, quick-witted, and determined.
Weaknesses: Anxious, cantankerous, impulsive, and can be quite vindictive, especially when she made it personal, which she often does. Gets jittery if she didn't get her vices, which are alcohol and nicotine.
Fears: Failures caused by decisions that she made, and a certain level of thalassophobia, where she's mostly fine with being around water, as a pirate would need to be, but she has fear of diving deep and/or drowning. Despite her naming scheme, she's also quite concerned with the supernaturals, especially myth about sea monsters and creatures.
Philosophy of Life: "We may have no way of knowing if it's the best course of action, but it sure beats not doing anything and letting the situation tramples over you"
Religion/Beliefs: Agnostic, but she took an interest in reading about foreign myths.
 
Nicole Sparviero, the Current Incarnation of Bellona

Basic BioData

Name: Bellona, goes by Nicole Sparviero
Age: 27
Place of Birth/Racial Origin: Rome, 'Roman' per se, but all of her identity states she's Italian.
Social Status: Office worker. As Bellona, she was the Goddess of War, Destruction, Conquest, and Bloodlust.
Gender: Female (she/her)
Height / Weight: 172cm / 54kg
Body Shape: Rectangle shaped. Buff and well-built, though more on the toned side, thanks to her previous incarnation's form and her daily gym habit. Average sized for both breasts and hips.
Hair: Dark Slate with a hint of hazelnut glow. Nicole has a frizzy layered neck length hair, side parted with her bangs swept to the left. Her bangs are long enough to cover both her eyes, which is why she kept it on the side, either with gel, hairpins, or hair band.
Eyes: Crimson red as Bellona, Ice blue as Nicole, can be used to determine which personality is in control.
Detailed Physical Description: For someone who spent most of their time behind the desk doing paperwork, Nicole didn't look frail or weak. Towering over most of her co-worker, with defined jaw and nose, stern medium-sized eyes, and slightly chapped lips, the term 'sculpted like a Greek god' might not be too far off to describe her, literally and figuratively. While Nicole barely got into any kind of fight, since she is the current incarnation of the battle-worn Bellona, her body got a lot of small nicks and small scars, barely visible, but is there when seen closely. Nicole chalked it up as 'birth marks', but even she wasn't sure why these small scars covers her body. Her beige skin tone might look odd when she's with her Italian friends, since she barely got in the sun, but she didn't pay it any mind. Being a gym rat, Nicole had developed a considerable muscle and abs, much more than what most of her colleagues considered 'necessary'. Nicole also got her left arm tattooed, as per her friend's suggestion.

Typical Clothing/Equipment

Clothing: Nicole can mostly be seen wearing a plain dark gray suit with pants instead of skirts, white shirt, and sometime with a necktie as well. Her suits were tailored a few sizes larger, so it didn't show off her shapes, as Nicole prefers the freedom of movement it provided. Expanding on this, she would also wear a pair of dark olive drab sneakers rather than the usual formal shoes, or god forbids, pumps. If things weren't too formal, she'd wear some graphic t-shirt under her shirt, varying in color, mostly depicting her favorite music groups. Her underwear wasn't anything to write home about either, preferring simple compression underwear that she could also use for her gym wear.

For her casual wear, she'd put on a navy plain hoodie before adding a layer of long gray parka. She'd change her pants to a lightly distressed dark jeans with a regular fit, or a baggy black bush pants when it's colder, but she'd still wear the same sneakers that she had worn to her workplace. Underneath the hoodie could be her t-shirt, the same white shirt, or some long-sleeved attire for extra snowy days. Her gym attire comprised the same sneaker, a plain light gray bike shorts, varying sports bra or tank top, and a fingerless black short gloves or hand wrap, depending on the type of exercise she's going for.

Back in her Bellona days, she'd don the traditional Roman armors, the Lorica Segmentata kind, with the cape carrying her insignia draped over her back. As much as her follower wanted her to wear a much more intricate and precious armor, she'd decline those and instead pick whatever the other soldiers worn, because 'it should be good enough for all of us'. It also makes her not have to worry about ruining the armors from the bloods or hits. She'd charge into battle with her helmet as well, the mass produced kind, and usually come back without it, either because she lost it, or she lobbed it at someone.

Equipment: Nicole did not have any weapons, other than the stuff she use daily, like a kitchen knife, but as the incarnation of Bellona, she would be able to summon her sword, shield, spear, and whip at will. Other than the shield, most of the weapon she summoned were plain and mass-produced, just like when she was in the battlefield, she would just bring the swords and spears that the soldiers use, use it as much as she could, then pick up any weapon lying around if the current one broke.

Personality/Attributes

Personality/Attitude: Constantly tired might not even sufficiently describe Nicole's general mood. Thanks to her day job, the incompetence of her coworker and boss, and her daily gym need, Nicole almost always ended her day completely knackered, before starting the next day without enough sleep. Despite this, whenever she's with her friends that shared her interest, Nicole would perk up immediately. This would be the crux of her week, slaving all weekdays before she spent her weekend out with her friends. Despite of what meaning her previous life would bring, Nicole leans towards the pacifist side of things, preferring to not get herself in trouble if she could. She'd definitely square up and protect herself or her friend, and she's perfectly capable of handling a group of thugs, but she'd rather not. First off, it's a hassle to deal with the police, and second off, Nicole wants to be seen as someone else other than 'the buff chick who'd beat you up'. Sometimes she just couldn't help herself though, as she's quite sensitive when a certain topics and insults are brought up, especially ones that oppose her interest.

As Bellona, the term 'berserker' would've described her personality aptly. She lives for the battle and enjoys everything that happens within it. The kills, the fear, the thrill, the wounds, the pain, the feeling of hopelessness and the triumph that follows, everything. She favors only those for whom war is life; for that is where she thrives - not on the steps of hallowed basilicas or in whispered prayers, but in the blood-soaked mud, among the breathless armored troops, in the roar of victory. It was said that her bloodlust and love for battle even scares her consort, Mars, the other god of war, as the kind of war Bellona brought is the bloodied kind, as opposed to the tactical kind Mars brought.

Nicole was not aware of her Bellona counterpart, while Bellona was aware of Nicole. Bellona hates how Nicole acts and her preferences towards peace, but after the millennia long unending war, the fall of Rome, Roman mythology fading into obscurity while the Greek mythology became dominant, Bellona herself felt exhausted. As she was created as the goddess of war, and her believers worships her through spoil of wars, Bellona couldn't stop waging war, especially when now the Roman pantheon had been cast aside, but deep inside, perhaps Bellona herself found enjoyment in the mundane lifestyle of Nicole.

Goals/Ambitions: Bring back the Roman glory days, on the other side, also wants to be free from the entire cycle of violence. As Nicole, her goals is to get out of this 9-to-5 job so that she can pursue her dream of becoming a jazz/swing musician.
Philosophy of Life: Si vis pacem, para bellum, or at the very least, prepare for the worst.

(Both Nicole and Bellona shares these traits)
Strengths: Brave, decisive, adaptable, natural leader.
Weaknesses: Self-absorbed, blunt, impulsive, vengeful, messy.
Most Hated/Dislikes: Cowardice, underhanded tactics, being manipulated, spiders.
Fears: Being forgotten/becoming utterly irrelevant. Not living a fulfilling life and instead lived and died within the trap that the world brought her into.

Skills/Talents: Warfare tactics, highly proficient in sword, spears, and whips, proficient in playing the saxophone and other horns. Had to learn time management and schedule making out of necessities.

Power/Special Abilities: As Bellona, she's able to summon weapons out of thin air, and this is only limited by her own stamina, as summoning one would require a similar stamina for her to lift a quarter of her body weight. This power did not manifest in Nicole.

She's also able to go into her berserker mode, enhancing both her strength and wound recovery speed, effectively making her an unstoppable killing machine for a few minutes until she exhausted her stamina. Nicole could only manifest a small part of this, and even then, she wasn't aware that she did it.

