Good day and well met,
Thank you, first of all, for taking the time out of your day to look at this little ad I've created. It's much appreciated and means a lot to me, even if we do not have to chance to role-play a develop a world together. I'm available to answer any and all questions you may have, as I know this thread is very small.
Tius Svinthila IV is the character you'll be starting your adventure with.
He is a prince of noble birth, yet his lineage places him far from the coveted seat of Imperial Succession. While his eight siblings navigate the treacherous waters of courtly intrigue, mastering the subtle art of diplomacy and the scheming whispers of noble houses, Tius is destined for a fate entirely different. From the moment of his birth, his path was set—an existence not of silken robes or golden circlets, but of tempered steel and unwavering devotion.
Tius is a Templar, a holy knight consecrated to the service of Ausvinthus, the venerable God of Retribution, Judgment, and Protection. His boyhood was not spent in the opulence of royal chambers but amidst the cold stone of sanctuaries, where prayers echoed like the ringing of iron upon iron. Guided by the stern teachings of priests and the battle-hardened hands of veteran crusaders, Tius was educated in the sacred art of war and the unchanging principles of divine justice. His physique was strengthened through rigorous drills, his mind sharpened by scripture, and his heart fortified by the unwavering flame of faith.
While his siblings forge alliances and debate policy within the grandeur of the court, Tius heeds a higher calling. His charge is solemn and relentless: to hunt the wicked who lurk in the shadows, to confront the savage forces that threaten to engulf the realm, and to wield the wrath of Ausvinthus against all who defy His sacred law. Clad in resplendent armor engraved with holy scripture and bearing a sword sanctified by celestial rites, Tius strides forth as a living bastion of purity amid a world rife with corruption and despair.
His life is not one of ease, but rather one of ceaseless toil and solemn sacrifice. Each step he takes on this path is fraught with peril and solitude, yet Tius bears it willingly, for he knows that the righteous must stand unyielding against the darkness. His faith is a fire that cannot be extinguished, a beacon guiding him to protect the helpless and smite the unholy. If the cost is bloodshed and isolation, then so be it—for in this pursuit, his sacred duty is fulfilled.
Below is geographical information regarding the continent of Thorismund, and the former Kingdoms that make the Audvakrian Empire.
I look forward to hearing from you all.
Thank you for your time.
Thank you, first of all, for taking the time out of your day to look at this little ad I've created. It's much appreciated and means a lot to me, even if we do not have to chance to role-play a develop a world together. I'm available to answer any and all questions you may have, as I know this thread is very small.
Tius Svinthila IV is the character you'll be starting your adventure with.
He is a prince of noble birth, yet his lineage places him far from the coveted seat of Imperial Succession. While his eight siblings navigate the treacherous waters of courtly intrigue, mastering the subtle art of diplomacy and the scheming whispers of noble houses, Tius is destined for a fate entirely different. From the moment of his birth, his path was set—an existence not of silken robes or golden circlets, but of tempered steel and unwavering devotion.
Tius is a Templar, a holy knight consecrated to the service of Ausvinthus, the venerable God of Retribution, Judgment, and Protection. His boyhood was not spent in the opulence of royal chambers but amidst the cold stone of sanctuaries, where prayers echoed like the ringing of iron upon iron. Guided by the stern teachings of priests and the battle-hardened hands of veteran crusaders, Tius was educated in the sacred art of war and the unchanging principles of divine justice. His physique was strengthened through rigorous drills, his mind sharpened by scripture, and his heart fortified by the unwavering flame of faith.
While his siblings forge alliances and debate policy within the grandeur of the court, Tius heeds a higher calling. His charge is solemn and relentless: to hunt the wicked who lurk in the shadows, to confront the savage forces that threaten to engulf the realm, and to wield the wrath of Ausvinthus against all who defy His sacred law. Clad in resplendent armor engraved with holy scripture and bearing a sword sanctified by celestial rites, Tius strides forth as a living bastion of purity amid a world rife with corruption and despair.
His life is not one of ease, but rather one of ceaseless toil and solemn sacrifice. Each step he takes on this path is fraught with peril and solitude, yet Tius bears it willingly, for he knows that the righteous must stand unyielding against the darkness. His faith is a fire that cannot be extinguished, a beacon guiding him to protect the helpless and smite the unholy. If the cost is bloodshed and isolation, then so be it—for in this pursuit, his sacred duty is fulfilled.
