All A Haven to Inhabit (All characters welcome!)

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All A Haven to Inhabit (All characters welcome!)

Rules Check
  1. Confirmed
Pairings
  1. Any (Pairings)
  2. MxM
  3. MxF
  4. FxF
  5. FxFxF
Content Warning
  1. Kink
  2. Substance Abuse
  3. Narrative Bigotry
  4. Sensitive Topics
Genre Preferences
  1. Romance
  2. Erotic
  3. Fetish
  4. Deviant
  5. High Fantasy
  6. Low Fantasy
  7. Sci-fi
  8. Slice of Life
  9. Dystopian
  10. Historical
  11. X-Punk (cyber, steam, aether, etc)
  12. Space
  13. Political
  14. Crime
  15. Supernatural
  16. Modern
  17. Other
Character Preferences
Original Characters Only
Open to Solicitation For
Ideas in Listed Genres
Open to Group Stories
No
Local time
Today 5:32 PM
Messages
878
Age
30
Location
Tomboy Mine
Pronouns
Any
Brief Introduction
Hi! I'm Haven, and I've been RPing for quite a while now. I mostly enjoy collaborative, character-driven stories where we get to build the setting, characters, and plot together rather than treating an RP as a fixed script. I'm pretty flexible when it comes to ideas, and I'm happy to negotiate anything and everything so we can find something that works for both of us. I'm primarily an original-setting writer, though I don't mind borrowing from an established world when the setting itself is interesting.

Before We Get Started
This is the important compatibility stuff. If you only have time to read one section before sending me a PM, please read this one. Most of these are preferences rather than absolute rules, and I'm happy to discuss things that don't quite match.

Pairing: I generally prefer playing F/TF/Fu in an FxF setting, but I'm open to other pairings if the characters and story are right.

Romance: Romance is a must for me. I like it to develop naturally alongside the story, rather than having the relationship exist only for the sake of the romantic/sexual content.

Story & smut: I prefer plot and character development over smut. I'm absolutely fine with smut being part of the RP, and even welcome it, but I want it to have a place in the story rather than becoming the story.

Posting: Usually somewhere between one post per two to three days and a few posts a week, depending on schedules and what else we're writing. Most of my posts are around 400–600 words or 2–3 paragraphs, though longer posts are common when there's more happening in the scene.

Writing style: I tend to write with quite a lot of detail or inner monologue, both in the RP itself and when building the setting/characters. I don't really enjoy one-liner or dialogue-only posts.

Collaboration: This is probably the biggest one for me. I want an active writing partner, not someone who only reacts to what I wrote. I'd love it if you contributed to the worldbuilding, introduced your own ideas, and helped steer where the story goes. It's our story, not my story with you filling a role in it.

Prompts: The prompts below are hooks and starting points, not fixed scripts. Feel free to change them, combine them, take them in a different direction, or bring your own idea entirely.

Fandoms: I generally prefer original settings. I'm fine with borrowing an established world's setting, but I don't usually do canon-story RP and I won't play as or with established canon characters.

Characters: I usually create characters around the world and story we're building rather than bringing a fixed roster of OCs. I like being able to shape the character to fit the story we're making together, and I'm happy for you to do the same.

Communication: Please tell me if something isn't working for you. If you need a break, lose interest, or decide you don't want to continue, that's completely fine, I won't hold it against you. I'd much rather hear that than have the RP quietly disappear.

Negotiation: I don't expect you to agree with everything above. I'm happy to negotiate most things as long as we can still build the kind of story we're both looking for. The important part is that we actually talk about it rather than trying to force each other into something we don't enjoy.

First PM: To help me know you've actually read this, please include:
  • what kind of pairing you're interested in;
  • what role/character you'd like to play;
  • which prompt or idea caught your interest, if any;
  • anything above that you know you'd have trouble with; and
  • your favorite number.
You can also bring your own pairing/story instead, in which case feel free to tell me as much or as little about it as you'd like.

How I Like to RP
There are a few things that are less about strict requirements and more about what makes RP enjoyable for me.

I like to match my partner's pace. My posting speed can vary depending on work and whatever else I have going on, and I generally try to match the pace of the person I'm writing with rather than treating my own posting speed as a fixed schedule. If you have a particular pace that works best for you, just let me know. Just be aware that due to the nature of my work, I could have loads of free time during my 8-5 work, or I could have none.