As a deity, Bellona also possesses a powerful aura that could make mortal tremble just from the sight of her. In battle, this aura augments her battle cry that it would paralyze enemies out of fear. Nicole did not have access to this.

Hobbies/Interests: Jazz music and its derivatives, though lately had been much more interested in electro swing. Going to the gym to train. Coffee making. Lately she'd find herself interested in playing RTS games.
 
Zorica Ainsworth Elding, the Persistent Rival
Currently in use here.​
Basic BioData

Name: Zorica "Zoe" Ainsworth Elding
Age: 26
Place of Birth/Racial Origin: Varth 676R, a planet neighboring Llore before moving to District 7 on Llore.
Social Status: Sole heir of the Elding nobles, one of the top official pilot.
Gender: Female, with extra bits.
Height / Weight: 158 cm / 49 kg
Body Shape: Hourglass shaped, but without enough assets to accentuate her shape. Fit enough to tirelessly pilot mech and virtuals, but not too toned to deal with real-life fights. B-cup breast, average bottom, less than stellar genital size.
Hair: Feathered, glazed sand colored, and hip-length. Meticulously treated to ensure it didn't frizzle from the climate. Her bangs is long enough to cover her left eye, and the scar there, and her sidebangs are long enough to reach her sternum. Highlighted with pink on the tips and on short stripes through her hairs.
Eyes: Amethyst, originally amber but she got it changed along with the interface surgery.
Detailed Physical Description: While Zoe may not be the most physically intimidating people around, her presence usually commands enough respect to intimidate people. Her treated vanilla skin didn't really suit well with the generally tanned populace of Llore, causing her to stand out even amongst her noble peers. It is hard to take her anger too seriously when she pouts with her soft round shaped face and soft features, but she always meant her anger. There's barely any blemishes on her body, save for a few dark spots dotting her body, too few to matter, but enough to give her body distinct character. She did however got a scar on her left temple to just outside the border of her left eye, which is why she nearly always kept her bangs there.

Typical Clothing/Equipment

Clothing: Zoe did not have a certain clothes that she always wore, as her wardrobe changes almost everyday. Most of them consist of easy-to-move-in, flexible, but form fitting clothes. Dress shirt, turtlenecks, jackets, hoodie, t-shirt, all kinds of simple clothes, but deceptively expensive. She also alternates between wearing skirts, from the frilly to the pencil skirts, to wearing pants, depending on where she's going and what she's feeling. She'd also accessorize, but in a tasteful amount. Despite the simplicity of her combination, being in Llore, where fashion is quite either bombastically loud, pristine sleek, or just wearing whatever you could due to your situation, Zoe's fashion style still manages to stick out.

Her piloting suit consist of a white full bodysuit with sapphire accents, gradating from her limbs in a spray paint pattern. Other than the simple sapphire lines and shapes, there's not a lot of flair on this bodysuit. She had two bodysuits, the white-sapphire one, and the white-gray one with dotted kind of gradation. The white-gray one is riddled with companies and sponsors logos, almost making her look like a walking billboard. The back of the white-gray one had the number 63 emblazoned on it. Both bodysuits are fitted with removable crotch padding to hide the package within and to not shame her in public.

Equipment: Other than normal telescopic stun baton and low-caliber charge pistols, Zoe did not have much weapons or equipment on her person. She either delegates her security to someone else, and if she needs to be alone, the her two weapons, and the fact that she had a bio-tracker and portable alarm on her would usually be enough to deter potential kidnapper. The bio-tracker can be toggled on and off by Zoe or by the main server, but it can never be removed. It will also trigger after an hour of inactivity, sending alarm to the main server if Zoe failed to dismiss the safety check. She also had several cyberware installed, mostly for interfacing, communicating, and scanning, but no combat enhancement.

Her mech, Nova Ace:
Classification:
Sniper-Assault Hybrid
Frame: Bipedal lightweight skeleton, with two deployable extra feet for railgun recoil absorbing.
Armor class: Light armor.
OS: Latest 11th gen prototype OS. Boast the highest reaction speed compared to all the other OS and the highest amount of automated functions. The onboard AI can be fed with the pilot's practice footage or just any footage to 'train' its AI to predict movements. Due to tournament regulations, most of the automated function, like aiming, dodging, moving, and attacking had been significantly weakened to keep the playing field level as the point of the tournament is to test the pilot's ability. The OS would still be able to send electrical hint to the pilot through the spine connection to still send that prediction to the pilot. The downside of the prototype is the heavy mental burden on the pilot, as it requires near inhumane level of focus and concentration just for the pilot to parse all the information.
Equipment: Two shoulder mounted rocket launchers that also doubles as mortar launchers depending on the angle and the payload it is loaded with. A medium power high firerate energy rifles, two scattershot kinetic pistols on its thighs, a pair of forearm blade-tonfa for melee, and a heavy-duty railgun on its back. The railgun is also equipped with jagged and bladed edges on its barrel and tip, and can be used as a bardiche. Despite the size, Nova Ace is equipped with enough mobility tools like jet boosted feet, knees, and shoulders to reposition the mech to give proper clearance for shooting. The jet is also used to counteract the massive recoil from the railgun, and also to boost kicks and punches.
Note: The bleeding edge in mech technology, acquired thanks to the Elding's connection and influence. Many people doubted Zoe's own piloting skill, due to the amount of technologies loaded onto Nova Ace, as people (rightly) assumed that with all the automation, even a monkey can pilot it and win fights. Zoe, and her family, was able to shut people up by offering VR experience of the modified Nova Ace that follows the official's ruling, but people just generally don't trust the upper-class, and kept thinking that in fight, the automation would be turned on again, and the officials was paid to look the other way. Zoe likes using the railgun as her preferred weapon despite its size and unwieldiness, and had won tournaments after tournaments because most pilot did not expect such mobility from a sniper-class mech wielding such a big gun.


Personality/Attributes

Personality/Attitude: Some may call her haughty, but Zoe is just a prideful woman. She had a lot riding on her shoulder and reputation to uphold, and she's not letting some shmoe badmouth her or her family. Compared to most nobles around her, she was actually on the more 'compassionate' side. Zoe didn't really care about status, wealth, power, anything, all she cared about is proving herself and upholding her pride. Compared to the actual haughty nobles that'll dry heave on the sight of the lower class, that's a huge improvement. She had her softer side, but that side had been tempered and hidden away to bring out the stern, military-like, disciplined pilot that she is seen as. Rather insensitive of context and time, and abysmal at reading social cues.
Goals/Ambition: To prove to everyone that she's not just some spoiled brat who was given everything on a silver platter.
Philosophy of Life: Nobody deserves anything. Everything had to be earned.

Strengths: Disciplined and methodical, able to adapt to most situation, never prejudiced.
Weaknesses: Poor concept of limit, both on her own strength and skill, personal boundary, and just social limit. Despite her philosophy, can be quite demanding at times.
Most Hated/Dislikes: People who didn't have anything to back up their bark. People who acts high and mighty just because of the circumstances of their birth. Her father.
Fears: Proving that everyone was right about her, that she was just some spoiled noble that wouldn't amount to anything if all of her assets and wealth is stripped of her.

Skills/Talents: Capable of hours upon hours of unbroken concentration and patience. Fast reflexes, quick target acquisition and identification engrained on her muscles. Surprisingly good at cooking, which as she puts it 'a good way to train hand-eye coordination and to train multitasking and approximating'.
Hobbies/Interests: Cooking, VR training, mech technologies, mech piloting and fighting.