Below is geographical information regarding the continent of Thorismund, and the former Kingdoms that make the Audvakrian Empire.
Audvakr (Capital Region)
Audvakr, the pulsating heart of the expansive empire on the continent of Thorismund, stands majestically as both the capital city and the namesake of the empire. This enchanting region is draped in heavily forested hills, with lush, emerald canopies that sway gently in the breeze. Sprawling river valleys snake through the landscape, while mist-laden woodlands evoke a sense of primal mystery and allure. Here, the icy winds from the Northern Sea clash spectacularly with the warm, arid breezes of the Burning Sea to the south, creating a climate of stunning extremes: sweltering summers that turn the fertile plains into a golden sea of crops, and winters that shroud the land in a thick blanket of frost and snow, transforming it into a glistening wonderland.
The Thorwald River, a shimmering ribbon of blue flowing gracefully from the majestic Alfrikr Mountains, meanders through the region like a lifeblood, fostering both trade and agriculture. Nestled between the Thorwald and its tributary, the Ethelund, lies Audvakr—a vibrant hub of commerce, culture, and governance. Renowned for its well-disciplined military, this region holds immense strategic and symbolic significance, with the towering Imperial Palace dominating the skyline as a testament to Audvakr's strength and dominance over the realm.
Egica (Northern Kingdom)
Egica is a land steeped in stark contrasts, where the jagged peaks of the imposing Alfrikr Mountains loom dramatically over the landscape, casting long shadows on the serene tablelands that stretch toward the Northern Sea. These rugged mountains provide natural fortifications, making them both a defense and a daunting challenge for any would-be invaders.
At the heart of Egica lies Cyneburg Castle, a colossal stronghold intricately carved into the very bones of the Alfrikr range. This fortress stands as a symbol of Egica's past glory and fierce rebellion. Whispers among the locals tell of its dark history; it is rumored to be the birthplace of the curse of lycanthropy, a legend intricately woven into the fabric of the mysterious and ancient woods like the Wulfgraeve Forest that shroud the foothills. In this region of the Empire, two remarkable subspecies of Griffin have emerged. The first is the majestic Archgriffin, a stunning creature that embodies the strength of a Lion and the grace of an Eagle. Its powerful body showcases a harmonious blend of muscular limbs and soaring wings, adorned with feathers that shimmer in the sunlight.
In stark contrast, the eerie Red-Headed Griffin presents a nightmarish sight, a grotesque amalgamation of Mountain Lion and Vulture. This twisted creature features a contorted form with multiple heads, each one a grotesque mirror of the other, draped in matted feathers and fur. Its eyes gleam with a malevolent intelligence, making it a haunting figure amidst the shadows of the landscape.
Despite being under foreign rule, Egica simmers with a spirit of unrest. Its fiercely independent people rise against the Audvakrian rulers, staging frequent uprisings that echo in the mountains. The region's economy thrives on mining precious metals hidden within the rocky bosom of the mountains while its skilled artisans craft enchanted weapons and tools renowned throughout the empire.
Totila (Eastern Kingdom)
Bordering Egica to the northeast, Totila stretches southward to embrace the golden shores of the Burning Sea. The geography transitions seamlessly from the rugged foothills of the Alfrikr range to rolling grasslands, their sun-kissed blades shimmer like jewels in the light, eventually giving way to lush, verdant coastal plains that beckon the bounteous sea.
The Verdant Dales, nestled between gentle, forested hills, burst with rich, fertile soils, establishing Totila as the breadbasket of the empire. Its villages and towns, dotted across these fertile valleys, flourish under the nurturing embrace of nature, yielding bountiful harvests of wheat, barley, and grapes. Coastal cities such as Port Nemereth thrive as bustling ports of trade, with merchant ships arriving from far-off lands to exchange goods and stories, their sails billowing against the vibrant blue of the Burning Sea.
Yet, beneath its agricultural wealth lies a history of resistance; the people of Totila still harbor deep-seated grudges from the War of Broken Pacts, a tumultuous time when Audvakr first extended its rule over the region.
