Askaria: The Decay Characters

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Askaria: The Decay Characters

Siryn

Wielder of the Mighty Pen
Local time
Today 12:55 AM
Messages
111
Age
33
Location
Nevada
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Kynen Askarian || Lost (Forgotten) Prince || Bisexual (prefers men)|| 24




Height: 5'5

Weapon: A single sword, rapier type. Uniquely crafted, the steel of the weapon has a shimmer to it.

Magic: Creation of shields using his own physical energy. Physical attacks against his shield are repelled easily. Magical attacks against his shield cause harm to himself. | Ability to heal the Decay - at a cost he is not willing to divulge to anyone.

Personality: Duty before anything else. He takes his role as healer of the Decay very seriously. He prioritizes this. Kynen is flustered at the fact that the Decay has done so much damage to his kingdom and sometimes it shows in reckless behavior. He will do everything it takes to free Askaria from the grips of the plague. Kynen holds a deep hatred for himself in regards to not having cured the lands as of yet. Despite his sense of failure, he will push on to do what he was tasked. He cares deeply for others and empathizes with those who have lost much to the plague.

History: Kynen had been sent out when the plague first came to be. For three months he worked tirelessly to heal those he could, dispatch the Forlorn and search for an answer in how to stop the disease. He was, unfortunately, unsuccessful. The rest of his history is story related and thus will be discovered in RP.
 
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OZRYN LUMOS
Age
25 years old.

Height
5'11


Orientation
Homosexual

Weapon/Skill
Oz is very skilled in archery, perhaps one of the best in the kingdom. He's also infamously known to be an excellent thief as well.

Magic
None

Personality
To put it bluntly, the man is a little shit. He's a vagrant, hardly above the position of a peasant. Whilst Ozryns appearance may appearance angelic and pristine, he's anything but. Oz has a foul temper and is known to spew profanity whenever he pleases. Oz is a smug, sarcastic individual who wouldn't think twice about insulting you. However, Oz does have some nice attributes. He's fiercely loyal to those he deems as his friends. Under his snarky exterior, he actually cares a lot about his loved ones and worries for their safety. He's also a bit insecure as he's always been viewed as a dirty orphan. The dude just needs love and reassurance (and perhaps to get knocked down a peg or two haha).

History
Ozryns life has been anything but pleasant. Oswald Lumos and Raina Lumos succumbed to The Decay when Oz was just a child, leaving him as an orphan. There really was nowhere for Ozryn to go, so he simply lived off of the streets, stealing and sleeping where he could. When he was an early teen, a Hunter took him in and that's when Oz learned about archery. He seemed to have a natural gift with a bow an arrow, much to his dismay. Unfortunately, the few short years with the hunter ended in tragedy as the man fell victim to a beast on a hunting trip ... leaving Ozryn alone again. The teen held a bitterness in his heart and refused to get close to anyone ever again. He resorted to his old ways ; although this time he was more dangerous. He threatened and beat people up when they wouldn't give him what he wanted. By his early twenties, he'd made a name for himself as one of the most dangerous rogues in the kingdoms vicinity. Ozryn didn't want a damn thing to do with the kingdom, but when the chance to find the bastard prince...well, he more than jumped on the opportunity. Besides... the King himself was willing to waive all of his wrongdoings as well (it was either that or be thrown in the dungeons).
 
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Riken || Sellsword || Bisexual (no preference) || 26




Height: 6ft

Weapon: A single sword, typical of a knight perhaps.

Power: Blue electricity. This is favored method, however he doesn't use it often. The energy it takes to use it is quite a lot and thus, he would rather utilize his sword skills over magic. | Can produce illusions. This costs even more than his electricity and is only ever used as a last resort.

Personality: Riken is a mysterious man to any that he meets. He presents an easy smile, a cool demeanor, and a somewhat laid back attitude. He never gives his full name to anyone either. Though he befriends easily, there is something about him that simply screams to stay away from him. Riken possess a deadly kind of grace to himself that puts others on edge, even as he presents to them a helping hand. It is hard to tell what motivates him, but as far as anyone is concerned, the Forlorn are his greatest enemy. The disgust and disdain he holds for them is plainly clear when he encounters anyone marked with the Decay and even worse when in the face of a Forlorn.