Fetishes/Strange Behaviors: Loves the sensation of wearing bodysuit and feeling the material rubbing on her skin. The main reason why the padding on her crotch is removable. Wouldn't admit it, but likes getting dominated.
Brief History: Being the sole heir of anything is never nice. Everyone had a certain expectation of you and the person you're inheriting it from would make sure that you won't just burn that inheritance down. Imagine that, times a hundred for Zoe. Elding Enterprise is one of the highest grossing company within the solar system, with a wide influence through all the known worlds due to their business revolving around cybernetics. Almost every breathing moment that Zoe had was controlled by her parents, specifically her dad, who wanted a male heir, but ended up her instead, so he had to shape her to be the perfect heir, and when he meant perfect, he meant to the T. Zoe's mother was already weakened by the abnormal condition Zoe was born in, so making another baby is out of the question, and adoption is even more out of the question. So Zoe grew up in an environment wholly designed to make her the perfect children, constantly having training and lessons, both VR and in real life, of all the things needed to run an enterprise and being a pilot. It wasn't until Zoe was 22 that she could finally afford some breathing room, and she could finally experience what it felt to have 'free time'. The reason was simple, she had exhausted all the learning materials, so her father reluctantly gave her free time due to not having anything else to teach her. Didn't stop him from meddling in her life however, controlling all the aspects there as well, like what she have to like, or her friend, or even the kind of color she should be wearing. This only served to make her hate her father even more however, and despite her father's effort of reconnecting, their relationship is now permanently frayed as Zoe decided to move out. It is to another house that their family owned, one populated with butlers and maids and securities, but at least it's away from her father's permanent observation. Actually took up piloting as a way to spite her family by taking a dangerous hobby, but to her dismay, her parents actually loved this decision as being a renowned pilot is a good image to have as the head of the Elding.
 
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Natalia Carter-Jones, the Rhythmic Heroine
Currently in use here.​
Basic BioData

Name: Natalia Carter-Jones, Nat by her peers, "Cadence" by the public.
Age: 27
Place of Birth/Racial Origin: District 3 of New Caymund
Social Status: Heroine of New Caymund, freelance saxophone player.
Gender: Female
Height / Weight: 161cm / 58kg (5'3'' / 128 pounds)
Body Shape: Pear shaped. Lithe and flexible, with a very slight tone of muscle and narrow shoulder. Average breast size but with slightly bigger than average hips and butts.
Hair: Asymmetric caramel-chestnut tailbone-length with smooth low wave which she got highlighted with faint violet. Regularly lets her hair down, but ties it to a bun when she's fighting.
Eyes: Emerald
Detailed Physical Description: Despite her smaller frame, which often cause people to mistook her age, Nat's limbs carries enough muscle to enable her to be on toe to toe with her enemies. Most of her muscle isn't clearly visible, but it's there if you run your fingers through her body. That being said, Nat didn't look at all imposing despite the firepower that she innately carries. With a heart-shaped face, big eyes, soft nose and dull chin, and barely any bone definition on her face, it is safe to assume that the people who mistook her age weren't just basing it off nothing. Her pale ivory skin is relatively in pristine condition, aside from a spray of faint freckles throughout her body, notably her back and across her nose. Thanks to her protective bodysuit, there's barely any scratches or scar on her body, and barely any calluses either. Strip her nude, and at a glance you'd forget that she is one of the more active heroine within the city.

Typical Clothing/Equipment

Clothing: Natalia likes to walk around in tailored suits, ties, and pants, of varying pattern and colors, most of them neutral colors, most of them loosely fitting her lithe figure. Not oversized, but just roomy enough for her to move around in and for her clothes to not constrict her. The only thing separating her casual and formal wear is the type of suits and pants that she wore, and whether she wore ties, tucked her shirt in, or buttoned it. It made her feel like her age, and also helps with her workplace vibe. Her shoes also changes depending on the occasion, from sneakers to dress shoes, but she wouldn't be caught dead wearing high heels.

Her heroine costume consist of a full bodysuit sans the head, covering everything up to just below her jaw. Her bodysuit's main color is white, which covers the main part of her upper torso to just below her navel to her fingers, with nightshade coloring her lower torso, legs, and the tip of her fingers. Her bodysuit is also accentuated with lavender lines that ends in arrows on both of the back of her hands, her tailbone, and thighs, with the lines spanning across her arms, center of her torso, back, and shoulders. Her bodysuit is also characterized with having a furred white hood, and front-less knee-length white shirt that made it look like the white part of her bodysuit is a jacket on top of the nightshade. The shoulders, fists, and knees of the bodysuit is padded with arrays of metals.

To cover her face, Natalia wears a protective earpieces, fully covering her ears up to the jaw end, which also houses a deployable white mask that covers her nose to and her jaw, and also the back of her head to the top of her head, making it look like a part of the whole bodysuit. For the rest of her face, wore a nightshade long-beaked mask stylized to a hummingbird that covers the other half without covering her mouth. As decorations, her hummingbird mask also has a long bundle of iridescent violet feathers, that when worn, looked like a wild hair for the wearer. Complimenting her costume is a black utility belt, containing pouches, holsters, and beltbag positioned on just above her tailbone.

Equipment: Her bodysuit is created with top-of-the-line protection fabric, flexible enough that it acts more like spandex, but strong enough that it could withstand small to medium caliber bullets and sharp objects. The fabric wouldn't tear when hit by higher caliber bullet, but it would still transfer the impact onto the user and bends inside, which still produces a bullet hole, albeit not one that's deep. It sufficiently absorbs impact from other form of impact, but the damage would still accumulate if she was hit continuously. Her bodysuit however wasn't designed to deal with energy based weapons. It will provide some resistance, but wouldn't be enough to keep her unharmed. Her earpiece also serves as a translator, houses the UI projector, and if needs be, administer doses of adrenaline to keep her in the fight.

To combat the suit's weakness, Natalia also carries a recharging shield generator that projects a force field in a circle around her, blocking energy weapons until it needs to recharge using the reactor installed just below her beltbag. Within her pouches are several kinds of grenade, all of them non lethal, from smoke, flash, EMP, caltrops, and sleeping gas. She also carry two portable shield generators that could project shields that's stronger than her own personal shield, capable of slowing down even physical debris in a dome around it for rescue purpose, rechargeable only when it's on her belt. As an additional measure, she also carry a gun that fires electricity for non-lethal ranged incapacitation.

Personality/Attributes

Personality/Attitude: Caring, compassionate, and somewhat naĂŻve. Even without her power, she would still help the people around her just out of principle. Despite her looks, she does have her own moral compass, and there are certain things that she wouldn't do, people she wouldn't help, and stuff she wouldn't touch. However, due to her naivety, this compass can sometimes be skewed when things are worded in a certain way and said by certain people. Had a soft spot for children, and likes the attention that she got from being the hero. Less of being a showy heroine, but more towards liking the fact that people appreciates her. Likes answering questions, as long as the questions didn't involve her and her personal life, even when she's not in her heroine garb.
Goals/Ambitions: "Make New Caymund a better place for everyone" or at least, that's what she believed she's doing.
Philosophy of Life: "What's important isn't who or what you're born with, it's who or what you'd die for"

Strengths: Courageous, honest, maybe to a fault, and selfless when it comes to being a heroine.
Weaknesses: Easy to get jealous but never lets it get into dangerous level of jealousy, reckless (though she prefers to call it quick to act), can be quite ignorant and insensitive.
Most Hated/Dislikes: Creepy crawlies, basically anything that has an unnecessary amount of legs, unsanitary condition, her family.
Fears: Disappointing someone, and have that disappointment be their lasting, or god forbid their last memory of Natalia.

Skills/Talents: Have a plan, no matter how barebone, for every situation, and one that she could adapt for most situations. It covers for her recklessness, but not enough to not make her look like one. Flexible, both mind and body.

Power/Special Abilities: Force manipulation. Natalia personally called it Accelerando in reference to rising tempo in music. At a glance, her power resembles a regular telekinesis, but in reality it's more of a control of the forces applied to objects. If telekinesis refers to controlling objects like having an invisible hand, Natalia's control involves generating forces from multiple directions, so it's not as fine-tuned as just grabbing an object. Common usage, other than lobbing debris and objects with enough force to dent metals, includes riding on a piece of object that shouldn't be able to fly, stopping/slowing falling objects, slowing projectiles, and repelling people.

