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Hello, hello! Welcome, and glad to have you here. I've posted a few different roleplay requests at this point, but decided to make one big mega-post to keep all of my ideas in one tangible place. Keep reading, and hopefully I have something that will spark your interest! And if none of the ideas I lay out for you don't call to you, please accept this invitation to reach out to me with your own ideas! And, here we go!
I suppose we should start with who I am as a writer and what you can expect from me. Y'all can call me Bessie or Bess, I am 26 years old, and I've been roleplaying for around 13 years at this point! I've been writing for even longer; honestly, for as long as I've been able to construct proper sentences, I've been writing. Currently, I'm working on my first-ever novel that I'm going to (hopefully) try and get published, but it's still in the planning stages so that's not something I'm really thinking about at the present. That being said, you can expect an average of about 600-700 words per post, with the outliers being upwards of 1.5-1.9k words. I don't have very strict expectations for my partners, so as long as you can at least hit my average on a consistent basis and give me plenty to work with, we should be fine and dandy. In my introduction post, I believe that I wrote that I was not open to sexual aspects in my plots, but I have since changed my mindset since coming here. I've actually decided that I'd like to write a little bit more in the realm of smut, but I feel it's important to note: if the plot is smut-centered and there is no real story to be told, I'm probably not going to be interested for very long. And ideally, I'd like to create plots that are feasible for long-term storytelling. As far as kinks and limits go, I am partial to things in the realm of body worship, oral, teasing/edging, and rough play. Limits include non-con, body fluid play (spit being an exception), and anything that crosses the bounds of the site rules.
Preferences for stories! Well, I am so glad you brought that up, reader, thank you. I am very partial to fantasy settings—more so medieval fantasy than sci-fi, but if the plot is good enough I could be compelled to write something a bit more futuristic. I can also get behind a modern fantasy setting. Truly anything fantasy-related with a magic system or mythical creatures is right up my alley. I'm not a big slice-of-life writer, unless the plot is lined up for a really interesting story, but for the most part I tend to steer clear of that genre. I'm also a fan of horror (to read mostly, but I am absolutely open to trying my hand at actually writing something within that genre.
Alright, on to the plot ideas! As always, these are not the only plots I am open to doing, but I would love it if you reached out specifically about these ones. These plots will also give you a good idea of the things I like to write about.
Blood and Pleasure: YC is a monster hunter. Why they came into this line of work is up to you. MC is a vampire, in a small, close-knit coven that lives together in an abandoned boarding house. This coven tends to keep to themselves, only occasionally striking out at the townspeople when they need to feed, but for the most part they will travel to the nearby city to find food. That is until one of the vampires makes a mistake and kills someone important in their town. This is what causes YC to go searching for the coven. They are on the coven's tail, closing in on the abandoned boarding house when they are knocked unconscious and wake up in a darkened cell. YC is bound in chains, unable to escape, and without weapons to protect themselves. YC has found themselves in the basement of the boarding house, where the coven keeps their more long-term feeding sources. Will YC be able to resist the biological nature of the feeding process, or will they find themselves enamored by this creature that only wishes to survive?
Walshe and the Wanderer: This story is set in a medieval time frame, in a world where the royal families possess magic that the common folk could never aspire to with herbs or folk magic. Kings can manipulate the emotions of those around them, can build monstrosities of flesh and bone from the remnants of their enemies. Princesses can control the elements, can see through the eyes of any animal they touch. As this story opens, we see that a conflict has occurred between the tyrant in the North and King Emerson Walshe, the King in the East. The tyrant has sent word to Emerson that him and a small army would be making their way to the city of Nailes, the eastern hub in which the Walshes reside, in search of an important asset that was reported to be traveling that way. In an attempt to protect his family from any potential bloodshed, Emerson decides to send his wife and two daughters—Queen Zelene and Princesses Rovena (my main character) and Willa—to a close city in which the Lord has sworn fealty to the Walshes. As the carriage bumps along the king's road with the three safely tucked inside, a cloaked man runs out in front of the carriage, stopping their journey. The people in the carriage do not know it, but this man is the very "asset" the tyrant king has been searching for.
