SaxInTheCity
No person in the world is necessary to you or me
Hello any and every body.
I'm not new to RP but am nowhere near as good as I'd like to be honestly. I really lean towards more fantasy and adventure setting RPs; Cave exploring, dungeon crawling, heists, prophecies, government takedowns, etc.
Ideally I would like to have this between 1 and 2 other people but basically I'd like to world build with my partner. I don't mind fleshing out some basics (basically the surrounding areas of the town and like 2-3 major cities or something along with common resources/technology) but I think the funnest thing is having other people come up with a world as they write to add to what I've made. This can be anything from adding in technology or magic to entirely different races or species of people to interact with, as long as it makes sense.
If anybody is interested in this kind of thing I'd be interested In talking and going over more specifics!
2. Ideas.
Specifics:
1. Length. I enjoy writing anywhere from 2-4 paragraphs total, and at a maximum I can do probably around 6-8. I would expect the same from my writing partner as it helps keep the story going. The RP's I like to do are in a world that we can create as we move through, so take liberties (within reason) and add details, species, plants, towns, etc. However, if we are both on and can respond quickly, I don't mind having shorter responses since the overall pace will be increased.
2. I don't do sex or kinks. I don't even enjoy writing romance if I'm being honest. It's not that I don't think it belongs in the RP but I don't ever want it to be a central point. If it happens naturally and doesn't take away from the actual goal then I don't mind.
3. Limits. Like I mentioned above, no sex and romance is very rare. As for gore/violence, I'm down for whatever you can write. Really give it to me.
4. Expectations (if you can call it that I guess). I have a really busy schedule right now. There are times where I don't get online at all and other days that I have more free time and access. I try to post at a minimum once every 2 days. Ideally I like to be able to do a post a day though.
6. Partners. I don't mind if you want to keep a conversation going as we RP in the DM's. If you want to just talk to me, bounce post ideas off of me, or anything really. I don't think it takes away from anything. But if you don't feel the need to start a conversation, then I don't either. I'll only message if I think something needs to be said/asked about.
7. Willingness to negotiate. The whole point of my RPs is to create a base world and idea that we can create together. I'm not an author or novelist. I don't want to create an entire world for you to only interact with at this kind of superficial level. We're on here to write, to be creative, and to, well, create.
I'm not new to RP but am nowhere near as good as I'd like to be honestly. I really lean towards more fantasy and adventure setting RPs; Cave exploring, dungeon crawling, heists, prophecies, government takedowns, etc.
Ideally I would like to have this between 1 and 2 other people but basically I'd like to world build with my partner. I don't mind fleshing out some basics (basically the surrounding areas of the town and like 2-3 major cities or something along with common resources/technology) but I think the funnest thing is having other people come up with a world as they write to add to what I've made. This can be anything from adding in technology or magic to entirely different races or species of people to interact with, as long as it makes sense.
If anybody is interested in this kind of thing I'd be interested In talking and going over more specifics!
i noticed that a lot of the RPs here are one on one and usually tend to have a romantic or sexual nature. I don't care if your character has a partner or if we play in a group setting that you develop a relationship. However, I really don't enjoy writing flirting/sex/romance at all so while it can be happening all around me (go hog wild) I choose not to partake.
2. Ideas.
- TAKEN An ex-adventurer seeks a company of adventurers to discover the fate of an order of scholars and mages lost in the Island of Martura.
- Ideas of paths it could take:
- Scholars/mages not originally from the island, potentially sacrificed by natives
- Magic enveloped the island, cutting them off from communication, maybe even altering their reality/time (maybe to them they only got there a few days ago but to the rest of the world they'd been lost for decades). This could also introduce actual Time magic to the world base if it doesn't already exist.
- Scholars and mages stayed on the island, created an entire society. This could introduce new technology/magic into the world.
- Ideas of paths it could take:
- A noble seeks a company of adventurers to expose a corrupt aristocrat who serves Harima the Demon Knight.
- Ideas of paths it could take:
- Aristocrat could be being blackmailed to help. the Demon Knight could be plotting to take over a continent or does the Knight only want to cause suffering as he walks the planet?