I tend to be a detail-oriented writer. That applies not just to the RP itself, but also to characters, settings, and world-building. I genuinely enjoy reading as much as I enjoy writing, so don't feel like you have to rush out a post just to keep things moving. I'd rather get a thoughtful post once in a while than a quick everyday one. A lot of times I will also engage in worldbuilding which may or may not be immediately relevant to the story.

I enjoy OOC conversation too. I can be a little awkward at first, but I'm absolutely happy to talk outside the RP, whether that's about the story, characters, random ideas, or just getting to know the person I'm writing with. Though, I am aware that I suck at initiating a conversation, so I might come across as silent sometimes, but that is not the case.

I am happy to play NPCs. Generally, NPCs introduced by either of us can be used by both of us when it makes sense for the scene, unless we've specifically established that a character is off-limits. I like this because it lets the world feel a little more alive without either of us having to control every single person in it. Several times before, one-time NPCs became a permanent addition to the cast, and I have no issue with that. If you ever want to make a "side-story" focusing on the NPCs to take a break from the main story, I'm all for it too.

World-building and story development are a big part of why I RP. I don't just want to write what happens to our characters; I want us to build the world around them as well. If you have an idea for a faction, location, character, event, piece of lore, or a completely different direction for the story, please throw it at me.

This is probably the part I'll push for the most: please don't feel like you have to wait for me to establish everything. Add things. Change things. Introduce complications. Decide that there's something interesting around the corner. Take the story somewhere I wasn't expecting. I love seeing two people's ideas collide and turn into something neither of us would have written alone. Just, you know, as long as it make sense in the story. Don't suddenly turn our modern life story into an Isekai.

That also means my prompts aren't meant to be ironclad plots. They're starting points and hooks to give us something interesting to work from. If we start with one idea and end up somewhere completely different because we both had better ideas along the way, that's a success, not a problem.

I also like relationships to develop through the story. Even though romance is an important part of what I want, I enjoy the journey toward it just as much as the eventual relationship. I like characters meeting, getting to know one another, discovering things they like or dislike about each other, dealing with problems together, and gradually deciding that they actually want to be in each other's lives. It doesn't necessarily have to be a slow burn, which while I'm a fan of, isn't mandatory in our story. As long as it's a logical progression of their relationships, I'm good.

The same goes for sexual content: I'm flexible about how much there is and how early it happens, but I generally prefer it to feel like something that belongs in the story rather than something happening in a vacuum. If something significant happens between the characters, I like it to actually affect how they interact afterward. Consequences are interesting.

Finally, please tell me when something isn't working. If you disagree with something I've written, want to change a direction, or simply aren't enjoying where the story is going, I'd much rather talk about it. In most cases I'm happy to change things; if I think something should stay the way it is, I'll explain why. And if we simply don't click as writers, that's okay too. I'd rather we recognize that and part ways than quietly let the RP die.

Story Ingredients
I generally like mixing and matching these rather than treating them as separate boxes. Think of them as ingredients for a story: cyberpunk + fantasy + post-apocalyptic survival is just as interesting to me as a straight-up noir mystery. For example, I don't mind a fantasy-post-apocalyptic-cyberpunk RP, where elves and dwarves lives with humans in a cyberpunk city with that level of technology, which has been devastated by nuclear bomb/monster attack (or what you'd usually call Phantasy Star). The 👾 marks things I'm especially craving right now.
  • Cyberpunk 👾
  • Steampunk
  • Sci-Fi
  • Mecha 👾
  • Fantasy — high and low
  • Post-apocalyptic
  • Dystopian future
  • Alternate History
  • Western / Spaghetti Western 👾
  • Myth-inspired
    • Norse
    • Japanese
    • Slavic
    • Greek / Roman
  • Superheroes / Vigilantes 👾

  • Action-Drama 👾
  • Adventure
  • Slice-of-Life
  • Crime Fiction
  • Mystery
  • Thriller (not horror)
  • Noir
  • Comedy 👾
  • Survival

  • Romance — a must 👾
  • Opposites Attract 👾
  • Conflicting Ideals / Shades of Grey
  • Dark & Gritty
    • discrimination
    • social isolation
    • ostracization
    • etc.
  • Organized Crime / Assassin Guild / Band of Thieves 👾
  • Special Forces / Mercenaries
  • Café / Bar / F&B Regulars & Staff

I generally like settings to have their own internal logic and consequences. They don't have to be realistic in the literal sense. I'm perfectly happy with magic, giant robots, superpowers, absurd technology, and all that good stuff. But I like them to feel like they belong in the world rather than existing solely because they're convenient for the character or plot.