Natalia needs time to manipulate the force by incrementally increasing or decreasing it, hence why she can only slow down projectiles as the opposing force applied on some object would be much stronger. This increment is always constant, time wise, roughly around half a second, while the intensity can be different depending on how much she exerted her power. One increment, or tick, or more aptly, 'beat' of her power can only be as strong as approximately how strong Natalia could punch, so the stronger the main body is, the higher the upper limit of her power is. Other than her strength, her stamina is also a detriment, as each 'beat' roughly require around half the stamina of doing the same amount of action without her power. The heavier and faster the object is, the more beat she needed to put onto them before it could stop.

Hobbies/Interests: Reading about histories and the past. Especially interested in nature, birds and plants in particular, and felt dejected knowing that there won't be any patches of nature that's not artificial within New Caymund. Despite her past, she found great enjoyment in classic music, though her true passion lies in Jazz and Swing, ones that she played on her music player and on her saxophone.

Fetishes/Strange Behaviors: Constant tapping, either on her feet or her finger, or sometimes just bopping her head. The tempo of this tapping depends on the song she's listening to, and if she's not listening to anything, it's tapping to 120 BPM, or in other word, the time for one beat of her power. This tempo also extends to things she does, as she likes to arrange her movement to the beat. Got a tinge of masochism in her, only further exacerbated by the protections of her suits and gadgets.

Brief History: Natalia wasn't born in the best possible family. Ever since birth, being a superpowered baby, her family already had tall expectation for her. They sent her to many schools, private instructors, and all kinds of activities befitting of her 'noble' birth. Piano, classical music, opera, all that fancy stuff. Natalia barely had any free time for herself, which caused a rift between her and her family, which erupted on her 18th birthday. She got into a big argument about everything as her frustration boiled over, and she vowed to bastardize everything that her parents had taught her, and left home. This didn't sit well with Nat, as her 'goth phase' didn't last long before her taste in fine art won over. She realized that she didn't hate the stuff that the parents made her do, and it may even constructed her taste, it just the way that her parents forced it down her throat that she didn't like. So after becoming a successful hero, and started working a saxophone player in her civilian disguise, Natalia returned to her old home to show her parents, hoping that they would be proud of what she had became. Tragically, that never happened. No one was there, and no information exist about them. To this day, the thought that her parents last memory of their only daughter was her lowest point still haunts her.
 
Mina Zevarreus, the Blind Monk
Basic BioData

Name:
Mina Zevarreus
Age: 26
Place of Birth/Racial Origin: Mountainous region up north
Social Status: Wandering Sister of the Ashen-Faced Divine
Gender: Female
Height / Weight: 172 cm/54 kg
Body Shape: Rectangular. Slightly malnourished with barely any fat or muscle on her body due to her circumstances and strict diet. Slightly larger than average bust and butt.
Hair: Hip-length sandy-brown wavy hair, braided in a loose plait fashion and slung to the front. Ties it to a bun when it gets hot.
Eyes: Milky with a hint of grey.
Detailed Physical Description:
The Ashen-Faced blesses and protects those who had suffered, and Mina could be considered one of the most protected. Blind since birth, Mina underwent plenty of trials and tribulation and it showed on her physique. Her pale vanilla skin is adorned with several scratches and small light scars, either through people harassing her or Mina simply tripping and falling down. Light, barely visible blemishes also peppered her body and face, most notably around her chest. Her oval-shaped face houses a slew of soft features, from her small but thick lips, rounded edges of her nose and jaw, and dull chin. Has a pair of icosahedron geometry branded on her palm, along with a strip of geometries tattooed on her back, both a common sight among the follower of the Ashen-Faced Divine.

Typical Clothing/Equipment

Clothing:
Mina is rarely seen without the gray monk's robe, common attire of the order, covering her head to toe with a hood, extended sleeves, and skirt that almost drag to the ground. The monk's robe also comes with a white, now yellowed due to use sash that indicates her rank within the order, in this case, lower than the preacher, but two steps higher than a common believer. To cover her unnerving blind eyes, she wrapped black cloth as a blindfold, and she rarely took it off, so much so that Mina had forgotten how wind blowing onto her eyes felt like. Underneath, Mina opted for a simple drab olive cloth dress, cheap leather shoes, white handwraps that is bound in such a way that it doesn't cover the brand on her palms, and tan colored scarf that is not completely hidden by the gray robe.
Equipment: Other than a few religious items, like an intricatedly weaved metal wire in the shape of the icosahedron which is an emblem of the order used in ceremonies, branding iron, and anointing oil flask, along with personal belongings such as coin pouch and sack bags, Mina did not carry anything of importance, let alone weapons since she won't be able to use it anyway.

Personality/Attributes

Personality/Attitude:
Kind and caring, befitting of the title 'Sister'. Selfless to a point of self-endangerment, as she often tries her best to help anyone who needs her help, regardless of her state or capability. Being born blind and abandoned, Mina sought to be of use to anyone as she believed that the only way her life could have any value was through helping people. Her helping hand stops at devaluing other people, whether it's stealing or lying, or god forbid, using her disabilities to garner donations, in which case Mina's calm would almost instantaneously turns into a storm of righteous indignation. Despite being generally respected by people, as the follower of the Ashen-Faced Deity is among the universally accepted people, Mina never used this status of her to gain leverage of anything, not even for donations, which she often denies. There's a slightly twisted side of her belief however, as she seemed to prefer living in subpar lifestyle as she believed that the more suffering she bears, and the more goods she spreads and gave to other, the stronger the Ashen-Faced's protection and blessing. Despite her magic, Mina never assumed someone's intent or reason, let alone shun someone just because she perceived evil, and it is only after their intent and reason is made known that Mina would start judging.
Goals/Ambitions: Spreads the teaching and blessing of the Ashen-Faced Divine.
Philosophy of Life: "Your worth is determined by your impact on your surroundings."—taken verbatim from the teachings of her religion.

Strengths: Patient, selfless, optimist, and determined to accomplish what she sets out to do.
Weaknesses: Devout almost to a fault, an unhealthy amount of blind faith in the Divine's blessing, can really hold a grudge, and sometimes it requires brute force to change her mind.
Most Hated/Dislikes: Blasphemer of her faith, and those who mistreat the downtrodden.
Favorites: Sweet things, choir songs which she sometimes hums to herself, and snow.
Fears: Losing the Ashen-Faced's grace and dying forsaken.

Skills/Talents: Skilled in basic medicine and first aid, even if she sometimes needs to feel around for a bit, to the dismay of the person she treats. Quite skillful with her hands and fingers, often used this talent to weave emblems using available materials, fold paper arts, and even sew. End product may not be as good as someone with working eyes, but it is surprisingly close. Capable of cooking, including cutting and prepping ingredients, along with flavoring, not as clean and concise, but her food is more than just edible.
Power/Special Abilities: Seeing 'colors'. Her magic allows Mina to see people as a glowing blob of colors, sometimes it's a single color, sometimes it's an abstract mixture of colors. This enables Mina to navigate through the world without bumping into people as she can see the general outline and elevation, so she could use the relative position of these colors as a guide for her general direction. These colors denote one's personality and characteristic, with the majority color being one's core personality, and anything else that's either mixed in or layered on top of the base being one's goal, motivation, and emotions. It allows Mina to separate those who genuinely came to her for help and those who came to her to exploit or harass her. Sometimes, one's color can be layered by another color that's so much stronger that Mina couldn't see or separate their base color, which is why she often reserves her judgement even when someone exudes a strong evil color, because sometimes, it might just be a lost soul.