History: His history is a dark one. He's wandered the lands of Askaria for a long time. You may ask him about where he comes from. He may answer you. Or he may not. One thing is for certain, there's a distant look in his gaze as if he wishes he were elsewhere. His history (as with Kynen) is plot related and will come out through RP.
 
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Amina Dyn'en || Healer || Lesbian || 22


Height: 5'2

Weapon: No weapon

Power: Healer. Along with the magic ability to heal wounds, Amina is also skilled in creating salves, antidotes, and the like for other medicinal and healing properties to use. Healing takes a lot of energy though she is more than willing to expend that energy for those in need. | ??

Personality: Kind to a fault. She offers her gifts of healing even for the smallest of wounds. Though she doesn't speak, she does communicate either with writing on paper or if there is no paper, in sand/dirt, or by writing against another's palm (this method can sometimes be tricky to understand, so she relies on the other form.) She is highly perceptive and can usually read into a person's feelings, especially if it's highly driven by strong emotion such as anger, sadness, and fear. She will often offer to listen to them if they so wish, even if her type of conversation is a bit slow as one has to wait for her to write it out.

History: Amina is the kingdom's highest court healer. She often travels from place to place offering her gifts in the small hope that she can ease anyone's suffering. She knows she cannot heal or remove the Decay, but she is known to try anyway. She has yet to be successful. Amina is also known as the Blind Maiden due to her eyes being covered. In addition, she does not speak. No one knows if she is mute or simply doesn't have anything to say. When asked, Amina's reply is always a sweet smile.
 

name: Tristan Thompson

Age: 21

onrientation: bisexual

height: 6'3

Weapon:
Power: he is able to harness lightning but this power is unruly so he doesn't use it much so he calls back on his sword skills. When he does use it he can only use it 4 times before he passes out from tiredness.

personality: is really nice to the people he gets to know. He is kind,and nice and kind of a goof ball. But don't let that fool you. He will fight for his friends to the bitter end if he has too. He would gladly give up his life to keep his friends safe.

History: before the decay he had a good life. His parents owned a farm and he loved to help them with it. And in his free time he self taught him self in the sword arts. But then the decay happened and took his happiness away. He watch as his mother and father turned into forlorn. He had to kill his own parents. After that happened he swears that he would kill as many forlorn as possible in his lifetime.
 
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Zora Etheas

Age
22 years old.​

Height
5'5

Orientation
Bisexual, leans towards females.

Weapon
A pair of longswords that she's well acquainted with.

Power
Zora has the ability to manipulate and bend water at will. The drawbacks to this ability are pretty straightforward; Zora has to be near a water source in order to use her power.

Personality
At a first glance, Zora may appear as a shy, quiet individual — and you would be right, for the most part. Being part of the Kingdoms Royal Guard, Zora takes her job very seriously and usually focuses on the task at hand. Although she may come off as cold and indifferent, Zora has tremendous love and loyalty to the kingdom she serves. She's a very determined woman with high ambitions, which can definitely make her bullheaded at times. Despite this, once you get past her quiet exterior, you'd notice how full of life she actually is. She enjoys engaging in deep and meaningful conversations, usually spilling her heart out when doing so. Embarrassingly enough, it doesn't take much to get her flustered either — emotions are difficult for her to process.

History
Zora belongs to a family who have been royal guards for generations. Despite being an only child, as well as a female, Zora eagerly decided to follow on her fathers footsteps. She had an excellent childhood with loving parents. Zora would often sneak after her father to watch him train and practice. Like most people in the kingdom, Zora is no stranger to tragedy. In her late teens, she lost her mother from the deadly Decay. Since then, it's been her personal mission to help in any way that she could to put a stop to The Decay. When she was offered the opportunity to join an operative group to find the Lost Prince, she practically jumped on it.
 
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Name: Duchess Vozenilek

Age: 24

Orientation: Bisexual

Weapon/Skill: sword and many daggers

Magic: elemental magick/ earth

Other! The chains on the pictures replace them with vines. (This will become relevant in the future of the roleplay.)