Realism & Consequences
I like the world to react to what exists in it. For example, if YC is the only person in the world capable of using some ridiculously powerful magic, I'd expect that to actually have consequences: maybe they're highly sought after, feared, outlawed, exploited, worshipped, or otherwise unable to live completely normally because of it. I don't necessarily need gritty realism everywhere, either. It's more about asking “If this were actually part of the world, what would that mean?”

Technology & Powers
I like powerful technology and abilities to have some kind of limitation, cost, or explanation. I'm perfectly fine with something being extremely powerful, but I generally don't like abilities that can solve every problem with no drawback or restriction. For example, teleportation can absolutely exist, but I'd find it more interesting if there were limitations: perhaps it only works over short distances, leaves the user severely disoriented afterward, requires a period of complete stillness to activate, or has some other meaningful restriction. Magic gets a little more leeway because part of the fun is that it can be mysterious, but I still prefer not to have “it's magic” become the answer to every question the setting throws at us.

The World Exists Outside Our Characters
I also like the world to feel like it exists independently of our characters. They can be important, influential, or even exceptionally powerful, but I enjoy having other people, factions, institutions, cultures, and events that continue to exist outside of them. If our characters walk into a city, for example, I'd rather the city feel like a place that already had a life before they arrived, rather than a set waiting room constructed specifically for them.

Prompts and Ideas
Please don't think that it's the very thing that I want to RP, just the idea of it. I welcome any ideas that you throw my way, even one that I didn't list here, and we can work to make a better story together! The viewpoint of the prompt isn't always indicative of my own preferred role, so do feel free to come to me to discuss which role you want.

>Prompts are curated here<

NEW IDEA 07/17 v
  • A famous celebrity/singer/actor felt tired of the spotlight and the high class lifestyle decided to take a sabbatical to take a break. They felt that there's no relationship they could forge that wasn't based around their fame, or with ulterior motive. However, due to their fame and popularity, everywhere they go they got recognized, and ends up unable to take a break, having to move to another place. After a while, moving around without any success, they came across the other character, who lives in their home trailer, adopting mostly nomad lifestyle. At first, when the famous was approached, they thought that they were recognized, but to their surprise, the luddite didn't even recognize them. Instead, they were approached to help with fixing their trailer and pushing it. Intrigued, the famous decided to tag along with the luddite, finally being able to experience relationship with someone who likes them not because of their fame.
  • The celebrity had it all. All the things money could buy, and all the stuff connections and fame can get you. But despite all that, they felt suffocated by all the responsibility and limitation, and thus disappeared. In reality, they just went back to their hometown, a rural village in a remote area. So remote that there's barely any internet or TV station. It was here that they realized what they've been missing out: cooking. And by that, it meant that they couldn't even boil water without making some complication. Thankfully, a fellow villager saw this and helped them. Most of their interaction revolves around teaching the celebrity how to cook, but the celeb enjoyed their time together.

  • An organized crime member who's also known as the neighborhood handywoman, gaining the trust of the people and at the same time fortifying her alibi; A detective who's hellbent on exposing the crime family, but only have the handywoman as the sole lead to the family.
  • An undercover detective who joined the family because she was recruited by her childhood friend, who's a high ranking officer in the family, and a low-ranking member who, despite finding out the real identity of the undercover, could not get anyone to trust her. Worse still, she was then assigned jobs with the undercover to 'build up trust and camaraderie', or face punishment from the higher-up
  • A crime family member and a detective, who has been chasing the member for days and nights, ends up in a natural disaster which sent them somewhere alien, deserted, or far away from their home. If they want to survive, then they have to work together with each other, trying not to tear each other's throat, and set aside their ideals, lest they argue about how to get some food till they die of starvation.

