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⸻⠀the self⠀⸻
They're a story teller at heart, theatrical, stylish, strange and all packaged with a dark sense of humour. They are uneasy with their lot in life and feel as though a peice of themselves is missing. When they're alone they have trouble keeping silent, they murmur to inanimate objects filling the empty air that often comes with loneliness. They like to collect things, tales, secrets, forgotten objects. Sometimes they relinquish them back into the world. Someone so small can only hold so much and someone so old only has so much space in their mind. The world is full of infinite tales and their own, they often wish they could forget.
Lately they have been restless, seeking some measure of influence over the world but they're also dreadfully frightened of what new opportunities might bring with them.
ALIGNMENT: Assisting the Destitute, Unbound Curiosity, Respect of the Dead, Duping the Foolish
LIKES: Paper craft, Reusing unwanted objects, Poetry, the Macabre, Rare Desert Rains, Secrets, Traveling
DISLIKES: Iron, Cages, Ships, Deep Water, People who don't watch where they step, Scissors, Open Conflict, Cats
⸻⠀the body⠀⸻
HEIGHT: 27 cm
HAIR COLOR / STYLE: Short tall and Choppy, A Deep Iridescent Purple
EYES: Cyan
SKIN TONE: Dusky Purple
PHYSIQUE: Slender
DOM. HAND: Left-Handed
APPARENT AGE: 30
VOICE: Often whispering, deep, breathy and sometimes melodic with a twinge of an ancient accent, its origins long forgotten. VC - Simon the Harrowed
MODIFICATIONS // Repaired lower wings with a careful patchwork of flocking, adhesive, paper, and thread. Not visible unless closely examined. miniscule golden hoop earrings, Painted Nails
SCARS / MARKINGS // rough scarred skin just below the ankles
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⸻⠀the ability and tools⠀⸻
Their current magical abilities are innate tied to who they are and where they came from but perhaps in time careful study could expand their abilities. Their forgotten magic is tied to their broken bell, not something easily mended if it is possible at all. Their hobbies and art are all the result of necessity, passion and practice.
ABILITIES // Sewing, Art and Various Paper Craft - While it started as a necessity, they grew fond of crafting beautiful things and leaving the world in a more interesting state, Aurel leaves them in his wake as gifts to all those who might find them
Flight - Despite his weak and reconstituted wings, Aurel can fly short distances without too much trouble. Anything beyond the length of a city block would be taxing for them.
Magic - They have innate magic drawn from the land that bore them, as the land changed and they lost track of their roots so did their capabilities.
Combat - Aurel is terrible at combat, With their hollow bones, and small stature there is very little they can do in a fight aside from run away.
SPELLS // Marginal Manipulation of Trash - Over the course of days, millimeters at a time with encouragement and praise, and specially made rhymes of adoration and a touch of their own magic an object that may grow to become more useful to the caster. The more forgotten and unwanted the sooner results are seen from such encouragement. Examples of use might include convincing a discarded crust of bread that it is less stale, Mending superficial cracks and stains and Increasing or shrinking the size of found objects for housing, art or transportation.
Restrictions: -The object must be realatively small and no heavier than three pounds.
-There is diminishing returns the nearer an object approaches a state that would be considered valuable causing the length of time and effort to baloon .
-Aside from resizing no properties can be assigned to an object that it did not already posses in some capacity.
-Living beings, magical objects, precious metals, gems, iron, and the bodies of sentient creatures are not considered trash.
-Intentionally throwing something away so it might be used in such a spell will cause the spell to fail.
Macabre Marionette - An old spell, recently rediscovered. With deep concentration the user might manipulate the movement of what once was living and assign it basic tasks. At this time the spell is limited to the incredibly small and harmless, Insects, Rats things of this ilk.
ATTIRE // They wear leggings and a tunic that they have fashioned for themselves out stolen or discarded tailors and seamstress' scraps. They especially love lace and anything that shimmers.
GEAR // They have no need for weapons but they do sometimes carry a silver sewing needle in crowds to fend of the clumsy or any hungry larger creatures. They also carry a tiny cracked bell that is missing its clapper that they can't remember the use of but can't bear to be rid of it after all this time.
