Vandalous Dirge
Knight
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GENERAL INFO
Character Name: Aldus Martin Gallows
Nickname: River Prince, The Pan, Lord of the Filigree
Gender: Male
Age: 200+( Apparent: 21)
Race:Lorefolk - Esper
Sexuality: Pansexual
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Occupation: Private Investigator
Affiliation: The Filigree, Other Lorefolk
ABILITIES & POSESSIONS
Abilities:
AKASHIC SIGHT
(Ability) - (Activated)
Touched by Akasha (the ethereal fluid that binds the cosmos and its many dimensions) Aldus' is completely aware of the Celestial framework of the world. His sight is widened in scope to various overlaying dimensions and realities woven by threads of space, time, and magic. This gifts him with many psychic like abilities through his expanded perception of the world. He can intuit the flow of fate and where it wishes to guide him through the visualization of a living stream of Astral Water moving and forking upon a path.
When in the presence of a being bound by fate (most of creation) Aldus can view their Akashic Records (indestructible tablets of astral light) that detail important events, thoughts, words, emotions, and intent ever to have occurred in the past, present, or future of that person's life. It is easiest for him to perceive the present though with focus he can expand his sight for various abilities:
- +- Telegraphed Thoughts: He does not read thoughts, but sees them written about the person. When focused he can see the astral projection of them. A person may be harder to read the more chaotic and scattered their thoughts (whether intentional or not).
+- Historic Osmosis: Aldus can read the Akashic Records of a person to learn of their past, present, or future (limited to the permission of other players / staff). With focus he can induce a Psychometric Trance that can allow him and others to view events or environments out of sync with linear time, something he calls Ghosting, perceiving the world in the spaces where events overlap in time.
+- Death Sense: A person's Records hold the basic catalogue of an individual's birth and death, and as fact of that Aldus can perceive when someone is close to death by seeing the number of days and a probable cause.
+- Mediumship: By effect of the perceiving several planes and multiples dimensions simultaneously Aldus can see other entities and spirits of the deceased. He is also able to openly commune with them and in some limited fashion summon / banish (guide) them through the afterlife.
x- Accuracy: Not everything is certain. Being that he is only a being of lore and not true aspect of the Akashic Plane Aldus' readings can become inaccurate in time. All readings of the past and future are only relevant for the moment. Time, memory, and reality shift fluidly as the tethers of Fate tangle against the whims of freewill. Aldus' as well is fallible and his interpretation of information can skew his readings.
x- Focus: This ability is activated. Very few abilities are tangibly useful without intent and thought placed behind it, and this Akashic Sight is no different. Casually the world is surrounded in a white noise and Aldus most skim the surface or dive for answers.
x- Line of Sight: He cannot read what he cannot see or find a physical connection to. Aldus must be in the presence of a person or event to begin his investigations.
x- Higher Power: Mundane mortals are by far the easiest to read, but beings of Lore are a bit trickier. As they are in ways thought forms shaped by belief and dream their tethers to Fate are far more mercurial. The more potent / wild the Lore the harder it is to even make a reading.
ESPER
(Ability) - (Innate)
An Esper is a human being that has transcended their mortal coil by merging with Myth and Lore, and is gifted supernatural powers tied to various planes of existence. Aldus was lost in the Astral Waters of the Akashic Plane as a child and was changed deeply by the experience. Existing as an interpretation of "The Pan" his Esper traits transform him into a young man suspended eternally upon the verge of adulthood.
- +-Ageless Vigor: Forever trapped at the age of 21, Aldus, is stuck on the proverbial edge of youth. Resistant to change, flaw, and illness his body is locked in suspended in a slow regeneration that allows him to stop the natural entropy of time.
+-Touch of Akasha: His body retains the essence of the Akashic Plane which gives his bodily fluids (saliva, blood, etc…) a warping quality upon the minds of other Mortals and Lore. Absorption of these fluids (kiss, blood oath, etc…) will gift an individual a limited form of his Akashic Sight allowing Mortals and Lore to perceive the layered existence of reality. It is akin to a psychoactive trance but with absolute clarity and fidelity of their illusory visions. Among this visual adjustment euphoria, an expanded emotional depth, astonishment, and a gifted curiosity which can be a drug like experience for certain creatures of Lore.
x-Mortal Flaw: Though Aldus may never age he is still mortal. Even his suspended health does not immunize him to all the sickness, disease, and pain in the world. A fatal wound remains fatal without aid.
x-Quartz: A mineral that acts as a spiritual anchor to many aspects of the magic world it tends to have a draining quality on Espers in large quantities. This mineral absorbs their life essence and psychic energies which can weaken, disorient, and even disable some. Often afflicting varying forms of exhaustion and disrupting any of their activated gifts/abilities.
