- Local time
- Today 12:14 PM
- Messages
- 233
- Age
- 28
✖ Born on Tatooine; 3620 BBY;
✖ Joins Sith Mentor; 3629 BBY;
✖ Late year Typhos Takedown; 3636 BBY;
✖ Deserts Sith Mentor/Empire; 3639 BBY;
✖ Officially starts Bounty Hunting; 3641 BBY;
✖ Joins The Great Hunt; 3646 BBY;
✖ (WIP)
✖ (WIP)
✖ (WIP)
"If you're all so Eager to Die, then FORM a LINE!!"
Scarletta is an insatiably vengeful spirit and innate Warrior. Born to the blistering shanties of Tatooine slave life, and then remitted to the violent delights and teachings of her Sith Mentor at a mere nine years old, saw this perpetually etched into the echani descendants soul. Despite the Empire providing the resources for Scarletta and O'dain to advanced their lives, contradictory to her brothers relentless gratitude the apprentice instead developed a strong cynicism of the government over the course of her training, rivaling that of her own Sith Master Zandoran's contempt. The Zabrak prodigy staunchly believed new blood was needed on the throne, pinning the stagnation of the sovereignty on its seemingly timeless Emperor, and his obstinately dogmatic conjectures on wielding the force. Wary of the Emperors ulterior agendas, and detached to the power struggles the other Sith Lords engaged themselves in over titles and resources, Zandoran's focus was instead trained inward - seeking to study and wholly understand the force in all its contradictions, without ambiguous connotations such as Dark and Light to damper his ever-hastening and unprecedented personal Growth.
Zandoran made quick to capitalize on the fresh traumas of Tatooine slave life, and laid siege to the nine year olds brittle identity in traditional Dun Möch savagery within days of boarding with him. By thirteen any attempted jests at her psyche would be met with a besmirched simper, irrepressible mouth and more likely than not, a saber to the offenders throat.
While Zandoran would keep his apprentice by his side for an extensive portion of their 10 years together - when she wasn't undertaking his mortally vexing tasks, her brother would on the other hand act as his reluctant eyes, and ears into the Imperial Private sectors. Although the Zabrak didn't often directly engage the other Sith Lords in power plays, it didn't mean his network of resources could be caught lacking, and the young adept often remarked on how deep the reservoirs of information he could dip his fingers into were, with a leisurely press of a com button.
Haunted by an insatiable vendetta over her father's debauchery that landed her immediate family into a life of slavery to begin with, and a lack of faith in the Sith Empire and her future therein, she eventually abandoned it shortly after her nineteenth birthday. Stealing her master's ship and charting a course galaxies away where she hoped to evade his ire, and begin a new antagonistic chapter in her life. after two years of service within the galactic black market and hut cartels that made use of her innate deadliness, she wholly adopted the new title of bounty Hunter - like her father before her, and set out to discover his whereabouts through her travels and commissions - to which she has come up with all but naught to date.
Catching wind of a brutal tradition called The Great Hunt, Scarletta decided to return to her godfather on Hutta in hopes of sponsership into the competition and not an attempt on her life for moving on a few years prior.
The infamy she would gain - she knew - could doubly be her downfall as Zandoran was sure to recognize his apprentice's achievements, but also the ticket to finding her long lost sire and so she found herself standing before the Huts palace, waiting for word back to his guards to either let her pass peacefully, or be detained by force.
Scarletta wished they would try.
Details
Age: 26
Stature: 5'9, lean and muscular.
Race: Human with Echani lineage
Appearance: Pale, mid-back length White Hair and Blue Eyes.
Saber Forms
Dun Möch
The Sith aimed to completely dominate an opponent's spirit through whatever means possible by employing their own lightsaber combat doctrine. Dun Möch commonly involved spoken taunts, jeers, and jests that exposed the opponent's hidden, inner weaknesses or doubts, which had the end result of eroding the opponent's will. Mental attacks would also be utilized during combat in order to strip one's concentration with the Force, making an opponent less precise and effective. Such a thing could be quite deadly, especially against Jedi, since concentration was of vital importance when using the Force. As such, Dun Möch embodied using the Force as a form of psychological warfare.