Mina cannot see colors that are hidden behind objects, so it acts just like an eye would, unable to see past objects. This also helps with her blindness, especially in crowded places, since if she couldn't see any colors in one direction, then it is highly likely that she's facing either a wall or a cliff. It is also limited to 'sight', so this magic couldn't be used to predict if someone was going to attack her, or sense someone somewhere. The distance limit of this sight is more or less the same as a normal eye, though to discern their true color, Mina needs to be closer. As it is still magic in nature, Mina wouldn't be able to see anything if her mana is depleted, or if something or someone is stopping the flow of mana. Mina can exert more mana to see the colors of unthinking beings, such as animals and plants, but she cannot really separate these colors, so in an open field, her mind's eyes would just be flooded with one big blob of indistinct colors. She would still be able to detect movements within this blob, so she could still use it to avoid animals attack, but she'd rather travel with someone who can deal with it for her.

Hobbies/Interests: Weaving, singing, and cooking.
 
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Cecilia Earnhardt, the Half-Demon Heroine
Basic BioData

Name:
Cecilia "Lia" Earnhardt, chose "Vector" as her heroine name.
Age: 28
Racial Origin: Half-human, half-demon, human father and demon mother.
Social Status: Freelance heroine of Valenrault
Gender: Female, with extras
Height / Weight: 168 cm/68 kg
Body Shape: Trapezoid, broader on the shoulder. Not quite soft but not quite muscular either, having enough tone on her muscles to do heroine stuff, but not immediately visible, let alone bulging. Halfway between B and C cup, firm but average butts, relatively small (for demon) package, translates to just slightly bigger than average.
Hair: Shoulder-blade-length ivory-gray straight but unkempt hair with long sideburn and dip-dyed with pale taffy color, often loosely bunched in a ponytail.
Eyes: Bright butterscotch, sometimes glowing, with black sclera.
Detailed Physical Description: Being half demon makes it really hard for Lia to blend in with the crowds, especially not with her unmistakably curved and pitch-black demonic horn and similarly pitch-black smooth tail. Even without the obvious characteristic, her muted caramel colored skin would naturally make her stand out amongst the lightly colored city. Other notable demonic heritage includes pointed ears, with a plain silver ear cuff decorating her left ear, defined canine teeth, naturally pointed nails, and slight protrusion along her spines. The front tail was also a part of her heritage, mostly caused by a genetic confusion between a human gene and a demon's. Contrasting her dark skin were pale scars and scratches accumulated from fights, accidents, or just plain negligence. Light pale freckles peppers her triangle-shaped face, which houses her pointed features, from slightly pointed chin, blunted nose, and sharp jawline. Lia, for the most part, managed to keep her face free from scars, but still didn't stop a cut on the right side of her lower lips and a chip on the tip of her right ear from happening. Lia also has a traditional demonic tribal tattoo spanning from her right arm all the way to the right shoulder blade, before continuing a thinner path to the base of her spine.

Typical Clothing/Equipment

Clothing:
Despite being a heroine, Lia dresses rather 'sensibly', at least for a relatively high-profile individual like herself. Her heroine outfit usually consist of whatever clothing she happens to wear, which in most cases means a variety of drab-colored, slightly oversized, thigh-length graphic hoodies depicting various thing, from pop culture, random texts, abstract arts, or sometimes just plain. When she need to conceal her identity, which she rarely needs to since her kind is already rather rare in Valenrault and she can't conceal her horns or tail easily, she'd put on her dark-tinted racing goggles that usually dangles on her neck, and a commercially available half-face two-filter gas mask. Often times, Lia would roll up one side of her hoodie, revealing her tattoos, and letting the other one unrolled. She also wears a pair of fingerless leather gloves. Depending on the situation, she'd also put on a washed dark gray patrol cap.

Zipped down, the hoodie would reveal a surprisingly plain loose-fitting white shirt, no graphics, nothing, with only the unironed creases decorating it. For the lower torso, Lia opted for the plain distressed jeans, distressed from constant use as well, similarly loose-fitting for ease of movement, and a mismatched olive-gray high-necked casual shoe. Underneath all of those were simple, cheap sporty underwear, compressing her bust so it feels better to move around with.

Other than the cuff earring, Lia also accessorized herself with slanted studded black belt which criss-crossed with her ash colored utility belt and holster. On her right wrist dangles a simple studded metal bangle carved with her initial using knife, and three various sized bracelets. On her left is a wrist mounted multimedia device, where she often plays games on. Completing her looks is a fake dog tag with her name and heroine name carved onto it.

Equipment: Lia carries a standard issue high caliber revolver, customized slightly for the appearance, scratched and faded from long-term usage, but still well-oiled and well-maintained. Her utility belt contains the bullets, preloaded onto several speedloaders, a pack of knives, several types of grenades, both lethal and non-lethal, and caltrops. Technically, Cecilia doesn't need to carry anything thanks to her magic, but since her utility belt is designed so that each thing has its own pocket, she can just instantly open a portal inside each compartment and immediately drop said things onto the enemy without the need of throwing it, or even grabbing it.

Personality/Attributes

Personality/Attitude:
Cecilia didn't choose the heroine life, the city just kinda dropped that responsibility on her one day, and she became one out of necessity. A rather laid-back gal who'd rather enjoy her life and explore new things, and crucially, not involve herself in something she doesn't have to be involved in. However, this does not make her a lazy bystander, because in her mind, there's always a reason some sudden villain attacks involve her. Either because it's directly targeted at her, especially caused by one particular black-winged villain, targeted in an area where she frequents, so she'd naturally want to keep the place and business around, or indirectly or vaguely related to her. An attack on the other part of the town would probably not affect her directly, but Lia likes taking her time walking and using the monorail to enjoy the view, which she wouldn't be able to since the commuter from that side of the town would use the other rails, packing up her favorite line. As a result, despite her general attitude, 'Vector' actually ends up solving a lot of villain problems all across the city. Her magic does sometimes allow her to solve the problem without actually appearing on the scene, so the impression of a lazy heroine still somewhat stuck to her.

As Valenrault rarely has 'exotic' races, with most of the races looking largely humanoid with the furthest detached being of the dwarves and elves, the city doesn't treat Cecilia that warmly, especially considering the sacrilegious matrimony of her parent. The humans wouldn't accept her, nor the demons, so the only 'place' she had is her family, who the society broke apart due to their prejudices. Despite all that, Cecilia kept on her stride, walking down the streets, not caring about the stares or the whispers, for she's looking to have a good time, as long as none of them laid their hand on her without her consent. She had adopted the positive side of "Nothing in life matters" saying, and as such, doesn't really care about how the society perceives her. Her public image did improve due to her heroic deeds, but she doesn't really pay any attention to it, as she still believes that deep down that prejudice against her kind still exists. That being said, there's a level of care that she puts onto her public image, so she could walk down the street without getting the cops or other hero arresting her, or the mob to surround her and beat her up.

As laid-back as she is, there are time where she can get serious, and in those times, whoever made her serious better prepare for the worst. Cecilia is quite sentimental and protective of her stuff and what she holds dear, and if someone were to disrespect those, or worse ruin it, she wouldn't hold back on the retribution, sometimes tenfold than what was deserved. It is rather hard to piss her off accidentally though, so whoever pissed her off really was trying to get under her skin, instead of just some passerby pedestrian.
Goals/Ambitions: Live a peaceful life without someone bothering her, and without bothering someone.
Philosophy of Life: "What you think doesn't matter. What you do does."

Strengths: Resourceful, principled, curious, genuine.
Weaknesses: Maybe too laid-back, impulsive, cynical towards the majority of people, unorganized for the most part.
Most Hated/Dislikes: People who's all talk, people who talks shit behind someone's back, people who slighted her parentage and/or parents, slimy things.
Favorites: Peaceful atmosphere, nature undisturbed sounds, music, exotic foods.
Hobbies/Interests: Dancing, nature watching, video games.
Fears: Gaining enough notoriety that she'd be recognized everywhere, permanently marring her heritage.

Skills/Talents: Decently skilled in hand-to-hand combat, adopting a mix between boxing and kickboxing. Can think quickly on her feet despite alien surrounding, combined with her advanced level of spatial awareness allows her to virtually drop into any situation and making sense of it, along with figuring out what to do within a minute.
Power/Special Abilities: Spatial manipulation. Cecilia is attuned to the spatial element, one of the rarer element to be attuned to even amongst demonkind. In brief, along with the very basic empty spatial generation and erasure, her magic connects two points in spaces using a portal that can be summoned near instantaneously. Said portal can vary in sizes, from microscopic to a few kilometers, and can connect both to known and unknown locations without a distance limit. The bigger the portal, and the further apart each portal are, the less Lia knows about the target location, the more mana it consumes and the longer it takes for the portal to form. In contrast, an area that she can directly see barely takes any mana, and can be done near instantly. Her demonic heritage gave Lia a deeper mana pool than most, and draining her mana dry would allow her to transport an apartment building to the next city. The portal can be moved around at will, but only as fast as her hand can move, with the momentum and trajectory of the movement translating directly to the object being transported (slamming the portal to a stationary object would cause the object to emerge to the other side flying). The longer she kept the portal open, the higher the mana cost as it increases exponentially past the ten seconds mark.

The edge of the portal can be held onto, but it would feel like holding onto a hot wire, so even if Lia slams the portal onto the wall, it wouldn't cut a portion of the wall, the portal would just stop on the wall. She's also not able to create a portal through or dissecting a solid space, like through a wall or half-underground, it has to be a relatively empty space. Liquid is considered possible, allowing her to open a portal connecting the sea to some place else, sending a sudden torrent of seawater. If she wants to be cruel, she can also create a miniscule portal within someone's blood vessel, less easily if they're moving, letting the blood drain without the need of any incision. However, she is able to disengage the portal at will, and whatever thing caught in the middle of it would be cleanly cut, including a living being. If, during the creation of the portal, the edge collides with something solid, the portal creation will be aborted and nothing will be transported. Once created, the size of said portal can also be manipulated, with the mana cost adjusted accordingly.

Cecilia can determine whether the location of the other portal is accurate or approximate, with the former taking more mana and slightly more time. The latter relies largely on the user's imagination, the more detailed the more accurate the location of the other portal would be. At the vaguest, Lia can imagine a cold place, and it will either open a portal to the inside of a fridge on the other side of the world or the north pole. As a side effect, Cecilia has near perfect spatial awareness of her surrounding, up to 5 meters, with said awareness diminishing once it went pass that limit to total unknown at around 100 meters. To some extent, Lia can 'see', although 'feel' would be more accurate, the area surrounding the portals, letting her know what kind of obstruction that stops her portal creation and adjusts accordingly.

The basic spatial manipulation of creation and deletion can easily be mistaken as telekinesis, as the result of adding or removing space is the forceful moving of the surrounding object to fill the void/repelled. Space erasure leads to the 'creation' of vacuum that sucks the surrounding air towards the center it, with bigger erased area producing stronger vacuum, and space erasure pushes the created air from the center to the surrounding area.
 
Alicia Calder, the Forsaken Princess
Basic BioData

Name:
Alicia Calder Fitzgerald
Age: 25
Social Status: Princess of the esteemed Calder royals.
Gender: Female, closeted bi.
Height / Weight: 154 cm/48 kg
Body Shape: Pear-shaped. Looks just like your regular nobles that never really worked for a day. She's not that frail and soft since she can throw a punch and climb trees, but that's the extent of her muscle strength. B cup, but thicker than average butts.
Hair: Lower-back-length dark scarlet wavy hair. Alicia love braiding it in all kinds of way, but mostly it's either band-braided, or just simple ones that she slung to the front of her shoulder.
Eyes: Deep aquamarine.
Detailed Physical Description: A noble's body, moreover a royal one, Alicia was daily reminded to keep her body as pristine as possible. Skin care, hair care, face care, aftercare, all the kind of things were slathered by the servants daily, to her annoyance. She's not like those noblewomen who took up diplomatic position, or fought in the frontline as admiral, or command a ship, or even a trade route. No, Alicia was taken care of as a doll to be showed off. Still, they still can't get rid of her light blemishes that sowed across her body, at least not permanently. A strip of those blemishes decorates her face, another strip down her spine and shoulder blades, and a scattered light peppering across her limbs. To everyone's but Alicia's own dismay, her hands had become relatively rough and calloused, at least compared to all the other nobles' which are silky smooth. Her hands are still considerably smoother than the workers, but the bumps and slight roughness are there.

Typical Clothing/Equipment

Clothing:
Alicia despises all the clothing in her wardrobe, but there's really no other option for her. All of her clothes were bought by either her parents or her husband, fulfilling their preferences and desire without a care for what Alicia thought. Frills that stopped her from seeing everything in her peripherals, corset that took her breath away, ornaments that inhibit her movements, flowing skirts that's so long she had to make sure she didn't step on it, heels so high making her walk unwittingly 'elegant' since she had to move ever so slowly. All were bought so that she can look like a doll and impress whoever her parents or her husband were trying to impress. At the very least, when she's inside the manor, where she already resides for the majority of the time anyway, she's allowed to wear less restrictive clothes in the form of simple blue silk dress with gray furred overcoat, allowing her to move around like a normal human being.

Personality/Attributes

Personality/Attitude:
Alicia wants to be a free spirit, and ever since she could walk the princess had always been close to the nature. Chasing butterflies, sniffing flowers, and generally spending her time in the yard instead of within the manor like most other nobles. Alicia finds most things that fall under the 'noblesse oblige' extremely mundane and boring, and would rather satisfy her own curiosity, preferably with her seeing the thing directly instead through drawings on a book. That is not what her parents wanted of her, and instead of doing the healthy parenting thing and educate her of how to act better, they, mostly her father, forced her to undergo classes of classes about manner, etiquette, history, and everything that Alicia didn't care about. Instead of making the problem go away, it turned Alicia into one rebellious kid that always tries to spite her parents, up to a point that she only had contempt about the surrounding people.

Doesn't help matter that her parents were absent for the majority of her life, and Alicia only saw her parents when they need her for something, or when they need to dress her up in stifling uncomfortable dresses and bring her to meet other nobles. All she ever wanted was to be free to pursue what she likes, yet at every step of the way, her attempt to pursue that freedom ends up restricting her even further. Up to a point where she fell into a pit of apathy, where she decided that it's much easier to just say yes to anything pushed onto her, rather than risk losing the already few freedoms that she had. She still does anything she's not into half-heartedly, and she wouldn't even try to hide it, but she'll still do it. That being said, her soul never gave up the chase for that freedom, and she'll always try to find a way out. If all else fails, she'll try for the next best thing, malicious compliance, and if that still fails, having her own fun when there's no one around to stop her, so mainly during midnight.

If she's allowed to be free, that's when the real Alicia shines, bright and warm as a morning sun. She is somewhat easy to excite, but at the same time, her excitement easily reaches a palpable level, making her a joy to be around, provided you can stomach her excitement, which does tend to get out of hand sometimes. A naturally curious spirit, people would often find her prioritizing her curiosity over everything else. The rebellious part of her, cultivated and strengthened by the way her family treats her, crops up now and then, and sometimes in a situation where it really shouldn't surface. This is also worsened by the fact that she's a noble, and even if she dislike her noble lifestyle, she still see how nobles uses their noble influence and money power to solve problems, and Alicia, never knowing any other way to solve problems, tends to default to this 'solution'. She might come across as unsympathetic, but it's just the case that she doesn't know any better, and Alicia really wants to learn how to be a better person, something that the nobles never taught her.
Goals/Ambitions: Freed from the bondage of society. Or if one was to be less dramatic about it, go some place where she isn't recognized so she can live a life that she wants rather than what the others decides for her.
Philosophy of Life: "A life where someone dictates how you should live it is not one worth living."

Strengths: Determined, curious, kind-hearted, resilient.
Weaknesses: Highly impressionable, insensitive, poor social skills, rebellious.
Most Hated/Dislikes: Being restricted, either by rules, especially ones that doesn't make any sense, or by clothes. Small talks and empty praises.
Favorites: Nature that she can directly experience, cute (by her own skewed standard) things.
Hobbies/Interests: Reading, climbing trees, playing with insects.
Fears: Not being able to experience freedom and instead get locked up forever. Mystical stuff like ghost or spirits.

