Character(s) The Menagerie

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Character(s) The Menagerie

Darko Cernovsek

Soul Of Vengeance
Local time
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Age
37
Location
Zagreb, Croatia
Pronouns
Sigma Male
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Name: Raon Kruge
Nickname(s): N/A
Age: 42
Race: Human
Rank: Fleet Admiral
Affiliation: Galactic Empire/Imperial Remnant
Command: Special Task Force One, long-term assignment to destabilize the New Republic
Flagship: "Soul Of Vengeance", modified Imperial II Class Star Destroyer

Personality: Focused, Determined, Ruthless in a calculated way, will rarely take enemy prisoners, preferring executions. Very Particular in the kind of company he likes to keep. Takes the Imperial setbacks against the New Republic personally, Vengeful. Prideful, but not arrogant. Despises Jedi and Force users in general, but is also fascinated by them, and will jump at the opportunity to bend one to his will. Displays great care and affection for those under his command however, not taking any losses to the enemy lightly. Master planner and strategist, will never commit to an action, without thinking it through first. At first glance, a reserved man with his emotions tightly in check, but Kruge has a short temper, which is never far from the surface. When he loses control, it is not a pretty sight, for either his enemies, or those he commands. He rarely makes threats however. But any threats he does make, he always carries them through.

History: A native of the Core World of Kuat, military tradition is second nature to Admiral Kruge. And if you ask him, he would claim it to be his first nature. Born to a military-minded family, Kruge was barely at age 20, when he graduated from Imperial Fleet Academy, earning his first posting on a warship. He had served with distinction, throughout the formative years of the Empire, rising to captaincy by the time the Battle Of Endor came to pass, heralding the decline of the Empire. A loyalist to the core, Kruge was one of those who took it the hardest, and most personally, starting his personal grudge against the New Republic in general, and Jedi in particular, for their critical role in it. During the reign of Grand Admiral Thrawn, Kruge felt re-energized, hoping the Empire would be restored to it's former glory. While Thrawn's demise certainly shattered that dream, for Raon Kruge, it was just an incentive to not accept defeat. Finally earning his commission of a fleet Admiral, he became vocal in his disagreements with the new Grand Admiral Pellaeon, on how the Empire should be responding to continuing New Republic advances. He went over his superior's head, directly to the Moff Council, and presented his idea to form a special anti-Jedi task force, under his command, to conduct a series of incursions in enemy territory, starting with the destruction of the Jedi Academy on Yavin. The Council, still mostly influenced by Imperial hardliners, liked the bold plan, and approved it, over Pellaeon's objections. They were as tired of being on the defensive, as Kruge was.

Tastes/Distastes: Kruge, as military minded as he is, is also a womanizer, primarily of alien women, and an afficionado of the finer things in life, as well as a rather hardcore punishment-BDSM femdom fetishist. Aboard his flagship, he keeps a harem of alien female sex-slaves, captured from various worlds, catering to his fetish of being whipped, beaten, and punished by alien women, for his "evil ways", before he turns the tables, and has sex with them all at once. His large complex of personal chambers aboard the Vengeance is equipped with holographic arrays, facilitating various sexual roleplaying scenarios, which he likes to enact on a whim. In contrast to his affection for non-human females, he absolutely despises any other New Republic affiliated individuals. His ruthlessness is most graphically demonstrated in his propensity to go on "safaris", on the worlds his task force invades, where he hunts and kills indigineous alien population for sport. He sees all of that as acts of retribution on the New Republic at large, for the "indignities" the Empire has suffered at their hands. Some psychology experts call Kruge's fixation on the Empire's defeats, and the fact he takes it so personally, as a form of obsession. Whether true or not, few would dare to voice those opinions in the Admiral's presence. Rumor has it, however, that those that get to know Raon Kruge's innermost thoughts on the subject, are in fact his alien concubines. Aside from sexual and fetishist use, he likes to confide in them, and in fact cares about them, in his own twisted way.

