Currently reading:
MxF Thor/Skyrim

Rules Check
  1. Confirmed
Pairings
  1. MxF
Content Warning
  1. Kink
  2. Graphic Violence
Preferred Genres
  1. Fandom
  2. Romance
  3. High Fantasy
  4. Medieval

GreatDane

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Greetings traveler!

Now before you go on, there are some things you should know. First, NO, you don't need to have played, or know anything about Skyrim. Its greats if you do, but you don't need to. Second, Smut is fine, as long as it fits well with the story. I don't want to write an endless porno where our characters cannot be in a room together without thinking about sex. I don't mind there be plenty of smut, if the set up is right. But if you clicked on this to look for a smutty fantasy story, then this is not it. Third, yes, MC will be a version of Thor from Norse Mythology.

If you are okay with everything so far, then hopefully you will like what is to come. Proceed. 😉




So let us move on to the general plot, and the characters, and some loose ideas. Please note that I am using a lot of Skyrim lore, but don't be intimidated by it. I will keep it general so it is easy to follow and understand, and I am mostly using it as a guide line, and set up. NOTHING is set in stone, and I am pretty flexible when it comes to the plot.

Basic Plotline.
Thor is a demi-god, who has lived outside the land of Skyrim. He grew up knowing he was different, and as he grew up, he showed abilities no one else had. When reaching adulthood, he travels to his homeland of Skyrim, in hopes of finding answers. He arrives in a time when the land is ravaged by civil war, and almost as soon as he sets foot in the land, Alduin, an ancient dragon, also known as the world eater returns, and resurrects dragons to wage a war on mortals, and the gods.

It is in this chaos, that Thor must find the answers he seeks, while also growing his godly powers, and become a hero to the people of Skyrim!



Your Character.
Now the reason I did not mention YC in the plotline is because we first need to decide who your character are, and how to best fit her in. I have no intention to have my character to be the sole focus, or the only hero. Your character will have equal importance, and yes, contribute greatly to the story. I have some suggestions written up, along with some plotlines to go along with them. However these are basic, and feel free to change them as you wish, edit them, or even discard them as you feel.

The Mage could be a student of the Winterhold college of magic. Someone brilliant, and eager to study the mysteries of the ancient magic that lurks in Skyrim. When the dragons attacks, she is keen to discover a way to defeat them. By chance, she happens to run into Thor, who impresses her with his abilities, and strange hammer. Learning that their goals are similar, the two decides to travel together. She the brilliant mage, who might learn of a way to defeat the dragons, and maybe even who and what he is. Thor, the warrior, and the muscle.

The Companions are a group of warriors who take on private and public contracts for the people of Skyrim, like a guild. They are based in the city of Whiterun, within the mead hall of Jorrvaskr. Your character is one of their members. Could be a hunter, or a warrior. Whatever the case, YC will be a tough girl, and ready for a fight, and can keep up with the best mead drinkers in the hall. YC is a fighter, but a fighter for good, and justice. YC wants to do good, and seeing her homeland in turmoil is hurting. First it was just civil war, but now a world ending dragon is on the loose? Gods... While out on a job our characters meet. Impressed with his skills, YC quickly figures he belongs in the companions with her. Perhaps the two of them can do something!

Now I've only written up two, because I feel those are the ones that fit the most in the story I'm thinking of, but please add your thoughts and ideas into it. The basic plot with our characters is that they are going to meet, team up, and travel Skyrim doing good, grow stronger, defeat bad guys, and fall in love on the way. :love:



My Character.
So like I said, I am going to play a version of Thor based on Norse Mythology, with some of my own tweaks here and there. Now I have called him Thor so far, but I might change his name, but we will see when we get so far. Now Thor's father is a god, and his mother a mortal woman native to Skyrim. Thor is strong enough to fight a cave troll barehanded. He is fast, has great senses. His godly powers like weather control and controlling electricity is still in its infancy, but will grow stronger as we go through the RP. He is not immortal, nor is he invulnerable. Like any other man, he can be killed. However he is hard to break, he can take a hit from a troll without dying.

His greatest weapon is his hammer, something he could either already have, or maybe it is something he gets as we RP. It can be thrown as far as his strength allows, and will always return to his hand. It is so heavy it is an impractical weapon for normal people. The power of lightning resides in the weapon, making it more deadly than any other enchanted weapon currently known,

Thor is your classic viking type. He loves to feast, fight, and women. But despite his vices, he has a strong sense of justice. There is nothing he hates more than cruelty, and chaotic powers that only seeks destruction. Monster, man, or dragon, Thor will not stand for any injustice towards the weak. He is hard working, but has a short fuse in certain situation. Thor isn't stupid, but he can be stubborn, and impatient.



Skyrim:
Skyrim, the northernmost province of Tamriel, is a cold and mountainous region. Many past battles have given it a ravaged appearance and many ruins. Though currently inhabited primarily by Nords (Humans), the Elves who they replaced had resided there since time immemorial. The sovereign, the High King of Skyrim, is chosen by the Moot, a convention of jarls. A jarl is a regional ruler chosen through heredity and, rarely, through right of arms. The High King typically rules until death, though acts of dishonor, particularly the appearance of cowardice, can lead to the recall and reconsideration of the Moot. Since the Pact of Chieftains was signed long ago, the Moot does not give serious consideration to anyone but the High King's direct heir unless one is not available.

The Nords long ago divided the province into nine geopolitical regions known as "holds". Each hold is a large area of land roughly equivalent to a county, each individually governed by a jarl who maintains court in the hold's capital city. The nine traditional holds of Skyrim are: Haafingar, Hjaalmarch, the Pale, Winterhold, Eastmarch, the Rift, Whiterun, Falkreath, and the Reach.

Winterhold, Eastmarch, the Rift, and the Pale, lying to the north and east of the province, are collectively known as the "Old Holds", and remain isolated from the rest of Tamriel, both geographically and politically. In contrast, the western hold of the Reach has historically been more cosmopolitan and members of all the races of the continent have made their homes there.

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