- Harima the Demon Knight is a good guy. Trying to overthrow a completely corrupt gov. This would mean that while the aristocrat is corrupt by current societies standards, they are with good intentions for the people.
- Ideas of paths it could take:
- TAKEN When the day comes that water rises to the sky, a silver haired woman shall cause the fall of the rich.
- I don't really know how this could go, but prophecies are always fun to do.
Specifics:
1. Length. I enjoy writing anywhere from 2-4 paragraphs total, and at a maximum I can do probably around 6-8. I would expect the same from my writing partner as it helps keep the story going. The RP's I like to do are in a world that we can create as we move through, so take liberties (within reason) and add details, species, plants, towns, etc. However, if we are both on and can respond quickly, I don't mind having shorter responses since the overall pace will be increased.
2. I don't do sex or kinks. I don't even enjoy writing romance if I'm being honest. It's not that I don't think it belongs in the RP but I don't ever want it to be a central point. If it happens naturally and doesn't take away from the actual goal then I don't mind.
3. Limits. Like I mentioned above, no sex and romance is very rare. As for gore/violence, I'm down for whatever you can write. Really give it to me.
4. Expectations (if you can call it that I guess). I have a really busy schedule right now. There are times where I don't get online at all and other days that I have more free time and access. I try to post at a minimum once every 2 days. Ideally I like to be able to do a post a day though.
6. Partners. I don't mind if you want to keep a conversation going as we RP in the DM's. If you want to just talk to me, bounce post ideas off of me, or anything really. I don't think it takes away from anything. But if you don't feel the need to start a conversation, then I don't either. I'll only message if I think something needs to be said/asked about.
7. Willingness to negotiate. The whole point of my RPs is to create a base world and idea that we can create together. I'm not an author or novelist. I don't want to create an entire world for you to only interact with at this kind of superficial level. We're on here to write, to be creative, and to, well, create.
- However I do have a world that is "pre-made". It's really just the basic continents, a basic magic system and otherwise very base information that is meant to serve as a catalyst for transformation. I have no qualms to using this as the world it starts in, or if you want to make something entirely different. It doesn't even have to be as in depth as a whole world, I just find it's easier when I do adventuring RP's because of all the traveling. I'll include that in the spoilers below for fun.
Planet Deciri
Size: 3/4ths the size of Earth
Continents: 3 major continents, 2 island based continents.
Climate: during the first 4 months of the year, the planet experiences a lot of rain, except for the handful of very Arid and dry places. During this time the temperature ranges from 40-60. Most rainfall happens at night. The desert areas at this time experience temperatures often settling around 80-85 degrees. From months 5-9 the weather for most of the planet ranges from 65-80 with about 30-40 percent humidity. Arid and desert areas can reach up to 120+ degrees during this time. The last 3 months of the year drop in temperature but rarely goes below 30 unless in a northern coastal town. These places often get light dustings of snow ranging from 4-10 inches over the course of the 3 months.
Continent 1: Ikora. (Center continent)
Ikora has 2 deserts. One is located close to a body of water that makes traversing the desert more manageable The other is smaller but has less vegetation or access to water, making it harder to traverse but is connected to the second continent. Ikora itself has no countries, but instead it has 3 large cities (around 1.1 million-1.4 million people reside in each city). From there, smaller cities are dotted at the outer reaches of each large city. These cities usually have around 600-900 thousand people residing) continuing outward there are smaller cities and eventual villages with a few hundred people. Much of these people are self sufficient. Being the furthest away from a city center they often forage their own materials, craft their own weapons, and offer unique goods to the trader that dares make the trek. Everyone speaks the same language, or a dialect of it. Ikora is the most integrated both racially and socially. The melting pot of Deciri if you will.
Major cities of Ikora: Taleeva, located at the northernmost part of the continentm and as such, experiences the colder weather ranges. Access to the ocean makes this a booming port city. It's second biggest export is clothes as this is one of the most progressive fashion cities.
Re'ton, located on the south side of Ikora's body of water.
This city has access to freshwater fish in large quantities (the only town to that has a large enough body of freshwater to export to its own country). It's second biggest export are minerals. The land in this area is rich with various minerals, some magical, some not, but almost all valuable in some way.