Theme:

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Name:
Alenia Liren
Nickname(s): "One", "Sarge", "Lead"
Age: 31
Race: Human
Affiliation: Galactic Empire/Imperial Remnant
Rank: Sargeant
Attached To: Special Task Force One, unit commander
Unit: Commando Unit 224, Imperial Special Ops, Tactical Assault Division
Base Of Operations: Imperial II Star Destroyer "Soul Of Vengeance"
Primary Role: Designated marksman/Sniper, Unit leader
Secondary Roles: Infiltration, Assassination, Guerrilla warfare, Non-Conventional Interrogation Methodology

Personality: Diagnosed moderate-levels of psychosis, sociopathic and homicidal tendencies. Repeatedly noted for displaying overt levels of violence and brutality, while in the field, including "keeping score" on the kills of enemy combatants, which she is fond of tattooing as dots, on her inner thighs. Number of dots unknown, but estimated in the hundreds. Diagnosis redacted from official Imperial military record, in favor of combat performance of the asset. Vicious, intelligent, cunning, determined if properly motivated. Unpredictable in the field, favoring unconventional tactics over established protocol. Takes well to the chain of command, despite her unpredictability. Fond of using seduction and manipulation as tools and weapons, when she deems it fit for the situation. Temperamental, but focused enough to keep it in check, outside of extreme situations. Observed social behavior with fellow unit members: Flirtatious, protective, yet at the same time, sarcastic, aloof, silent and brooding, and difficult to interact with when not "in the mood". Conclusion: Corporal Liren's unpredictability extends to her off-duty time, as well. Possible cause: being the only female member of her unit, and considered attractive by many, Corporal Liren is subject to consistent low-to-moderate levels of sexual interest by her male comrades. Adaptations to such environment would include aforementioned social traits. Regardless, Corporal Liren is well-liked in her unit, and she functions well as part of an organized military structure.

History: Conscripted, after being discovered as a 18 year-old stowaway on a non-aligned cargo ship, confiscated by an Imperial patrol. No identification documents were found on her. No known place of origin, at least none that she had ever given the Imperials. Her name, Alenia Liren, was stenciled on the back of her neck, next to a Hutt Cartel slave-mark. Imperial Intelligence deduced Alenia's history, as a probable slave escapee, from one of the Hutt-aligned worlds in the Outer Rim. After her initial evaluation, she was deemed suitable for training, given her violent proclivities, and enhanced physical readiness. Enrolled into the Army training course, became a Stormtrooper private, at age 21, one of the very small number of females to finish the course. Participated in several engagements, in the following years, most notably during Grand Admiral Thrawn's campaign against the New Republic. Over the years, she had seen action on Ukio, Bilbringi, Selonia, Dathomir, and Ord Biniir, as part of the Imperial Planetary Pacification Forces. Earned numerous commendations from her superiors for her performance, determination and aggression in the field. Displaying a tendency toward unconventional thinking, she was eventually selected for evaluation and advanced training, for the Spec Force Division, and ultimately Commando Unit 224, on assignment with Special Task Force 1, earning the distinction of being the only female trooper in the Army Special Forces, in the Empire.

Tastes/Distastes: Corporal Liren's taste for killing is something of a shipboard legend, aboard the Vengeance. The joke around the Stormtrooper and Spec Force circles is, that the Rebels better prepare a lot of bodybags, if the name "Alenia Liren" appears on the mission roster. Which generally turns out more accurate then most jokes are. But those getting to know the woman better, tend to discover a different side to her. Alenia is very protective of her comrades, on a mission, taking each loss personally, and in marked contrast to her complete ruthlessness in dealing with the enemy. The more her unit suffers, the more vicious she gets toward the enemy. She doesn't make friends easily, but when she does, she is a friend for life. Also, she has a soft spot, for animals, and children, offering the observer a deeper glimpse into that other side of her. Her sexual tastes are largerly governed by her mood. She is not averse to a lot of off-duty fun with her male comrades, or even many other crewmembers, both male and female, aboard the Vengeance, but only during her "in the mood" periods. She likes being pursued and flirted with, but also likes the aura of "untouchable" that she has built. Strangely for a natively non-Imperial human, Corporal Liren is more racist, then most Humans born in the Empire. She dislikes non-human species in general, and non-human females in particular, barring very few exceptions.

Theme:
 
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More to be added as more get fleshed out. Any and all characters are open to RP interest, as long as the setting fits some elements of their History.
 
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(as she appears, to those affected by her Illusionism)
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(her natural appearance, when she's not putting any effort into masking as Human - complete with the smell of death and decay)

Featured In So Far:








Name: Eleniya Varescu (given name of birth, during her mortal lifetime)
Former Modern Pseudonym: Esquilline Dark (known by this name, 2013-2019)
Former Modern Profession: Porn Actress (2013-2019)
Current Profession: Lingerie Model, among other things
Vampiric Name: Ixis, Turned Of Arameus, Indebted One
Nationality: Romanian
Age: 24 (at the time she was turned)
Undead Age: 454 years (since the time she was turned)
Born: 1541, a small village near Pitesti, central Romania
Turned: 1565
Measurements: 176cm / 68kg
Proportions: 94/65/90
Built(illusory): Sporty, athletic, lightly toned, with breast implants
Built(real): Dessicated walking corpse with clawed hands
Vampire Rank of Power (1-5): 2(Aspirant) - determined by age

Proficiencies/Abilities/Handicaps:

Aspirant Illusionist (can make herself appear fully Human, to any type of a recording device, or a casual observer weak of mind, or unaware of her true nature. More observant will pierce through the veil, however. Also, she can not mask her low body temperature, so she needs to rely on other tricks, in that area.)

