SportingMothKC
The Snack Fairy
- Nicknames: Java, Cat, Dragonborn
- Mannerisms: Frequently carries a large number of sweets on him, primarily sweet rolls. He often has a journal in hand, even while on the road. He'll often purr whenever receiving or giving affection, though he frequently denies doing so.
- Likes: Cheese, his children, sweet rolls, boiled cream treats, moon sugar, studying, exploring ancient ruins, traveling, magic, fellow Khajiit, Bosmer, Bretons, spiced wine, Honningbrew Mead, being pet (he won't outright admit this), and companionship (he also won't admit to this).
- Dislikes: Orcs, Dunmer, Nords (generally), most alcohols besides his favorite wine and mead, being separated from his children, bandits, vampire hunters, getting things stuck in his fur, and being utterly alone (though he also denies this), and people trying to dig into his past.
- Age: 346 (Physically 20)
- Race: Khajiit (Vampire Lord)
- Class: Spellsword
- Alignment: True Neutral
- Deity: Hermaeus Mora, Sheogorath, Azura, Mehrunes Dagon, Molag Bal, and Sanguine.
- Bodytype: Athletic
- Height: 6'2"
- Weight: 220lbs
- Complexion: Predominantly light silver fur with black spots, similar to the coat of a snow leopard. It's short,
- Hair: A rather long, dark brown mane generally brushed back.
- Eyes: Rather dark, amber colored that seems to glow softly.
- Handedness: Ambidextrous
- Scars: Numerous scars dot his body from years of battle, the scratch across his nose is most apparent.
- Birthplace: Torval, Elsweyr
- Current Residence: Sjel Blad Castle, Whiterun Hold
- Affiliations: Dark Brotherhood, Thieves Guild, College of Winterhold, Volkihar Clan, House Redoran, House Telvanni, Imperial Legion, and the Greybeards.
- Civil War: Imperial Legion
- Titles/Ranks: Arch-Mage of the College of Winterhold, Dragonborn, Thief for the Thieves Guild, Assassin for the Dark Brotherhood.
- Birthdate: 14th of Sun's Dawn, 4E 181
The Dragonborn gazing upon the city of Whiterun in the distance.
As a Khajiit of great secrecy, he has a tendency to cover up every inch of his body; this isn't out of modesty or body issues, it's mostly due to him wanting to hide himself. His outfit generally consists of the Arch-Mage's robes, something he rarely takes off. Along with it, he'll wear a pair of ebony gauntlets and some ebony boots, to continue the whole process of hiding himself by wearing the mask of Nahkriin, though its enchantments help quite a bit with his magical prowess. He has a great love for jewelry and can often be seen wearing a number of rings and necklaces; on his hand, he'll frequently wear the Ring of the Erudite and a silver sapphire ring, around his neck he'll wear a silver necklace along with a gold emerald necklace. The former was a gift from his late sister. To finish off the outfit, he'll often wear a trio of swords; Dragonbane and a Blades Sword rests on his right side while Harkon's Sword rests on his left side. Occasionally, he'll wear a pair of ebony war axes on his back, though he doesn't do it often. Hiding beneath his robes are a pair of steel daggers, using these in emergencies. Whenever he isn't busy traveling or training, he tends to go for a more simple outfit, generally consisting of some blue robes and leather boots. His fur is a light, silvery-white color noted for its beauty, it's soft and plush to the touch. His eyes possess a soft, amber glow. In line with his vampirism, he possesses a pair of sharp, saber teeth. Numerous scars dot his body, most notably the one running across his left eye. When he transforms into the Vampire Lord, he takes on a more grotesque appearance that far more resembles a common mer than Khajiit.
At first glance, the Nightwalker Dragonborn seems to be a harsh, cold hearted Khajiit, though this would be far from who he is. Though stern and serious, he possesses a genuinely kind heart and will often go out of his way to help others, with or without the lure of a reward. Generally soft spoken, he can often be described as anti-social, though this is also far from the truth. He's a very sociable Khajiit, albeit awkwardly, he loves making conversation and is well known for having weakness for speech, frequently telling stories and boasting about his long list of accomplishments. While social and talkative, he doesn't hand out his trust easily; Serana and Babette are the only ones he wholeheartedly trust. It takes a while for him to warm up to someone, though once he's warmed to you, he'll become fiercely loyal, going out of his way to keep those he cares for safe, however, may the gods help them if they choose to break Ja'vassa's trust. He is known for being very vengeful, often holding a grudge for minor problems and he has been known to seek out those who have wronged him, some have mysteriously vanished afterwards while others go off with a terrifying warning. His ferocity in battle is second to no one, he will not let up his attack until either him or his opponent has been killed, no matter how much they beg for mercy or try to flee, he will not allow his opponents to escape. He possesses a high intelligence and a strong intellect, he is a capable problem solver and is known to be extremely resourceful, using whatever he can to ensure he comes out alive. He has a soft spot for children and whenever he's in town, he'll often be seen sharing sweets and stories with them, and while he's protective of any child, he is especially protective of his own. Astria and Liesel might not be his, but he loves and cares for them as if they were his. He is neither interested or uninterested in the art of romance. While intelligent, he is known for being rather dense and oblivious at times. When happy or if he's giving or receiving affection, he will often purr, though he often denies this. Being highly studious, Ja'vassa never passes up the chance to do research on whatever catches his interest, this often causes him to go on lengthy research journeys.
Here are some more references for the Khajiit.
Like any Dragonborn, the Khajiit is an incredibly dangerous foe. He is a master wizard and an expert in close quarters combat; when it comes to magic, he excels in Destruction, Restoration, and Conjuration magic, though his Illusion and Alteration skills are nothing to scoff at either. If opponents get too close for him to use his magic, he'll often resort to the variety of katanas he carries, most frequently one of his Akaviri Katanas. His attacks are swift and precise, though he frequently leaves himself open for counterattacks. In desperate situations, he'll resort to a bow, though his archery skills are average at best. His shouts and the form of the Vampire Lord presents him with a layer of unpredictability, giving him another dangerous edge over most opponents. While he's still vulnerable to fire, his armor is enchanted to lessen the weakness while also weakening shock magic against him, his vampiric blood gives him a natural resistance to frost magic, meaning mages will have a difficult time against him. However, what makes him truly dangerous is his resourcefulness; Ja'vassa will use everything at his disposal to ensure he comes out on top. This resourcefulness has led to the creation of numerous spells. Though he is dangerous to take on, he can be managed, decades of experience in battle adds to it. His strength is average at best and he can easily be overwhelmed with anyone that possesses superior strength, those who can defend against magic can also make the playing field far more even. Facing him in a one on one confrontation is effectively suicide, though he can be overwhelmed if he's seriously outnumbered. While Ja'vassa is an extremely dangerous opponent one should never overlook, overestimating him is just as dangerous.
INVENTORY/MAGIC
In any story with Ja'vassa, he'll carry any combination of arrows, potions, and weapons on him, but what's in his description is his most commonly carried weapons. His magic and scrolls, however, will always remain the same.
Items or spells with a symbol besides come from Mods on Xbox One.
.
Apocalypse - Magic of Skyrim - Spells from this mod will be marked with an asterisk (*)
Beyond Skyrim: Bruma - Items and spells from this mod will be marked with a percent symbol (%)
Phenderix Magic World - Magic Evolved - Spells from this mod will be marked with an exclamation mark (!)
Heavy Armory - New Weapons - Items from this mod will be marked with a dollar sign ($)
Weapons Collection 2 - Items from this mod will be marked with a hashtag/pound symbol (#)
Katana Crafting - Items from this mod will be marked with an up arrow (^)
Moon and Star - Items from this mod will be marked with a right arrow (>)
Explanation of where Ja'vassa got the spells should be described up above.