EPHEMERAL WATERS
(Ability) - (Activated)
Bodies of water have a significant role in the life and history of the River Prince. Lost in a river as a child and carried to the world of the Filigree, the immortal child learned to sway the waters as extension of himself as a form of magic. The ephemeral waters are an enchanted flow that interconnects all bodies of water through the Akashic Plane. In turn Aldus can commune with these waters to perform various feats.
- +- Manipulation of Water: In basic by humming a tune or utilizing an instrument Aldus can enchant waters to his whim allowing him to shape and project them to his desires. Often used as the River Prince to allow himself and others to dance upon the top of rivers, ponds, and lakes during his earliest flights of whimsy. Now used for more practical concerns.
+- Scrying Pools: By sustaining a tone or melody he can trance water into a mirrored surface that can project images of his or another individuals desires. These images can range from vivid remote viewing, to vague / abstract and symbolic messages. The latter is more likely than not for most deep mysteries. But for sake of surveillance the images are less erratic and are clearer to the water surface than anything else.
+-Portal: The Ephemeral Waters are also doorways and were the chosen method of the River Prince to move between the mortal world and the land of the Filigree where he reigned. Having traveled to Lore through way of its body of waters, with practice and focus, Aldus can move himself a handful of others through distances and planes / dimensions.
x-Limited Control: Not a god by any means Aldus cannot conjure the Ephemeral Waters to manipulate whole bodies of water. Mostly limited by scope he can effectively manipulate no more than three times his weight and size in water mass.
x-Melody: The Ephemeral Waters are conjured by sound and require a musical element no matter how abstract or vague, thus it is difficult if not impossible to use them if Aldus must remain quiet. Without a means to make sound (voice, instrument, etc…) the waters become inert and unaffected.
x-Line of Sight: As well if he cannot see the body of water in which he is attempting to affect it will not have any effect. Obscuration of his vision is a good way to disrupt his control.
Notable Skills: N/A
Possessions: N/A
APPEARANCES
Play-By: Dylan Sprouse
Description: Short wavy hair of dark umber and a hawkish gaze frame his face. This is the boy who never ages, Aldus Gallows, who with green eyes and a wry smile will enchant you. Youth is the first word to describe him and most find themselves surprised with how young he appears though it is clear that he is an adult. His features a rounded and his face has a soft almost oval shape to it because of the way his jaw line blends into it. Ostensibly he considered boyish and charming by his peers. His choice of fashion often belies this youth, as he often wears suits and dress wear to present himself as someone more credible and mature than he seems. When not taking a formal approach Aldus prefers muted colors, denim, and a faux-fur lined jacket. Though standing at only 5'8" ft. he is not what you would consider imposing
As the River Prince he appeared far differently with his youth being the focus of his appearance. Being touched by Astral Waters of the Akashic Plane, Aldus', skin dazzles and gleams like finely ground fragments of quarts in the light. In his truest form his eyes are endless pools of starry astral landscapes transforming into something akin to a cosmic sprite. In Lore he dressed in gold and silver threaded tunics and danced about riverbanks and window seals to lure the youth to adventure.
PERSONALITY
Description: Once care-free and evergreen Aldus Gallows is now scarred for his experiences as the River Prince, which seem more like a fever dream in his history than a reality. A depressive and introspective sort he struggles to tame the impulsive and childish urges of his eternal youth. And it is this constant fight for restraint that defines his new life in Lore. As the River Prince he was a living force of impulsive nature, whimsy, mischief, and curiosity. Aldus was more often to cause trouble than bring any order or sense to any occasion.