Aspirant Vitality (Her Vampire age and power reflects in her physical enhancement over baseline Human performance. She has approximately ten times the physical strength of a Human female of equal mass and build. Her reflexes are approximately 2.5 times faster then Human baseline. She is immune to exhaustion, fatigue, she cannot be knocked unconscious, and can regenerate any conventional injuries, given enough time. She can see in infrared spectrum, and has natural nightvision ability. She can not be killed, except with silver implements, high-intesity UV light, or sunlight. When grievously injured, she will enter a torpor state, which will mimic death and appear as death, since she has no vital signs as such. Once sufficiently regenerated after a couple of days, she will rise again, but will need to feed a lot, to restore her vitality)

Aspirant Thirst (She needs to feed on approximately two liters of fresh Human blood, every week, in order to sustain herself at full capacity. While in Torpor, she can survive indefinitely, but will have to feed a triple amount, when she wakes up. She can survive for as long as three weeks without blood, but at diminished capacity. If she does not feed in that time, she will permanently die)

Aspirant Turn (She can turn her victims to Vampires, if she chooses to mix her blood with theirs, during feeding. The chance of successful Turn is determined by how unaware of the attempt the victim is)

Aspirant Clairvoyance (She can read the thoughts of Humans around her, and influence them, if she focuses hard enough on a single target, and the target is unaware of her attempt. She can Dominate the weak-minded, but again it depends if the target is aware of being influenced)

Aspirant Weakness (Any exposure to direct sunlight or hi-intensity UV light, will cause dermal damage, followed by rapid incineration, if persisted. Impalement by a silver object anywhere on her body, will cause instant perma-death and decomposition to a skeleton and ashes.)


Personality:

"One night, I shall be free, Ixis. One night, you will pay the price of your disobedience and treachery. It may be tomorrow, it may be in a century, or a millenium. I am timeless. I gave you the gift of immortality. And you repay me by betrayal? By imprisonment?! Mark my words, Indebted One... I will be free, once more. And then, you will wish I had killed you, like the rest of your worthless peasant family, because your fate will be far worse then death."

"I never ASKED you for this! You deserve this, Arameus, for butchering my mother and father before my eyes! You think I had forgotten?! You think I allowed my "gift" to blind me and make me forget?! You fool! Overconfident, egotistical fool. And don't... EVER... call me Indebted One, again. I owe no debt to you, monster! And one day, I will be powerful enough to destroy you for good. For now, enjoy your tomb... you will be in there for a very, very long time! To think I called you Master... and you fall into my trap so easily."

"I am your Master, Ixis. And remember... even if, by some miracle, you ever become powerful enough to destroy me... you will perish, yourself. I Turned you. You are mine. That is the way of our Kind. My blood gives you the Gift. Destroy me, and you destroy yourself."

"You already destroyed me! I am dead. I died that night in the stables, when you raped me, and forced your... gift... upon me. Then made me watch... my parents being butchered. I wish I had died. Instead, I will make sure your death comes, before mine. However long it takes."


******

For over three hundred years, echoes of that last, fateful conversation with Arameus, echoed through Ixis's mind, in her dreams and nightmares of her past. When she had imprisoned her master, Arameus, in an ancient tomb, carved into a mountain-face millenia ago, where nobody would ever be able to release him again. Where he would be locked and forgotten, for eternity. So she hoped. So she planned for.

But memories fade, in time. The corruption of her undeath permeates deeper... and deeper, as centuries go by. Back then, she was still a Fledgeling. She still had the echoes of her humanity, to call upon, to remind her of what was taken from her. Raw anger and helplessness, the unfulfilled wow of vengeance. Anger faded to indifference. Helplessness disappeared, as her power matured.