One-Handed and Two-Handed Weapons:
Akaviri Katana (Blades Sword in the vanilla game)
Chrysamere>
Daedric Dai-Katana^
Daedric Katana^
Glass Katana^
Harkon's Sword
Kahvozein's Fang
Steel Dagger
Steel Glaive$
Steel Katana^
Bows, Arrows, and Staffs:
Ebony Bow
Ancient Nord Arrows (61)
Bloodcursed Elven Arrows (188)
Daedric Arrows (50)
Dwarven Arrows (108)
Dwarven Bolts (200)
Ebony Arrows (220)
Elven Arrows (1)
Exploding Steel Bolt of Fire (N/A)
Exploding Steel Bolt of Ice (N/A)
Exploding Steel Bolt of Shock (N/A)
Falmer Arrows (199)
Forsworn Arrows (214)
Glass Arrows (18)
Iron Arrows (1321)
Nordic Arrows (2)
Orcish Arrows (166)
Practice Arrows (15)
Riekling Spears (N/A)
Stalhrim Arrows (N/A)
Steel Arrows (84)
Steel Bolts (N/A)
Flamelight Spire%
Potions and Poisons:
Paralysis Poison (14)
Potent Lingering Poison
Potent Poison
Potion of Blood (3)
Potion of Extreme Healing (2)
Potion of Extreme Magicka (4)
Potion of Healing (24)
Potion of Magicka (20)
Potion of Minor Healing (16)
Potion of Minor Magicka (22)
Potion of Plentiful Healing (27)
Potion of Plentiful Magicka (7)
Potion of Resist Fire
Potion of Restore Health (8)
Potion of Restore Magicka (11)
Potion of Ultimate Healing (6)
Potion of Ultimate Magicka (5)
Potion of Vigorous Healing (18)
Potion of Vigorous Magicka (6)
Scrolls:
Flame Cloaked Spider (20)
Frost Cloaked Spider (20)
Glowing Spider (20)*
Oil Spider (20)
Poison Cloaked Spider (20)
Shock Cloaked Spider (20)
Scroll of Frozen Orb*
Scroll of Gravisphere*
Scroll of Static Dome*
Apparel:
Arch-Mage's Robes
Ebony Boots
Ebony Gauntlets
Gold Emerald Circlet
Nahkriin
Ring of the Erudite
Silver Sapphire Necklace
Silver Necklace
Currently Equipped:
Archmage's Robes:
ARMOR - 0
WEIGHT - 1
VALUE - 3265
All spells cost 15% less to cast, +50 Magicka, and Magicka regenerates 100% faster
Ebony Gauntlets (LEGENDARY):
ARMOR - 92
WEIGHT - 7
VALUE - 2748
Increases your Magicka by 124 points.
Ebony Boots (LEGENDARY):
ARMOR - 92
WEIGHT - 7
VALUE - 2048
Increases Fire Resistance by 92%. Increases Shock Resistance by 92%
Gold Emerald Circlet(FLAWLESS):
ARMOR -
WEIGHT - 5
VALUE - 2386
Increases Magicka by 100 points. Destruction spells cost 50% less.
Ring of the Erudite:
ARMOR - 0
WEIGHT - 0.3
VALUE - 1803
While wearing this ring, you will receive 100 extra Magicka, and Magicka regenerates faster.
Silver Sapphire Necklace
ARMOR - 0
WEIGHT - 1
VALUE - 3532
Increases your Magicka by 124 points. Health is increased by 124 points.
Daedric Katana*
DAMAGE - 159
WEIGHT - 17
VALUE - 2657
Causes 100 points of Fire damage, absorbs 100 points of Health.
Spells, Shouts, and Powers
Alteration
Alarm*
Ash Rune
Ash Spell
Candlelight
Detect Dead
Detect Life
Dragonhide
Drop Zone*
Ebonyflesh
Equilibrium
Iron Flesh
Longstride*
Magelight
Mass Paralysis
Oakflesh
Ocato's Recital*
Paralyze
Perilous Path*
Prepare for Adventure*
Raise Wall*
Reynos' Fins*
Stoneflesh
Telekinesis
Transmute
Waterbreathing
Wither*
Enhance - Speed!
Enhance - Speed (Greater)!
Enhance - Speed!
Enhance - Weapon Speed!
Enhance - Weapon Speed (Greater)!
Illusion
Backlash*
Call to Arms
Calm
Clairvoyance
Courage
Curse of the Silent*
Dispel Magic*
Fear
Frenzy
Frenzy Rune
Fury
Ghostwalk*
Harmony
Hysteria
Illusory Flames*
Invisibility
Mayhem
Mind Vision*
Muffle
Pacify
Pale Shadow*
Rally
Rout
Shared Trauma*
Thoughtsteal*
Destruction
Arniel's Convection
Blizzard
Bombardment*
Chain Lightning
Crackle*
Creeping Cold*
Dragon's Teeth*
Electrosphere*
Fire Rune
Fire Storm
Fireball
Firebolt
Flame Cloak
Flames
Fracture*
Frost Cloak
Frost Nova*
Frost Rune
Frostbite
Hailstone*
Ice Shiv*
Ice Spike
Ice Storm
Icy Spear
Incendiary Flow*
Incinerate
Inferno*
Lightning Bolt
Lightning Cloak
Lightning Rune
Lightning Storm
Lightning Strike*
Rift Bolt*
Scattershock*
Scorching Hands*
Shattering Crystal*
Shock Nova*
Sleet Storm*
Sparks
Thunderbolt
Thundercrack*
Unbound Fire*
Vampiric Drain
Wall of Flames
Wall of Frost
Wall of Storms
Whirlwind Cloak
Apocalypse*
Cyclonic Rift*
Fingers of the Mountain*
Flamestrike*
Forbidden Sun*
Frozen Orb*
Howling Blast*
Static Dome*
Twister*
Volcano*
Blood - Volley!
Blood - Barrage!
Blood - Blast!
Blood - Destroyer!
Blood - Eradication!
Fire - Shot!
Fire - Volley!
Fire - Barrage!
Fire - Blast!
Fire - Destroyer!
Fire - Slasher!
Fire - Slasher (Greater)!
Fire - Blazebolt!
Fire - Blaze of Wrath!
Fire - Demonic Energy!
Fire - Concussive Strike!
Frost - Shot!
Frost - Volley!
Frost - Barrage!
Frost - Entombment!
Frost - Blast!
Frost - Destroyer!
Frost - Concussive Strike!
Lightning - Shot!
Lightning - Volley!
Lightning - Barrage!
Lightning - Strike!
Lightning - Strike Ranged!
Lightning - Blast!
Lightning - Destroyer!
Lightning - Impact!
Lightning - Concussive Strike!
Poison - Volley!
Poison - Barrage!
Poison - Blast!
Poison - Destroyer!
Earth - Volley!
Earth - Boulder!
Earth - Boulder (Greater)!
Earth - Barrage!
Earth - Blast!
Earth - Bombardment!
Earth - Destroyer!
Water - Touch!
Water - Volley!
Water - Barrage!
Water - Blast!
Water - Destroyer!
Wind - Volley!
Wind - Barrage!
Wind - Blast!
Wind - Destroyer!
Wind - Force Strike!
Wind - Force Strike (Greater)!
Wind - Force Omega Blast!
Elemental - Flamesparks!
Elemental - Frostflame!
Elemental - Frostsparks!
Elemental - Onslaught!
Elemental - Outburst!
Elemental - Strike!
Cloak - Fireshock!
Cloak - Frostfire!
Cloak - Frostshock!
Cloak - Elemental!
