World My world of Lesunia (Always open to improvement and adjustment)

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World My world of Lesunia (Always open to improvement and adjustment)

hilou10

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Intro Lore:

Lesunia is a magical and fantastical world that is at least three times larger than Earth in comparison. This world was the by-product of a contest between two world-class demons who later agreed on helping each other in this world and are now revered by the humans of this world as gods unknowingly. Filled with lush green forests, scorching deserts, blistering tundras, and temperate amazons. You can see just about every type of weather condition in this large planet and it is not wanting for its variety of races as well. You shall find a sundry of different species of animals and miscellaneous flora that will delight your eyes and impress you with their diverse traits and beauty. That does not mean that you must be lax in your caution, however, because there are as many dangerous and truly terrifying monsters as there are peaceful and docile creatures. In a multiverse beset with many cosmic beings who travel among the stars as easily as you can travel to your village healer, Lesunia was mostly a world left ignored and untouched. There lies a unified race, however, striking terror into all with their might and cold viciousness to the point that they are the stuff of nightmares for almost every universe and world even if they differ in appearance and in name. The voracious demons, unified under one banner after centuries of wanton death and reckless bloodletting, have finally set their sights on Lesunia as the next target of invasion in an attempt at sating their never satisfied appetite for blood, death, and suffering. The only saving grace of Lesunia is that the fabric of reality is very weak in Lesunia, coupled with its extremely high concentration of magic power, it prevents the really important harbingers of doom from entering freely into the world through the all-encompassing dominion of the shadow realm, namely, The Demon King and his first born son, Gillian the Black Heart. Demons of lower stature can enter the world though and are observed wreaking havoc among races and peoples, reaping negative energies from their suffering and destruction in order to fuel the power needed to open a large enough rift in the void between realities and allow the King and Demon Sovereign to enter and spell Armageddon for Lesunia. Will you be brave enough to fight against insurmountable odds and protect this world? Join with the many young hearts and courageous warriors of this world in their epic fight against the demon hordes that threaten the peace and balance of this beautiful and pristine world.

Continent of Anetka:

1. Gramoria: The kingdom of the twin grimoires, the Radiant Grimoire, and the Silver Grimoire, is a large kingdom of epic proportions thanks to its superior military and advanced technology spanning all walks of life in addition to the military branch. Not quite reaching an empire, but the realm spans a whopping 63 fiefs, easily making it the largest governing body in the continent in comparison to the other three kingdoms on the other three continents that span this world. Under the leadership of Neville Kirkland, the kingdom of Gramoria, lived a golden age of peace and prosperity, never losing a war and never occupying any other country or kingdom for its own gains. All races live in this kingdom and science and trade is highly encouraged. Most of this success is thanks to the twin Grimoires bestowed on the first of the Kirklands by the legendary Fabrimage, Sasiame. The Grimoire of the sun, the Radiant Grimoire, bestows many benefits upon the races that live in the daylight. Prosperity, longevity, health, magical power and many other things. The same thing goes for the Silver Grimoire of the moon that bolsters the nocturnal races and gives them many similar benefits and more. Many people from the other kingdoms and other opportunistic parties place their hopes on ruining or stealing those grimoires as they are the key for the crumbling of this mighty kingdom and its faction of Fabrimages descending from Sasiame.

2. The Shadow Realm: A multi-layered dimension overlapping with the real world of Lesunia and many other worlds, however, it can only be entered by humans and mages at certain points where the connection between the shadow realm and the real world is strong and can be forced open. The shadow realm is the habitat of all manners of demons, monsters and other malicious entities, however there is a hierarchy among them that is absolute and cannot be broken. They all bow down to the Demon King who is naturally the most powerful of them all, this does not stop some intelligent demons, however, from striking bargains with opportunistic mages or normal gullible folk in exchange for services rendered at too great a cost sometimes. The Demon King is a creature of legend and myth and has always been trying to consume this world and it's souls and resources like he did countless others but so far the forces here resist well and as he is now, he cannot enter the real world because of the vast difference in power between him and the magical laws of the world which prevent him from trying to so instead he is content in gathering a demonic army who will gradually find answers and ways to open a large enough hole in the fabric of reality for him to enter through and wreak havoc upon all the other races.

3. Forstra: The Northern regions of the kingdom are vastly abundant in precious gemstones, magical minerals, and extremely strong and fine metals that have supplied the kingdom with the finest of its jewellery, weapons, armour, and magical crystals that power its innovative contraptions. Despite being heavily cold and blizzards assault the high mountains all year long, the mountain tribes have made it their permanent home, Forstra, and have adapted to the harsh conditions. They are vassals of the kingdoms, protected by its vast arms in exchange for the yearly production of all the metals and other precious stones found deep in the bowels of those mountains that only the tribesmen can access.

4. The sylvan domain of the elves, the great forests of Anetka. Though the elves have no names for them, the forests can be partitioned into five major ones where known elven settlements are commonly found. They provide all the necessities of life for the elves and much more for the humans and other adventurers who venture forth into them in search of old ruins or forgotten places within that spell of power or treasure. Legends say that in times of great turmoil and when the world is threatened, all the forests come to life and aid its inhabitants by trapping foes, revealing blocked areas rich with medicinal herbs or sometimes opening paths to ancient ruins that possess powerful items of a lost age.

Races:

1. Human: The humans are the most populated race in the world of Lesunia, though physically weaker than all the races on average, they more than make up for it with architectural ingenuity and boundless potential for innovation, hence making them the most technologically advanced race on the planet. Of course being physically weaker does not peg them as definitely weak. Many members of their race are paragons of different aspects of human behaviour. Some are exceptional warriors of elegant grace and refined skills, some are brutal berserkers with nothing but pure muscle and unadulterated rage fuelling their fights, some are cold thinkers and calm in the face of a storm, some awaken their natural instincts that allow them to harness magic just as well as the elves do. Humans first and foremost are versatile and adaptable and flexible.