You are the "asset". You are a prince of the North, a close heir to the throne as one of the oldest, but you have decided to flee your home and seek freedom from your father and from the weight of a kingdom relying on you. You have travelled the entire nation, and nations abroad, studying different cultures and traditions until the winds bring you back to your home country. You have to decide why you've returned, and why you're still running. And when you come across the carriage, you have to decide: do you hide your identity from these strangers in order to seek refuge and put more distance between you and your father? Or do you tell the truth about who you are, and hope the royals you've run across don't turn you in?
The Temple of the Sea Gods
This temple belongs to a polytheistic religion that worships the sea. This religion consists of five deities that make up certain aspects of the sea. Over these five, we see a father archetype, a mother, a maiden, a crone, and a trickster.
Wamnos, The Sea
Saoil, The One Who Gives the Fish (pronounced s-EE-L)
Annott, The One Who Makes the Waves
Eagna, The One Who Calms the Waters (pronounced Ah-G-na)
Clesaí, The One Who Makes the Storms
The temple of the Sea Gods is everything a nunnery is not. Priestesses make the conscious choice to devote their lives and hearts to the sea gods, but they are not in any way forced to comply to any sort of standard of modesty. They take vows, and those vows are treated like a marriage, so they are unable to marry, but they are still permitted to take partners if they choose. The same can be said for priests.
The process of becoming a priest/ess is fairly similar to that of a Catholic nun. An aspiring priest/ess must spend time speaking with priestesses that have already taken their vows. They must spend time in a temple, give offerings, and pray to the sea gods. Once they've decided they want to become a priest/ess, they first take a temporary vow. This vow is not to the sea gods, but to the High Priestess; a vow to dedicate their time to learning what it means to be a priestess of the sea gods. If that vow is accepted, the initiate will spend the next five seasons (or about 13 months) living among the other priests/esses, learning the routine of living a life of contemplation and service. They spend their time cleaning the temple; taking away offerings before they spoil, cleaning the water basins where blessings are performed, sweeping the floors, and cleaning the statues when salt begins to collect on the stone. They memorize a list of prayers; for healing, for calm seas, and even last rite prayers. During this initiation period is the only time taking partners is forbidden.
Outside the temple, initiates also do community service. Typically, this community service will span across the aspects of all the sea gods. Initiates will work within the orphanages, as well as at the port, praying over ships when specifically requested, and even at funeral services.
If after the five seasons, an initiate has shown promise during their training period and they haven't taken a partner, the High Priestess will oversee their official vows. This is the portion of the initiation in which the initiate chooses where they would like to say their vows. This location can be in one of four chambers that reside in the temple, or in the sea itself. Each chamber belongs individually to a god, excluding Wamnos, The Sea. Whichever location the initiate chooses is indicative of the god they have chosen for their Matron/Patron. A ritual commences when the moon is at its fullest, where they speak their vows and then the initiate is baptized in sea water. They leave the temple a fully initiated Priest/ess of the Sea Gods.
After their vows are taken, the new priest/ess will continue their service to the community, specifically in the vein of what their Matron/Patron commands them. A devotee of Saoil may choose to work closely with an orphanage within the city, while a devotee of Eagna may choose to spend their time teaching others about the gods, while still a devotee of Wamnos may choose to trek the sea on specific ships to ensure safe journeys. Their vows are lifelong; until they breathe their last breath, a priestess is always a priestess. The only thing that would make their official vows null and void is marrying after the ritual.
YC is a freshly initiated priest/ess, going through their training, when they meet MC (Leyna) for the first time. The attraction between the two of them is palpable, undeniable. They find themselves unable to be away from her, and her with them. But whatever desires the two may have for each other, they cannot be acted upon until your character has completed their training; lest they be excommunicated and shunned from the temple. This undoubtedly will lead to situations filled with desire and longing; what ever will your character do?
I suppose we should start with who I am as a writer and what you can expect from me. Y'all can call me Bessie or Bess, I am 26 years old, and I've been roleplaying for around 13 years at this point! I've been writing for even longer; honestly, for as long as I've been able to construct proper sentences, I've been writing. Currently, I'm working on my first-ever novel that I'm going to (hopefully) try and get published, but it's still in the planning stages so that's not something I'm really thinking about at the present. That being said, you can expect an average of about 600-700 words per post, with the outliers being upwards of 1.5-1.9k words. I don't have very strict expectations for my partners, so as long as you can at least hit my average on a consistent basis and give me plenty to work with, we should be fine and dandy. In my introduction post, I believe that I wrote that I was not open to sexual aspects in my plots, but I have since changed my mindset since coming here. I've actually decided that I'd like to write a little bit more in the realm of smut, but I feel it's important to note: if the plot is smut-centered and there is no real story to be told, I'm probably not going to be interested for very long. And ideally, I'd like to create plots that are feasible for long-term storytelling. As far as kinks and limits go, I am partial to things in the realm of body worship, oral, teasing/edging, and rough play. Limits include non-con, body fluid play (spit being an exception), and anything that crosses the bounds of the site rules.
Preferences for stories! Well, I am so glad you brought that up, reader, thank you. I am very partial to fantasy settings—more so medieval fantasy than sci-fi, but if the plot is good enough I could be compelled to write something a bit more futuristic. I can also get behind a modern fantasy setting. Truly anything fantasy-related with a magic system or mythical creatures is right up my alley. I'm not a big slice-of-life writer, unless the plot is lined up for a really interesting story, but for the most part I tend to steer clear of that genre. I'm also a fan of horror (to read mostly, but I am absolutely open to trying my hand at actually writing something within that genre.
Alright, on to the plot ideas! As always, these are not the only plots I am open to doing, but I would love it if you reached out specifically about these ones. These plots will also give you a good idea of the things I like to write about.
Blood and Pleasure: YC is a monster hunter. Why they came into this line of work is up to you. MC is a vampire, in a small, close-knit coven that lives together in an abandoned boarding house. This coven tends to keep to themselves, only occasionally striking out at the townspeople when they need to feed, but for the most part they will travel to the nearby city to find food. That is until one of the vampires makes a mistake and kills someone important in their town. This is what causes YC to go searching for the coven. They are on the coven's tail, closing in on the abandoned boarding house when they are knocked unconscious and wake up in a darkened cell. YC is bound in chains, unable to escape, and without weapons to protect themselves. YC has found themselves in the basement of the boarding house, where the coven keeps their more long-term feeding sources. Will YC be able to resist the biological nature of the feeding process, or will they find themselves enamored by this creature that only wishes to survive?
Walshe and the Wanderer: This story is set in a medieval time frame, in a world where the royal families possess magic that the common folk could never aspire to with herbs or folk magic. Kings can manipulate the emotions of those around them, can build monstrosities of flesh and bone from the remnants of their enemies. Princesses can control the elements, can see through the eyes of any animal they touch. As this story opens, we see that a conflict has occurred between the tyrant in the North and King Emerson Walshe, the King in the East. The tyrant has sent word to Emerson that him and a small army would be making their way to the city of Nailes, the eastern hub in which the Walshes reside, in search of an important asset that was reported to be traveling that way. In an attempt to protect his family from any potential bloodshed, Emerson decides to send his wife and two daughters—Queen Zelene and Princesses Rovena (my main character) and Willa—to a close city in which the Lord has sworn fealty to the Walshes. As the carriage bumps along the king's road with the three safely tucked inside, a cloaked man runs out in front of the carriage, stopping their journey. The people in the carriage do not know it, but this man is the very "asset" the tyrant king has been searching for.