Conjuration
Atronach Mark*
Azure Reconstruction*
Banish Daedra
Bound Battleaxe
Bound Bow
Bound Dagger
Bound Sword
Command Daedra
Conjure Ash Guardian
Conjure Ash Spawn
Conjure Avenging Wraith*
Conjure Boneman
Conjure Cat Totem*
Conjure Deadeye Captain*
Conjure Dremora Churl*
Conjure Dremora Lord
Conjure Familiar
Conjure Flame Atronach
Conjure Frost Atronach
Conjure Mistman
Conjure Seeker
Conjure Storm Atronach
Conjure Wrathman
Consuming Power*
Dead Thrall
Dread Zombie
Expel Daedra
Flame Thrall
Flaming Familiar
Frost Thrall
Power of the Master*
Raise Zombie
Reanimate Corpse
Revenant
Soul Cloak*
Soul Trap
Spectral Arrow*
Storm Thrall
Restoration
Bane of the Undead*
Blood Boil*
Bone Spirit*
Carrion Wind*
Channel Energies*
Circle of Protection
Circle of Strength*
Circle of the Moons*
Close Wounds
Death Cloud*
Decompose*
Fast Healing
Finger of Death*
Grand Healing
Greater Ward
Guardian Circle
Heal Other
Heal Undead
Healing
Healing Blossom*
Healing Hands
Holy Hands*
Horrid Wilting*
Lamb of Mara*
Leech Seed*
Lesser Ward
Mystic Wind*
Nature's Balance*
Necromantic Healing
Necroplague*
Poison Rune
Repel Lesser Undead
Repel Undead
Resurgence*
Ruin*
Sealed Resolve*
Slay Living*
Steadfast Ward
Stellar Core*
Stendarr's Aura
Sun Fire
Sunblast*
Tree Rings*
Turn Greater Undead
Turn Lesser Undead
Turn Undead
Vampire's Bane
Welling Blood*
Wild Healing*
Shouts
Animal Allegiance (2/3)
Aura Whisper (3/3)
Battle Fury (3/3)
Become Ethereal (3/3)
Bend Will (3/3)
Call Dragon (3/3)
Call of Valor (3/3)
Clear Skies (3/3)
Cyclone (3/3)
Disarm (3/3)
Dismay (2/3)
Dragon Aspect (3/3)
Dragonred (3/3)
Drain Vitality (3/3)
Elemental Fury (3/3)
Fire Breath (3/3)
Frost Breath (3/3)
Ice Form (3/3)
Kyne's Peace (2/3)
Marked For Death (3/3)
Slow Time (3/3)
Soul Tear (3/3)
Storm Call (3/3)
Summon Durnehviir (3/3)
Unrelenting Force (3/3)
Whirlwind Sprint (3/3)
Powers
Bones of the Earth
Embrace of Shadows
Mora's Boon
Night Eye
Secret Servant
Secret of Arcana
Summon Karstaag (3/3)
Summon Spectral Assassin
Vampire Lord
Vampire's Seduction
Vampire's Servant
Waters of Life
Vampiric Abilities
Vampiric Grip
Summon Gargoyle
Corpse Curse
Mist Form
Bats
Supernatural Reflexes
Detect All Creatures
Night Cloak
Poison Claws
Stats
Level: 93
Magicka: 2000
Health: 1250
Stamina: 1250
Armor Rating: 289
Carry Weight: 564/1510
Gold on Hand: 45,000
Damage Output: 159
Mage Skills:
Illusion: 75
Conjuration: 100
Destruction: 100
Restoration: 100
Alteration: 85
Enchanting: 100
Warrior Skills:
Smithing: 100
Heavy Armor: 60
Block: 15
Two-Handed: 35
One-Handed: 100
Archery: 50
Thief Skills:
Light Armor: 15
Sneak: 45
Lockpicking: 100
Pickpocket: 15
Speech: 35
Alchemy: 100
In any story with Ja'vassa, he'll carry any combination of arrows, potions, and weapons on him, but what's in his description is his most commonly carried weapons. His magic and scrolls, however, will always remain the same.
Items or spells with a symbol besides come from Mods on Xbox One.
.
Apocalypse - Magic of Skyrim - Spells from this mod will be marked with an asterisk (*)
Beyond Skyrim: Bruma - Items and spells from this mod will be marked with a percent symbol (%)
Phenderix Magic World - Magic Evolved - Spells from this mod will be marked with an exclamation mark (!)
Heavy Armory - New Weapons - Items from this mod will be marked with a dollar sign ($)
Weapons Collection 2 - Items from this mod will be marked with a hashtag/pound symbol (#)
Katana Crafting - Items from this mod will be marked with an up arrow (^)
Moon and Star - Items from this mod will be marked with a right arrow (>)
Explanation of where Ja'vassa got the spells should be described up above.
One-Handed and Two-Handed Weapons:
Akaviri Katana (Blades Sword in the vanilla game)
Chrysamere>
Daedric Dai-Katana^
Daedric Katana^
Glass Katana^
Harkon's Sword
Kahvozein's Fang
Steel Dagger
Steel Glaive$
Steel Katana^
Bows, Arrows, and Staffs:
Ebony Bow
Ancient Nord Arrows (61)
Bloodcursed Elven Arrows (188)
Daedric Arrows (50)
Dwarven Arrows (108)
Dwarven Bolts (200)
Ebony Arrows (220)
Elven Arrows (1)
Exploding Steel Bolt of Fire (N/A)
Exploding Steel Bolt of Ice (N/A)
Exploding Steel Bolt of Shock (N/A)
Falmer Arrows (199)
Forsworn Arrows (214)
Glass Arrows (18)
Iron Arrows (1321)
Nordic Arrows (2)
Orcish Arrows (166)
Practice Arrows (15)
Riekling Spears (N/A)
Stalhrim Arrows (N/A)
Steel Arrows (84)
Steel Bolts (N/A)
Flamelight Spire%
Potions and Poisons:
Paralysis Poison (14)
Potent Lingering Poison
Potent Poison
Potion of Blood (3)
Potion of Extreme Healing (2)
Potion of Extreme Magicka (4)
Potion of Healing (24)
Potion of Magicka (20)
Potion of Minor Healing (16)
Potion of Minor Magicka (22)
Potion of Plentiful Healing (27)
Potion of Plentiful Magicka (7)
Potion of Resist Fire
Potion of Restore Health (8)
Potion of Restore Magicka (11)
Potion of Ultimate Healing (6)
Potion of Ultimate Magicka (5)
Potion of Vigorous Healing (18)
Potion of Vigorous Magicka (6)
Scrolls:
Flame Cloaked Spider (20)
Frost Cloaked Spider (20)
Glowing Spider (20)*
Oil Spider (20)
Poison Cloaked Spider (20)
Shock Cloaked Spider (20)
Scroll of Frozen Orb*
Scroll of Gravisphere*
Scroll of Static Dome*
Apparel:
Arch-Mage's Robes
Ebony Boots
Ebony Gauntlets
Gold Emerald Circlet
Nahkriin
Ring of the Erudite
Silver Sapphire Necklace
Silver Necklace
Currently Equipped:
Archmage's Robes:
ARMOR - 0
WEIGHT - 1
VALUE - 3265
All spells cost 15% less to cast, +50 Magicka, and Magicka regenerates 100% faster
Ebony Gauntlets (LEGENDARY):
ARMOR - 92
WEIGHT - 7
VALUE - 2748
Increases your Magicka by 124 points.
Ebony Boots (LEGENDARY):
ARMOR - 92
WEIGHT - 7
VALUE - 2048
Increases Fire Resistance by 92%. Increases Shock Resistance by 92%
Gold Emerald Circlet(FLAWLESS):
ARMOR -
WEIGHT - 5
VALUE - 2386
Increases Magicka by 100 points. Destruction spells cost 50% less.
Ring of the Erudite:
ARMOR - 0
WEIGHT - 0.3
VALUE - 1803
While wearing this ring, you will receive 100 extra Magicka, and Magicka regenerates faster.
Silver Sapphire Necklace
ARMOR - 0
WEIGHT - 1
VALUE - 3532
Increases your Magicka by 124 points. Health is increased by 124 points.
Daedric Katana*
DAMAGE - 159
WEIGHT - 17
VALUE - 2657
Causes 100 points of Fire damage, absorbs 100 points of Health.
