Character(s) Tamarack's characters

Currently reading:
Character(s) Tamarack's characters

Tamarack

Grey Cleric of the Midwest
Happy Birthday!!
Local time
Today 3:29 PM
Messages
52
Location
USA
Pronouns
He/him/me

Selin Anverin, the Glassweaver
dAOn44ibmumdtCF0dQBw--1--gjdtu.jpg

Verse: The Emberlands
Setting: Coastal Desert, The Emberlands
Name: Selin Anverin
Age: 34
Race: Human
Origin: Coastal Desert Town of Sarosh
Profession: Artisan Alchemist & Desert Rogue



Appearance
  • Height: 5'11" (180 cm)
  • Build: Lean and wiry, with defined muscles from survival in the desert
  • Hair: Dark auburn with sun-bleached tips, usually tied back with cords and glass beads
  • Eyes: Smoky amber, flecked with green and gold
  • Skin: Desert-tanned, bearing faint scars from glasswork burns and other "adventures"
  • Attire: Worn leather wraps, desert-style robes for movement and camouflage, a belt with glass vials and concealed blades, a face scarf for sandstorms, and a hooded cloak to blend into the dunes

Notable Features:
  • Embedded glass beads along his earlobes, some designed to emit a faint glow in the dark
  • Scars along his hands and arms from working with molten glass and handling blades



Abilities
1. Glassweaving
Crafting & Shaping: Skilled in shaping desert sand into glass, creating everything from delicate sculptures to tools and weapons. Frequently crafts small glass blades and uses glass dust to disorient foes.
Glass Projectiles: Produces custom glass projectiles embedded with alchemical mixtures for blinding flashes or shrapnel effects.

2. Light-Bending Stealth
Mirage Cloak: Can briefly refract light around him with glass shards and lenses, creating a mirage effect to blend into his surroundings in bright sunlight.
Illusory Decoys: Manipulates reflections to create faint "ghost" versions of himself to confuse enemies.

3. Solar Heat Manipulation
Molten Glass Surge: Harnesses sunlight to overheat glass into molten form, useful for creating temporary barriers or scalding weapons.
Flash Crystals: Produces "sun bombs" that emit intense light and heat bursts, blinding or deterring enemies.

4. Desert Rogue Skills
Pickpocketing & Sleight of Hand: Mastered the art of quickly "acquiring" items discreetly.
Knife Combat & Ambush: Skilled in knife fighting and setting ambushes, capitalizing on his quick reflexes and agility.
Desert Survival: Knows how to navigate the desert's dangers, blend into dunes, and find hidden springs. Can endure days without much water.



Personality
Selin is quick-witted and fiercely independent, with a practical approach to loyalty and trust. He's charming yet roguish, more interested in freedom and craft than rules or allegiance. Although he deeply values his homeland and its mystical nature, he has a devil-may-care attitude and a mischievous smirk that often conceals his resourcefulness. Selin is skeptical of strangers and outsiders but values novelty and will strike deals if they serve his interests. He is protective of his close friendships, though he keeps them few and guarded.



Background
Growing up in Sarosh, Selin learned that desert survival demands resilience and adaptability. Orphaned young, he was taken in by a master alchemist and craftsman who taught him glasswork, though he quickly surpassed his mentor by blending survival instincts with rare skill. Known as "the Glassweaver" by locals, Selin is both admired and feared for his unique abilities. While respected for his contributions, rumors circulate about his ties to desert spirits—or even that he might be part spirit himself.

Selin's reputation includes small heists and raids, using his skills to support himself and his town. Though Sarosh relies on him, some distrust his independence and apparent bond with the desert's mystical forces. Selin reveals little of his past, only sharing what he deems necessary.


 
Back
Top Bottom