INVENTORY // Rook Firestick's button cart - the size of a mini backpack the button cart holds the gear for their craft and any small coins or materials they have picked up in their travels
Visk the Millipede - an undead familiar they use to pull their matchbox cart about the city (size of a small dog but long instead of tall). A Circular Lens - To aid in the projection of light for their shadow theater.
⸻⠀the story⠀⸻
Pre-memory - The Oasis
A generation or so ago in the desert near, in the relative sense, to the jewel of the desert Khare There was a small community of Sprites who tended to the succulents and grasses along the banks of a small oasis. Aurel, who was at this time known by a different name, grew up in that community. Eventually he unwittingly was forced into picking up the mantle, and the bell belonging to the keeper of the dead after a dreadful catacombs accident during his incomplete apprenticeship. They worked primarily in ancient underground cairns of bodies that encircled the dearth deep beneath the life giving pool of water that made their home thrive with abundance rare in this region of the wilds. Aurel did what he could to tend to the spirits of those who had passed on, ringing the small spirit bell he carried and preserving the dignity of their bodies. With the bell, he was able to beckon the spirits so they might be given guidance for their journey ahead in a final conversation. Aurel did not have the great expertise or all the important answers of his predecessor but they made this up with enthusiasm and empathy.
Time tumbled ever forward inviting exciting change. This was greeted with open arms. The oasis and its abundance became incorporated into a trade route that cut through the desert. More permanent shelter was built under the twisted desert trees and sandstorms covered all but one of the entrances to the tombs where Aurel worked. Others in the community chose to leave, entranced by the excitement of the world beyond their humble and slowly changing home. The detritus left by careless travelers unwilling to carry unneeded trash along their routes accumulated over the shores and the entrance to the catacombs. In the end Aurel stayed, despite no longer having any new work to tend to. Where else would he go? Staying in this new evolving place warped his magic. Weakening him, leaving him without skills that used to be innate. They grew fascinated with the forgotten things that refused to journey with the caravans.
Perhaps it was his loneliness that brought him to trust the wrong traveler. Perhaps he should not have considered himself just as unwanted as the forgotten 'gifts' that littered the shores of his home.
The Beginning - Khare Merchant's Home
Aurel's memory is spotty like a picture traced into a sand much has been scattered and shifted. The furthest back sliver of memory began with a cage. They knew there must have been something that came before the ornate, lofted iron cage that rested in the corner of an ill used private study but that life may as well have been lived by another person. The owner of the study, A burly wealthy man who fancied himself a collector of beautiful objects named him Poll, for the unique skulllike markings in their wings, but the man and his family treated him much like any thing that has lost its novelty. The isolation and persistent emptiness along with the occasional cruelty when they were remembered by the head of house was all consuming. Inside the iron they were entirely cut off from their abilities, There wasn't enough space to do more than flutter to a small swing in the 'attic' of the cage. Even terrible things do in time, come to an end. After what may as well have been an infinity of incarceration, it was a rare treat that sparked the pixie with creativity once more. During a rare rain shower and they lay staring at the water beading on the distant glass of the window, it occurred to Aurel that if they rationed their water and dripped it on the joints of one of the bars, in time it might grow weak enough to break. It was dreadfully slow and incremental but eventually, after giving the toxic metal an experimental shove, it buckled into a position wide enough that they could wrench themselves free of the prison. They were too weak to fly and the window was too heavy to open so the rest of their escape was just as harrowing but perhaps that shall be regaled another time.
Travelling Artisan - The Infinite Wilds
Terrified they might be returned to cages and tethers, Aurel stowed away on a trade ship intent on getting as far away as possible from their old home. They wandered the world, never staying anywhere long, At first covertly stealing rides but eventually becoming something of a bard themselves they could sometimes pay a meager fare so that they might have company on the road with some of the big folk merchants. It was a simple but colourful life, but the thought of returning home eventually began to gnaw at the back of their mind. They are not especially skilled at extracting a fare from their audience but they don't need a lot to keep themselves fed and sheltered.
Return to Khare
Eventually happenstance provided a return home, or what he assumed was his home. It would be a shame to leave such a beautiful gold swathed city forever. Despite their singular view of the city, its sounds and smells were entrancing. Aurel is anxious about what they might find there, They hope to uncover their past, learn new stories and make something of themselves.
- Queue intro title card-
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