Personality: Duchess doesn't talk much-- she can speak, but prefers to stay mute. She was trained her whole life by her father to eliminate any enemy without failure or hesitation. That is mostly how she carries herself, like a soldier/knight. She has big trust issues with anyone, she only ever trusted her father and he's dead now. It probably doesn't help that she barely had human contact her entire life other than her father. She is also very one with the earth, believing if you're kind to nature it won't harm you-- in fact if you make a friend with nature then you have an advantage.

History: Many years ago Duchess's father was a very skilled knight working for the king. There was a family heirloom that had been passed down generation to generation for the family-- a sword. The sword would glow blood red and rumor says it's fueled by blood. Duchess's father-- Kory Vozenilek -- found the family sword after it being lost for some years. Some people say the sword called to him. Duchess's mother was killed by the soldiers of the kingdom and she and her father made it out alive, hiding away in the cold woods far far from people. She was trained to fight and defend herself perfectly, but she mostly used knives, daggers, or swords. She was also taught magick from her family's roots, elemental-- specifically the earth element. One night when she was 23 she and her father fought each other once more, and she finally beat him. That night he granted her the family sword-- a symbolism of her maturity and the completion of her training and then died of Decay. Duchess believes he was already dying years ago, but refused to die until he knew Duchess was ready. She had been continuing her life until one day a group of people discovered her and she had to kill them all, her home was no longer safe. Duchess set out to travel somewhere else, but she was summoned by the king to look for The Lost Prince. Being isolated from people, she lacked knowledge of who that was and his importance, but clearly her family's history with the king caught the eye of the king. Duchess decided to work along with this group of highly ranked people to find this so called- prince.
 
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Name: Guss, for those who know him call him 'Rook' or the common nickname 'Hands'
Age: 43
Appearance:
Guss is tall standing at 6.9 - broad shouldered, short hair, sharp blue eyes and almost black brown hair with tips showing the signs of grey. A thick moustache and heavy browed, a cruel scar catches in his left cheek and stretches down to his neck - luckily had the cut been deeper he'd have died from blood loss from a cut neck vein. In combat he wears both the full plate and rivetted mail over a padded leather gambeson. His gear is practical, designed to set up in ways to ensure that if parts break that they can easily be replaced. The metal is a mixture of patch work repairs - weathered and showing signs of battle testing and even tell tale signs where the armour took more of the brunt over the blow. When he isn't fighting he still wears his gambeson and other gear, and while he could have been handsome in his younger years - time has made him weathered and tired.

Personality:

Guss isnt a man of few words, nor the brooding one in the corner with a chip on his shoulder. He reads people when they arrive and is someone who judges someone of first impressions than really if they grow. If they grow and survive its good, but from having so many friends in the ground than breathing he's found it easier just to keep people at arms length. The nobles find him rather blunt, effective and to the point. Motivated - driven and never afraid of putting his fist through someone's jaw if they want to test him. In most cases its how he deals with it, want to run your mouth expect to enjoy a well placed blow to knock the wind out of you. If you fall behind during a fight and die, at least you'll die doing what you were supposed to do. Normally the first to offer someone a bit of advice, whether they use it he doesn't care. If they live long enough - they might earn a nod of respect but for him anyone who is new, he personally writes off as inexperienced or expendable as 'chaff'.

For those who earn his respect, or show promise he is as loyal as any warrior, betray it. There is no earning his trust once its broken.

Weapons:
Great-sword - a weapon designed for both with reach and effective cleaving potential. The pommel of the weapon also has a cruel spiked end designed to if used carefully to be similar to a mace. The weapon is made from layered steel, yet double edged, chisel sharp and a weapon of technique along with brutality.

Two hand Axes

A one handed spiked Mace along with shield.

Armour:
Heavy plate, riveted chainmail and studded leather.
Large shield.


Afflictions:
- Unrested -

Experiences of battle have left their mark on this fighter, whether he is exhausted, drunk or resting early. On numerous occasions he wakes from nightmares - flashbacks to the horrors he has seen both upon the battlefield and the lengths of how cruel humans can be to one another. As always even after sleep, he never has fully gained a truly comfortable nights sleep.

- Old Wounds -
Some wounds despite magical healing never truly heal in the way intended, or correctly, in colder environments his joints in both his knees and right shoulder become stiff, sore and prone to discomfort. In hotter environments, he is prone to muscle cramps from the mixture of scars that do line his body. Each with a lesson to tell and on rare occasions those old wounds show his age, that even his body is prone to failing because of age.