It it's place, came hedonism. Sadism, gluttony, the pleasures of undead existence. The power. The unfettered freedom of it. Ixis had killed, by the hundreds. She had fed, she had used the Human cattle, like her master once used her and her family. Slaves. Feeding stock. Hunting and killing them for sport. Destroying entire families, for her own twisted pleasure. Over and over again. She was above it all. New identities, new professions, new amusements - new lives. Over and over again. She was everything, in her many, many years. A retainer for nobility. A countess. A bride. A soldier. An enterpreneur. A criminal. A mercenary. An assassin. A businesswoman. An industrialist's "daughter". She had been all over the world. She had seen it all. Done it all. She is timeless. And as time went by, the last traces of her humanity were threatening to slip away, forever, until her soul would become as dead, as her body. Until she would became her one-time Master. A monster. Or at least that would be her fate, if not for the last human remnant of her soul, of who she'd once been, clinging stubbornly to life.

Today, Ixis is a self-absorbed, vain, arrogant yet intoxicating seductress, a renown porn actress, reveling in every pleasure the modern world has to offer. She is a socialite, the life of a party, the one in the spotlight. And she loves the spotlight. Be it on the set, getting fucked every which way for the viewing pleasure of her innumerable fans, or everywhere else, the woman's vapid, vibrant personality dominates. Esquilline Dark. The Night Temptress. It wasn't just her name. It was a marketing brand. Lingerie, underwear, makeup, vibrators, various sex-toys and machines. A chain of nightclubs that she had a sizable share in, thanks to her brand name. Glitter, glitz and glamour. An oft-seen guest of industrial magnates, organized crime bosses, famous athletes, politicians, and various other people of influence. "Personal" friend, of many of them. Executioner, of even more. Her playmates. Her food. For Ixis, passion, lust, exploitation and murder are stocks in trade. Yet she tempers it all, with a healthy dose of pragmatism. She isn't ruthless for the sake of it. When she is, it is always in the function of some greater goal. One wouldn't be so deluded as to call it a conscience. But it is... a restraint. That last human remnant of her soul. The one thing preventing her from becoming... her Master. For now.

She lives a dream life, of so many. Just the latest "life", the latest mask, in a long line. Little do they know, of what she truly is. And what ancient promise of retribution, looms over her head. At times, she makes herself forget, lost in her pleasures, lust, and hedonism. But there is no escaping the past. Eventually, it will catch up to her. Who will she be, by then? Will she even care?


Appearance:

Leather, leather, and more leather. Be it in the shape of revealing, tight corsets, stylish leather jackets, snap-up leather pants, or steel-toed leather boots, Ixis is a fiend for leather. Chains. And flashy, brand-name jewelry. She loves her leather-clad seductress persona, strutting around, turning the heads of most men, and flaunting her bountiful attributes. Her appearance only enhances her aura of supreme self-confidence and power. She knows she's the apex predator among sheep. And she isn't at all shy, about showing it.


Ixis's Theme:
 
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Name: Alfredo Penachotti
Former Undercover Pseudonym: Kornett Devil
Former Profession: Ex-Military, Private Investigator/Freelance Detective
Former Undercover Profession: Porn Actor
Current Profession: Commandant Alfredo Penachotti, Coalition Inquisitoria
Nationality: Italian
Current Residences: Rotating between Miami, London, Marseille, Amsterdam, and Budapest, keeping pace with Esquilline Dark's porn shoots
Assignment: Private contract for a concerned individual, investigating suspected criminal activities, of adult actress Esquilline Dark
Age: 36
Born: 1983, Milan
Measurements: 190cm/88kg
Build: Lean, well-toned, athletic

Proficiencies/Abilities/Handicaps:

Mental Discipline (He is a master of concealing his thoughts and emotions, and he never lets the people he is dealing with, know what he's really thinking. Also, a focused, determined individual, he is highly resistant to manipulation.)

Actor (He is a chameleon of adaptability, able to blend in and adapt to any social circumstances he finds himself in. No matter what the venue he finds himself in, he never seems out of place, or like he doesn't belong there.)

Trained in PsyOps (Body language. Facial expressions. Emotional states. Unconscious signals. All of these, he picks up on in people, and builds a mental image of them, their likely strengths and weaknesses, and their likely actions. Once he builds his mental picture of the person, he can use it to manipulate them.)

Observant (He has an eye for detail. In people, in places, in the world around him. He notices and catalogues everything he sees and feels, and takes notice of anything that seems "out of place".)

Advanced Physical Readiness (As Ex-military, he is a conditioned, highly trained individual, and an expert martial artist. Proficient in close combat, and expert marksman, and trained to think on his feet, his unassuming, low-key personality hides a trained fighting machine)

Ladies' Man (A handsome man, he is always noticed by women, and rarely has issues getting close to them. However, he also has his own appetites, which sometimes cloud his judgement, regarding women. This potential vulnerability makes him susceptible to romantic and/or sexual manipulation)

Personality:

"I can't quite put my finger on it, as of yet. I need more time. And more exposure. There is something about her, that is strange. Not anything tangible, miss Dark is a consummate professional during work, a very enthusiastic one, I might add, and a fairly predictably self-centered celebrity, the rest of the time. Not dissimilar from any number of other influencers I have interacted with, in the past."

"With all due respect, mr. Penachotti, while I appreciate the... perks... of your undercover work, I hope you do remember your assignment isn't limited to testing the depths of her holes, which so far seems to be the extent of your investigative efforts. Along with living a high life, being a regular at her parties. I expect results!"

"Why, I trust that isn't jealousy, I detect? But you needn't worry. While an enticing woman, along with most of the rest I've had the pleasure of workint with, miss Dark is a glorified prostitute. Which falls rather far from my preferred ideal, in a woman. My interactions with her are purely a function of insinuating myself deeper into her world. And hopefully her confidence. So far, I have noticed some interesting patterns, however."

"Such as?"


"She is only ever active in public, at night. As far as I can tell from my own observations as well as my sources, nobody has ever seen her during daytime. That in itself wouldn't be so interesting, there are plenty of people who are night owls, but with her, it isn't a habit. It's a rule. It is almost as if she has an aversion to daytime, for some unknown reason. Almost... allergic to it. If that makes sense. The second thing is - if you'll pardon my indiscretion - the way she feels, during sexual intercourse. I have had experience with any number of women. She feels... less real. Less - I don't know... less like I'm with a woman, and more like I'm with a human-like robot, pretending. Perhaps she is simply hardened to sexual stimuli, from her work, but it feels like more then that. A very physically strong one, at that. During the scenes, rough handling is often called for, for a more enticing viewing experience. I have had enough experience in the military, with hand-to-hand combat, to recognize when someone is holding back on me. I am a fairly strong man, and well trained. She is a woman two-thirds of my weight and size, and about one-third the muscle mass. But just from my impression, I feel like she could overpower me easily, if she wanted to. That level of physicality does not fall in line with her stature."

"Interesting, mr. Penachotti. Perhaps it would be worthwhile to expand your research to her previous life? Previous occupations? Have you been able to dig up anything on her family? Childhood? Places of education? School colleagues?"

"That's what I plan to focus on next. From casual interviews with some of her colleagues, I gathered that she has never talked about her past, with any of them. Which makes me more then a little curious."

*********

A curiosity that would remain unsated, for months to come. He was thorough. Birth certificates. Educational records. Medical records. Citizenships. What he did find... was incomplete. To his trained, critical eye, it seemed forged. False parent names. False credentials. But he could never find any concrete proof of that, since asking too many questions was sure to alert his quarry. His gut feeling told him, she was some sort of fugitive. Whether from the law, or from something or someone else, he couldn't tell. But the more he dug, the more it all seemed - set up. Forged. Fake. He was investigating a ghost. And one who, from all accounts, very much wanted to remain a ghost. This certainly confirmed his client's suspicions, that she was involved in criminal activities.

Alfredo Penachotti had been a private investigator for almost seven years. In his time, he had solved plenty of cases. But this one... was proving a challenge. On a personal level, he wasn't able to get any closer then he already had. Colleagues at work, casual friends the rest of the time. But the way she kept him at arm's length, told him that she may have started to suspect herself, that he was more then just another colleague she fucked with, for a living. He did ask questions. A lot of them, even if he took great care never to appear pushy. He did do some quite conspicous digging through the relevant records. That kind of interest was bound to attract attention of someone who would relay it to her. And he knew enough about her, to know she was quite observant herself.

It was time to back off a bit. Allay any potential suspicions. Become his cover. Focus on his cover fully, until he could find a better avenue of approach. Criminal reports? Unsolved cases in the past? Missing person files? However skilled and determined, she seemed to be, at erasing her past, there had to be a trail somewhere. He put feelers out, with some of his contacts in Interpol, for anything that fit his criteria.

And despite his assurances to the contrary, to his employer - Alfredo would be lying to himself, if he claimed he didn't find her interesting, on a personal level. She was an enigma. And he was the kind of man that liked enigmatic women. That liked a woman that was seemingly untouchable, to his charms. Not many were. She was definitely an exception to that rule.

Appearance:

Alfredo is a creature of adaptation. He feels equally comfortable in business suits, casual slacks and T-shirts, or a military uniform. He is what his current venue requires him to be. A suave gentleman in a suit. A happy-go-lucky casual. A stiff, disciplined soldier. No preferences. No patterns. As long as it's stylish, color-matched, and functional. Unassuming, confident, and affable.