  • A junkyard diver who built her own mech from scraps/found an ancient mech, and ended up being toe to toe with the much more modern mech due to the modern tech being unable to detect the ancient technology; A mechanic who's really interested in ancient mech/how the scrap mech could even stand, and ends up helping the junkyard pilot out of curiosity or for her personal gain; A rival pilot, who despite being considered one of the better pilots in her lineup, ended up losing to the junkyard pilot due to her dependence on technology, and has since been hounding the junkyard pilot for a rematch.
  • A pilot that comes from low social class, and a pilot who's born into very distinguished family. One was trained by the best instructors one could find, the other was trained by the grueling daily battle for survival in the dog eat dog world of the outskirts. Both ended up being equal to each other, and hating each other's guts for what each stood for. However, neither of them could deny the fact that they also envy how the other lived their life. The unbridled freedom to be whoever you want to be of the lower class, or the safety, security, and stability only the upper class could afford?
  • An unaffiliated mechanic who gained a regular in the form of one of the mercenary mech pilot. At first, their relationship was strictly business, just like the mechanic prefers, but after the nth time the pilot returned with broken mech and almost equally broken bodies, the mechanic couldn't help but feel for the pilot, even if it's just a little bit.
  • A pair of childhood friends, who both achieved their childhood dream of being a mech pilot and fighting for their colony. Problem is, both of them ended up on the opposite side of each other, fighting for different ideals, and different futures for the colony. The two still meets within the neutral zone, within the bar where they frequent before the war, whenever they want to get a drink or food, and maintained a barely amiable relationship. However, both of them knows that sooner or later, one of them would have to be the one to end the dream of the other if nothing changed.

  • A non-superpowered vigilante that was wronged by the city, and swore to break the city free from the grip of the megacorp, or die trying; A heroine with superpower who thought that she was fighting for justice, but turns out her 'justice' has always been manipulated by the megacorp.
  • An anti-heroine and heroine, who both has to tolerate each other for the sake of peace. Neither liked the method of the other, but can't really argue with the result, as both of them does fight against a common enemy. Both of them has conflicting superpower, so they don't really work well with each other, but if they were to fight, a sizable part of the city would be destroyed. Doesn't stop them from arguing every so often though, or even brawling without their superpower since the other side interrupted their work for what they considered 'out of line'.
  • A non-powered heroine, who tried her best to fix the town she's in through the use of gadgets and training, had their heroic streak interrupted by a superpowered vigilante/anti-heroine. The heroine largely disagree with how the anti-heroine does stuff, but she couldn't do anything against her superpower. Worse still, the anti-heroine took interest in the heroine, and ends up following her around, doing all the stuff that she hasn't been able to do before, and being a much more efficient hero.

  • Someone who's born without any magic aptitude, and had to survive in a magic-centric world with physical strength alone; A magic prodigy who's able to learn all the magics with enough time and dedication, but who's also attached to the magicless girl, for one reason or another.
  • A sheltered person who's born with strong magic aptitude, but was born in a world where no one knows that magic exist. One day, when trying to explore her magic in a forest, she was caught casting a spell by someone who's highly interested in the supranatural. Instead of getting freaked out and announced the fact that magic exist, this person instead kept silent, and watched intently, waiting for more magic to happen. The two of them then regularly meets, exchanging interest and ideas. This bond would soon be tested however, through the fire of the torches that the villagers carries, denouncing the 'witches'.
  • A couple of friend whose life got turned upside down when one of them unknowingly casted a forbidden magic spell. The law came knocking down, and she's whisked away to the dungeons, leaving the other alone. The friend tried her hardest to free her friend, but to no avail. Until one day, the dungeon burned down, the magistrate office is in ruin, and standing on top of the ruins, laughing maniacally, is the other friend. 'I only chose to embrace who I am, unlike this world who tries its hardest to get rid of me'
  • A world where the notion of 'good magic' and 'bad magic' is being challenged. Necromancy found their niche in production lines, using the undead for mass-producing, voodoo magic has been used as an alternate treatment for diseases, while magic like healing magic has been used by torturer to infinitely torture before healing them again, and buffing magic has been misused as some sort of drugs.

  • A sky pirate captain bound for the gallows if she didn't take up this mission; An infamous criminal sentenced to the same fate as the captain. Both send on a suicide mission that they weren't supposed to return from, and ironically, if they could ever return, full pardon and a new life awaits them. One couldn't refuse as they had someone waiting for them, the other wouldn't want to refuse as they wanted a glorious end to their life.
  • A wanted criminal, perpetually on the run, who happened to stumble onto a poor sap's newly bought airship; The poor sap who had been saving their allowance for ages to buy their first airship, only to have it hijacked by a criminal and used as their hideout for the foreseeable future. The criminal didn't want the poor sap, but they're the one biologically tied to the airship, and as such, the only one who could make the airship take off, and the poor sap didn't have a choice, as their life is on the line.
  • A genius, but ultimately a pariah steam construct inventor who had dedicated their life onto designing the first fully sentient steam golem. Nothing ever worked, as any attempt of emulating conscience ended up overloading the golem's mainframe. Until one day, they discovered information about an ancient magic gemstone that could potentially become a life source. Problem is, no one wanted to help the inventor to go over leagues and spelunk ancient temples for some tall tale. Well, except for one, a thief who had some knacks of inventing themselves, but sees steam technology as just that, technology, and believed that conscience would just reduce the efficiency of the golems.
  • The crown heir, hailed by all, worshipped by many, hated by a few. The royal life wasn't as great as some may envision it however, as they find it extremely suffocating and just wanted out of the palace and experience the real world. One day, that time came for them, when a dazzling thief crashed their small airship onto the window, and started looting the palace. Seeing the chance, the crown heir slipped onto their ship unnoticed, before the thief and their airship took off. The next day, the thief woke up to having a hefty bounty on her head, not only for looting the palace, but also for treason and kidnapping the crown heir. Frustratingly, the crown heir refused to return, and even threatened to jump off the airship if the thief returned to the city, so now the thief had to babysit the crown heir, while letting them see the outside world. Turns out, it's not as great as they envision it either.

  • A Warforged, specifically designed for stealth and subterfuge for the King's Dark Lantern, lost their owner and master in the Mourning Mist. Having no order, no one to follow, or no one to answer to, the Warforged decided one day to just wander the land aimlessly, hoping to find a meaning for their life. The curious Warforged met many interesting new characters, picked up habits and hobbies from the people they met, even took up new vocation as a bard and befriended another adventurer. However, the gnawing question still remains, is what they're doing considered sentience? Or is it just 'something they imitated' from what they saw? Of course, no one just upped and leave the Dark Lantern without future consequences either, even for a masterless Warforged.
  • "It is not a bug, it's a feature" is what the AI's inventor kept telling the others. The fact still remains, the AI is faulty, it has a persistent bug that caused it to ask 'why'. The AI was made as a search engine, and it was supposed to just spew out answer from the database whenever they were questioned, and instead of achieving that goal, the AI ended up becoming a self-learning self-improving AI. It didn't take long until the AI reached the questions without concrete answers. Question like what is the meaning of life? Why people love? What happened after death? Questions, that even the inventor couldn't answer themselves. So perhaps, the answer they seek lies outside the boundary of the database and the research facility...
  • A lonely inventor, genius level intellect, abysmal level of empathy and social skill. They didn't need other human, and so, they created their own friend. Modeled the golem after their perfect preferences, fed it lines of dialogues and interest that aligns with the inventor's, and 'breathed life' onto it. It should have been perfect, but with life comes consciousness, and with consciousness, awareness. With awareness, questions. Instead of just spewing the lines and showering the inventor with fake interest, the golem instead started asking why did it felt compelled to say those lines, to like those things, or find the inventor irresistible. Instead of hate however, the inventor found this derivation endearing, and instead of creating a love doll that only serve their desire of the flesh, they instead created, a friend.

  • Thief x Newbie Thief
  • Thief x Partner
  • Thief x Rival Thief 👾
  • Waitress x Café Regular
  • Waitress x Co-worker
  • Serial Killer x Detective
  • Serial Killer x Victim
  • Serial Killer x Serial Killer
  • Survivor x Survivor
  • Reverse trap x Trap

If something here caught your interest, tell me what it is and send me a PM containing what interests you, along with your favorite number.
 
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