Avagis (Southern Kingdom)
Avagis, often referred to as the Motherland, is the very essence of the Audvakrian Empire—the cradle of its culture, governance, and traditions. It is bordered to the east by Totila and to the south by the shimmering waters of the Burning Sea. Avagis is a mystical tapestry of moors, swamps, and rugged plateaus, each featuring whispering tales of ancient civilizations. Dotted throughout the landscape are sacred groves and ancient ruins, remnants of a time long past.
The Western Moors, with their windswept, desolate landscapes, overlook the dark and turbulent Theudis Ocean, where stormy waters rage against the cliffs. Yet, within this seeming desolation lies wealth: salt and iron await discovery. The Audvakrian Navy proudly maintains its shipyards along this coastline, crafting formidable warships that sail out to ensure the empire's supremacy over the seas.
At the very heart of Avagis stands the magnificent Wulfsige Fortress, an awe-inspiring palace fortified with towering battlements that seamlessly blend with the natural rock formations. This expansive palace serves as the residence of the Imperial family, a testament to the ingenuity of its creators. The cultural heritage of Avagis, brimming with vibrant festivals and warrior traditions, is intricately woven into the identity of the empire, influencing all aspects of life across Thorismund.
Key Geographic Features
Climate and Seasons
Thorismund experiences distinct and dramatic seasons. Summers are oppressive, with the sun pouring its relentless heat over the plains and valleys of Totila and Avagis, rendering the earth parched. Autumns bring a temperate respite, marked by fiery foliage that ignites the dense forests with hues of amber and crimson, while winters can be merciless, particularly in the Alfrikr Mountains, where blinding snowstorms can isolate remote villages for months, shrouding them in silence. With the arrival of spring, life erupts in a vibrant symphony; rivers swell with melted snow, and the plains are carpeted with wildflowers, painting the landscape with strokes of color.
Audvakr, the pulsating heart of the expansive empire on the continent of Thorismund, stands majestically as both the capital city and the namesake of the empire. This enchanting region is draped in heavily forested hills, with lush, emerald canopies that sway gently in the breeze. Sprawling river valleys snake through the landscape, while mist-laden woodlands evoke a sense of primal mystery and allure. Here, the icy winds from the Northern Sea clash spectacularly with the warm, arid breezes of the Burning Sea to the south, creating a climate of stunning extremes: sweltering summers that turn the fertile plains into a golden sea of crops, and winters that shroud the land in a thick blanket of frost and snow, transforming it into a glistening wonderland.
The Thorwald River, a shimmering ribbon of blue flowing gracefully from the majestic Alfrikr Mountains, meanders through the region like a lifeblood, fostering both trade and agriculture. Nestled between the Thorwald and its tributary, the Ethelund, lies Audvakr—a vibrant hub of commerce, culture, and governance. Renowned for its well-disciplined military, this region holds immense strategic and symbolic significance, with the towering Imperial Palace dominating the skyline as a testament to Audvakr's strength and dominance over the realm.
Egica (Northern Kingdom)
Egica is a land steeped in stark contrasts, where the jagged peaks of the imposing Alfrikr Mountains loom dramatically over the landscape, casting long shadows on the serene tablelands that stretch toward the Northern Sea. These rugged mountains provide natural fortifications, making them both a defense and a daunting challenge for any would-be invaders.
At the heart of Egica lies Cyneburg Castle, a colossal stronghold intricately carved into the very bones of the Alfrikr range. This fortress stands as a symbol of Egica's past glory and fierce rebellion. Whispers among the locals tell of its dark history; it is rumored to be the birthplace of the curse of lycanthropy, a legend intricately woven into the fabric of the mysterious and ancient woods like the Wulfgraeve Forest that shroud the foothills. In this region of the Empire, two remarkable subspecies of Griffin have emerged. The first is the majestic Archgriffin, a stunning creature that embodies the strength of a Lion and the grace of an Eagle. Its powerful body showcases a harmonious blend of muscular limbs and soaring wings, adorned with feathers that shimmer in the sunlight.