Alfredo's Theme:
 
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THE LORE OF THE KIND

Non viventem. Non mortuis. Nos enim praeter fines vitae et mortis. Nos aeternam. Ens divinum proxime potest. Nos sanguinem desideres vivi, qui est in aeternum.

(excerpt from The Night Stalker Creed, from the ancient Roman text, kept in Vatican archives)

It wasn't until the midpoint of the Roman Republic, around 300 BC, that the first of the Vampires were made known to the select few, for what they are. The Kind had existed for tens of millennia prior, first brought into being by the ancient gods, but it wasn't until then, that efforts were made to establish the first relationships with select human institutions. Even then, the Kind remained in the shadows, content to pull the strings, trading favors and their unique abilities, for secrecy and a steady, consistent supply of bodies to drain. Many of the powerful Human rules have profited by this alliance, and had a vested interest in keeping the knowledge of the Kind, from the public at large. In exchange, they had access to the best assassins and spies, that ever existed. The Kind's natural element, was operating in secrecy.

"Secrecy is our domain. Exposure is a weakness of the first order. Our enemies are many, and the human kind would not tolerate us challenging them for supremacy of this world, if they knew about us. They are weak, shortsighted, and narrow minded, but they are many. We are strong, transcendent, and immutable, but we are few. They are our food, but without them, we could not exist. For one of the Kind, existence depends on deception and manipulation. We are of two identities. One private, only known to others of the Kind, and the few outsiders we deem trustworthy to know it. Our Vampiric name, is eternal and immutable. And one public, one which the humans will know us by. This one is as changeable as the seasons, and is meant to adapt to whichever circumstances we find ourselves in. We are who we need to be, as far as the humans are concerned. We adapt to the passing of the human ages, like water adapts to whichever bowl is poured in. We become new people, as required. A mask of life is worn, until it outlives it's usefulness, before it is to be replaced with the next one. And anyone or anything, threatening our secrecy, is to be eliminated with all due prejudice."

(excerpt from the Writings Of The Elders, translated from Magric, an ancient magric scroll, kept in undisclosed location, likely close to the Chairman, the last surviving vampire Elder)


The Creed:

1) For the Kind, two make a full circle. The Master, and the Turned. The two are linked by blood. The Turned cannot exist without the Master, the Master cannot Turn another, while the first Turned exists. If the Master perishes, so does the Turned. If the Master attempts to Turn another, while the first Turned exists, all three will perish. One can infuse as many humans as one likes, into Ghouls, but can only Turn one other, into a Vampire, at once. Such is the Creed.

2) Each master, has a master above. The bloodlines cannot be broken. If the progenitor of a specific bloodline of the Kind perishes, all those in the bloodline, will as well. In this manner, the entire Kind is a bloodline of the Chairman, him being the last Elder, having destroyed all the others, eons ago, in a struggle for supremacy. If he perishes, the Kind as a whole, perishes, unless transferred to his slayer. Such is the Creed.

3) Bloodlines can be transferred, even if they cannot be broken. If a Vampire destroys another, they can choose to accept the bloodline of their victim, into themselves, keeping the lessers of that bloodline, from perishing. In this way, the Kind is preserved, even through the power struggles of it's oldest members. This is also the only way, where any Vampire can have more then one Turned, since they do not directly Turn anyone, they take those already Turned, under their blood. Such is the Creed.

4) The Kind cannot exist, without blood of the living. One must feed, in regular intervals, to keep one's Vitae high. The longer the interval, the weaker one becomes, and the more tenuous one's grip on Sanity becomes. This interval should be five days at best, and should never exceed a tenday, while one of the Kind is active. If it does, madness follows, and Final Death soon after. Such is the Creed.

5) The Kind can subsist in Torpor for eternity, if necessary. If blood is out of reach, if one is grievously injured, or in imminent danger of perishing, one can enter Torpor, to endure. Torpor regenerates and rejuvenates, if Vitae is available. If not, one has to feed first, upon emerging from Torpor. While in Torpor, one is helpless, however, and can not emerge from it until the time selected prior to it, except under very unusual circumstances. Such is the Creed.

6) The Sun exposes the truth of what the Kind is. One cannot endure it's gaze, since the Kind is not of Nature. Beware of the Sun's bite, for it will destroy you. Night is our domain. Day is the time one is at one's most vulnerable. Such is the Creed.

7) Out of all substances, the Hated Silver, is the Kind's worst nemesis. Such are the properties of this metal, that it breaks down the metaphysical forces that hold the Kind together. It is uncertain why this is so, but the oldest hypothesize, that it is a consequence of the circumstances under which the Kind was first created, eons ago.

8) For the Kind, age brings power untold. As one's link to the shackles of time weakens, one's transcendent nature becomes more pronounced. Respect the Oldest, for they are the Strongest. Such is the Creed.


The Order Of The Kind:

FLEDGELING - The youngest of us. The weakest of us. But also, the least predictable. The least controlled. The least pacified. The most dangerous, to an average Human. Ruled by angst and torment of their Turning, still fresh in memory, unable to fully control their bloodlust and urges, the Fledgelings are the ones that tend to become the object of nightmares and scare-tales, for humankind, killing indiscriminately, when able, but also perishing a lot, due to their own inexperience and lack of perspective. A Fledgeling uncontrolled properly by it's Master, is as much a danger to itself, as to it's prey, and the Kind at large, increasing the chance of exposure. Until they come of age and learn to at least minutely keep the urges under control, young Fledgelings must be kept on a tight leash. Also, a Fledgeling lacks the strength of blood, to successfully Turn a human, and should not attempt to do so, since the drain of Vitae could lead to it's Final Death. Until at least two and a half centuries of their new life, one is considered a Fledgeling, by the rest of the Kind.

ASPIRANT - Many Fledgelings are Turned. Not many ever endure past their formative centuries, to become Aspirants. Out of a hundred Fledgelings, less then five will survive the trappings of the world, the religious hunters, the wolf-bloods, their Master's capriciousness, and their own foolishness, long enough to reach this stage. Aspirants have lost some of their youthful impatience and lack of control, and are beginning to unlock the higher mysteries of the Kind, but are still young enough to retain the drive, and curiousity, to experience and explore everything in the world. During this period of existence, one begins to develop one's esper abilities, and begins to exercise greater control over their surroundings, as well as gaining the ability to successfully Turn a human, at least some of the time, even if most Aspirants choose not to do it, yet. One of the Kind is considered an Aspirant, until they reach six centuries of their new life.

BLOODLING - Where Aspirants still retain the drive and curiousity of the young, the Bloodlings begin to shy away from such trivial concerns, spending most of their time in Torpor. They have seen all there is to see, done all there is to do, and the wisdom of their years makes them less willing to waste their efforts on passing fancies of the human world, unless it is in their personal best interest to do so. At this stage of existence, one of the Kind is a fully realised Vampire, capable of influencing and manipulating one's surroundings completely, as well as the minds of lesser creatures. Also it is at this stage, that one is most likely to select and Turn their first human successfully. From their sixth, to their thirteenth century of new life, Vampires are considered to be Bloodlings, by the rest of the Kind.

MASTER - The very few. Very old. Very powerful. The Masters of the Kind. Feared and respected by the lesser Vampires, for their age and power, but also very rarely taking a personal hand in the affairs of the world. Normally surrounded by many Ghoulish minions, and a Turned, catering to their every need, the Masters tend to carve their own domains and spheres of influence, and spend their own time further developing themselves and their own already impressive abilities, while in Torpor. They have completely lost their taste for trivial matters, since at this stage of existence, they can extend themselves at will, into the past as well as the future, and observe the flow of time. They know the human world is finite, and mostly see no point in trying to manipulate the inevitable, unless it directly threatens their own existence. One of the Kind is considered a Master, until they pass their thirty-fifth century of new life, which almost none ever do.

ELDER - In the past millennium, even the Masters are uncertain if any Elders remain, and consider themselves the apex of the Kind. But there is one left. A secretive, calculating, mercurial entity, known as the Chairman. The original founder of the Illuminati. And he prefers the rest of the Kind of think of him as more of a myth, then reality. Yet the entire Kind, is his domain. Whether they know or realise it, or not, the existence of every single Vampire, is inextricably linked to him. Through bloodlines going back tens of millennia, created, or co-opted from his slain rivals, all are connected to him, one way or another. He is the Oldest. He is the Kind. The Kind, is him. His power is absolute, for the time being, and uncontested by anyone else, of the Kind.
 