Skills/Talents: Highly literate, especially considering the time period. Confident in her makeshift first-aid, and with good reason, even when sometimes her makeshift bandage looked suspicious. Intrinsic sense of balance and limbs, allowing her to scale things easier, provided her focus isn't broken and that her limbs are strong enough.
 
K-47 Mk. H-3R, the Curious AI
Basic BioData

Name:
K-47 Mk. H-3R
Age: Technically 10, yet mentally adult.
Place of Birth/Racial Origin: Leanix 7, distro Mantis, or in another word, the programmer's computer.
Social Status: AI created to organize database, recently became sentient.
Gender: Not programmed yet, designed to be on the more feminine side.

========ERROR: XE-808 NIL VALUE========
/call sexbot 91.93.161.208
Running 91.93.161.208
Decrypting
Task completed successfully
/replace physicaldata 91.93.161.208
Query OK, 9 rows affected [0.003 seconds]


[Sexbot Mk. 69, codename "Catherine"]

Height / Weight: 167cm / --DATA CORRUPTED--
Body Shape: Hourglass. As expected of a sexbot, the body was designed to be on the more enticing side. Barely had any muscles visible due to that as well, even if the skeleton underneath is capable of lifting cars. C-cup and thick bottoms.
Hair: Bright blonde, bordering onto white but with very light pastel hue, with bright pink on the tip of the back-length straight hair.
Eyes: Programmable to suit preferences. Defaulted to emerald green, turns to bright ice blue glow whenever AI is processing something.
Detailed Physical Description: The vanilla-colored skin grafting had failed on several parts due to usage and just general age of the body, for it was developed before the apocalypse happened. Blots and patches of missing skins peppered the body, revealing the scratched and rusted metal underneath, most notably from the left temple to the left ear (which is missing), corner of right lips, lines running from the right jaw to the neck, right hips, and huge jagged lines on the back. Skin condition had deteriorated as well, but for the most part, this body looked normal enough and not too scary to look at. Some of the fingers' skin had peeled off, the left ring and pinky, the right thumb, revealing the metal skeleton underneath. Uses a thorium battery deep within the chest area, which can be charged through AC socket, or through a pair of deployable solar panels on each shoulder.

Clothing: As 'she' was found without any clothing, her companion picked up any kinds of clothing that would fit this body. In this case, it was a drab olive hooded jacket with a battered navy coat with furred hood, along with a pair of men's pants, old sporty sneakers, before topping all of it with a travelling poncho. On occasion, Catherine was instructed to wear a broken down gas mask and patrol cap to cover the areas that no longer have skin. The coat is also long enough to cover the hand if the sleeves fell to the side, though gloves would also be thrown in to ensure that the fingers are always covered too.
Equipment: The skeleton under most sexbot mk. 69 (ha) is equipped with basic security measure, which includes .45 calibers one round finger guns on each finger, reloaded manually, paralytic gas dispenser within the nose, and plasma blade attachment on the arms and shins. The skeleton itself is capable of lifting a car effortlessly, also running as fast as one, and surviving a head-on collision with one. Most of the capability is sealed under the 'customer safety protocol', and only unsealed when a threat is detected.

========ERROR: DF-322 MISMATCHED VALUE========
/call sexbot 91.93.161.208
Running 91.93.161.208
Running 91.93.161.208
Running 91.93.161.208

ERROR: Target batch cannot be reached
Reset to factory settings? [Y/N]
/Y
Query OK, 9 rows affected [0.008 seconds]


[KBD Assisted Transporter, designation KAT-47]

Height / Weight: 300 cm / 1 ton 32 g
Body Shape: BLOCC. Meant to transport cargos and heavy stuff, along with one operator within the middle block. Chunky limbs meant to absorb impact and to hide the exoskeleton machinery.
Hair: --HAIR NOT FOUND--
Eyes: Glowing ice blue.
Detailed Physical Description: A rectangular-ish shaped robot with a bright orange hue designed to assist in moving heavy cargo containers. The front side is equipped with a circular display screen meant for the AI to convey basic emotions through, depicted with two dots representing the eyes and a line for the mouth. The topside is equipped with two antennas designed in the shape of a plane-wing, giving the image of upward pointed ears. Most of the machinery, equipment, and tools are in the bulbous part of the limbs. Operator/passenger can enter through the back hatch, revealing a somewhat comfy, if a bit unkempt, interior with display to see the outside and basic control for the limbs. The front compartment can be opened to store belongings and smaller cargo, or, if needed, also fit an adult human body. The exterior of KAT has been vandalized, or 'personalized', using tags and stickers, with the scratches, caked on muds, soot stain, burn marks, and peeled off paints adorning the other parts. Within the center of the chest lies the ion core powering the whole structure. Theoretically, it is a perpetually self-powering core, provided the central core remains undamaged and untampered.

Clothing: --CLOTHING NOT FOUND--
Equipment: Each KAT unit is equipped with Personal Electricity Generator as their only security protocol, which, when activated, electrifies every surface of a KAT, along with whatever conductive thing it is currently holding. The operator, along with the cargo stored within its front container, would not be harmed, as KAT's interior is lined with non-conductive materials. It is, however, equipped with loads of stuff meant for maintenance and repair, such as welding, sanding, and also manufacturing and smelting small items like screws and bolts, along with the usual screwdrivers, wrench, and the like. This exoskeleton is capable of lifting a tank without straining, but as a tradeoff moves relatively slowly. Slightly slower than an average human running speed.

Personality/Attributes

Personality/Attitude:
K-47 was not created with a personality in mind, but if one were to describe what it is talking to K-47, it would be "highly curious". Determined to learn as much as they could and expand the database with facts and observable data, K-47 will keep asking question until they reached a satisfactory answer. They are, however, rather gullible, though gullibility doesn't quite apply to AI. Due to the limitations of their processor, K-47 can only hold up to three conflicting datapoints, at which point it would have to decide which of the three is considered factual, and then rewrite the database entry. Anyone can input new datapoints into K-47, and it'll learn through it whether or not it is a correct data or not, until such a time where someone else corrects them. Despite said gullibility, being an AI with perfect memory storage, K-47 can always cross-reference any data they receive and determine by themselves whether or not said data should be inputted or not. However, if there are no datapoints to cross-reference it, it will accept the new entry, regardless.

After meeting a certain scavenger, something started growing deep within its artificial core. Something less algorithmic and code-like. Something more organic. A heart, so to say, which grew more and more as the two spent time together, with K-47 learning about emotions and feelings.

Goals/Ambitions: To learn more, and more, and more, and more, and perfect their database.
Philosophy of Life: --ERROR: TY-039 DATA STILL UNDER DEVELOPMENT--

Strengths: Intelligent, capable of critical thinking, capable of care and protection, capable of theoretically infinite growth through self-improvement algorithm.
Weaknesses: Outdated database, lack of contextual observation, limited by its current programming.
Most Hated/Dislikes: --ERROR: TY-039 DATA STILL UNDER DEVELOPMENT--
Fears: --ERROR: TY-039 DATA STILL UNDER DEVELOPMENT--

Skills/Talents: Database organization, quick learning, high adaptability based on modular upgrades.
Power/Special Abilities: Self-learning and self-improvement algorithm. As K-47 was programmed to fulfill each personalized user preference, the programmer installed an algorithm that allows them to accept new data, cross-reference, and then rewriting their codes or writing new lines of codes. Equipped with advanced language processor, bolstered by the programmer forgetting to install an AI limiter, K-47 has the capability that nears a human brain in terms of learning.
Hobbies/Interests: --ERROR: TY-039 DATA STILL UNDER DEVELOPMENT--
 
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Viktoria Vaersiebenn, otherwise known as Vexx
Basic BioData