Spells, Shouts, and Powers
Alteration
Alarm*
Ash Rune
Ash Spell
Candlelight
Detect Dead
Detect Life
Dragonhide
Drop Zone*
Ebonyflesh
Equilibrium
Iron Flesh
Longstride*
Magelight
Mass Paralysis
Oakflesh
Ocato's Recital*
Paralyze
Perilous Path*
Prepare for Adventure*
Raise Wall*
Reynos' Fins*
Stoneflesh
Telekinesis
Transmute
Waterbreathing
Wither*
Enhance - Speed!
Enhance - Speed (Greater)!
Enhance - Speed!
Enhance - Weapon Speed!
Enhance - Weapon Speed (Greater)!
Illusion
Backlash*
Call to Arms
Calm
Clairvoyance
Courage
Curse of the Silent*
Dispel Magic*
Fear
Frenzy
Frenzy Rune
Fury
Ghostwalk*
Harmony
Hysteria
Illusory Flames*
Invisibility
Mayhem
Mind Vision*
Muffle
Pacify
Pale Shadow*
Rally
Rout
Shared Trauma*
Thoughtsteal*
Destruction
Arniel's Convection
Blizzard
Bombardment*
Chain Lightning
Crackle*
Creeping Cold*
Dragon's Teeth*
Electrosphere*
Fire Rune
Fire Storm
Fireball
Firebolt
Flame Cloak
Flames
Fracture*
Frost Cloak
Frost Nova*
Frost Rune
Frostbite
Hailstone*
Ice Shiv*
Ice Spike
Ice Storm
Icy Spear
Incendiary Flow*
Incinerate
Inferno*
Lightning Bolt
Lightning Cloak
Lightning Rune
Lightning Storm
Lightning Strike*
Rift Bolt*
Scattershock*
Scorching Hands*
Shattering Crystal*
Shock Nova*
Sleet Storm*
Sparks
Thunderbolt
Thundercrack*
Unbound Fire*
Vampiric Drain
Wall of Flames
Wall of Frost
Wall of Storms
Whirlwind Cloak
Apocalypse*
Cyclonic Rift*
Fingers of the Mountain*
Flamestrike*
Forbidden Sun*
Frozen Orb*
Howling Blast*
Static Dome*
Twister*
Volcano*
Blood - Volley!
Blood - Barrage!
Blood - Blast!
Blood - Destroyer!
Blood - Eradication!
Fire - Shot!
Fire - Volley!
Fire - Barrage!
Fire - Blast!
Fire - Destroyer!
Fire - Slasher!
Fire - Slasher (Greater)!
Fire - Blazebolt!
Fire - Blaze of Wrath!
Fire - Demonic Energy!
Fire - Concussive Strike!
Frost - Shot!
Frost - Volley!
Frost - Barrage!
Frost - Entombment!
Frost - Blast!
Frost - Destroyer!
Frost - Concussive Strike!
Lightning - Shot!
Lightning - Volley!
Lightning - Barrage!
Lightning - Strike!
Lightning - Strike Ranged!
Lightning - Blast!
Lightning - Destroyer!
Lightning - Impact!
Lightning - Concussive Strike!
Poison - Volley!
Poison - Barrage!
Poison - Blast!
Poison - Destroyer!
Earth - Volley!
Earth - Boulder!
Earth - Boulder (Greater)!
Earth - Barrage!
Earth - Blast!
Earth - Bombardment!
Earth - Destroyer!
Water - Touch!
Water - Volley!
Water - Barrage!
Water - Blast!
Water - Destroyer!
Wind - Volley!
Wind - Barrage!
Wind - Blast!
Wind - Destroyer!
Wind - Force Strike!
Wind - Force Strike (Greater)!
Wind - Force Omega Blast!
Elemental - Flamesparks!
Elemental - Frostflame!
Elemental - Frostsparks!
Elemental - Onslaught!
Elemental - Outburst!
Elemental - Strike!
Cloak - Fireshock!
Cloak - Frostfire!
Cloak - Frostshock!
Cloak - Elemental!
Conjuration
Atronach Mark*
Azure Reconstruction*
Banish Daedra
Bound Battleaxe
Bound Bow
Bound Dagger
Bound Sword
Command Daedra
Conjure Ash Guardian
Conjure Ash Spawn
Conjure Avenging Wraith*
Conjure Boneman
Conjure Cat Totem*
Conjure Deadeye Captain*
Conjure Dremora Churl*
Conjure Dremora Lord
Conjure Familiar
Conjure Flame Atronach
Conjure Frost Atronach
Conjure Mistman
Conjure Seeker
Conjure Storm Atronach
Conjure Wrathman
Consuming Power*
Dead Thrall
Dread Zombie
Expel Daedra
Flame Thrall
Flaming Familiar
Frost Thrall
Power of the Master*
Raise Zombie
Reanimate Corpse
Revenant
Soul Cloak*
Soul Trap
Spectral Arrow*
Storm Thrall
Restoration
Bane of the Undead*
Blood Boil*
Bone Spirit*
Carrion Wind*
Channel Energies*
Circle of Protection
Circle of Strength*
Circle of the Moons*
Close Wounds
Death Cloud*
Decompose*
Fast Healing
Finger of Death*
Grand Healing
Greater Ward
Guardian Circle
Heal Other
Heal Undead
Healing
Healing Blossom*
Healing Hands
Holy Hands*
Horrid Wilting*
Lamb of Mara*
Leech Seed*
Lesser Ward
Mystic Wind*
Nature's Balance*
Necromantic Healing
Necroplague*
Poison Rune
Repel Lesser Undead
Repel Undead
Resurgence*
Ruin*
Sealed Resolve*
Slay Living*
Steadfast Ward
Stellar Core*
Stendarr's Aura
Sun Fire
Sunblast*
Tree Rings*
Turn Greater Undead
Turn Lesser Undead
Turn Undead
Vampire's Bane
Welling Blood*
Wild Healing*
Shouts
Animal Allegiance (2/3)
Aura Whisper (3/3)
Battle Fury (3/3)
Become Ethereal (3/3)
Bend Will (3/3)
Call Dragon (3/3)
Call of Valor (3/3)
Clear Skies (3/3)
Cyclone (3/3)
Disarm (3/3)
Dismay (2/3)
Dragon Aspect (3/3)
Dragonred (3/3)
Drain Vitality (3/3)
Elemental Fury (3/3)
Fire Breath (3/3)
Frost Breath (3/3)
Ice Form (3/3)
Kyne's Peace (2/3)
Marked For Death (3/3)
Slow Time (3/3)
Soul Tear (3/3)
Storm Call (3/3)
Summon Durnehviir (3/3)
Unrelenting Force (3/3)
Whirlwind Sprint (3/3)
Powers
Bones of the Earth
Embrace of Shadows
Mora's Boon
Night Eye
Secret Servant
Secret of Arcana
Summon Karstaag (3/3)
Summon Spectral Assassin
Vampire Lord
Vampire's Seduction
Vampire's Servant
Waters of Life
Vampiric Abilities
Vampiric Grip
Summon Gargoyle
Corpse Curse
Mist Form
Bats
Supernatural Reflexes
Detect All Creatures
Night Cloak
Poison Claws
Stats
Level: 93
Magicka: 2000
Health: 1250
Stamina: 1250
Armor Rating: 289
Carry Weight: 564/1510
Gold on Hand: 45,000
Damage Output: 159
Mage Skills:
Illusion: 75
Conjuration: 100
Destruction: 100
Restoration: 100
Alteration: 85
Enchanting: 100
Warrior Skills:
Smithing: 100
Heavy Armor: 60
Block: 15
Two-Handed: 35
One-Handed: 100
Archery: 50
Thief Skills:
Light Armor: 15
Sneak: 45
Lockpicking: 100
Pickpocket: 15
Speech: 35
Alchemy: 100
Born in the capital city of Elsweyr, Ja'vassa was raised by his mother and father. Together, his parents ran a small alchemy shop that specializes in dealing rare ingredients, potent poisons, and effective potions all for affordable prices. In the hopes that he'd one day take over the shop, since his elder brother was more interested in mercenary work, they had begun to train Ja'vassa in several fields from an early age. His mother taught him combat and the arcane arts, his father would teach various adventure skills like how to cook and how to identify toxic plants from those that are safe to consume. They believed that he would need to learn this stuff if the shop was to remain successful. Whenever he wasn't busy with his training or helping with his parents' shop, he'd often be seen playing with his close friend, Armani. She and her family have been friends of the Anair family for generations, having lived close for as long as they can remember. The two frequently played, ate, and even napped together.
