- Local time
- Today 5:22 PM
- Messages
- 5
- Age
- 18
- Pronouns
- He/Him
World of Outerdarkness
(This is in a constant state of additions and reworkings.)
Earth
The Earth of this Universe is quite similar to our own. Without the intervention of magic, all laws of physics apply. All national borders as well as the technology level and aesthetic remain as they did in the mid-60's- though being set in no particular time. This Earth is a world where fae and witch alike roam the surface under the noses of mortals and supernatural forces beyond comprehension hold sway over the cosmos and history as we know it.
"And so, our people descended upon the Earth. Our feet ached with the unfamiliar roughness of desert sand. Our throats screamed for sustenance formerly abundant to us in our birthplace. Naked, we walked in droves before reaching the promised land
Naked we were in the name of our Dark Lord."
Outerdarkness
Little is known about what is called the Outerdarkness in the black, cold depths beyond Human exploration. Most of what is recorded belongs to the sacred teachings of Witches. Witches believe it to be the birthplace and place of afterlife of their people, and that the Lord of Outerdarkness (Also frequently called the Dark Lord) is their maker. In Witch scripture it is written that the reach of the Outerdarkness is infinite yet finite, dark yet filled with light, simutaneously everywhere yet nowhere at all. It is described as a realm bathed in an impenetrable and brilliant blackness, no land nor horizon to speak of.
"As I looked around me I realised that despite the darkness I was not blind. It was this darkness that opened my eyes to a a spectrum of colors and shapes that no object of nature nor illusion could ever replicate
I was walking forward, my feet never touching solid ground when I saw it. The pure frighteningness and magnificence of Him." (Abilili 13:7).
It is unclear if the Outerdarkness and the Lord of Outerdarkness are seperate or rather one and the same.
The Hells
The hells consist of thousands of smaller pocket dimensions home to the demons, each populated by the souls of damned Mortals whom the demons enjoy enacting eternal punishment on. The Landscape and laws of physics of each pocket dimension differs widely and can differ even from the perspective of an individual Mortal soul. At the heart of the Hells is the City of Gehenna, situated in a cosmic sense directly underneath the Vatican.
Witches are known to travel to the Hells as a birthrite of sorts, a perilous journey in order to prove themselves to the coven.
"Hahah! The Hells? You mean that dingy bin full of screaming mortals and malignant entities in the shadows ready to snap your head off the second you ignore the sound of little puppy feet behind you? [Crowd chortle]
Well- I'll tell you what. [Gehenna, Infernal city] is a prime lust bed If I've ever seen one. Succubus orgies! Humans being impaled through the anus on tentacle shaped obelisks! A green woman with three breasts! O, Dark Lord, save me on this day! [Explosion of laughter]" (Statements of guest star Lucius Klaus on the popular Witch Talk show 'Late Night with Jasper Crowley').
Heaven
Heaven can only be described by the attestations of Mortal religion, as it has never been travelled to by Witchkind nor openly acknowledged or refuted by demons and the fae. It is said to be where the pious and good hearted mortals go to after death, a place of eternal light. And in that sense, the polar opposite of the Outerdarkness
Species
Mortals Population- 3,330,000,000
Mortals in the modern day have migrated across the whole planet, forming complex civilizations, and in recent times refined technology to the point of creating weapons of war capable of mass destruction as well as enabling worldwide communication through globalization and new means of transmitting information. They have fought war, made love, survived natural disaster, and have proven resilient in the face of dark mystical forces which their weak mortal flesh has existed at the mercy of since the time of Hunter Gatherers.
Witches Population- 260,000
Witches are creatures of Darkness, owing their existence to the Lord of Outerdarkness whom all pledge their allegience to through blood. Though physically similar to Mortals, Witches are more mirrors of Mortals rather than one of the same tribe, molded by the Dark lord in order to thrive in the shadow of Humanity. Witches live 900-1300 years in natural range (though can be extended through magic), cannot contract mortal afflictions and cancers (though may possess blood curses and magical mutations), as well as having extensive innate magical abilities which manifest in a plethora of different forms, cultivated with incantation and ritual. Witches live in small population densities, usually banded together by a sort of coven or community, and exercise great influence in the world of Mortal politics in the background, their presence unknown by the vast majority of Mortals. Witches are also unable to be possesed by Demons, as they have no Mortal soul.