2. The Elves are as old as the mountains and the trees, despite not looking any older than 30, every elf could be possibly older than all humans and as such it is hard to discern whether an elf is old or young which could cause some problems with other races. A typical elf lifespan spans between 2,000 to 6,000 years, with the oldest living elf being 8,589 years old before he died. Physically speaking, the elves all possess lithe and sinewy bodies, making them extremely agile beings and having lived in the forests has made them quite resourceful and connected with nature, even if they are not as on par with the humans on the technology aspect. The elves are two types, the numerous and common elves called the wood elves because they inhabit the great forests of Lesunia, and the dark elves, malicious beings that live in forgotten places and underground burrows, and some particularly powerful mages live in the Shadow Realm among demons.

3. Demons: The demons are extremely dangerous, highly fatal multi-verse beings that can traverse countless worlds in order to sate their insatiable appetites for living souls indiscriminate of race. The demons of Lesunia mainly inhabit the Shadow Realm where they wait out the remainder of their time looking for an opportunity to rip a large enough tear in reality to enter the real world and wreak havoc on everyone. Ruled by the Demon King and his son, Prince Sorvantes who later defected from him, the demons obey every word and dare not betray him or act out on their own without his approval. The Demon King's desire is to engulf Lesunia in a cataclysmic flame and consume all the souls that will depart as a result, fuelling his already god-like power. The question remains if Sorvantes will grow strong enough to oppose his father and twin brother or fail and doom the world to perdition.

4. The dwarves are an ancient and proud race that predated humans just as long as the elves did. Living in the deep bowels of the earth, they make their homes underneath ruins, cities, forests, some rumours even suggest that the dwarven tunnels can transport you anywhere within the world in record times. They are physically the brawniest race among the others, thanks to their constant work with digging tunnels and crushing rocks and working metal in their hot forges, and as such, most dwarves will appear astoundingly muscular and impossibly rotund due to their huge appetites for food and drink. Though they share the longevity of the elves, they have the lowest reproduction rate among the Lesunian races, and this has made them very reluctant in joining in any war that will waste a great deal of dwarven life for no clear rewards out of the war.

5. The Narans are horned giants who tower over men at heights of 2.5-3 metres with a deep respect for the world and prize power and dominance over the humans. They have similar lifespans to humans if somewhat a bit longer than them but they possess no affinity for magic whatsoever. Despite having a large empire, their technological level is primitive at worst and mediocre at best. They wage a constant war for centuries now against the human barbarians native to their continent which astoundingly led to an evolutionary path where the humans have developed similar tall bodies and muscular frames with very hard skin to be able to resist the impressive strength of the Naran warriors.

6. The Harpies are a magical race of half-bird Women that have large wings instead of arms and their legs are covered in avian scales up to their knees and sharp talons instead of toes.Harpies possess a strong sense of community, since they are social creatures, therefore, they live together in small clusters. They possess sentient intelligence where they can speak and interact with the other races. Some exceptionally gifted harpies also possess magic of their own, albeit not as potent or profound as any other race. Most harpies have a bad case of wanderlust and are always on the move, thus it is not uncommon to spot groups migrating from time to time in search of feeding grounds or new nests to inhabit.

7. Lesunia's forested lands, rivers, and mountains are brimming with many ancient spirits. Some are stronger than most and those have enough power to have a physical or ethereal form and thus came to be the many versatile nymphs of legend and myth. Usually embodying places of great importance, nymphs will always take a form relative to where they originate and have powers similar to their element.

Politics:

The world of Lesunia comprises of four continents with each one having one dominant kingdom surrounded by lesser countries. The only special case is the continent of Anetka where Gramoria is situated on, being the only one united completely under one banner thanks to Gramoria. The resulting consequence is that Gramoria is a prime target for demons and the three rival nations, although the nations are not united and are constantly at war with the lesser kingdoms on their continent leaving the demons to be the only real threat against Gramorian power on their continent.

Gramoria:

Feudal Monarchy with a king surrounded by a council of Fabrimages, the throne is succeeded by eldest blood.

Summer Kingdom:

A religious type of rule where priests of their order elect and worship a man-turned-god and guide him in ruling the kingdom.

The barbarian Lands:

Strangely enough, this continent is wild and uncontrollable in both animals and humans. One special clan of tribal warriors called the Virdians established their dominance over all the other clans and are currently waging war against the Horned empire.

The Horned Empire:

Every five years, anyone from the general populace can challenge the current reigning emperor in a trial for combat and win or lose. The emperor reigns supreme and their word is law and unavoidable.

Religion:

Humans: They worship the two gods who created this world, Aruhsa and Ardni.
Aruhsa appears in giant statues around the kingdom as a benevolent serpent-looking god with four hands and horns for nails on his human-like hands while Ardni looks like a giant, spider with the body of a centipede with two thoraxes and 20 arms that end up in roots instead of arms or pointed legs.( who are in truth, two world-class demons who had a creation contest and ended up forming one planet together)

Elves: both kinds worship the god of the forest, Shajra, they have no description of him, just that they firmly believe he exists and will aid them in times of great ordeal.

Dwarves: Obviously worship a forge god, Haddad, who appears as a human-sized dwarf with a black beard and wielding two enormous war hammers as forge hammers.

Demons: They do not worship any dominant or clear diety. Their only sole object of attention is their blind loyalty and obedience to the demon king whose power is on par with the gods.

Barbarians: Most of the barbarians encountered everywhere are pagans with the exception of a few tribes who have special people with powers who they worship or venerate.
 
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