Sadarasta, located in a the western desert. Close to a body of water for its citizens but located inside the actual desert. It is the only major city located inside of a desert expanse. It's first main export consists of spices that can only be grown in the arid weather and dry soils. It's second export is Hefrium. An ore that makes exceedingly sharp weapons and abundantly strong armor. It is smithed by masters of their craft and is sought after by the best warriors.
Ruins/Caves: as with any world, many lived before the current time and had their own cities and towns. Many ruins lie in the deserts. Historians believe that the land used to be all forested, but that somehow the small arid places began encroaching and swallowing it up. With people not equipped to deal with the new climate and lifestyle, they migrated away. This left entire cities empty and to be devoured by the harsh sands and winds. These ruins lead to great treasures, whether that be cultural or monetary. Caves are more often found in all the other areas. Filled with dangerous beasts, these are great areas to collect materials to bring to great smiths and artisans to make never before seen armor, weapons, or even specialized salves or poisons.
Government: as no countries exist, neither does a true government. Cities are run by a council of high ranking citizens (which can mean many things) while smaller cities and towns usually have a chief or a mayor that looks out for the well-being if it's citizens. Ikora has the fewest problems when it comes to discrimination based on race/species/class.
Military/Law: the majority of the militia is housed in Taleeva. Or rather. To the side of Taleeva. While each major city contains barracks and guard towers with soldiers blended into the natural population, Taleeva made a military "city". This city is by the forest for resources as well as scouting and guerilla warfare tactics and the ocean supplies water based training and navigation skills. Coupled with the tactical weapons and close combat training they receive in their specialized military city. Soldiers are meant to live, work, and exist in this city if stationed here. While trade isn't exactly the right word to use, they still have caravans that pick up supplies from the main city and restock the outpost.
Other things: the world of Deciri has magical powers. This isn't roughly defined but many have powers of element control (think outside the box. Not just fire and water but glass, sound, stone, metal). With some metals/ores having enhancing powers (as well as negating). This lends itself to strategizing how and when you use the powers as well as how you're equipped in general.
Because there is no central government, cities of Ikora can fight amongst other cities in Ikora. It's possible for Taleeva to wage war against Sadarasta or some other scenario. It's possible for small towns or cities to band together and form a nation. While everyone tries to live peacefully, there is never a guarantee.
Size: 3/4ths the size of Earth
Continents: 3 major continents, 2 island based continents.
Climate: during the first 4 months of the year, the planet experiences a lot of rain, except for the handful of very Arid and dry places. During this time the temperature ranges from 40-60. Most rainfall happens at night. The desert areas at this time experience temperatures often settling around 80-85 degrees. From months 5-9 the weather for most of the planet ranges from 65-80 with about 30-40 percent humidity. Arid and desert areas can reach up to 120+ degrees during this time. The last 3 months of the year drop in temperature but rarely goes below 30 unless in a northern coastal town. These places often get light dustings of snow ranging from 4-10 inches over the course of the 3 months.
Continent 1: Ikora. (Center continent)
Ikora has 2 deserts. One is located close to a body of water that makes traversing the desert more manageable The other is smaller but has less vegetation or access to water, making it harder to traverse but is connected to the second continent. Ikora itself has no countries, but instead it has 3 large cities (around 1.1 million-1.4 million people reside in each city). From there, smaller cities are dotted at the outer reaches of each large city. These cities usually have around 600-900 thousand people residing) continuing outward there are smaller cities and eventual villages with a few hundred people. Much of these people are self sufficient. Being the furthest away from a city center they often forage their own materials, craft their own weapons, and offer unique goods to the trader that dares make the trek. Everyone speaks the same language, or a dialect of it. Ikora is the most integrated both racially and socially. The melting pot of Deciri if you will.
Major cities of Ikora: Taleeva, located at the northernmost part of the continentm and as such, experiences the colder weather ranges. Access to the ocean makes this a booming port city. It's second biggest export is clothes as this is one of the most progressive fashion cities.
Re'ton, located on the south side of Ikora's body of water.
This city has access to freshwater fish in large quantities (the only town to that has a large enough body of freshwater to export to its own country). It's second biggest export are minerals. The land in this area is rich with various minerals, some magical, some not, but almost all valuable in some way.
