World Tilly Town

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World Tilly Town

GremlinSage

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Inner Sanctum Nobility
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T I L L Y T O W N

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table of contents

i. intro
ii. points of interest
iii. groups and gatherings
iv. quirks & legends
v. characters

threads

i. Eve & Sagan
 
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points of interest

Tilly's Town
Finding themselves surrounded by forest, lost in this maze and far from the kingdom, the Tilly's sat in a small clearing, eating the last of the food left in their cart. Somehow, at some point, this family of merchants had taken a wrong turn and never made it to Spiritcrest, a town a day away from the kingdom where merchants and adventurers go to exchange goods. Now they were stuck here, unsure of which way they came and unsure of where to go. Their only choices left was to allow themselves to die or to make the best of their situation. Choosing to live, the small family of five began building a small hut to live in, keeping themselves out of the weather and out of the way of the creatures roaming at night.

For some of the creatures, fire was enough to keep them at bay. For others, objects they had on hand helped in ways they would have never guessed. But there were a few who watched from the shadows, the kind that the family couldn't fend off if they attacked. Over the centuries, the small hut turned into a small town, clearing a part of the forest to make room for the new houses. Others who had become lost eventually found their way to Tilly's Town and for generations their family's thrived here, any who came and left were rarely ever seen a second time. While much of the world outside this forest has moved into a more technological advancement, Tilly's Town remains forever stuck in an ancient era and it seems the human residences do not want to change that.​

Howling Forest
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The forest that takes up more land than the kingdom would like. They have tried for thousands of years to cut through some of it and expand their kingdom, only for each of those cutting into the trees to eventually die gruesome deaths. This forest is alive and protected by a Leshy whose attitude towards people varies based on how each person interacts with the forest and their overall behavioral. Human's with any sense don't dare venture far into the woods and the supernatural who do live there have made it their home.​

Wyrmbone Woods
An infamous draconic graveyard that is a three days carriage ride from Tilly's Town, littered with the bones of ancient dragon's long lost to the world. It was said that the scale of a dragon could make the best healing potions, while their blood gave you a stronger spirit. But their bones, their bones when carried the spirit of the dragons. Rage, spite, greed or arrogance, these powerful emotions have caused the forest to flourish in a way that only the draconic would find fitting. Their bones would make some of the strongest weapons and many warriors have been known to attempt to enter the woods to get a piece for themselves. However, the dying dragons took care that the forest would protect their remains from pilferer's, and several draconic cults have made the woods their home.​
 
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groups & gatherings

Flame Coven
Leader: Odette Clement
Once a year they meet, unless otherwise called to the Flame Circle before hand. Here they discuss what is going on within the forest or further, rejuvenate their magic and trade supplies, secrets and other information with one another.
Witch Hunters
Leader: Cypher
Witch hunters only started within the last century or two, when one was able to pick up a trace of magic that led him to the witch who was using. Since then, a number of witch hunters have been born, growing their ranks to a good handful of them.
Bitterfang Tribe
Leader: Grogan
A large pack of werewolves that expands a good portion of the forest. They are extremely territorial of both land and taken mates. The leaders of the wolf pack are always the eldest males of the previous generation, they guide as a parental figure to the pack as a whole. There are several subsects of the Bitterfang Tribe, each that answer to the main pack under its current leader and find other areas of the forest to inhabit.
 
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quirks & legends

Legends
Every month on the new moon, a mysterious man comes into the village mead hall and plays a few songs on his lute. He doesn't speak to anyone and disappears after leaving the hall. This mystery man has been coming to the town for decades and few suspect he is a bard who had passed by the town forty years ago.​
Quirks
Every home has living fireflies inside a vase. The humans in town believe it is what protects them at night after the sunsets from the monsters in the forest. Those who have died at night, have been lured out and not one has ever been found dead in their own home.​
 
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characters

Clement Family
The Clement family has been around for generations, each one the next Priest or Priestess over the Flame Coven. It is the women who pass their family names on as each generation's first born has been a girl for as long as has been documented.
Larkin
Odette
Eve
 
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flora

Phoenix Roots
A red and orange plant that grows at the mouth of an caldera deep in Howling Forest.​
Silver Root Moss
...​
 
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