You are the "asset". You are a prince of the North, a close heir to the throne as one of the oldest, but you have decided to flee your home and seek freedom from your father and from the weight of a kingdom relying on you. You have travelled the entire nation, and nations abroad, studying different cultures and traditions until the winds bring you back to your home country. You have to decide why you've returned, and why you're still running. And when you come across the carriage, you have to decide: do you hide your identity from these strangers in order to seek refuge and put more distance between you and your father? Or do you tell the truth about who you are, and hope the royals you've run across don't turn you in?
The Temple of the Sea Gods
This temple belongs to a polytheistic religion that worships the sea. This religion consists of five deities that make up certain aspects of the sea. Over these five, we see a father archetype, a mother, a maiden, a crone, and a trickster.
Wamnos, The Sea
Saoil, The One Who Gives the Fish (pronounced s-EE-L)
Annott, The One Who Makes the Waves
Eagna, The One Who Calms the Waters (pronounced Ah-G-na)
Clesaí, The One Who Makes the Storms
The temple of the Sea Gods is everything a nunnery is not. Priestesses make the conscious choice to devote their lives and hearts to the sea gods, but they are not in any way forced to comply to any sort of standard of modesty. They take vows, and those vows are treated like a marriage, so they are unable to marry, but they are still permitted to take partners if they choose. The same can be said for priests.
The process of becoming a priest/ess is fairly similar to that of a Catholic nun. An aspiring priest/ess must spend time speaking with priestesses that have already taken their vows. They must spend time in a temple, give offerings, and pray to the sea gods. Once they've decided they want to become a priest/ess, they first take a temporary vow. This vow is not to the sea gods, but to the High Priestess; a vow to dedicate their time to learning what it means to be a priestess of the sea gods. If that vow is accepted, the initiate will spend the next five seasons (or about 13 months) living among the other priests/esses, learning the routine of living a life of contemplation and service. They spend their time cleaning the temple; taking away offerings before they spoil, cleaning the water basins where blessings are performed, sweeping the floors, and cleaning the statues when salt begins to collect on the stone. They memorize a list of prayers; for healing, for calm seas, and even last rite prayers. During this initiation period is the only time taking partners is forbidden.
Outside the temple, initiates also do community service. Typically, this community service will span across the aspects of all the sea gods. Initiates will work within the orphanages, as well as at the port, praying over ships when specifically requested, and even at funeral services.
If after the five seasons, an initiate has shown promise during their training period and they haven't taken a partner, the High Priestess will oversee their official vows. This is the portion of the initiation in which the initiate chooses where they would like to say their vows. This location can be in one of four chambers that reside in the temple, or in the sea itself. Each chamber belongs individually to a god, excluding Wamnos, The Sea. Whichever location the initiate chooses is indicative of the god they have chosen for their Matron/Patron. A ritual commences when the moon is at its fullest, where they speak their vows and then the initiate is baptized in sea water. They leave the temple a fully initiated Priest/ess of the Sea Gods.
After their vows are taken, the new priest/ess will continue their service to the community, specifically in the vein of what their Matron/Patron commands them. A devotee of Saoil may choose to work closely with an orphanage within the city, while a devotee of Eagna may choose to spend their time teaching others about the gods, while still a devotee of Wamnos may choose to trek the sea on specific ships to ensure safe journeys. Their vows are lifelong; until they breathe their last breath, a priestess is always a priestess. The only thing that would make their official vows null and void is marrying after the ritual.
YC is a freshly initiated priest/ess, going through their training, when they meet MC (Leyna) for the first time. The attraction between the two of them is palpable, undeniable. They find themselves unable to be away from her, and her with them. But whatever desires the two may have for each other, they cannot be acted upon until your character has completed their training; lest they be excommunicated and shunned from the temple. This undoubtedly will lead to situations filled with desire and longing; what ever will your character do?