Got a pair of characters that I really want to use in a world that's very... Treasure Planet-esque. Don't know why, just the aesthetic I'm going for. Though Winnie could be in any fantasy/steampunk setting, I suppose. Both a loosely DnD based, and I'll be using some of the terms for convenience.
HOWEVER, there will be absolutely NO chance for smut if you decide to join up. My characters are both Mousefolk, though Winnie is closer to an actual mouse. So smut (and romance, for that matter) is officially off the table. Sorry if that twists anyone's knickers. Violence is a-okay, and can be fairly graphic. I certainly won't hold back.
So, without further ado, meet my two characters:
Name: Gwendolyn "Winnie" Longtail
Fur Color: Pale Grey
Eye Color: Black
Height: 7 inches
Class: Softpaw (Artificer and mild magic user)
Grew up in a Meadowguard family, but was always more the studious sort. She was always fascinated by BigFolk (humans, elves, etc, etc) and their incredible ability to create machines and do magic. Her colony, though, absolutely forbids any interaction with any of the larger races. She's a young mouse with a big attitude, and a thick, almost Brooklyn-ese accent. Her home is a port city, so she sees lots of different races pass through every day.
And now the one that will have to stick to a Treasure Planet or traditional sailing/steampunk setting, and a proper Mouseling:
Name: Arwin Saltwind
Occupation: Privateer (first mate)
Fur Color: Brown with a cream coloured belly
Eye Color: Black
Height: 12 inches
Weight: 24 pounds
Distinguishing Features:
Scar that splits her right ear nearly in two lengthwise
Gold wire stitched through lower edge of left ear, sporting gemstone shards (quartz, hematite, carnelian, topaz, and opal)
Missing tapered tip of her tail
Single gold chain around her neck that boasts a large turquoise medallion that has mild magical properties that increase her vocal volume. Also rumoured to turn pale before danger approaches, but none can confirm this.
Outfit:
Specially made tri-corner hat that accommodates her ears
Navy blue vest
Black Pants
Leather belt sporting various vials and bottles
Scabbard belt with dagger (small sword for her size) and sling
Proficiencies:
Dagger
Sling
As a former Softpaw alchemist, she is responsible for creating the various elixirs and potions used by the crew.
Arwin has an attitude considerably bigger than her small stature. She can be temperamental, loud, and bloodthirsty in a fight. She rules the decks with a firm, clever paw, leaving the captain free for more important duties. Most crewmen who don't know better will disobey her once before falling in line after a swift punishment.
Being a Mouseling means she can go fairly unnoticed as she scampers to and fro above and below decks during her duties. So it is advised to mind your tongue about the captain, ship, or her. Her response might be just yelling, or she might challenge the offender to a fight.
Her smaller size and speed make her hard to hit in a fight. Her signature move in physical combat is to slice the Achilles' tendon of her opponent, following it up with a killing blow to the jugular.
For this reason, it is beneficial to the crew to tie kerchiefs of the ship's colors around their ankles. In the confusion of a boarding party, this detail could mean the difference between returning with plunder, or meeting Davy Jones.
Arwin can also hang back, using her sling to launch bottles full of explosive, toxic, or corrosive potions across enemy decks.