The strength of their bond was obvious when Ja'vassa had seemingly proposed to her. He had given Armani a silver and sapphire circlet, promising that they'd be together forever. They were just kids then, but the circlet was an everlasting example of the friendship and love they shared between each other. At around six years old, the Anair family had welcomed their third and final child, a girl they'd name Chiara. Almost immediately, her and Ja'vassa had begun to develop a close, nearly unbreakable bond. As Chiara aged, Ja'vassa and Armani would frequently play and care for her. Things would change shortly after he had turned twelve, his parents had for a reason he had yet to determine, had decided to pack up shop and become traveling merchants. They took much of their stock, selling whatever they couldn't take with them right there in Torval. Ja'vassa and Chiara were heartbroken to have to leave Armani, but neither had a choice.
First, the family tried their luck in Cyrodiil and though they were profitable enough, it just wasn't enough for them. They then decided to try their luck in Skyrim, feeling the ongoing tensions in the province might make for an easy way to increase profits. For the most part, they were right; people were desperate for medicines, so when on the road, they would often buy what they needed from the family of Khajiit. Nearly three months into their stay in Skyrim, they'd wind up running into trouble. Stocks were fine, profits were fine, and everyone was in perfect health. There was one problem; the frozen province of Tamriel had a bit of bandit problem. As they passed through the Hjaalmarch hold, they had discovered that little bandit problem first hand.
A group ambushed the caravan with Ja'vassa's parents and elder brother quickly taking action, trying to defend their young children. They were a talented trio, but numbers do overwhelm. When it seemed things were getting bad, their older brother handed Ja'vassa a steel sword and urged him to take the young Chiara and flee from the scene, pleading for him to run and live on. Hesitant and unsure of what good his skills would do him, he had reluctantly fled with the sobbing child. With one last look behind him, he saw the three bravely fighting off the criminals with the last words of his brother ringing in his head, "Protect Chiara at all costs. I know you can do it, Java." To this day, he's not sure about the outcome of the battle. He doesn't know if they were spared, killed, or if something else happened to them.
Ja'vassa and Chiara fled for what seemed to be hours, finding themselves holed up in Whiterun, though they found themselves unwelcome due to the distrusting Nords. They were generous enough to let the two rest in the Temple of Kynareth, and the priestess had even given a warm meal to eat before they'd be sent out the next morning. As they weren't welcome in Skyrim, the duo had fled and escaped into Cyrodiil once again. After returning to the Imperial City, they wound up staying in Bruma, becoming beggars in the northern city. Ja'vassa did various odd jobs just to ensure there was enough money for his sister to eat and that they'd be able to afford rooms every so often. Whenever he wasn't working or tending to Chiara, he was continuing his training, aiming to become strong enough to ensure that they'd never have to go hungry again, to keep his beloved sister safe.
Several years go by and at sixteen and ten years old respectively, the duo had left Bruma and became wanderers in Cyrodiil; Ja'vassa would take on mercenary work where he could, and he had actually become rather successful in what he did. It was enough to earn a decent fund, it gave them more than enough to get food and other necessities while also affording them rooms at the various inns across the province. It wasn't a life either of them particularly wanted, but it was certainly better than begging for a few coins every night. This would continue for another two years, they'd travel from city to city doing these mercenary jobs. At around eighteen and twelve years old respectively, they'd return to Skyrim in order to see if they could discover the fates of their parents and older brother.
Their return to the north would prove to be a fatal mistake. As they passed near Darkwater Crossing, the duo got caught up in an Imperial ambush, though the soldiers initially intended to go after the Stormcloaks nearby, but amidst the chaos and confusion, Ja'vassa joined the battle in an effort to protect Chiara. During the fight, a stray arrow had struck Chiara in the chest, the sickening scream that left her caught her brother's intention. He dropped his sword and rushed to her side, though at this point, he was inexperienced with Restoration magic and didn't have any healing potions, so the most he could do know was simply hold her as she died. By this point, the Stormcloaks and Imperials had ceased their fighting with the rebel soldiers quickly being apprehended. The Legion had waited to arrest Ja'vassa, allowing him to say goodbye to Chiara and eventually bury her. Before the sister bled out, she had given him her silver necklace along with one last smile and a promise to keep. She made him promise to continue moving forward, to stay strong for her, and to continue the search for their parents and older brother.
Heartbroken, he accepted the necklace and made the promise, soon burying her after she had ultimately passed away. Without any arguments, the broken Khajiit joined the Stormcloaks on the wagons. He hadn't muttered so much a word along the road to Helgen, he couldn't think of anything to say, the only thing that flew through his mind was the broken promise from his brother. He promised to protect Chiara and now she's gone. He wasn't sure if he'd be able to face his brother again, but fortunately, it seemed he wouldn't have to. The carts stopped at Helgen where he and the Stormcloaks would be lined up for execution. He had welcomed the headsman's axe, at least with the execution, he wouldn't have to live with the guilt of his sister's death.
Just before the executioner could lop his head off, out of nowhere, a dragon had appeared and interrupted the whole event. Amidst the chaos and confusion, Ja'vassa joined the Stormcloaks and fled from the burning keep. After successfully making their escape, he would travel for Riverwood along with Ralof, one of the Stormcloaks that were arrested with him. Once they arrived in the village, he had met with his sister and had been given a request to travel out to Whiterun in order to get aid for the Riverwood, as they would be defenseless if a dragon decided to attack. It was hard for him to return to the city that shunned him and his sister, but he had little choice. With news from the dragon attack, the wary guards allowed him to enter the city. Fortunately for him, it didn't seem anyone recognized him from his last visit, making it easier for him to do this.
Ultimately, the jarl of Whiterun believed Ja'vassa's story and immediately sent troops to help defend Riverwood, though after doing this, Balgruuf had given him a few tasks to prove his loyalty and skill. First, he had sent the Khajiit off to aid his court wizard in collecting an ancient artifact while the second task was to join with the Jarl's housecarl in slaying a dragon spotted near the Western Watchtower. The fight was a complete success, though hard fought, they ultimately prevailed over the beast. Their victory wasn't the only thing that would take place that day, Ja'vassa had discovered that he was Dragonborn; a mythical hero who was born with the body of a mortal, but the soul of a dragon. With this information in hand, Jarl Balgruuf suggested he should visit the Greybeards in order to learn more about what it means to be Dragonborn. Agreeing with the Jarl, the Khajiit quickly made his way for High Hrothgar; once he arrived, he was officially welcomed by the Greybeards and had begun to train with them. The training led him to the ancient ruins of Ustengrav to collect the Horn of Jurgen Windcaller, though once he arrived, he had discovered that the horn had disappeared.
Thankfully, a note had informed him of the location of it; once again, he would make his way out to Riverwood to meet with this thief. Upon meeting this Delphine person, she had explained why she stole it, though initially, Ja'vassa didn't really care. He had received the horn from her, though he kept her request in mind. Upon returning to the Greybeards, he had completed his final task and was given the proper initiation rite from them. After being welcomed into the group, he had continued his training and traveling; his adventures eventually leading him to Winterhold where he would join with the College of Winterhold. At first, he had just done his usual studies and practice, though after joining the group on an expedition to Saarthal and discovering a strange Orb, things quickly became far more exciting. He had caught the attention of a member of the Psijic Order as well as Thalmor advisor to Arch-Mage Savos Aren. From there, his studies mostly resumed, but it was soon discovered that Ancano was up to no good. It reached the point where the high elf caused a disaster in the town; strange magical creatures had descended upon the townsfolk, prompting the college mages to go and defend the town. Afterwards, Ja'vassa, the Arch-Mage, and Mirabelle had gone to try and directly confront Ancano.
This led to another disaster, a massive, magically induced explosion wound up severely injuring Mirabelle and had killed the Arch-Mage. With some more digging around, Ja'vassa would be pointed towards the Staff of Magnus. He made his way for Labyrinthian where he would spend what seemed like an eternity searching for the staff. Eventually, he had come face to face with a Dragon Priest known as Morokei. A hard fought battle ensued with Ja'vassa ultimately claiming victory along with the Staff he was after. With the weapon in hand, he practically ran back to Winterhold in order to confront the Altmer once again, this time with more positive results; the battle was quick with Ja'vassa once again claiming victory. With the Thalmor agent dead, the remaining college professors agreed that the Dragonborn was most deserving of the title of Arch-Mage.
With his new position, his studies would continue for the next two years when he had been approached by a member of the recently reformed Dawnguard, a group of vampire hunters. Seeing it as a potential treasure trove of adventure, he had joined the group. His first job was to sniff out a place known as Dimhollow Crypt. His extensive skill in fire magic was more than enough to get him to the ultimate prize; it had led him to a strange vampiric woman, someone that Isran would've no doubt have killed without a second thought. Introducing herself as Serana, she had convinced him to help her get home. This is where things would take a surprising turn, once they returned to her home, her father had offered him a gift that would equal the value of his daughter and the Elder Scroll she carried.
Lord Harkon offered him his blood, allowing Ja'vassa the chance to become a powerful vampire. He knew he'd wind up betraying the Dawnguard, but the lure of eternal life and the power that came with it, he caved and accepted the gift. With the vampiric blood coursing through his veins, a new fight took place. First, he had been sent after a Moth Priest who would later send Ja'vassa in search of two more Elder Scrolls, one being hidden deep within Blackreach and the other led them into the Soul Cairn. After finding it, he and Serana would be sent to discover Auriel's Bow. This adventure led them to one of the last remnants of snow elf society before generations of subterranean slavery twisted them into the vile Falmer. Their journey even led them to meeting one of the last living snow elves, though it also led them to killing another. Their long journey was worth it in the end as they successfully obtained Auriel's Bow, though this is where the hard part came in.
They knew full well that handing the bow over to Lord Harkon would prove troublesome, though neight exactly liked the idea of killing him. Serana didn't want her father's blood on her hands, while Ja'vassa didn't want to betray him like he did the Dawnguard. Ultimately, they decided killing him would be for the best and they'd figure out how to deal with the consequences afterwards. After returning to Castle Volkihar, they had confronted Harkon and soon began a desperate battle. The will of Serana and Ja'vassa proved to be stronger, as it had been enough to eventually defeat Harkon. With the Lord of the Volkihar long dead, the two decided they'd continue traveling together.
With the request that Delphine made a while back, Ja'vassa figured now would be a good idea to hear her plans. Dragon attacks were becoming more and more common as the days went by, and if they were to get rid of them, sooner would be better than later.
Understandably, the Blades agent was slightly annoyed that he waited so long, but pushed the annoyance away to deal with the dragon problem. Their first move was to slay a dragon spotted near Kynesgrove. The first phase of their plan was a total success, though Ja'vassa hadn't planned to see the dragon that stopped his execution again. This would prompt them to begin looking into why the dragons were returning; with the next phase, they had managed to infiltrate the Thalmor Embassy of Skyrim, though they had discovered the Dominion were just as confused by the return of the dragons, it was discovered they were tracking a Blades agent who would likely know more. This led Ja'vassa to Riften and in exchange for the information he needed, he had unintentionally joined the Thieves Guild.
After meeting with Esbern, they returned to Riverwood to discuss what was going on; Alduin himself had returned and if the Dragonborn was too slow, the world would most certainly end. At a dead end, the group made their way for Alduin's Wall, an ancient relic hidden within the Reach. This would give them the answers they needed; Ja'vassa needed to learn a specific shout. Later with the help of the Master of the Greybeards, he would learn Dragonrend, just mere moments before he would properly meet Alduin. In their first clash, Ja'vassa had come out victorious thanks to Dragonrend, but the battle still wouldn't end there. He required the help of Jarl Balgruuf, but with the ongoing civil war, the request was denied. This forced him to set up a truce negotiation between the Stormcloaks and Imperials until the Dragon Crisis had been dealt with. With the help of the Greybeards, this truce had been reached and later with the help of Whiterun's Jarl, he was successful in trapping a dragon.
After discussing things with the captive dragon, Ja'vassa was taken to Skuldalfn for one final test before he'd take on the World-Eater one last time. He had to fight through hordes of draugr and numerous dragons before eventually reaching Nahkriin, the Dragon Priest in charge of guarding Alduin's portal to Sovngarde. This is also where Ja'vassa would get his signature mask. Once the priest was defeated, he entered the portal, soon finding himself in the Nordic afterlife. After some aimless wandering, he reached the Hall of Valor and gained entry by proving himself victorious over Tsun, the Nordic God of Trials. Once inside the Hall, he had met the ancient Nord heroes that created Dragonrend. With their help, Ja'vassa would be successful in finally defeating the World-Eater after a lengthy battle. Once he was back in Tamriel, he had made his way towards Solitude, Whiterun, and Windhelm to inform them of the outcome.
With the battle done and the Dragon Crisis slowly dying down, Ja'vassa and Serana resumed their adventures together. As a reward for his deeds, Jarl Balgruuf granted him citizenship, allowed him to purchase property in the city, and named him Thane of Whiterun. He had quickly purchased Breezehome and it now serves as a makeshift headquarters for him and Serana. Two months after the defeat of Alduin, Ja'vassa would be ambushed by a strange pair of Dunmer while he was in the Whiterun markets. They claimed he was a False Dragonborn and attacked him as a result, though they had quickly been defeated. Ja'vassa found a note on one of their bodies, claiming that a Miraak fellow wanted him dead. This note would point him in the direction of yet another long battle. After arriving in Solstheim, he and Serana had met a young Skaal woman named Frea, with her help, they would explore Miraak's Temple in search of the source of whatever was corrupting the Island. Due to the unexpected size of the temple, their expedition took far longer than initially planned. Eventually, at the end of it, he had discovered a strange book. By reading it, he was flung into an equally strange, disturbing realm.
It was here that he'd end up meeting with the First Dragonborn, Miraak. He only had a brief moment before he was sent back to Tamriel. With Frea's suggestion, they rushed back to her village to speak with her father, the Shaman of the Skaal. Unsure of what to do, Storn had sent Ja'vassa to cleanse the All-Maker Stones in the hopes that it'd slow down Miraak's progress. After doing so, Ja'vassa would soon be pointed in the direction of the Dark Elf wizard, Neloth. After explaining the situation, the Telvanni wizard joined him on a trip to a nearby Dwarven Ruin to collect another Black Book. This trip was successful and after he obtained the Black Book, he had once again ended up in this other realm where he would encounter Hermaeus Mora for the third time. The first was just before he obtained the Elder Scroll and the next didn't occur until he had obtained the Oghma Infinium. This time, the Prince had a request for Ja'vassa; he'd give him the needed power to defeat Miraak, but only if he could obtain the secrets of the Skaal.
This ultimately led to the sacrifice of Storn; with the Shaman's sacrifice, he returned to Apocrypha for one last showdown with Miraak. The battle turned out to be even harder than what he had to face with Alduin; in nearly every category, Miraak surpassed him, the only thing keeping Ja'vassa in the battle was his superior speed and agility. Slowly, the Khajiit had whittled away at Miraak, but just before he landed the killing blow, the First Dragonborn managed to heal himself. This cycle would continue for a while longer until Hermaeus Mora himself stepped in, stabbing Miraak as a result of his desired betrayal. With the battle coming to a close, Ja'vassa was officially made the new champion of the Daedric Lord of Knowledge. For now, he could finally rest, though he decided not to return to Whiterun. Instead, he had decided to return to Torval. He had gone his separate ways from Serana, deciding that returning to his homeland was the best option.
After returning to Elsweyr, he had surprisingly reunited with Armani not long after settling into his family's old home. Even though it had been years since they last saw one another, Armani still wore the old circlet he had given her. Though, this time, she had been carrying a child in her arms; she never told Ja'vassa who the father was, he had never pried. Not long after reuniting, Ja'vassa lived up to the promise he had given her and they started a loving relationship. It would go smoothly for the next two years, they even had plans to marry in the coming spring. Ja'vassa had helped Armani raise Kisavi as if she were his own, life was looking good for him. After years of pain and uncertainty, things were beginning to look up for the first time in a long time.
Unfortunately, tragedy would strike just weeks before they were officially marrying. While Ja'vassa had gone to pick up some supplies, away from their home, bandits descended upon the town, attacking innocent people and robbing them of everything of value, including their lives. The Anair family home was among those that were attacked; they burned down the house, pinning Armani beneath a pile of smoldering rubble. Ja'vassa rushed to return home, only to discover that his soon to be wife was impaled. He was a master of Restoration magic, but she would've been long dead before he could've pulled out the wood. Miraculously, Kisavi was unharmed, only a few minor scratches dotted her body. With one last kiss and "I love you." between the couple, Ja'vassa had received the circlet and a necklace from her as a way to remember her. Unable to deal with the memories, Ja'vassa took his daughter and fled from Torval, returning to Skyrim where he's been ever since.
Five years had passed by and things had mostly calmed down, Ja'vassa was hard at work to ensure that Kisavi was happy and healthy, that he had a decent income to support her. The loss of Armani still haunts his mind, but he did well to hide the anguish from his daughter. With his child, he had continued his family's alchemy business, having set up shop in the Whiterun market area. Things remained peaceful for the most part, the only thing that disrupted the peace was the occasional attack by his former Dawnguard allies. They were no match for him, but they would manage to take something very important to him. During a trip to Solitude for a little sightseeing, several Dawnguard agents had taken up hiding spots throughout the city; they had failed every time in killing the vampire, but they concocted a new plan. They thought perhaps if they got rid of his child, it'd break him, making him vulnerable. The thought of killing a child wasn't one they liked, but they had run out of options. With a well aimed crossbow, they managed to get to the child, right in the middle of Solitude's marketplace. With history repeating itself, Kisavi fell immediately; the bolt digging deep into her neck.
First his sister, then his wife, and now his daughter. He had no chance at saving them, even with his mastery of Restoration magic. There was only enough time for him to make a promise to Kisavi, much like he did with Chiara nearly a decade prior. Fueled with rage and anguish, the Dragonborn laid waste to the Dawnguard agents that killed her; normally, he wasn't one to torture people, but he was sure to let the agents suffer for what they did. He would attack them, getting them to the brink of death before healing them and doing it all over again. After he got bored and finished them off, he had taken Kisavi's corpse, deciding to bury her near Chiara. Overcome with grief and anger, he desired revenge on the Dawnguard itself, not just on the agents he killed.
He made his way to Fort Dawnguard, planning to wipe out the entirety of the group. Once arriving, he didn't even hesitate to begin killing anyone that was there. He didn't care if they were innocent or not, normal civilians or Dawnguard, if they had any involvement or not, it didn't matter to him. Every last person that inhabited the area was slaughtered without mercy, by the following morning, the area wreaked with the smell of fresh blood and corpses. When he confronted Isran, he had made sure to send the man to Oblivion, using a Soul Trap spell to ensure it would happen. Once the Fort was cleaned out, Ja'vassa took it upon himself to make sure the Fort itself was nothing more than a pile of rubble. It was difficult, but with repeated uses of a Fireball and Thunderbolt spell, along with the use of Storm Call, Fort Dawnguard slowly crumbled, burying the corpses beneath it.
With the Dawnguard destroyed, Ja'vassa had found himself at the end of his journey. Alduin was gone, Miraak was gone, Lord Harkon was gone, many of his biggest adversaries were gone. Satisfied with the experience and strength he's gained throughout the course of his journey, he was admittedly lost at where he would go next. He had returned to the College of Winterhold, deciding that perhaps pursuing a life of research would be the next best thing for him.
(The next part revolves around the Sjel Blad Castle mod.)
Nearly a year had gone by since the death of his daughter and today, he was working on more than just his research, he had also been quietly working out ideas and plans should the Dominion attack the Empire again. Though he had no love for the Imperial Legion, he knew the best chance Skyrim, and much of Tamriel had against the Thalmor was with a united Empire. He made his way to Solitude in order to join up with the Legion. Having already proven his worth as Dragonborn, General Tullius was quick to enlist him. Like with many Imperials, he wanted nothing more than the defeat of Ulfric Stormcloak and unify Skyrim once more. He'd join Legate Rikke and a number of Imperials in their fight. He was instrumental to destroying large numbers of the rebel army. Nearly a month into the war effort and the Imperial Legion was finally gaining the upper hand. Defending Whiterun, taking the likes of Dawnstar, Riften, and Winterhold sealed the deal for them.
Of course, defeating Ulfric and capturing Windhelm was the main goal. This would soon be obtained with Ja'vassa personally cutting down the Jarl of Windhelm. With the civil war finally coming to an end, Ja'vassa would work closely with Jarl Brunwulf Free-Winter of Windhelm and Jarl Balgruuf the Greater of Whiterun; he aimed to improve relations with the non-Nords of Skyrim, believing that if the province was to survive the eventual battle with the Dominion, they would need everyone to join the cause. This prompted the Khajiit to fund and start the Sjel Blad Castle building project, a great fortress defending the Whiterun hold and the surrounding areas, just a short distance from the Greybeards and their home of High Hrothgar. He chose this location to be close to his strongest allies and his mentors, believing that if they were close enough for advice, it would no doubt help him in the future. Not to mention, being this close to High Hrothgar will help keep them safe from attackers like that of the Thalmor. The project was costly, taking nearly 300,000 septims to build, not to mention thousands more in order to hire the guards and servants. It would take just over 35 years to construct the castle and when it was finally ready, Ja'vassa assumed his position as the head of the castle. Servants and guards of all creeds inhabited the castle. Now that it was finished, Sjel Blad served as Ja'vassa's headquarters and he would frequently hold council with several of Skyrim's leaders in order to discuss matters within and outside the province. Despite their preparations, they never saw another large scale attack from the Thalmor, though they remained vigilant for the inevitable battle.
(The next part revolves around the Sleeping Tree Sanctuary mod.)
In the centuries since Sjel Blad Castle had been constructed, Ja'vassa had continued working on his magical and historical studies, with much of his travels keeping him in northern Tamriel, primarily in Skyrim, though he'd occasionally venture out to High Rock, Hammerfell, and Morrowind. During a trip from Whiterun to Falkreath, he had come across a rather strange sight. A strange, golden orb floating over an equally strange pedestal. He's traveled the path innumerable times, yet he's never noticed it before, though he had also noticed a couple shovels and pickaxes near the corpse of an adventurer, so he assumed they were the ones who had either dug it up or placed it there. Investigating the corpse, he discovered a note that mentioned some floating sanctuary. It sounded like nothing more than the ravings of a skooma addict, though he had to admit, he was rather curious to learn more about it. Each time he approached the orb, he was blown back with an incredible amount of force.
This led him to investigating the area known as the Sleeping Tree Camp. He had first studied the nearby cave, but found nothing of interesting, things changed when he exited the cave. He had been attacked by a number of wolves and a giant that seemed to be fiercely protecting the orb and the Sleeping Tree itself. This prompted him to kill his assailants, but also gave him an idea. The giant seemed to be protective of the tree, this prompted him to investigate the tree, eventually deciding to use the sap. He took a vial of it and returned to the orb, this time, it wasn't pushing him back, it was actually letting him step onto the pedestal. Though he hated the taste of it, he took a drink of the sap and much to his surprise, the sap had created a portal. Though, he initially assumed it was due to the effects of the sap, it was soon revealed to be real. He was thousands of feet above Skyrim and his curiosity had the best of him, prompting to head towards a small cave ahead of him.
What he saw was amazing, a massive mineshaft, though unfortunately for him, it was overrun by Falmer. Like usual, he had gotten right to work in wiping them out. Once the Falmer had been killed, he had discovered a key on who he assumed was the leader. Taking the key, he made his way towards a strange purple void and with it, he entered the void, only to find himself in what he could only describe as a floating palace. With the Sanctuary effectively under his control, he decided to turn this into his base of operations; he was above the clouds, nobody would be able to bother him when he's studying or practicing. Not to mention, the incredible airship he had discovered gave him an incredible method of transportation. Today, he's continuing his research, now using his airship to help him get around the continent.
(The next part involves the Clockwork Castle mod.)
While the discovery and effective ownership of the Sleeping Tree Sanctuary was incredible, Ja'vassa wasn't done with his research quite yet. Once again, he was on the road searching for anything that would be of interest to him. While wandering the hot springs of Eastmarch, the Khajiit was attacked by a strange traveler. As expected, Ja'vassa had easily overcome his assailant and following his death, he had discovered a strange note on his body. The note mentioned an old tunnel running through the Velothi Mountains that created the border between Skyrim and Morrowind. Out of curiosity, he made his way towards the location mentioned. Once arrived, he had discovered an old, creaky door hiding the entrance of these tunnels. Without taking much time to think about it, he had entered the tunnels and just mere moments after entering, that creaky door had collapsed under the less than stable entrance, leaving Ja'vassa dropped. Concerned and nervous, he decided to press on in the hopes of finding an exit; whether it brought him back to Skyrim or led him to Morrowind wasn't his biggest concern, he just wanted to get out as soon as possible.
Soon after entering, he would be met with a strange spirit; he's met and fought with innumerable ghosts, Draugr, and all manner of undead, yet this one chilled him to the bones. The spirit didn't say anything, it merely stared at him, as if looking directly into his soul. Ja'vassa made his way up towards where the mysterious figure observed him, only to find that she was gone. Unnerved by the encounter, he pressed on further into the tunnels, coming upon some Dwarven structures and once again, he'd encounter the strange spirit staring at from afar, though he had no way to reach her this time. His hand rested upon the hilt of his sword just in case the spirit, or something else, decided to attack. As he delved further into the ruins, he'd encounter the spirit once more.
A few more moments had passed and yet again, he'd encounter the spirit. This time, she had approached him; his body was frozen, though his mind was racing. As she got close, everything got dark and Ja'vassa was out cold. Minutes, hours, days, years? He didn't know how long he was out of it. When he awoke, the woman was gone and in her place where skeletons; normally, he wasn't the jumpy kind of person, but the longer he remained in the tunnels, the more nervous he became. He pressed on and continued going further into the cave, soon finding himself on top of a frozen lake. It became all too clear that the spirit was following him, though this did nothing to help calm his nerves. It wouldn't be much longer before the spirit was actively pursuing him; a strange wailing noise followed her and even being near her caused him immense pain. With his magic and swords virtually useless against her, his only option was to flee and hope to the gods that he could find the exit soon.
His decision to run was well made as it eventually led him back to the outside world, though it seemed he was no longer in Skyrim nor had he reached Morrowind. Like before, the exit had collapsed after he made it out. To his surprise, he wasn't met with the spirit, but actually discovered what appeared to be an old castle. The architecture held Dwarven influences, but it appeared to be influenced by something else. It wasn't Nordic or Dunmer in style, though it didn't seem like anything else he'd recognize. He entered the castle in the hopes he could find help, though instead of finding a normal man or mer, or even the spirit from before, he had found a strange... metallic man who introduced himself as Lahar. After talking with him and discussing things with him, he had learned of another 'Gilded' like him and was prompted to meet with this Lamashtu, though she wasn't very talkative. Lahar had introduced to him the travel machine that he used to procure goods in Skyrim, though due to problems with the steam system beneath the castle, it had been inactive. This prompted Ja'vassa to travel through the massive cavern system beneath the castle to try and repair it.
His smithing knowledge wasn't perfect, but it was enough to repair the system thanks to instructions from Lahar. His efforts were in vain, however. The travel machine was repaired and fully functional, yet something prevented him from using it. This prompted him to return to Lamashtu who would further explain what she and Lahar were, and gave him insight about the spirit after he returned from his repair job. With her aid, he'd delve back into the caverns in order to reunite Lamashtu and what she referred to as her Shadow. This final encounter with Shadow ended in a battle; many of the other, dysfunctional Gilded attacked along with the spirit, but in the end, Lamashtu and Ja'vassa proved to be the superior duo. After Shadow was defeated, they returned to the castle to find that the travel machine to completely functional. Lahar had effectively given ownership of the castle to him, and though Ja'vassa had the sanctuary, he figured he might use the castle as an emergency home should something happen to Sjel Blad Castle, and if Clockwork Castle were to fall as well, he could use the Sleeping Tree Sanctuary as a last resort.
(The next part doesn't involve any new mods being mentioned.)
An impressive castle, unmatched combat and magical prowess, great wealth... Ja'vassa had it all, though over the many long centuries, something always seemed to be missing in his life. Though he was surrounded by close friends in his home, he was always worried about growing too close. He didn't want to risk falling in love with someone, only to potentially lose them like he did with Armani. He wanted someone he could nurture and love, he wanted to raise another child, but his reluctance to form romantic bonds prevented that. During one of his many research expeditions beyond the walls of Sjel Blad, he had come across an unfortunate scene; a campsite completely demolished, the campers slaughtered and anything of value had been taken. In the effort to determine who was responsible for what happened, he investigated the area, soon discovering a trail of blood that led to a nearby bandit hideout. Following it, he was met with some very hostile bandits, the ones behind the recent tragedy.
He never considered himself much of a hero, but he refused to sit idly as vicious bandits terrorized innocent travelers. He was quick to take them on in battle, striking them down one by one. Before long, the group had been defeated and those who chose not to run were slaughtered by the vampiric Khajiit. Venturing deeper into their hideout, he discovered a number of survivors; a pair of Nordic sisters that were barely clinging onto life. Though Ja'vassa used a powerful Healing Hands spell, the girls wouldn't survive the night thanks to the bitter cold. They might have been Nords, but even the hardiest of Nords struggled with blistering cold blizzards like this. He hated doing this, but if they were to survive the night, they would need his blood. He had given them the blood of the Vampire Lord and like his first turning, it would be hours, perhaps days before they'd awaken again. While they were unconscious, he had brought them back to Sjel Blad Castle where he would watch over them until they awoke.
Not long after they were laid down in his living quarters, the girls had awoken. Understandably, they were scared and confused; not just by the stranger before them, but due to the changes going through their bodies. While Ja'vassa was a terrifyingly strong warrior with an equally frightening reputation, he was rather gentle with children, doing his best to ensure they wouldn't be hurt. He calmly explained where they were and what happened to them, including their new transformation. Like anyone, they were slow to accept and understand what had happened, though they felt comfortable enough to at least introduce themselves as Astria and Liesel Stonearm, the twin daughters of miners who had been in the midst of moving from Riften to Windhelm.
A few weeks would go by and Ja'vassa would steadily teach them about their newfound abilities, while the girls would slowly open up to him. As their training progressed, the trio had slowly grown closer to each other, eventually culminating in Ja'vassa effectively adopting them and raising them as if they were his own children. He would become fiercely devoted to ensuring they were both safe and happy, he refused to let them go the same way his first daughter went. In order to ensure they would outlive him, he would not only train them in their vampiric abilities, but he'd also teach them sorcery, train them in swordsmanship and archery, and teach them alchemy, among a host of other important skills. Today, Ja'vassa is still working as hard as he can to ensure his children are happy, safe, and strong while also preparing for anything that might threaten his people or Skyrim itself.
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