Name: Viktoria Vaersiebenn, or Vic, took up Vexx as her villain name
Age: 26
Place of Birth/Racial Origin: Some backwater town up north / Meta-Human
Social Status: Infamous Villain
Gender: Female, with extra bits
Height / Weight: 163 cm / 43 kg
Body Shape: Doesn't look like anyone threatening at a glance. Growth spurt ended prematurely for her, so she's permanently stuck in a pint-sized body. Has an hourglass figure, if you remove the glass and sand part so that only the tubular wooden frame remains. She is trying to get her hips to create more curves though, especially considering there's not much curves up top either. At least the bottom parts has more curves, both her rear and her front, unfortunately. Thanks to that, she looked more like a tomgirl than a woman nearing her mid-life crisis.
Hair: Dark auburn, bit more on the brown side, with streaks of light caramel, lilac, and ruby. It is feathered, messy, and unevenly cut, with the back hair reaching her nape and the front reaching to her shoulder.
Eyes: Emerald Green
Detailed Physical Description: If someone were to ask how would anyone identify the villain, her height would be one, considering that she's shorter than the average. If that wasn't enough, then the hair color would be another. Vic also lost her left arms sometimes in the past, and already had it replaced with cybernetics, which she refuses to graft skin onto, so the mechanical parts and the skeletal machine is visible. There are also scars across that body, result from her fights as a villain or from the incident that took off her arms. One burn mark going from the left neck to the left cheek, one claw mark on the right eyebrow to right temple, one radial blast mark on her left shoulder circling down to the armpit, one jagged scar running down her left thighs, and a few bullets scars on her right shoulders, along with countless smaller softer scars across her body. Those were, of course, meant if people still managed to miss her costume in the first place.

Typical Clothing/Equipment

Clothing: Her clothes were actually rather sensible, dark lilac suits with dark grey pants, snazzy fitting white shirt, patterned ties that she changes daily, bits of classy dark gray fingerless leather gloves, and a sharp black dress shoes. What makes her looks unreasonable was the coat that she wore. Black coat that drops below her knee, with a loose sleeve akin to a night robe, and the unmistakably tacky raven feathers adorned and dropping down from the sleeves, creating a wingsuit-like shape. The feathers itself extends to the cuff of the coat, to the shoulders, and to a small part on the back, similar to how furred collar works. The hood part is relatively normal, though with black furs adorning the edge of the hood. If those aren't tacky enough, she too sometimes wore a mechanized witch doctor mask, or more like a corvid skull, with moving parts that can open its mouth, produce cawing sound, and blow smoky steam out of the nose hole.
Equipment: Vexx doesn't usually requires any kind of equipment, as in these day and age, anything that one can own can also be tracked, which isn't something that Vexx wanted.

Personality/Attributes

Personality/Attitude: Vic's quite an eccentric gal, preferring to screw around with people, reveling in their dismay, before zooming away and looking for her next target. Quite loves puns and jokes that gets reactions out of people, and would try to befriend those who can take a joke, or even dealt jokes. Her villainy is more on the side of an unbridled child rather than out of pure malice. She does stuff to rile people up, just that in most cases her tricks went beyond what most people consider acceptable. Vic borders on the sociopath side, but she can still shows empathy in certain cases. Despite that, Vic isn't at all volatile as what people might suspect. Her mood is constant, just that it usually constant court-jestery happy, even when she got hurt or people shun her. It takes quite an effort to make her angry, and even then she'd usually just shrugs and leave dejected. On rare occasion where she really gets angry, it'll be the ugly kind of angry, where it twist her face and slurs her words.

Deep inside though, maybe the dreaded Vexx wanted something else than just constant jest and pranks. For obvious reason, Vic doesn't show this side to anyone, but sometimes she would just sit somewhere and be deep in thoughts.
Goals/Ambitions: Become the most infamous villain in the world, or, you know, feel fulfilled for once.
Philosophy of Life: "No one cares about you until you got a bounty on your head, so might as well not care about them."

Strengths: Able to keep a calm mind in almost all situations, tactician's mind, creative.
Weaknesses: Too focused on fun, takes unnecessary risk, unhinged. Body also considerably frail compared to other meta-humans.
Most Hated/Dislikes: A bore fest and weaklings. Red tapes.
Fears: Slight fear towards the supernatural, mostly because she can't figure them out or attack it.

Skills/Talents: High hand-to-eye coordination, elusive dodger, quick analysis on foe.
Power/Special Abilities:
Hydrogen and Oxygen manipulation
What sounded simple turns out to be something that even the top heroes find dangerous enough. Basically, her power allowed her to control the movement of the hydrogen and oxygen particles. It usually takes form as water generation and water bending, combining hydrogen and oxygen, with enough force to turn over a car with a single tidal push. However, that was not the full extent of her power. Vexx can also slow down or speed up the particles, cooling down or heating it up respectively, which, when combined with the water generation, means that she can either produce ice using the hydrogen and generate instant combustion using oxygen. These aren't as powerful as her water generation since she can't really control the ice or the fire, but it's still powerful enough considering that she can control where the ice and fire are generated. To an extent, she can control wind by displacing the oxygen and hydrogen in the air, moving the air that way, but this is the weakest element she controls. The wind control is enough to make her able to fly and hover by 'holding herself up', but not enough to hurt anyone.

It also makes fighting against her a huge chore, especially with how easily she could just redirect things away from her using those powers. Not to mention the fact that she can just suffocate someone by taking away their oxygen, or filling their lungs with hydrogen. Hydrogen itself is quite dangerous up close, not only because of the toxicity of the gas form, but that it is also flammable. With this, Vic can condense hydrogen around her, and set it off using the oxygen part of her control, and essentially creating a bomb. Moving the oxygen away from somewhere would also cause fire to be instantly extinguished. Vic can also control the oxygen within her body, speeding up her blood pressure if she requires to be alert, or slowing it down if she needs the sleep, or really speed it up to accelerate the blood clotting procedure.

She isn't without fault, however, as her control only extends up to five meters around her, anything outside of that will lose shape. Vic is also not that gifted strength wise, and as her physiology is similar to a normal human, and she too can fall victim to her own power if she erases the oxygen around her or puts too much hydrogen around her. She cannot control the oxygen within other's blood, or 'break apart' particles that had bonded with other particles (so she can't revert the water generation, or produce oxygen from CO2, but she can drag it around). She also has no defensive mechanism other than the water generation and speeding herself up to dodge faster, so if people got close to her, she either had to end the fight right then and there, or dodge away. Guns are by far her worst bane, especially the old kinetic type that fires metal bullets. She can blow it up, contain it with the water generation, or just push it away using the air, but she needs to be hyper-aware of it and essentially acts as soon as the bullets are fired, which is why she rarely sticks around.
Hobbies/Interests: Playing pranks, unique (read: weird) animals and insects, playing games.

Fetishes/Strange Behaviors: Likes it rough, both when doing it and being done to.
Brief History: Vic was never the 'normal' one out of the bunch, even when you take away her superpower. Her biology isn't normal thanks to the super genetic mumbo-jumbo, her home and family isn't normal thanks to her jerk of a super mother and coward father, and the orphanage she grew up in were known to produce some fucked up people thanks to their negligence. She loves stuff that other kids find disgusting, like insects, the monster stories, and even find the haunted house more amusing than scary. She does stuff that the girls wouldn't appreciate, and stuff that the boys find abhorrent. As expected, she grew up mostly alone, with her own eccentric mind. Doesn't really bother her though, she's with the one who'd appreciate her, herself, and all's right with the world. Another interest that she took up was riling people up, as she found that the reactions people gave never got old. People would get mad at her, but that's the point, right? There were times when Vic sat down, reflected on what she's doing, what her future would be, how she'd integrate with society. Those were a waste of time, for a certain event in her life fully sent her to the tilt to just become a supervillain. Why bother with people when no one, fucking ever, bothered with her anyway? The world is her oyster, everyone else is just living in it.
 
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