Character(s) Siggi's Vault.

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Character(s) Siggi's Vault.

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S O R E Y A
V I R E T H




     



Age: Late 20s
Affiliation: Formerly the Arcanum Foundry (West)
Profession: Arcanomechanist, inventor, artificer

Appearance

Long, white hair with subtle silver undertones—often braided partially to stay out of her gear. Sometimes bound with copper wires or alchemical thread.
Pale skin with a sun-kissed undertone from her time in Azhara. Pale grey or sea-glass green eyes—always observant, calculating. Attire blends function and elegance: deep blue layered robes with reinforced stitching, leather belts, modular sleeves, rune-inlaid gloves, and a variety of tools hanging from bracers and belts.

Personality
Soreya Vireth is, at her core, a woman shaped by precision, purpose, and a deeply rooted skepticism. Cool-headed and intensely focused, she possesses the kind of quiet intensity that speaks louder than bluster ever could. A mind built for mechanism and mystery alike, Soreya is deliberate with her words and exacting in her work, approaching problems like puzzles waiting to be unraveled—not just solved, but understood.

Raised in the cloistered, wind-carved highlands of the West, Soreya's worldview was shaped by shadowed spires, veiled truths, and the silent weight of forbidden knowledge. Her early education came from dim-lit lecture halls and observatories where secrets were currency and every word was measured. In that land of isolation and arcane elitism, her questions marked her as dangerous long before her inventions did.

She was later refined—sharpened—in the hidden crucibles of the Arcanum Foundry, a secretive stronghold of arcane engineering and magical theory buried deep in the mountains. The Foundry, though technically neutral, held the same disdain for open knowledge as the rest of the West. It permitted brilliance, but only within the walls. Its master artificers whispered innovation behind locked doors, guarding their secrets jealously. Even among them, Soreya was viewed with wary eyes—for she questioned the boundaries, pushed beyond what was "acceptable," and spoke too freely of ideas others feared.


Pragmatic and deeply private, she rarely offers her trust, and when she does, it is never freely given—it must be earned through consistency and competence. She's more likely to show care through the maintenance of someone's equipment or a wordless gesture of protection than through emotional vulnerability.

Despite her detached demeanor, there burns within Soreya a relentless curiosity and a sense of moral conviction she keeps carefully buried beneath layers of logic and engineering. Her pursuit of knowledge is not simply academic—it's personal. She believes that invention should serve the many, not the powerful few. This belief, while rarely voiced aloud, often puts her at odds with those who seek to commercialize or weaponize her creations.

She's brave, but not showy about it. She'd rather be underestimated and overlooked until the moment she disassembles the problem—or the threat—piece by piece.

Soreya Vireth is not a hero in the traditional sense. She is a force of will and invention, drawn not by glory or gold, but by the promise of what lies buried beneath: truth, forgotten technology, and the ancient pulse of something greater than empire.

Voice

People from Velmira speak with a lilting, deliberate cadence. Soreya rolls her R's slightly, softens her vowels, and tends to phrase thoughts like questions when she's thinking aloud. She's fluent in several trade tongues but always reverts to Velmiran speech patterns under stress or when emotionally vulnerable. In contrast to Azharan speech—which to her is fast, musical, and expressive—Soreya's manner feels cool, slightly foreign, and precise. Some find it elegant. Others, unsettling.

Quotes:

"You speak of control. But control is an illusion of stable thresholds."

"This device does not hum. It warns."

"I do not fear the silence. I fear the moment after it."


History

Soreya Vireth was born beneath the heavy skies of the West — a land of silent forests, perpetual twilight, and towers older than memory. Her homeland is not openly spoken of in eastern maps, not because it is unknown, but because those who come from it speak little, and those who live beyond it know better than to ask.

In the coastal city of Velmira, the great stone-hall of House Vireth clung to the cliffs like a lichen — ancient, reclusive, and cold. The Vireth line was once revered within the Kaelwen Archive, a powerful scholarly dominion that governed access to magical knowledge in the West. But that was before her father, Hestan Vireth, broke from the Archive's insular traditions to pursue the dangerous fusion of machinery and magic — arcanomechanics — not in the name of containment, but understanding.

His disappearance when Soreya was still a child left a scar that never healed. No explanation was given. His name was stripped from all Archive records. His writings were burned, his devices sealed away, and the mention of his work became taboo even within House Vireth. Her mother — distant, ceremonial, and bound by the Archive's political weight — offered no answers. Soreya grew up in the shadows of forbidden knowledge.

But knowledge has a way of calling to those who seek it.

Soreya found what her father left behind — fragments of designs etched into the walls of his hidden laboratory, half-burned diagrams tucked beneath floorboards, arcane schematics coded into the notes of an unfinished melody. She rebuilt, reimagined, and pushed further. She became what they feared: a Vireth not interested in obedience.

The Foundry Years

At sixteen, Soreya was accepted — reluctantly — into the Arcanum Foundry, the West's most advanced institution for arcane engineering and magical invention. Though unaffiliated with the Veltheran Archive in name, the Foundry still answered to the greater systems of power that defined the West: control, secrecy, and the doctrine that knowledge must be earned, not shared.

It should have been a new beginning. For a time, it was.

Soreya's innovations stood out immediately — she developed feedback-looped resonance stabilizers for dangerous enchantments, pioneered reverberant glyph matrices that could adapt to ambient magical pressure, and created her own hybrid material: spell-latticed ironwood reinforced with quartz filament. The Foundry praised her brilliance. Privately, they studied her methods, replicated her designs, and invited her into increasingly elite circles of restricted research.

But they did not trust her.

She reminded them too much of Hestan Vireth. Her curiosity was too broad. Her questioning too sharp. And she, in turn, chafed under the Foundry's rigid hierarchy and closed-door policies. They hoarded breakthroughs. She wanted them released. They demanded allegiance. She offered none.

The final break came after an incident involving an experimental artifact — a containment core designed to store kinetic spell force, which malfunctioned during a closed trial. No one was hurt, but the Foundry accused her of bypassing protocol, and more importantly, of using her father's old theoretical models. She was given a choice: hand over her schematics and submit to oversight, or leave.

She walked.

Soreya left the West on foot, wrapped in the long coats of her homeland, her case of tools and scrolls secured under lock. She made no declaration, no farewell. But she took everything — her designs, her vision, and her father's legacy — and turned her eyes east.

She had heard of a city by the sea — Azhara — where knowledge was not chained by bloodline or institution, where secrets were currency but not law, and where a mind like hers might find not just purpose, but freedom.

And so, with her hammer at her side, the weight of exile on her shoulders, and the blueprints for a future of her own making, Soreya Vireth began her quiet rebellion.

Combat

Though not a frontline warrior, Soreya is capable in a fight, using a blend of arcanomechanical ingenuity, precision, and clever timing. She doesn't overpower opponents—she outthinks them. She carries a hand-cranked arcanobolt crossbow, which is mounted on her wrist. It is compact and concealed and fires aether-tipped bolts that hum with residual resonance. She can switch bolt types, however, changing between anti-magic disruptor bolts, piercing bolts and beacon bolts that are trackable.

Soreya also carries the "Whispershock Hammer", which is a short one-handed forge hammer made from silvershade alloy. Light as wood, hard as iron. She has enchanted it to deliver resonant shockwaves when she strikes magical surfaces or enchanted barriers. It's often used to break enchantments or knock back enemies in close quarters. It also has a detachable pommel spike for nasty piercing blows. Finally, it is also (and initially was) a crafting tool.

Last in her arsenal is a shortsword. It has no ornamentation but is very sharp and very well balanced. Soreya moves constantly—rarely holds her ground unless she must. She makes use of terrain, cover, and magical anomalies to control the battlefield.

Arsenal

Soreya's work stands at the intersection of arcane theory and mechanical design—a discipline refined by the Arcanum Foundry, but pushed to new boundaries by her own experimentation. While many artificers bind spells to tools like a craftsman affixes a gem to a ring, Soreya engineers magical flow as part of the machine's living architecture.

Magical Feedback Systems
These are self-regulating enchantments integrated into her devices. Where other artificers use static enchantments (single-function spells with fixed output), Soreya's system dynamically responds to environmental magic or the user's intent.

Think of it as the magical equivalent of a responsive nervous system:
For instance, if a detection lens becomes overwhelmed by interference, it will automatically dampen excess input, preserving clarity. This isn't a universally sound system, as a very powerful spell or effect needs an equally powerful enchantment. If a device is about to overheat from magical strain, built-in sigils will convert overflow into kinetic energy, sometimes even recharging a secondary circuit.

Artifact Resonance Theory
Soreya believes that all powerful artifacts—especially ancient ones—retain a "resonance signature": a kind of metaphysical frequency tied to their origin, purpose, and magical makeup. These frequencies can be detected, mapped, and even emulated with the right arcanomechanical tools.

She developed a tool called the Resonance Compass, which reads ambient magical vibrations and matches them to known artifact signatures. The compass doesn't point north—it points toward latent or active magical anomalies based on what it's tuned to.

Modular Sigil Frameworks
Instead of carving spells permanently into her devices, Soreya uses interchangeable etched plates that act like magical circuit boards. These allow for quick field repairs or upgrades as well as on-the-fly swapping and a redundancy in the event of enchantment corruption.

Her Creations

The Resonance Compass
Tracks magical "songlines" and anomalous fluctuations. Can be tuned to known frequencies.

Stabilizer Bracers
Arcanomechanical cuffs that absorb ambient magical energy and shunt it into stabilizing glyphs on the forearm. Prevents magical surges or disruptions when working in unstable environments.Handy so you don't blow your fingers off if you make a mistake.

Goals

  • To refine her personal designs, including her unfinished theories on sentient feedback circuits and mnemonic crystalline systems.
  • To find an environment where innovation is not punished for its disobedience.
  • To prove that magical technology can evolve beyond what the Foundry allows.
  • To build something enduring and autonomous—a living archive or thinking construct.
  • To understand herself outside the legacy of her father, and outside the secrecy of the West.


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