Ataru; Form IV
An aggressive style, Form IV was fast-paced and effective against single opponents, though weaker in prolonged combat and confined spaces. Also, it was not recommended for use against opponents wielding blasters. Ataru was characterized by Force-assisted acrobatics, such as somersaults and leaping strikes, both for attack and defense. Another characteristic of the form was the fast, powerful strikes from multiple directions. Notable users of this combat form during the Old Republic included Yoda and Qui-Gon Jinn. The New Jedi Order preserved knowledge of Ataru, and Jedi Masters such as Luke Skywalker, Mara Jade Skywalker, and Kyle Katarn all employed it.
Niman; Form VI
This fighting style was a hybrid martial art created by effectively combining elements of the preceding lightsaber forms into a single, generalized form. Niman balanced out between the various specializations of the other forms, covering many of the basic moves, but focusing on overall moderation. This resulted in a fighting style that lacked a significant advantage, but also lacking any serious drawbacks, and thereby not leaving adherents as exposed as some of the more aggressive or specialized forms. Overall, Niman had a fairly relaxed focus on bladework, designed as a simple, easily mastered fighting form for Jedi who preferred to devote most of their time to study and diplomacy. Despite this, it could be absolutely deadly in the hands of a skilled practitioner, as demonstrated by such notables as Exar Kun.
Joyu; Form VII
Form VII was more demanding in terms of energy used due to a broader focus and deeper utilization of emotion. A Form VII practitioner was said to maintain a calm exterior appearance, but they were also stated to experience significant internal pressure, while using the Ferocity Form.[13] In addition, it was described as sometimes paradoxical and unpredictable, as well as filled with concepts that made the form too difficult and unattractive to many students.
Soresu; Form III
Soresu was developed during the widespread emergence of blasters as an offensive weapon. Essentially a development on Form I blast-deflect training, Soresu relied on tight bladework and subtle dodges to provide maximum defensive coverage, minimizing exposure to ranged weaponry.
Tràkata
A form of lightsaber combat developed for taking advantage of a lightsabers ability to be turned on and off, a unique quality in a melee weapon. Quickly shutting off then re-igniting the blade could confuse one's opponent/s, allowing for diversionary feints in combat.
Force Abilities
Gear
Sith Apprentice (After Typhos Takedown):
- (2) Pauldrons
- Plackart
- (2) Clasping Vambrace
- (2) Clasping Thigh Guards
- (2) Clasping Shin Guards
Bounty Hunter:
- Holo-imager (Camera)
- Range Finder
- (2) Pauldrons
- Plackart
- (2) Clasping Vambrace (See Weapons)
- (2) Clasping Thigh Guards
- (2) Clasping Shin Guards
Sith Apprentice:
- Force Activated - Activation Stud
- Locking Activator
- Blade Power Adjuster
- Locking Activator
Bounty Hunter:
- Force Activated - Activation Stud
- Locking Activator
- Blade Power Adjuster
- Locking Activator
- (2) Stun Rockets
- (2) Ion blast rockets (Droids)
Items
Sith Apprentice:
- (1) Holoprojector
- (1) Holomap
- (1) Aquata breather
- (4) Food Ration Bars
Bounty Hunter:
- (1) Holoprojector
- (1) Holomap
- (4) Food Ration Bars
✖ Joins Sith Mentor; 3629 BBY;
✖ Late year Typhos Takedown; 3636 BBY;
✖ Deserts Sith Mentor/Empire; 3639 BBY;
✖ Officially starts Bounty Hunting; 3641 BBY;
✖ Joins The Great Hunt; 3646 BBY;
✖ (WIP)
✖ (WIP)
✖ (WIP)
"If you're all so Eager to Die, then FORM a LINE!!"