- Veteran -
Anyone bright eyed, wet behind the ears as he calls it. Or deeming themselves to be capable at the age of less than thirty is someone he writes off as either dead, or going to be dead. Those who act all hard, silent, sultry or just impractical grates on him and he tends to disregard them as mere greenhorns being sent into the meat grinder to die. His rather hard disregard for individuals makes it hard for him to really make connections with those who are aloof and too egotistical of themselves.

Boons:
Know thy Enemy:

He's fought them, almost died against them and survived all this time doing what he does best. Either being the one removing the threat or working with a experienced team to actually get an objective completed.
For him, knowing was half the battle. Understanding how your enemy moves makes them predictable and for starts he tries to keep fighting less theatrical and much more swift, fast and ending it quickly but brutally in the same process.
As someone who has fought a long time, he's kept a journal on the various types of Forlorn he's slain. In most cases he seems that death is a mercy.

Grit:
He's learnt to be comfortable being uncomfortable, digging out the remnants of strength when its spent and pushing on defiantly when things are felt as almost hopeless. Despite being able to get by, its experience and mental strength that has got him this far. Even in a fight he's been known for being ruthless, hard and unrelenting for all the right reasons. When push comes to shove, cruel for a reason to get results.

Experience:
Actually being out in the thick, in combat in armour with various arms and conditions of weather has been an excellent but ruthless teacher. He's learnt to be practical over the theatrical, to improvise rather than depend on the weapon he was trained in. Not to mention, taught long enough to ignore the past and carry on with the present. Better to solve an issue now than later. The other thing also is, his mental guards make him resistant to magic simply because of his refusal to accept it.

Background:
Outsider. A veteran of war - a war against creatures that had once been human. The enemy changed from people to monsters and he was there are key points, pushing back the horrors, loosing both friends along the way.
HIs origins are not tragic, mostly mundane a son who joined an army for the ideals of fame and glory but also to provide for his family back home. While he endured and survived, his parents raised more children but despite this never forgot him. As the sickness spread - they fled further away to avoid the sickness as for where he hasn't been able to find letters of their whereabouts and in all honesty for how the lands are now succumbing to this - maybe its better he doesn't know.

After the king called out for aid and for a quest to find the prince, denying him the chance of peaceful retirement. Then again, who better than to go find this myth of a prince, drag his ass back to the shithole of a kingdom and make him get it sorted.
After having seen so many recruits and others die in battle, he had no real care for those who are too young mostly those in their 'early' twenties. Having seen so many die in horrific and disgusting ways. In recent news his oldest friend passed away in his sleep not from the disease but just age. Regarding this, he tends to be guarded about who he knows mostly because knowing others too well just means more complications when they die next.
 
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Zayne Ascelin | Scholar | Homosexual | 23


Height: 5'3

Weapon: Knowledge counts as a weapon, right?

Special talents:
Speed reading – The ability to read anything within a matter of minutes. How long it takes still depends on the length of the text, though.
Photographic Memory – Ability to remember certain things in detail. As long as he concentrates on them.

Personality:
The saying goes; Curiosity killed the cat. Zayne would probably walk right into hell if it meant that he would gain certain knowledge. He isn't exactly the insecure type either, as he knows that he is good at what he does; gaining information. He is studious and ambitious. But making friends is what he's not that good at. He's easy to overwhelm people with his enthusiasm about certain subjects, especially when they are in his field of interest. He could go on and talk for hours then. However, he isn't one to speak about his feelings. He finds them difficult to understand, as there is no book or study that can explain his own feelings to him.

History:
Zayne has spent almost his entire life studying instead of making friends and being a social being. He had a very sheltered upbringing. His parents were quick to enroll him into any study possible after his talents -speedreading and the photographic memory- came to the known. Ever since, he'd been stuck inside with his many, many books.

One day Zayne got too curious about the outside world. He had read about the many hardships of people, about the sickness in the lands, he had read about wars and fights, but he never got to see them. Locked away in study halls and at home. So, Zayne did what any curious guy would do; he packed his bag and ran off. He wanted to experience the world for himself. He's been traveling around ever since.
 
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