In stark contrast, the eerie Red-Headed Griffin presents a nightmarish sight, a grotesque amalgamation of Mountain Lion and Vulture. This twisted creature features a contorted form with multiple heads, each one a grotesque mirror of the other, draped in matted feathers and fur. Its eyes gleam with a malevolent intelligence, making it a haunting figure amidst the shadows of the landscape.
Despite being under foreign rule, Egica simmers with a spirit of unrest. Its fiercely independent people rise against the Audvakrian rulers, staging frequent uprisings that echo in the mountains. The region's economy thrives on mining precious metals hidden within the rocky bosom of the mountains while its skilled artisans craft enchanted weapons and tools renowned throughout the empire.
Totila (Eastern Kingdom)
Bordering Egica to the northeast, Totila stretches southward to embrace the golden shores of the Burning Sea. The geography transitions seamlessly from the rugged foothills of the Alfrikr range to rolling grasslands, their sun-kissed blades shimmer like jewels in the light, eventually giving way to lush, verdant coastal plains that beckon the bounteous sea.
The Verdant Dales, nestled between gentle, forested hills, burst with rich, fertile soils, establishing Totila as the breadbasket of the empire. Its villages and towns, dotted across these fertile valleys, flourish under the nurturing embrace of nature, yielding bountiful harvests of wheat, barley, and grapes. Coastal cities such as Port Nemereth thrive as bustling ports of trade, with merchant ships arriving from far-off lands to exchange goods and stories, their sails billowing against the vibrant blue of the Burning Sea.
Yet, beneath its agricultural wealth lies a history of resistance; the people of Totila still harbor deep-seated grudges from the War of Broken Pacts, a tumultuous time when Audvakr first extended its rule over the region.
Avagis (Southern Kingdom)
Avagis, often referred to as the Motherland, is the very essence of the Audvakrian Empire—the cradle of its culture, governance, and traditions. It is bordered to the east by Totila and to the south by the shimmering waters of the Burning Sea. Avagis is a mystical tapestry of moors, swamps, and rugged plateaus, each featuring whispering tales of ancient civilizations. Dotted throughout the landscape are sacred groves and ancient ruins, remnants of a time long past.
The Western Moors, with their windswept, desolate landscapes, overlook the dark and turbulent Theudis Ocean, where stormy waters rage against the cliffs. Yet, within this seeming desolation lies wealth: salt and iron await discovery. The Audvakrian Navy proudly maintains its shipyards along this coastline, crafting formidable warships that sail out to ensure the empire's supremacy over the seas.
At the very heart of Avagis stands the magnificent Wulfsige Fortress, an awe-inspiring palace fortified with towering battlements that seamlessly blend with the natural rock formations. This expansive palace serves as the residence of the Imperial family, a testament to the ingenuity of its creators. The cultural heritage of Avagis, brimming with vibrant festivals and warrior traditions, is intricately woven into the identity of the empire, influencing all aspects of life across Thorismund.
Key Geographic Features
- Alfrikr Mountains: A sprawling, snow-capped range that majestically stretches across northern Thorismund, home to ancient caves rumored to conceal treasures and long-forgotten evils waiting to be uncovered.
- Theudis Ocean: A vast, unpredictable body of water west of Avagis, its stormy depths navigated only by the bravest Audvakrian fleets.
- Burning Sea: A warm, vibrant sea known for its breathtaking sunsets that paint the sky in brilliant colors, with thriving trade routes that pulse with life. Its name stems from the fiery hues of its waters at dawn and dusk, mesmerizing all who gaze upon them.
- Wulfgraeve Forest: A dark, untamed woodland in Egica, often shunned by the brave and curious due to age-old legends of werewolves and other mythical beasts.
Climate and Seasons
Thorismund experiences distinct and dramatic seasons. Summers are oppressive, with the sun pouring its relentless heat over the plains and valleys of Totila and Avagis, rendering the earth parched. Autumns bring a temperate respite, marked by fiery foliage that ignites the dense forests with hues of amber and crimson, while winters can be merciless, particularly in the Alfrikr Mountains, where blinding snowstorms can isolate remote villages for months, shrouding them in silence. With the arrival of spring, life erupts in a vibrant symphony; rivers swell with melted snow, and the plains are carpeted with wildflowers, painting the landscape with strokes of color.
I look forward to hearing from you all.
Thank you for your time.
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