Scarletta is an insatiably vengeful spirit and innate Warrior. Born to the blistering shanties of Tatooine slave life, and then remitted to the violent delights and teachings of her Sith Mentor at a mere nine years old, saw this perpetually etched into the echani descendants soul. Despite the Empire providing the resources for Scarletta and O'dain to advanced their lives, contradictory to her brothers relentless gratitude the apprentice instead developed a strong cynicism of the government over the course of her training, rivaling that of her own Sith Master Zandoran's contempt. The Zabrak prodigy staunchly believed new blood was needed on the throne, pinning the stagnation of the sovereignty on its seemingly timeless Emperor, and his obstinately dogmatic conjectures on wielding the force. Wary of the Emperors ulterior agendas, and detached to the power struggles the other Sith Lords engaged themselves in over titles and resources, Zandoran's focus was instead trained inward - seeking to study and wholly understand the force in all its contradictions, without ambiguous connotations such as Dark and Light to damper his ever-hastening and unprecedented personal Growth.
Zandoran made quick to capitalize on the fresh traumas of Tatooine slave life, and laid siege to the nine year olds brittle identity in traditional Dun Möch savagery within days of boarding with him. By thirteen any attempted jests at her psyche would be met with a besmirched simper, irrepressible mouth and more likely than not, a saber to the offenders throat.
While Zandoran would keep his apprentice by his side for an extensive portion of their 10 years together - when she wasn't undertaking his mortally vexing tasks, her brother would on the other hand act as his reluctant eyes, and ears into the Imperial Private sectors. Although the Zabrak didn't often directly engage the other Sith Lords in power plays, it didn't mean his network of resources could be caught lacking, and the young adept often remarked on how deep the reservoirs of information he could dip his fingers into were, with a leisurely press of a com button.
Haunted by an insatiable vendetta over her father's debauchery that landed her immediate family into a life of slavery to begin with, and a lack of faith in the Sith Empire and her future therein, she eventually abandoned it shortly after her nineteenth birthday. Stealing her master's ship and charting a course galaxies away where she hoped to evade his ire, and begin a new antagonistic chapter in her life. after two years of service within the galactic black market and hut cartels that made use of her innate deadliness, she wholly adopted the new title of bounty Hunter - like her father before her, and set out to discover his whereabouts through her travels and commissions - to which she has come up with all but naught to date.
Catching wind of a brutal tradition called The Great Hunt, Scarletta decided to return to her godfather on Hutta in hopes of sponsership into the competition and not an attempt on her life for moving on a few years prior.
The infamy she would gain - she knew - could doubly be her downfall as Zandoran was sure to recognize his apprentice's achievements, but also the ticket to finding her long lost sire and so she found herself standing before the Huts palace, waiting for word back to his guards to either let her pass peacefully, or be detained by force.
Scarletta wished they would try.
Details
Age: 26
Stature: 5'9, lean and muscular.
Race: Human with Echani lineage
Appearance: Pale, mid-back length White Hair and Blue Eyes.
Saber Forms
Dun Möch
The Sith aimed to completely dominate an opponent's spirit through whatever means possible by employing their own lightsaber combat doctrine. Dun Möch commonly involved spoken taunts, jeers, and jests that exposed the opponent's hidden, inner weaknesses or doubts, which had the end result of eroding the opponent's will. Mental attacks would also be utilized during combat in order to strip one's concentration with the Force, making an opponent less precise and effective. Such a thing could be quite deadly, especially against Jedi, since concentration was of vital importance when using the Force. As such, Dun Möch embodied using the Force as a form of psychological warfare.
Ataru; Form IV
An aggressive style, Form IV was fast-paced and effective against single opponents, though weaker in prolonged combat and confined spaces. Also, it was not recommended for use against opponents wielding blasters. Ataru was characterized by Force-assisted acrobatics, such as somersaults and leaping strikes, both for attack and defense. Another characteristic of the form was the fast, powerful strikes from multiple directions. Notable users of this combat form during the Old Republic included Yoda and Qui-Gon Jinn. The New Jedi Order preserved knowledge of Ataru, and Jedi Masters such as Luke Skywalker, Mara Jade Skywalker, and Kyle Katarn all employed it.
Niman; Form VI
This fighting style was a hybrid martial art created by effectively combining elements of the preceding lightsaber forms into a single, generalized form. Niman balanced out between the various specializations of the other forms, covering many of the basic moves, but focusing on overall moderation. This resulted in a fighting style that lacked a significant advantage, but also lacking any serious drawbacks, and thereby not leaving adherents as exposed as some of the more aggressive or specialized forms. Overall, Niman had a fairly relaxed focus on bladework, designed as a simple, easily mastered fighting form for Jedi who preferred to devote most of their time to study and diplomacy. Despite this, it could be absolutely deadly in the hands of a skilled practitioner, as demonstrated by such notables as Exar Kun.