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(Axorn, with his human-like illusory appearance, will find a picture for his vampiric form, eventually)

Name: Charles Zaille (given name of birth, during his mortal lifetime)
Past Pseudonym: Charlie Z (pronounced Charlie Zed)
Past Profession: Leader of a biker gang
Profession at the time of Final Death: Shadow Hand operative
Vampiric Name: Axorn, Turned of Eleris
Nationality: British
Age: 27 (at the time he was turned)
Undead Age: 65 years (from the time he was turned)
Born: 1932, Leeds, UK
Turned: 1959
Final Death: 2024
Measurements: 188cm, 83kg
Build: Moderately buff, with slightly disproportionately long arms.
Vampire Rank of Power (1-5): 1(Fledgeling) - determined by age

Proficiencies/Abilities/Handicaps:

Fledgeling Illusionist
(Can make himself appear fully Human, to visual observation by the unaware, but most recording devices will render him with a slightly paler skin then a typical Human. Can not mask his lack of body temperature, has to rely on other tricks in that area)

Fledgeling Vitality (His Vampiric age and power reflects in his physical performance. He has approximately 2.5 times the strength of a Human with his build and musculature, and has about 50% faster reaction times. He is immune to exhaustion, fatigue, he cannot be knocked unconscious, and can regenerate any conventional injuries, given enough time. He can see in infrared spectrum, and has natural nightvision ability. He can not be killed, except with silver implements, high-intesity UV light, or sunlight. When grievously injured, he will enter a torpor state, which will mimic death and appear as death, since he has no vital signs as such. Once sufficiently regenerated after a couple of weeks, he will rise again, but will need to feed a lot, to restore his vitality)

Fledgeling Thirst (He needs to feed on approximately two liters of fresh Human blood, every seven days, in order to sustain himself at full capacity. Triple that, if he had to endure a torpor state. He can survive for as long as two weeks without blood, but at diminished capacity. If he does not feed in that time, he will permanently die)

Fledgeling Weakness (Any exposure to direct sunlight or hi-intensity UV light, will cause dermal damage, followed by rapid incineration, if persisted. Impalement by a silver object anywhere on his body, will cause instant perma-death and decomposition to a skeleton and ashes.)


Personality: // TO BE ADDED //

Axorn's Theme:

 
Vikrion.jpg
(Vikrion, in his human illusory form, will find a vampiric form picture eventually)

Featured In So Far:


Name: Erik Salveur (Given name during his mortal lifetime)
Current Profession: Private psychologist and psychoanalyst, specialising in abuse/bullying victim cases
Vampiric Name: Vikrion, Turned Of Zaitar
Nationality: Belgian
Age: 35 (at the time he was turned)
Undead Age: 311 years old (from the time he was turned)
Born: 1678, Bruges, Belgium
Turned: 1713.
Measurements: 192cm, 79kg
Build: Lean, proportioned, somewhat lanky.
Vampire rank of power (1-5): 2 (Aspirant) - determined by age

Proficiencies/Abilities/Handicaps:

Aspirant Illusionist
(can make himself appear fully Human, to any type of a recording device, or a casual observer weak of mind, or unaware of his true nature. More observant will pierce through the veil, however. Also, he can not mask his low body temperature, so he needs to rely on other tricks, in that area.)

Aspirant Vitality (His Vampire age and power reflects in his physical enhancement over baseline Human performance. He has approximately eight times the physical strength of a Human male of equal mass and build. His reflexes are approximately 2.2 times faster then Human baseline. He is immune to exhaustion, fatigue, he cannot be knocked unconscious, and can regenerate any conventional injuries, given enough time. He can see in infrared spectrum, and has natural nightvision ability. He can not be killed, except with silver implements, high-intesity UV light, or sunlight. When grievously injured, he will enter a Torpor state, which will mimic death and appear as death, since he has no vital signs as such. Once sufficiently regenerated after a couple of days, he will rise again, but will need to feed a lot, to restore his vitality)

Aspirant Thirst (He needs to feed on approximately two liters of fresh Human blood, every week, in order to sustain himself at full capacity. While in Torpor, he can survive indefinitely, but will have to feed a triple amount, when he wakes up. He can survive for as long as three weeks without blood, but at diminished capacity. If he does not feed in that time, he will permanently die)

Aspirant Turn (He can turn his victims to Vampires, if he chooses to mix her blood with theirs, during feeding. The chance of successful Turn is determined by how willingthe victim is. He can also half-turn a victim into a Ghoul, with higher chance of success on unwilling victims).

Aspirant Clairvoyance (He can read the thoughts of Humans around her, and influence them, if he focuses hard enough on a single target, and the target is unaware of her attempt. He has rudimentary talent at Domination, but will only work on very weak-minded individuals.)

Aspirant Weakness (Any exposure to direct sunlight or hi-intensity UV light, will cause dermal damage, followed by rapid incineration, if persisted. Impalement by a silver object anywhere on his body, will cause instant perma-death and decomposition to a skeleton and ashes, unless he manages to enter Torpor in time to avoid it.)


Personality: //TO BE ADDED//


Vikrion's Theme:

 
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