Sadarasta, located in a the western desert. Close to a body of water for its citizens but located inside the actual desert. It is the only major city located inside of a desert expanse. It's first main export consists of spices that can only be grown in the arid weather and dry soils. It's second export is Hefrium. An ore that makes exceedingly sharp weapons and abundantly strong armor. It is smithed by masters of their craft and is sought after by the best warriors.
Ruins/Caves: as with any world, many lived before the current time and had their own cities and towns. Many ruins lie in the deserts. Historians believe that the land used to be all forested, but that somehow the small arid places began encroaching and swallowing it up. With people not equipped to deal with the new climate and lifestyle, they migrated away. This left entire cities empty and to be devoured by the harsh sands and winds. These ruins lead to great treasures, whether that be cultural or monetary. Caves are more often found in all the other areas. Filled with dangerous beasts, these are great areas to collect materials to bring to great smiths and artisans to make never before seen armor, weapons, or even specialized salves or poisons.
Government: as no countries exist, neither does a true government. Cities are run by a council of high ranking citizens (which can mean many things) while smaller cities and towns usually have a chief or a mayor that looks out for the well-being if it's citizens. Ikora has the fewest problems when it comes to discrimination based on race/species/class.
Military/Law: the majority of the militia is housed in Taleeva. Or rather. To the side of Taleeva. While each major city contains barracks and guard towers with soldiers blended into the natural population, Taleeva made a military "city". This city is by the forest for resources as well as scouting and guerilla warfare tactics and the ocean supplies water based training and navigation skills. Coupled with the tactical weapons and close combat training they receive in their specialized military city. Soldiers are meant to live, work, and exist in this city if stationed here. While trade isn't exactly the right word to use, they still have caravans that pick up supplies from the main city and restock the outpost.
Other things: the world of Deciri has magical powers. This isn't roughly defined but many have powers of element control (think outside the box. Not just fire and water but glass, sound, stone, metal). With some metals/ores having enhancing powers (as well as negating). This lends itself to strategizing how and when you use the powers as well as how you're equipped in general.
Because there is no central government, cities of Ikora can fight amongst other cities in Ikora. It's possible for Taleeva to wage war against Sadarasta or some other scenario. It's possible for small towns or cities to band together and form a nation. While everyone tries to live peacefully, there is never a guarantee.
1) What is the 'source' of Magic?
The magic on the planet Deciri comes from nature. Magic abilities are elemental at it's core and can be augmented with specific gems/minerals, items infused with those gems/minerals, or ancient relics from the Lost Ages.
2) How does it manifest?
As long as the magic is elemental, it can be anything. Baisc elements like wind or fire can easily be the power, or further specifying magic (magic of glass, light, sound, lightning, etc.) How it manifests itself and works through that person is up to the individual.
3) What fuels its use?
Each person has their own pool of magic reserves. Using up the magic reserves leaves extreme mental fatigue and takes much longer to restore than if the individual would stop using before complete depletion. These base levels can be modified a little with focused training, but for big changes to happen for the amount of magic one can use, it is best to find an augmenting item.
4) How does the user summon magic?
Some individuals will have basic spells that are the same as breathing to them. For more powerful, more magic draining spells, concentration needs to happen. If you have full magic stores and want to expend them all in one move, you'll need a charging up period (2-3 posts) before unleashing. Items like wands aren't used often except by Grand Mages. Staffs are more common among people that hone their magic ability and use it for long range casting or to help direct energy.
5) What are Magic Users called?
Since everybody has some form of magic ability, there isn't a name for the everyday user. There is a guild that houses the exceptionally powerful, skilled, or up and coming talents called the Grand Mages. They are located on the continent to the West of Ikora.
8) Can anyone use magic?
Powers first manifest in people around 7 years old.
11) Can magic be stolen or stopped?
There are poisoning and draining magics that exist. However, one cannot steal another persons magic forever. At most a person can mimic that persons powers (like the pokemon Ditto). Magic can be stopped by breaking concentration, this should mostly come into play when a big spell is brewing.
13) Is there a cap to the wielder's ability?
Only a small percentage of the population has the power, natural talent, and magic reserves to make it to the Grand Mages. Grand Mage families are often bred to be powerful. It would be extremely rare that a commoner or someone who's character plot isn't centered around getting into the Grand Mages would have complete destructive power. Every person has a cap. Be reasonable when deciding yours. Seriously.
14) What defeats a magic user?
Aside from nature elements that learn restorative spells, magic doesn't necessarily grant any immunity to anything. Everybody is still mortal. There are just more chances to not be totally and completely demolished if you get hit with a fireball or take a sword to the gut.
19) Are there different types of magic? ( This goes hand in hand with #27)
While magic is derived from the natural balance and power, hence being nature based, there are people who are studying magic closely trying to create new hybrids. Learning new ways to augment and control their own powers to make new spells. Conjuring a flaming phoenix for example that stays by your side for a certain amount of time. That would be a higher level spell that combines conjuration and elemental.
26) Can "mana" be perceived?
In the land to the West, special technology has been created to help sense levels of magic in people. It's more like it's testing to see how large a persons magic reserve is. These aren't indefinitely correlated but more often than not, if you have a large magic pool, you could be pretty powerful.
27) Can users be better at 1 thing or multiple?
It's said that long ago, civilizations tried to tap into multiple elements. They tried to engineer individuals to be born with more than one elemental control. Nothing but a few tomes in an incomprehensible language and scattered magic relics exist from this time. The inhabitants of Deciri and almost every city believe that this is what caused the collapse and gave us the Lost Ages. That mages were born too powerful and with too much control that they annihilated one another. This only applies to trying to genetically modify or breed people to naturally control more than one element/power. With intense training it is possible to develop a second element control that could be used as a stand alone or to augment the original power.
30) What is impossible to achieve?
Time manipulation is fleeting. Nothing can ever truly be stopped, rewound, or fast forwarded. At most, time magic can slow an individual's perception of time, but not actual time. Necromancy also doesn't exist. There is no bringing people back to life, death is final. However, there could be magic that acts as a sort of puppet master (shadow perhaps) that could animate statues/dead bodies/etc.
31) What is forbidden?
Nothing is forbidden necessarily. You can kill with your magic, use it selfishly, or use it only if it brings joy to people. From a societal aspect I guess. From a more magical sense, #30 should be referenced.
The magic on the planet Deciri comes from nature. Magic abilities are elemental at it's core and can be augmented with specific gems/minerals, items infused with those gems/minerals, or ancient relics from the Lost Ages.
2) How does it manifest?
As long as the magic is elemental, it can be anything. Baisc elements like wind or fire can easily be the power, or further specifying magic (magic of glass, light, sound, lightning, etc.) How it manifests itself and works through that person is up to the individual.
3) What fuels its use?
Each person has their own pool of magic reserves. Using up the magic reserves leaves extreme mental fatigue and takes much longer to restore than if the individual would stop using before complete depletion. These base levels can be modified a little with focused training, but for big changes to happen for the amount of magic one can use, it is best to find an augmenting item.
4) How does the user summon magic?
Some individuals will have basic spells that are the same as breathing to them. For more powerful, more magic draining spells, concentration needs to happen. If you have full magic stores and want to expend them all in one move, you'll need a charging up period (2-3 posts) before unleashing. Items like wands aren't used often except by Grand Mages. Staffs are more common among people that hone their magic ability and use it for long range casting or to help direct energy.
5) What are Magic Users called?
Since everybody has some form of magic ability, there isn't a name for the everyday user. There is a guild that houses the exceptionally powerful, skilled, or up and coming talents called the Grand Mages. They are located on the continent to the West of Ikora.
8) Can anyone use magic?
Powers first manifest in people around 7 years old.
11) Can magic be stolen or stopped?
There are poisoning and draining magics that exist. However, one cannot steal another persons magic forever. At most a person can mimic that persons powers (like the pokemon Ditto). Magic can be stopped by breaking concentration, this should mostly come into play when a big spell is brewing.
13) Is there a cap to the wielder's ability?
Only a small percentage of the population has the power, natural talent, and magic reserves to make it to the Grand Mages. Grand Mage families are often bred to be powerful. It would be extremely rare that a commoner or someone who's character plot isn't centered around getting into the Grand Mages would have complete destructive power. Every person has a cap. Be reasonable when deciding yours. Seriously.
14) What defeats a magic user?
Aside from nature elements that learn restorative spells, magic doesn't necessarily grant any immunity to anything. Everybody is still mortal. There are just more chances to not be totally and completely demolished if you get hit with a fireball or take a sword to the gut.
19) Are there different types of magic? ( This goes hand in hand with #27)
While magic is derived from the natural balance and power, hence being nature based, there are people who are studying magic closely trying to create new hybrids. Learning new ways to augment and control their own powers to make new spells. Conjuring a flaming phoenix for example that stays by your side for a certain amount of time. That would be a higher level spell that combines conjuration and elemental.
26) Can "mana" be perceived?
In the land to the West, special technology has been created to help sense levels of magic in people. It's more like it's testing to see how large a persons magic reserve is. These aren't indefinitely correlated but more often than not, if you have a large magic pool, you could be pretty powerful.
27) Can users be better at 1 thing or multiple?
It's said that long ago, civilizations tried to tap into multiple elements. They tried to engineer individuals to be born with more than one elemental control. Nothing but a few tomes in an incomprehensible language and scattered magic relics exist from this time. The inhabitants of Deciri and almost every city believe that this is what caused the collapse and gave us the Lost Ages. That mages were born too powerful and with too much control that they annihilated one another. This only applies to trying to genetically modify or breed people to naturally control more than one element/power. With intense training it is possible to develop a second element control that could be used as a stand alone or to augment the original power.
30) What is impossible to achieve?
Time manipulation is fleeting. Nothing can ever truly be stopped, rewound, or fast forwarded. At most, time magic can slow an individual's perception of time, but not actual time. Necromancy also doesn't exist. There is no bringing people back to life, death is final. However, there could be magic that acts as a sort of puppet master (shadow perhaps) that could animate statues/dead bodies/etc.
31) What is forbidden?
Nothing is forbidden necessarily. You can kill with your magic, use it selfishly, or use it only if it brings joy to people. From a societal aspect I guess. From a more magical sense, #30 should be referenced.
Ores List (Ores can make augmented weapons and armor. These can be further augmented with minerals (mineral paint/etching for example)
Mariturine – Common, water energy
Found along beach banks and water deposits.
Sepentinite – Rare, water energy
Found in deep mountain springs, inside mountain dungeons.
Frelium – Common, fire energy
Can be found in craggy areas, drier atmosphere
Cinderium – Rare, fire energy
Found close to tops of volcanoes and in canyons of deserts.
Naplite – Common, earth energy
Most often found in valleys and natural quarries
Vostrium – Common, wind energy
Can be found at mountain bases and quarries.
Ofrium – Uncommon, wind energy
Found at higher altitudes.
Hoflite – Rare, light energy
Found in deep cave depths, area devoid of light
Adraenium – Ultra Rare, metal energy
Harvested on other island continent. Enormous metal ruins here.
Tundrium – Ultra Rare, ice energy
Found on island continent plagued by hard weather. Found deep in the earth.
Mineral List (Minerals can be used to further augment armor/weapons. AugmentationsTBD)
Alumsite
Illaratine
Halladium
Amephanite
Paclocite
Laridonyx
Mariturine – Common, water energy
Found along beach banks and water deposits.
Sepentinite – Rare, water energy
Found in deep mountain springs, inside mountain dungeons.
Frelium – Common, fire energy
Can be found in craggy areas, drier atmosphere
Cinderium – Rare, fire energy
Found close to tops of volcanoes and in canyons of deserts.
Naplite – Common, earth energy
Most often found in valleys and natural quarries
Vostrium – Common, wind energy
Can be found at mountain bases and quarries.
Ofrium – Uncommon, wind energy
Found at higher altitudes.
Hoflite – Rare, light energy
Found in deep cave depths, area devoid of light
Adraenium – Ultra Rare, metal energy
Harvested on other island continent. Enormous metal ruins here.
Tundrium – Ultra Rare, ice energy
Found on island continent plagued by hard weather. Found deep in the earth.
Mineral List (Minerals can be used to further augment armor/weapons. AugmentationsTBD)
Alumsite
Illaratine
Halladium
Amephanite
Paclocite
Laridonyx
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