Demons Population- 13,000 (Pavlov estimate) 7,000,000,000,000 (Latifah estimate) infinite (Abili estimate)
Demons are beings native to the pocket dimensions collectively known as the Hells. Rather than being made of flesh and bone, demons naturally lack any corporeal form at all- instead being of pure infernal energy given intellect. They may manifest as the slivers of darkness hidden deepest in the crack of the closet, or the full spectrum of color reflected by sunlight.
Demons are believed to have developed intelligence as a means to leech off humans, originally releases of pure power from the cosmic event causing the creation of the Hells. Naturally, they cannot physically harm Mortals and may only resort to psychological attacks in order to harm Mortals, though once they have broken the will of their target they can posses the entity and command a physical form at their dispossal to inflict pure wrath. Higher Demons were born from the hottest, brightest bursts of infernal energy, and may physically harm Mortals and manifest corporeal forms without the need of psychological manipulations and possession.
In the Hells, many demons also enjoy the simple act of punishing the souls of damned mortals who descend to the Hells, being able to exercise the full spectrum of their native powers in their homeland.
Fae
tbc
(This is in a constant state of additions and reworkings.)
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Earth
The Earth of this Universe is quite similar to our own. Without the intervention of magic, all laws of physics apply. All national borders as well as the technology level and aesthetic remain as they did in the mid-60's- though being set in no particular time. This Earth is a world where fae and witch alike roam the surface under the noses of mortals and supernatural forces beyond comprehension hold sway over the cosmos and history as we know it.
"And so, our people descended upon the Earth. Our feet ached with the unfamiliar roughness of desert sand. Our throats screamed for sustenance formerly abundant to us in our birthplace. Naked, we walked in droves before reaching the promised land
Naked we were in the name of our Dark Lord."
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Outerdarkness
Little is known about what is called the Outerdarkness in the black, cold depths beyond Human exploration. Most of what is recorded belongs to the sacred teachings of Witches. Witches believe it to be the birthplace and place of afterlife of their people, and that the Lord of Outerdarkness (Also frequently called the Dark Lord) is their maker. In Witch scripture it is written that the reach of the Outerdarkness is infinite yet finite, dark yet filled with light, simutaneously everywhere yet nowhere at all. It is described as a realm bathed in an impenetrable and brilliant blackness, no land nor horizon to speak of.
"As I looked around me I realised that despite the darkness I was not blind. It was this darkness that opened my eyes to a a spectrum of colors and shapes that no object of nature nor illusion could ever replicate
I was walking forward, my feet never touching solid ground when I saw it. The pure frighteningness and magnificence of Him." (Abilili 13:7).
It is unclear if the Outerdarkness and the Lord of Outerdarkness are seperate or rather one and the same.
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The Hells
The hells consist of thousands of smaller pocket dimensions home to the demons, each populated by the souls of damned Mortals whom the demons enjoy enacting eternal punishment on. The Landscape and laws of physics of each pocket dimension differs widely and can differ even from the perspective of an individual Mortal soul. At the heart of the Hells is the City of Gehenna, situated in a cosmic sense directly underneath the Vatican.
Witches are known to travel to the Hells as a birthrite of sorts, a perilous journey in order to prove themselves to the coven.
"Hahah! The Hells? You mean that dingy bin full of screaming mortals and malignant entities in the shadows ready to snap your head off the second you ignore the sound of little puppy feet behind you? [Crowd chortle]
Well- I'll tell you what. [Gehenna, Infernal city] is a prime lust bed If I've ever seen one. Succubus orgies! Humans being impaled through the anus on tentacle shaped obelisks! A green woman with three breasts! O, Dark Lord, save me on this day! [Explosion of laughter]" (Statements of guest star Lucius Klaus on the popular Witch Talk show 'Late Night with Jasper Crowley').