Now a Private Investigator for the town / city of Lore his inquisitive nature is honed to uncover the local mysteries and investigate the disappearances of children. His whimsy is caged and hardened. In fact if you try to convince Aldus to relax and let go you may find some resistance to your desire. To him he must retain control of his emotions and state of desire as joy and happiness are dangerous to his stability. Influencing him more like a drug than emotion.
This practiced control has gifted him certain clarity and objective view of the world. With it he can remain skeptical and tame his astonishment in the face of the utterly amazing. By contrast however, Aldus struggles to maintain connection and interest other people beyond whatever task he is set upon. He often finds himself lost as much as he did in his life before Lore.
His history as the River Prince haunts him. For reasons not readily apparent to most the young man fears this aspect of himself. It is wild and unpredictable. Aldus sees his puckish nature as a sickness that only harms the things he cares for, because when elevated by his emotions he loses his tethers and concerns to others. Becoming a wild abstract concept of childish wonder and fantasy every "bender" he has had becoming drunk on Joy has left him exhausted and worse for wear.
In all honesty Aldus Gallows lives in perpetual penance for the emotional crimes of his eternal youth, and does his best to curb his fate as the Lord of the Filigree. Aldus is noble hearted and deeply compassionate even though he appears somber and distant smoking on that cigarette. He is not a man of many vices, but Aldus will forever have a child's heart and feel that draw to wonder all of his life, knowing that it will carry him far away if he does not keep it in check.
HISTORY
Every culture has its myths of lost and orphaned children that become enchanted spirits of rivers and water ways. Eternally youthful and mischievous they are an aspect of "The Pan". Not to be mistaken for the Grecian satyr of legend, oft tied to the Fae of Elphame and worlds of beyond, they are children caught adrift and transformed into ageless Espers by nature of tragedy and consequence.
For Aldus Gallows he is one of the most famous of his kind proving to be fertile inspiration for the tales of Peter Pan and other lost children of lore. Originally he was just a child of the early 19th Century the son of a poor family in London, England. As tale will tale young Aldus was fond of running along the rivers of a forest. Such were his excursions he would be lost for days before returning with picked berries and herbs. But one day he met the Filigree, elvish creatures of silver and gold locked and bound by threads of light, who led the young boy astray further down the rivers bank than he'd ever travelled before.
Lost deep in the woods young Aldus was swept away by the currents of the river and this is where the story myth and history diverge. At the age of twelve the historical Aldus Gallows drowned. But his memory and spirit transcended to the Akashic Plane of Knowledge where the Filigree call home. In time he became a story to warn children of nature's dangers. Somewhere along the line Aldus Gallows gained the name of the River Prince, the ageless lord of the glimmering gnomes (Filigree), who would lure and kidnap lost and orphaned Children. And those children would become as him ageless and wild with whimsy.
And this was how it was for over a hundred years until a mortal writer changed the story. A Pan is forever young and filled with life, but what makes them unique is their attachment to the world around them. Their return to the mortal world is often met with the temptation of love and responsibility. For the River Prince it was not Wendy and the Darlings, but for a grieving mother who had lost her child. The Prince was the cause for the boy's death when he slipped away into the Hudson River. Sorrowful for the child's death his curiosity led him to the mother who was a gentle soul.
Maggy ever caring provided compassion to the River Prince and reminded him of home. Making occasional visits Aldus provided the woman company until her death in the 1940's. This interaction forever changed him, and for the first time the forever child was growing. The charm of the Filigree and his role as the River Prince became burdensome. So he ran away.
The Filigree ever possessive did not swoon at the thought of their Prince fleeing them so they went on a hunt to return him to the rivers. This chase leads him to the city of Rowan Hill where other Lorefolk gave him free passage, and warded their boundaries from the Filigree menace. Indebted to them the once River Prince began a new life free of the chaos. Fighting his nature he chose to be a vision of responsibility.
Having lived in Rowan Hill for the better part of eighty years Aldus is an upstanding member of the city. A friend to both Lorefolk and Mortal he has set up a Private Investigation Office in the City called "Gallows Investigations" to help his clients find that which they have lost. His expertise is dealing with missing persons and runaways, but he is known to help anyway he can for little cost. Because of his positive role in the community he possesses a close relationship to the Council.
BEHIND THE SCENES
Genre/Fandom: Supernatural Fantasy
Era(s) : Modern
Other Info: