Character(s) Argo's Character Repository

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Character(s) Argo's Character Repository

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VAGRANT CHARACTERS are simply some of my characters that are still 'open' for roleplay. They are not beholden to any setting just yet, and are mostly leftover ideas from past roleplays that either never got off the ground or quickly petered out after only one or two posts. Since none of these characters ever got a chance to show their true potential, I've placed them here instead as base premises that people may point to if they like the character's personality or general idea. If I ever do 1x1s, I may link back here for a roleplay partner to view and decide whether or not any of the characters listed strike their fancy.

Even if you have not contacted me previously, I'm always fine with a person approaching me first and DMing me if they have an idea in mind relating to a character listed here.

ALSO: All of the vagrant characters below can be subject to changes/amendments in their descriptions to suit a specific roleplay or a partner's preference. If you like a character but would rather their hair be black than blonde for a setting, it's a minor enough detail for me to easily fix. So don't hesitate to ask!

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Elias Holst, Manipulator of Electricity/Lover of Vengeance

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Appropriate Genres: Sci-fi / Modern

Name: Elias Holst

Alias/Nickname: Elias doesn't mind his first name, though he's used to being referred to as simply 'Holst'. Pet names and other informal titles do irritate him, however, and he most likely won't respond to them. The only other alternative would be 'Sparky', though he now loathes the dead nickname.
Gender: Male (he/him)
Sexuality: Questioning

Age: 27
Height: 5'10" (1.78M)
Weight: 131 lbs. (59 kg)

Elias has short dark-brown hair that is normally kept combed, though it can be a bit disheveled if he's pulling an all-nighter or is simply too tired to care. His brows are narrow and rest above hazel eyes, usually half-lidded and relaxed. A pale scar contrasting his dark olive skin runs from his cheekbone up to his left eyelid. If one looks closely, Erik's left eye is slightly red at the bottom from nerve damage. He's German, so his accent is still evident, but it's not as harsh as it could be (due to learning English several years back and continuing to refine his communication).

When on a mission, Elias prefers attire that hides his identity yet is still functional. Usually he wears black light-weight tactical gear (pants, shoes, top) with a simple bullet-proof vest that can stop basic low-caliber handguns. His gloves are vital to his powers - they are conductive but restrict electricity to only his hands, not the rest of his body. A dark blue bandanna, his only signature look, is drawn up over his nose. He also wears a protective opaque visor/goggles and helmet. Overall, Holst's appearance can be better aligned with that of a SWAT member than a bad guy, which is what he prefers.

Elias is a highly observant and focused individual. He can, at times, be a minor perfectionist while on missions, but usually is very patient with himself and others. Holst prefers not to be around large crowds of people and therefore spends most of his time alone. One-on-one, however, he can be very expressive and opens up a lot more to those that he trusts.

Fidgets with his hands when bored. He is sometimes affected by insomniac episodes. During such nights, he reads whatever books he has on hand, usually crappy mystery novels that he half-likes and half-loathes, mostly because they're so poorly plotted that he can solve them within the first few chapters.

- Aquaphobic (afraid of water, especially bodies such of oceans and lakes).

- Fears that his loved ones may be hurt/killed because of his own actions

- While Holst doesn't fear death itself, he fears a situation in which he dies painfully - to specify, being tortured.

- Afraid of not making a difference / being forgotten

Power: Manipulation of electricity.

-Strength: Not weak, but not incredibly strong either.

-Mastery: Elias's skills are precise and calculated. He's had a lot of experience with his powers and knows how to use them accordingly.

-Endurance: Elias's powers are best used in short, impactful bursts. A prolonged use of his powers would be too exhausting.

Skills: To make up for his somewhat selective powers, Elias had to prove himself capable in other fields. Holst doubles as being skilled at both spotting and being an accurate marksman. He knows basic survival methods, and has a great amount of environmental awareness.

Limits:
- The electricity has to be already present - Holst can't just conjure it out of thin air, meaning it has to be drawn from a source (ex: generator, street light, etc.). He can't create electricity, only control it.

- The amount of electricity Holst is drawing from/controlling greatly affects the amount of energy he has. If he were to attempt harnessing a large amount of power, it would tire him out very quickly and leave him physically exhausted. This is why Holst prefers working in short bursts, such as flicking on a light or delivering an otherwise quick spike of energy.

- Range. Elias can only reach out to energy that is relatively close to his current position. This range is roughly the equivalent of standing in the middle of a football stadium and only being able to use the electricity between him and the walls of the stadium.

- Holst can control electricity from both touch (placing his hand on the side of a generator, touching a live wire w/ his gloves on) and thought, with touch being the much stronger (energy-wise) choice. Thought basically means that Holst can look over at a light and shut it off mentally. Touch drains him physically - thought drains him mentally.

Weaknesses:

- Anything water-related will immediately cancel out his powers. If he is in the process of channeling energy and is in a damp environment or comes in contact with water, it could be dangerous for him and may result in him electrocuting himself (he is not fully immune to his own power).

- EMPs and other jamming equipment. While it doesn't affect him directly, it can render possible energy sources nonexistent and therefore constrict his full abilities.

- Electricity itself. Holst has to be very, very careful with what he does. It's part of the reason he's so precise. He's not immune to being shocked, therefore it's rare for Holst to attempt channeling a large amount of energy at once. Usually, Holst tries to channel a small charge - one that, if it somehow electrocutes him, won't be life-threatening, but even then it can be risky. Only his gloves are immune, and Holst can shape and harness energy with them.

Born in Munich, Elias Holst lived comfortably in the upper districts of the city with his mother and father. He was an average student and generally went under the radar academic-wise: Holst never wanted to learn what was being taught to him. His powers didn't even make an appearance until he was ten years old, when he accidentally shut off all the lights in his school's east wing simply because he and his friend were trying to play hide and seek in the dark. Doing so made Holst incredibly light-headed, but the school waved it off as a maintenance issue, and so Holst's powers remained a secret. Encouraged by this strange occurrence, Holst made it a routine to practice and push the limits of his powers. Luckily, Holst never got seriously hurt. Slowly but surely, as he grew into a teenager, he began to master his ability to manipulate electricity.

As he got older, he decided to enroll in law enforcement. He participated as a riot police-officer for a while, and saw firsthand the chaos and confusion that routinely threw the city into turmoil. Some citizens believed that those with such supernatural powers were superior, that all should bow down to them as some sort of lesser gods. Others - including Holst - feared that those with powers had such a tight grasp on society that normal people could do nothing if they decided to use their powers to oppress and enslave. Holst was heavily conflicted - he was also disgusted by himself for having the very same abilities he criticized. So he quit law enforcement. Instead, he began to cooperate with underground societies and gangs. He used his powers to spread his ideologies and to expose the corrupt. Nowadays, he still stands strong by his message, and is confident that others stand beside him.

- Some of his books, documents, and other equipment differs in the written languages. For instance, one book might be in German, while the other is in English.

- In a long-distance relationship with a girl he met back several years ago. She doesn't know Holst's affiliations. After assignments, Holst sometimes talks to her over the phone (something he's very cautious about doing nowadays under his current employment.)

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NERO

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Appropriate Genres: Sci-fi / Fantasy

Name: Nero
Age: 28
Species: Human
Gender: Male (he/him)
Sexuality: Pansexual

Occupation: Anonymous financial backer to a plethora of illicit businesses within the empire (or kingdom, etc.)

Nero, like other noble individuals, understands the workings of the social classes and his own pre-designated place within them - therefore it is easy for him to disassociate any sort of remorse for those lower than him, as he believes that there quote 'must be peasants for there to be kings'. Due to this, Nero comes off as rather cold when dealing with most lower class strangers. Oftentimes, it seems he views them as mere livestock rather than human lives.

Nero is very aware of his own noble status. He will often use it to his advantage when considering a crime, and how it will affect him versus the other side (e.g. a serf cannot murder a noble without sentencing himself to death - however, a noble can kill a serf with little to no repercussions). Often one of Nero's go-to tactics for blackmailing a lower-class client.

While many of Nero's actions suggest he has a hatred for those below him - and to some length, that'd be correct - he possesses that same disdain towards his equals. Despite his connections as a member of a noble house, he is ultimately a liability within the political sphere.

Despite Nero's general haughtiness, there are a rare individuals that Nero can almost respect: he is not blind to the awful reality most lower-class face in their lives, thus he recognizes the hard work of his various connections. To summarize: Nero is cruel, but equally cruel. High and low-class alike can earn his respect, even though it takes quite a lot to do such a thing.

Nero is not the type to enjoy chaos. He believes in regimented schedules: formal occasions, classy executions. He approaches every situation with an outward calmness - internally, however, Nero is constantly doing mental analysis on what action to take next; may it be five seconds from now, or five days. It is this trait that makes Nero an excellent businessman and strategist.

While Nero rarely becomes visibly angry, he sometimes condenses rage within him and lashes out unexpectedly on poor lower-class individuals. His disposition as a magic user is often utilized to vent out his anger when it threatens to overcome his thought processes (his other main use of his 'magic' being interrogation). It's not something that occurs often, however, but Nero is significantly more dangerous when in such a state of disarray.

If there's one thing Nero truly enjoys with no strings attached, it is the pursuit of knowledge. An avid reader and semi-artist (mainly of ship-prints), Nero is often content to spend his free time unwinding with a digital book in his hands - excessive conversing and business-making stresses him out, so he often has his reading tablet with him in case things become too overwhelming.

Like any good businessman, Nero has a degree of manipulation that goes hand-in-hand with his charismatic demeanor. For example, he is not flat-out aggressive in his threats - he weasels them into his words, and exceeds at twisting the verbal knife into his statements. He lies easily and feels no pity for those that may have bought into his deceptions.

Nero's tone often carries a dripping sarcasm with it. He has an incredibly dark sense of humor and a deadpan delivery to his jokes. It's rare for him to betray emotion in his voice, though when he does, it must be a very strongly felt emotion to break through his normal coldness.

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Name
: Alarik Valhyan; his full title being 'Alarik Valhyan, Earl of Ravinet', though he dislikes pointless formalities.

Age: 26 years old

Weight: 161 lbs.

Height: 5'11"

Gender: Male

Race/Species: Human

Looks: Alarik has dark brown hair that oftentimes has to be put to the comb lest his natural curls get too much out of control. The length of his hair is kept relatively short and generally does not go too far past his ears. Sharp hazel eyes framed by long lashes rest below narrow, thin brows. His face is pale and angular, and while it could never be considered a 'boyish' face, it does possess a certain youthful quality to it that is likely helped by his energetic movements and overall quick posture. Being a professional duelist, Alarik never quite sheds his alert stance, and moves with purposeful, elegant strides that double as a clear trait for a member of the nobility. As far as body structure goes, Valhyan is built tall, slender, and long-legged: a fighter that favors dexterity and agility over brute force. At first glance, Alarik is often perceived as an imperious (and slightly intimidating) individual, though this insubstantial veneer is prone to fall apart after prolonged interaction with him.

As an homage to his family's crest and its colors, Alarik's more ceremonial clothing is tailored with the vivid colors of crimson and gold, though in more casual situations - such as when undergoing a trip or staying indoors - his clothing is leagues more simple, consisting of a lightweight tunic and stiff black trousers kept in place by an ordinary drawstring. Oftentimes a scabbard, too, will be fastened around Alarik's waist, holding his favored blade in its sheath. It is also not uncommon for Alarik to be hiding a small knife in his boots that can be used for a spectrum of purposes: dining, cutting, and last-resort self-defense.


Personality: As mentioned above, Alarik is considered by many of the strangers who claim to know him to be a lordly and arrogant figure. He certainly looks the part; whether at the court or the dueling strip, he exudes a strange blend of aggression and confidence that leaks towards haughtiness with every display. In short, Valhyan, when compared to the others in the ranks of the nobility, possesses an 'other-ness' not often seen in their numbers. He dislikes putting on a show when it comes to political discourse to the point of not attempting it at all, and instead gets along better with his lower-caste guards and servants, preferring their humble company over another equal. When it comes to other events of the nobility, he's a rare visitor, often only showing up if a duel is to occur and/or he needs to negotiate a trade deal. Still, Alarik is still quite clearly a noble - both through his way of speech and use of authority, he couldn't be mistaken for a commoner. He still acts like a noble, though with obvious reluctance.

Past this façade, however, Alarik displays a much more 'open' side of his personality to those that he trusts. His cold gaze evaporates into a sensitive look - he becomes receptive to people's emotions and actions, and strives to understand them - he allows himself to crack a genuine smile. However, this state of mind also allows him to release his raw anger and bitterness that is otherwise kept at bay. While not prone to outbursts, those close to Alarik are at an increased chance of seeing his frustration and sadness at the state of things take control in the long hours of the night.


Backstory: Born the second son of Rowan and Katerina Valhyan, Alarik Valhyan grew into a relatively soft life. His brother Marius, five years his senior, watched over him with a fierce and protective love; his parents, while emotionally distant in their later years, were attentive to their children's needs and made sure to show their sons what a loving relationship looked like. Alarik's father - the current Earl of Ravinet at that time - would often tow him and his brother around the kingdom as they became older, showing the boys the skills needed to get along with neighboring nobility, royal ambassadors, etcetera. Likewise, their mother taught them how to read and write alongside several tutors (Alarik was a slow learner when it came to the scholarly arts, and still isn't much of an academic). Similar to his brother Marius, however, Alarik excelled in combat, and would spend hours upon hours in their estate's courtyard, dueling Marius while chirping out heroic proclamations, pretending that he was a dragon-slayer of old, hunting down one of the last legendary beasts. The Valhyans still knew of and celebrated their heritage generations later, and even today possess several family heirlooms passed down throughout the centuries.

As Alarik reached adolescence, disturbances and events began to chip away at the strong foundations of the Valhyan family. It began when Marius left in the dead of night at around the time Alarik was fifteen, stopping only at his brother's room to say goodbye. He claimed that he was abandoning the materialistic world that the nobility so heavily favored, and journeying eastwards to a secretive monastery that would welcome him as a new member. Marius took only a change of clothes and the scraps of food left from the previous night's feast. He left immediately after his brief discussion with Alarik and never returned. To this day, Alarik knows nothing of his brother's whereabouts nor his reasons for leaving so abruptly.

This, of course, disrupted the family immensely: it was no secret that Marius was the favored son and designated heir to the family's estate and land, being the more capable brother in political interactions and presenting as an amiable yet professional negotiator in all manners of noble life. This is not to say that his parents were dismissive of Alarik in exchange, though it was clear Alarik had been more or less left to his own devices as a budding duelist and potential military officer in his brother's wake. This all changed, however, after Marius's disappearance, and Alarik was forced to fill in the shoes his brother had left him with dubious success. His transition from a combat-centric individual to makeshift heir-apparent was hastily done, and to this day it's clear he was not raised to attend diplomatic discussions and court parties, but rather born to command armies and don gleaming armor.

Nowadays, Alarik is a sedentary spirit, more or less 'going through the motions' than doing anything of importance with his life. With his father succumbing to sickness six years previous and his mother descending into raving madness in the past three, Alarik is vaguely aware that he will soon be the only one left in the Valhyan line, and have to soon take on a wife to produce an heir. Alarik has postponed this to the point of absurdity despite numerous complaints from neighboring nobility and his own estate - simply because Alarik, despite his official titles and land possessions, still has never felt like the Earl of Ravinet.
 
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