Heaven
Heaven can only be described by the attestations of Mortal religion, as it has never been travelled to by Witchkind nor openly acknowledged or refuted by demons and the fae. It is said to be where the pious and good hearted mortals go to after death, a place of eternal light. And in that sense, the polar opposite of the Outerdarkness
Species

Mortals Population- 3,330,000,000
Mortals in the modern day have migrated across the whole planet, forming complex civilizations, and in recent times refined technology to the point of creating weapons of war capable of mass destruction as well as enabling worldwide communication through globalization and new means of transmitting information. They have fought war, made love, survived natural disaster, and have proven resilient in the face of dark mystical forces which their weak mortal flesh has existed at the mercy of since the time of Hunter Gatherers.

Witches Population- 260,000
Witches are creatures of Darkness, owing their existence to the Lord of Outerdarkness whom all pledge their allegience to through blood. Though physically similar to Mortals, Witches are more mirrors of Mortals rather than one of the same tribe, molded by the Dark lord in order to thrive in the shadow of Humanity. Witches live 900-1300 years in natural range (though can be extended through magic), cannot contract mortal afflictions and cancers (though may possess blood curses and magical mutations), as well as having extensive innate magical abilities which manifest in a plethora of different forms, cultivated with incantation and ritual. Witches live in small population densities, usually banded together by a sort of coven or community, and exercise great influence in the world of Mortal politics in the background, their presence unknown by the vast majority of Mortals. Witches are also unable to be possesed by Demons, as they have no Mortal soul.
-Spellcraft
The magic of Witches is based on cause and effect. The greater the cause (Spell) the greater the effect (consequence). Wordless magic, the simplest form, that simply requires you to be a Witch has practically no consequence. This would be like turning on a radio with your mind or magically stopping someone from landing that punch. Magic that requires words but has simple effects such as causing someone to miss every single shot, protecting a space from intrusion, or banishing an entity also practically has no consequence. However once you get to the higher magics, the Outerdarkness demands a fitting transaction to balance out the cosmic forces per say. For example, ressurection usually means killing another entity of a similar size of vitality. A hummingbird can be killed to ressurect a rat. A fox can be killed to ressurect a dog. A mortal can be killed to ressurect another mortal.
There are millions of spells including ones used in standard education (numbering in the thousands) to colloquial spells used in certain regions, covens, families, or individual peoples. Standardized spells are always spoken in Padomonian, which is the Ancient language used to write the Books of Outerdarkness (Holy texts). Colloquial spells are usually modern speech, antiquated forms, and dead languages. Colloquial spells used in Canada and the United States for example are usually spoken in English.
Magic is generally divided into many different domains based on common characteristics. Rudimentary spells such as the ones mentioned previously are unclassified as they generally don't have to be learned and come easily to all Witches, and general magic which cannot be easily categorized are also not fitted into a dominion.
Alchemy- Involves collecting an assortment of different alchemical ingrediants found in nature in order to create specific potions. Can have many many different effects depending on the recipe. Enunciating the incantation of each ingredient as you add them as well as locating and correctly sizing each ingredient is the primary focus as well as challenge in this division.
Banishment- Used to banish unwanted entities, such as other Witches, fae, demons, spirits, and occasionally Mortals. This type of magic is usally entirely vocal but some spells banish entities into specific objects, such as banishing a demon into a pickle jar. In order to banish another magical entity you have to exert your own will over theirs so having good diction, volume, and confidence in your own abilities is key.
Charms- Charms, similarly to alchemy rely on materials to work. Charms have widely different effects, such as a bracelet to ward off all magical influence, a rope that never breaks, a ring to see spirits, etc. Enchanting an item with a charm usually requires only incantation and some materials to perform.
Curses- Curses is a broad term for spells which are aimed to harm another person, usually chronically. This can be like cursing someone to have their health and sanity eaten away slowly over time, curse a mortal with inferility, or even curse bloodlines with generation curses such as blindness or the death of every first born son each generation. The distinction between a hex and a curse is rather a social construct than a marked difference- hexes being curses that tend to be less severe and indicate a level of impermenence.
Domination- Domination is a very visceral form of magic as it requires the Witch to exert their own will as well as their own confidence like with banishment. It involves bending the knee of a person, animal, or spirit you target. You can command someone to allow you access to a a bank's vault. You can dominate a bear in order to maul your enemy. You can dominate a person and command them to kill themselves. Dominating a mortal or animals is exceedingly easy in comparision to other Witches or magical entities such as fae or demons, as they are less susceptible to magical manipulation than Mortals are. Extremely religious mortals are also more prone to domination, needing the intervention of their deity for protection.
Earthly- Earthly magic is manipulating the earth as well as being empowered by it. This can be like manipulating vines to wrap around your target, nurturing a plant to cause it to blossom and fruit, or even lay waste to a whole field of crops and causing drought to the land. More complex spells can also bring natural disasters, such as earthquakes or tornadoes.
Illusions- Illusions primarily govern the perversion of someone's senses into what you want them to see/feel/hear/smell. You may plague someone with horrible hallucinations, envision horrible monsters to come chasing after your target, materialise money in your hand to give the cashier, etc. The more adept the Witch is at illusion the more they can pervert people's senses- becoming full blown fantrasyscapes for the infected mind.
Necromancy- This is the most complex, dangerous, and taboo of the magics as it often costs the greatest karmic debt and thus the greatest transactions with the Outerdarkness to be properly performed. Few simpler necromancy spells are relatively commonplace, such as speaking with the dead, but higher necromancy such as ressurection, reanimation of corpses in the form of zombies or ghouls, the creation of vampires, etc are highly controversial.
Sacred Geometry is a very key part in more technical spells spanning across divisions of magic. It is the framework of the Outerdarkness that is taught in school and used to exercise some spells which require it, architecture, sciences, etc.
Evocation- Evocation involves evoking some mystical entity into the Earthly plane, such as demons or fae creatures. They are usually tied to the Witch who called them while they roam the Earth to do what they were tasked with. They usually involve some exercising of Sacred Geometry, such as properly calculating the correct dimensions of a demon summoning circle and the sigils within it.
Restoration- Restoration aims to mend the flesh, such as preventing blood to streak from wounds, connect an amputated limb back to the body, cause a new liver to grow in the absence of one, etc. This domain can be fairly simple to highly technical, involving many delicate procedures, occult rituals, and materials in order to perform complex restorations.
The magic of Witches is based on cause and effect. The greater the cause (Spell) the greater the effect (consequence). Wordless magic, the simplest form, that simply requires you to be a Witch has practically no consequence. This would be like turning on a radio with your mind or magically stopping someone from landing that punch. Magic that requires words but has simple effects such as causing someone to miss every single shot, protecting a space from intrusion, or banishing an entity also practically has no consequence. However once you get to the higher magics, the Outerdarkness demands a fitting transaction to balance out the cosmic forces per say. For example, ressurection usually means killing another entity of a similar size of vitality. A hummingbird can be killed to ressurect a rat. A fox can be killed to ressurect a dog. A mortal can be killed to ressurect another mortal.
There are millions of spells including ones used in standard education (numbering in the thousands) to colloquial spells used in certain regions, covens, families, or individual peoples. Standardized spells are always spoken in Padomonian, which is the Ancient language used to write the Books of Outerdarkness (Holy texts). Colloquial spells are usually modern speech, antiquated forms, and dead languages. Colloquial spells used in Canada and the United States for example are usually spoken in English.
Magic is generally divided into many different domains based on common characteristics. Rudimentary spells such as the ones mentioned previously are unclassified as they generally don't have to be learned and come easily to all Witches, and general magic which cannot be easily categorized are also not fitted into a dominion.
Alchemy- Involves collecting an assortment of different alchemical ingrediants found in nature in order to create specific potions. Can have many many different effects depending on the recipe. Enunciating the incantation of each ingredient as you add them as well as locating and correctly sizing each ingredient is the primary focus as well as challenge in this division.
Banishment- Used to banish unwanted entities, such as other Witches, fae, demons, spirits, and occasionally Mortals. This type of magic is usally entirely vocal but some spells banish entities into specific objects, such as banishing a demon into a pickle jar. In order to banish another magical entity you have to exert your own will over theirs so having good diction, volume, and confidence in your own abilities is key.
Charms- Charms, similarly to alchemy rely on materials to work. Charms have widely different effects, such as a bracelet to ward off all magical influence, a rope that never breaks, a ring to see spirits, etc. Enchanting an item with a charm usually requires only incantation and some materials to perform.
Curses- Curses is a broad term for spells which are aimed to harm another person, usually chronically. This can be like cursing someone to have their health and sanity eaten away slowly over time, curse a mortal with inferility, or even curse bloodlines with generation curses such as blindness or the death of every first born son each generation. The distinction between a hex and a curse is rather a social construct than a marked difference- hexes being curses that tend to be less severe and indicate a level of impermenence.
Domination- Domination is a very visceral form of magic as it requires the Witch to exert their own will as well as their own confidence like with banishment. It involves bending the knee of a person, animal, or spirit you target. You can command someone to allow you access to a a bank's vault. You can dominate a bear in order to maul your enemy. You can dominate a person and command them to kill themselves. Dominating a mortal or animals is exceedingly easy in comparision to other Witches or magical entities such as fae or demons, as they are less susceptible to magical manipulation than Mortals are. Extremely religious mortals are also more prone to domination, needing the intervention of their deity for protection.
Earthly- Earthly magic is manipulating the earth as well as being empowered by it. This can be like manipulating vines to wrap around your target, nurturing a plant to cause it to blossom and fruit, or even lay waste to a whole field of crops and causing drought to the land. More complex spells can also bring natural disasters, such as earthquakes or tornadoes.
Illusions- Illusions primarily govern the perversion of someone's senses into what you want them to see/feel/hear/smell. You may plague someone with horrible hallucinations, envision horrible monsters to come chasing after your target, materialise money in your hand to give the cashier, etc. The more adept the Witch is at illusion the more they can pervert people's senses- becoming full blown fantrasyscapes for the infected mind.
Necromancy- This is the most complex, dangerous, and taboo of the magics as it often costs the greatest karmic debt and thus the greatest transactions with the Outerdarkness to be properly performed. Few simpler necromancy spells are relatively commonplace, such as speaking with the dead, but higher necromancy such as ressurection, reanimation of corpses in the form of zombies or ghouls, the creation of vampires, etc are highly controversial.
Sacred Geometry is a very key part in more technical spells spanning across divisions of magic. It is the framework of the Outerdarkness that is taught in school and used to exercise some spells which require it, architecture, sciences, etc.
Evocation- Evocation involves evoking some mystical entity into the Earthly plane, such as demons or fae creatures. They are usually tied to the Witch who called them while they roam the Earth to do what they were tasked with. They usually involve some exercising of Sacred Geometry, such as properly calculating the correct dimensions of a demon summoning circle and the sigils within it.
Restoration- Restoration aims to mend the flesh, such as preventing blood to streak from wounds, connect an amputated limb back to the body, cause a new liver to grow in the absence of one, etc. This domain can be fairly simple to highly technical, involving many delicate procedures, occult rituals, and materials in order to perform complex restorations.
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Demons Population- 13,000 (Pavlov estimate) 7,000,000,000,000 (Latifah estimate) infinite (Abili estimate)
Demons are beings native to the pocket dimensions collectively known as the Hells. Rather than being made of flesh and bone, demons naturally lack any corporeal form at all- instead being of pure infernal energy given intellect. They may manifest as the slivers of darkness hidden deepest in the crack of the closet, or the full spectrum of color reflected by sunlight.
Demons are believed to have developed intelligence as a means to leech off humans, originally releases of pure power from the cosmic event causing the creation of the Hells. Naturally, they cannot physically harm Mortals and may only resort to psychological attacks in order to harm Mortals, though once they have broken the will of their target they can posses the entity and command a physical form at their dispossal to inflict pure wrath. Higher Demons were born from the hottest, brightest bursts of infernal energy, and may physically harm Mortals and manifest corporeal forms without the need of psychological manipulations and possession.
In the Hells, many demons also enjoy the simple act of punishing the souls of damned mortals who descend to the Hells, being able to exercise the full spectrum of their native powers in their homeland.
Fae
tbc
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