Joyu; Form VII
Form VII was more demanding in terms of energy used due to a broader focus and deeper utilization of emotion. A Form VII practitioner was said to maintain a calm exterior appearance, but they were also stated to experience significant internal pressure, while using the Ferocity Form.[13] In addition, it was described as sometimes paradoxical and unpredictable, as well as filled with concepts that made the form too difficult and unattractive to many students.
Soresu; Form III
Soresu was developed during the widespread emergence of blasters as an offensive weapon. Essentially a development on Form I blast-deflect training, Soresu relied on tight bladework and subtle dodges to provide maximum defensive coverage, minimizing exposure to ranged weaponry.
Tràkata
A form of lightsaber combat developed for taking advantage of a lightsabers ability to be turned on and off, a unique quality in a melee weapon. Quickly shutting off then re-igniting the blade could confuse one's opponent/s, allowing for diversionary feints in combat.
- Force Pull
- A telekinetic ability using the Force that could cause a material body to draw close to the user. The greater the user's aptitude with this, the heavier the object that could be pulled or the more wide arc or radius of the Force "wave". - Force Disarm
- Force Disarm used the Force to telekinetically pull a weapon from an opponent's grasp if not resisted. - Force Push
- Utilizes kinetic energy to push objects away from the caster. - Force Wave
- A concussive burst of pressurized air akin to an explosive force projected outwards at an astounding velocity, able to collide with multiple objects/persons. - Force Throw
- Causes objects and even people to be telekinetically hurled at an astounding velocity. A skilled Force user could throw multiple, large objects simultaneously at great speed. - Force Choke
- Used to telekinetically grip/squeeze a victim's throat with the force and restrict blood circulation or airflow. - Force Grip
- Unlike Force Choke which was used to strangle its victim, Force Grip was used to telekinetically grab someone with the Force lift them up into the air then either asphyxiate them or throw them. - Force Crush
- This power allowed a Force user to telekinetically apply pressure to their opponent's organs or body. If not resisted, it could crush the victim's heart or lungs (Indirectly becoming Force Kill.)
Gear
Sith Apprentice (After Typhos Takedown):
- (1) High Quality Beskar/Ciridium Helmet
- (1) High Quality Beskar/Ciridium Armor
- (2) Pauldrons
- Plackart
- (2) Clasping Vambrace
- (2) Clasping Thigh Guards
- (2) Clasping Shin Guards
Bounty Hunter:
- (1) High Quality Beskar/Ciridium Helmet
- Holo-imager (Camera)
- Range Finder
- (1) High Quality Beskar/Ciridium Armor
- (2) Pauldrons
- Plackart
- (2) Clasping Vambrace (See Weapons)
- (2) Clasping Thigh Guards
- (2) Clasping Shin Guards
- (2) Magnetized Durasteel Combat Boots
- (1) Arkanian energy shield
Sith Apprentice:
- (2) Twin Red Sabers with Interlocking Hilts to form into a singular Dual-Blade.
- Force Activated - Activation Stud
- Locking Activator
- Blade Power Adjuster
- (1) Shoto - A short lightsaber that fulfills the same function as a dagger.
- Locking Activator
Bounty Hunter:
- (2) Twin Red Sabers with Interlocking Hilts to form into a singular Dual-Blade.
- Force Activated - Activation Stud
- Locking Activator
- Blade Power Adjuster
- (1) Shoto - A short lightsaber that fulfills the same function as a dagger.
- Locking Activator
- (1) Custom Built Sniper Rifle similar to the MR-38 sniper rifle
- (1) EE-3 carbine rifle
- (2) Stun Rockets
- (2) Ion blast rockets (Droids)
Items
Sith Apprentice:
- (1) Utility Belt
- (1) Holoprojector
- (1) Holomap
- (1) Aquata breather
- (4) Food Ration Bars
Bounty Hunter:
- (1) Utility Belt
- (1) Holoprojector
- (1) Holomap
- (4) Food Ration Bars
Last edited: