Both Needed Big Blue

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Both Needed Big Blue

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Three hundred years ago, the world flooded.

Humanity raced to the safety of watercraft all over the world, the largest of which came to be known as colonies. Each floating city learned to operate itself as an independent state, or directly linked itself to other colonies in the pursuit of a common idea, and over the next few centuries, adapted to this new, isolated, wet Hell.

The global peace experienced during the gradual rise of the sea lasted a mere several years after the phenomenon's apex period. Without the constant connection of federal governments and diplomacy, colonies separated and formed unique societies of their own, each progressing and regressing in whatever manner proved most "beneficial."

In theory, the citizens aboard these colonies are... Cookie-cutter. Walking stereotypes of stereotypes, but the truth is, in fact, much more nuanced than that. A savage, a noble of the highest United Crown house, and a lowly sea-farmer could very easily come together in pursuit of their mutual goals, be that wealth, power... Or even something previously imagined to be impossible.

But what, in such a world, could sufficiently blur the lines of their origins?

Money. (And adventure!)
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Year Established: Not Applicable
Flagship Colony: None

Description: A broad group of colonies operating towards varied, separate goals. The majority of these colonies' main function is the accumulation of various kinds of wealth. Technology, essential supplies, information, are received in exchange for whatever good or service the colony's people provide.

Variable Laws:
Cannibalism - Tolerated
Incest - Tolerated
Drug Use - Legal
Alcohol Use - Legal
Firearm Ownership - Tolerated
Year Established: 2101
Flagship Colony: Terra

Description: Striving to reach old-world ideals, Pax Humana often finds itself on the short end of the stick when it comes to dealing with other factions. The issues they protest are often inconsequential, and when they aren't being pushed around by bigger factions or getting colonized by the United Crown, they're being outright ignored.

Variable Laws:
Cannibalism - Illegal
Incest - Illegal
Drug Use - Illegal
Alcohol Use - Illegal
Firearm Ownership - Illegal
Year Established: 2152
Flagship Colony: Navica

Description: The Seven Republics are the only countries that have retained much of their national identities, functioning as the United Nations of their time. (United States, Russia, Japan, Brazil, South Africa, Australia, Canada.)

Variable Laws:
Cannibalism - Illegal
Incest - Illegal
Drug Use - Illegal
Alcohol Use - Legal
Firearm Ownership - Illegal
Year Established: 2093
Flagship Colony: Trident City

Description: Antiquated views of societal hierarchies, religion, and colonization fuel the United Crown. Similar to Great Britain at their most imperial.

Variable Laws:
Cannibalism - Tolerated
Incest - Legal
Drug Use - Tolerated
Alcohol Use - Legal
Firearm Ownership - Tolerated
Year Established: Not Applicable
Flagship Colony:

Description: The savage, uncivilized waste products of independence after the floods. While subset gangs and tribes exist, the wide majority of them partake in the same lifestyles of decadence and self-destructive anarchy. Rarely do they become unsatisfied by their inefficient existences, but when they are incensed towards a specific target, it is usually to try and take a colony for themselves.

Variable Laws:
Cannibalism - Legal
Incest - Legal
Drug Use - Legal
Alcohol Use - Legal
Firearm Ownership - Legal
Name: MSC Gülsün
Type: Container Ship
Faction: United Crown
Status: Active

Bio: Cleared of shipping containers as the seas began to rise, the MSC Gülsün sent out invitations to the world's most prosperous farmers, ranchers, and cultivators of produce. As a world-wide effort to ensure an emergency store of fresh food, entire dynasties of people were brought on board to care for and breed several species of livestock, as well as grow crops from planting boxes. Entirely self-sufficient, the people who live on board the Ark are some of the healthiest in the world, but their isolationist policies ensure that their way of life is largely exclusive to them.

Relevant History: After two centuries of complete isolation, the Ark suffered an attack by flotilla-dwelling savages. While much of their work was left unscathed, human losses were great, finally convincing them that the protection of another faction was necessary to their survival. The United Crowd, expressing an interest in the ability to fully corner the market on the world's largest supply of livestock, admitted the Ark under its protection. Though, some believe the Ark faced more of a danger in refusing.
Name: FGS Planet
Type: Research Ship
Faction: Pax Humana
Status: Unknown

Bio: One of 25 similar naval research facilities, Facility 17 is currently the only one in theorized operation. Pax Humana has claimed an alliance with its people, but the only evidence of such a relationship lies in the fact that they are periodically allowed to board. As secretive as the faction prides itself on being, the goings-on in Facility 17 remain a mystery.

Relevant History: None
Name: Costa Fortuna
Type: Destiny-Class Cruise Ship
Faction: Freelance
Status: Active

Bio: Three centuries haven't changed the basic function of the Italian cruise ship, though now, none of the original survivors on board are acting as guests. With no mass-filtration capabilities or renewable food sources aboard, the expansive, floating casino provides for itself by being open to guests from any civilized faction, taking supplies in exchange for a taste of how the United Crown lives.

Relevant History: Only once has the "house been broken" aboard Gran Fortuna. After 160 years of steady function, a single citizen of a Pax Humana colony, after an extraordinary run of good fortune, ended up winning almost all of the casino's reserve supplies. The loss brought Gran Fortuna out of commission for several months while their supplies could be replenished.
Name: USS Gerald R. Ford
Type: Aircraft Carrier
Faction: Seven Republics
Status: Active

Bio: The largest-class aircraft carrier ever supplied to the United States Navy, the USS Gerald R. Ford was first meant exclusively as a haven for past or then-current soldiers and their families. Though, during the final weeks, several hundreds of civilians were admitted aboard. Now known as Navica, the carrier houses a highly militaristic society centered around physical, mental, and moral worth, acting as a policing force for the other colonies in its jurisdiction.

Relevant History: Several years after the floods reached their final heights, the USS Gerald R. Ford disconnected all contact from its neighboring colonies, and actively refused to admit any "civilians" on board. In an event we now know as Ford's Massacre, soldiers armed with a variety of bladed or blunt weaponry were sent to the top deck, where the families with no recent history of military service lived in crudely constructed shantytowns, and ordered to dispatch the civilians and tear down their homes to make room for the crucial addition of another solar panel array. It is rumored that the dead were eaten to conserve supplies, and that for the next several decades, a select few were kept as human cattle. Contact was re-established after 114 years of isolation, under the new banner of Navica.
Name: MS Freedom of the Seas
Type: Oasis-Class Cruise Ship
Faction: United Crown
Status: Inactive

Bio: One of two United Crown sister ships, the Freedom displays a more moderate lifestyle than her flagship, providing a standard of living most congruent with the English middle-class. While once almost identical in flair and comforts, much of the Freedom's flashier features were gutted and reappropriated by the Symphony.

Relevant History: As of yet, New London has remained inoperable for the last several years, following an unexplained "terrorist attack" that caused a hull breach in the lower levels of the ship. Most of the thousands on board perished in the waters below, due to the inopportune distance kept between the United Crown's colonies. Aboard the Symphony, a public execution was held for a nameless man who'd confessed to orchestrating the attack, but no evidence was ever released.
Name: HMS Defender
Type: Daring-Class Destroyer
Faction: United Crown
Status: Active

Bio: In contrast to the cruise ships on which the United Crown's citizens live, this war vessel serves an extremely different purpose to the prosperity of their faction. The Marina, as it is now colloquially referred to, is the main hub of the Crown's legal slave trade. Savages and civilized non-citizens alike are forced into bondage aboard the ship, and are either supplied directly to the Crown's sister ships, or are kept and indoctrinated into serving aboard the vessel that robbed them of their freedom.

Relevant History: In one of their only directly aggressive acts towards the United Crown, the Seven Republics attempted to storm the previously-abandoned destroyer at the same time as their current owners. Both sides suffered minimal casualties in the conflict, but the SR's soldiers were ultimately outnumbered, and the ship was conquered in the name of the king.
Name: Savannah
Type: Super-Yacht
Faction: Pax Humana
Status: Active

Bio: Commissioned by a group of renowned marine biologists before the floods, the Pacifica colony continues to perform the function it was built for over three centuries ago. Several generations of scientists now live on board the yacht, studying the changes of sea-life. Such stores of information would prove invaluable to any civilized faction, but instead, all research is hoarded and forwarded only to the colony's allies in Pax Humana.

Relevant History: None
Name: Berkut Oil Rig
Type: Disjointed Oil Platform
Faction: Zetas
Status: Active

Bio: Somehow disconnected from it's supports, the savage city of Petro floats aimlessly with the tides, posing a massive danger to ships of any faction. There seems to be no form of central leadership, what with this "colony" being in a seemingly endless turf war amongst gangs.

Relevant History: None
Name: Nisshin Maru
Type: Whaling Vessel
Faction: Seven Republics
Status: Active

Bio: Once the flagship of Japan's whaling industry, the Nisshin Maru was quickly renamed to its home port city. It is now the largest contributor to the mostly pescatarian diets of the Seven Republics and their citizens.

Relevant History: Shimonoseki was the first colony to propose the Anti-Firearms Act to the Seven Republics, but also was first to popularize the return to traditionally-designed bladed weaponry. The same trend was quickly adopted across the rest of the other colonies, with everything from calvary-style sabres to imposing broadswords, but their katanas were famously first.
Name: MS Symphony of the Seas
Type: Oasis-Class Cruise Ship
Faction: United Crown

Bio: The home to the current royal family, Trident most closely emulates a medieval European society, complete with the necessary caste systems to keep their luxurious way of life stable. While one half of the population live lives almost entirely devoted to the pursuit of personal pleasure, the other half toils in the lowest decks, working daily to maintain the paradise above.

Relevant History: During a two-year power failure, a small fleet of pirate vessels had taken notice of the MS Symphony's lack of defenses, and mounted a full-scale assault on the unprepared colony. At the same time, a series of violent storms was ravaging the surrounding waters, fortuitously acting in the favor of the Symphony and overwhelming the enemy ships, resulting in no casualties. This same kind of fortune eventually shifted the Symphony's religious beliefs towards the deity Poseidon, and with a renewed sense of faith in a deity, the people on board learned to respect the notion of a royal's god-given right to rule once again.
Name: MV Lecrux
Type: Livestock Carrier
Faction: Pax Humana
Status: Active

Bio: In the same vein as its ally, Pacifica, the converted livestock carrier now houses the last of hundreds of endangered species. Terra also doubles as a floating ecosystem, housing the animals and only gently influencing them as to ensure a balanced food chain. Comparatively few actual human colonists live on board, upwards of 150. The majority of their resources are put towards the survival of other species.

Relevant History: None
Story: It is believed that as the Earth below flooded, secretive space launches were conducted to hopefully expand the International Space Station into a colony, but that the project was abandoned after it was proved to be cost-ineffective. The workers on board the Station at the time of the project's cancellation are said to have never been recovered, and were forced to remain in space. From there, the legend branches out into a multitude of different, even more improbable variations.
Story: One theory to Facility 17's experiments suggests that the colony is deeply concerned with the evolutionary path ahead of humanity, and that their shady dealings have much to do with guiding us as a species towards the next stage. Alleged sightings of quadrupedal humans hanging on the sides of ships lead many to believe that the products of Facility 17 are often released into the open seas.

  • Say goodbye to your blue jeans and band tees, because they're not being made anymore. Some colonies, such as Navica, have uniforms that all citizens must conform to. The United Crown's higher-class citizens are more partial to form over function. Crew members usually wear clothes that assist in their duties, such as wetsuits.
  • Lower-class United Crown citizens, the ones that basically slave to keep their colonies running, wouldn't be allowed to leave. In order to do so, the "captain" would have to buy their freedom, meaning any character like that would be legally indebted.
  • Obviously, more colonies exist than the ones listed. I'm just lazy and can't be bothered to write a thing for like fifty. If you want to be from another colony, use the ones I've presented as examples.
  • Please, be reserved with the crazy-factor if you're playing a savage. (And make sure you write it well, too.)
  • Also, the Mythos section is super incomplete. If all goes well with this RP, I'll have lots of reason to flesh this thing out way more.
It's like Star Trek TNG, but with boats. The Crew will just be doing their jobs, minding their own businesses, when they're suddenly confronted by some inordinately massive problem or danger that only they, for some reason, can deal with.
(I don't require all these roles to be filled.)
  • Helmsman
  • Diver
  • Mechanic
  • Spotter
  • Janitor?
  • Fighter
  • Cook/Fisherman
  • Suggest one? (Don't feel bad if I say no, UwU)
(Bro I'm already fucking loopy writing this shit out lmao)
(Also, please express interest in joining?)

[Face Claim]
Name:
Age:
Gender:
Orientation:

Height:
Build:
Skin Tone:
Piercings:
Tattoos:

Birth Colony:
Role:
Personality:
Bio:

Possessions: (Might have something to do with their origins, their role, whatever. This thing's optional.)
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A modest ship has successfully linked its navigation systems to your colony's, and the captain has been admitted aboard.

The stranger is a scavenger by trade. Their wild eyes suggest a bloody past, but the ever-so-gentle tussle of their hair reminds you of those snooty high-house nobles. But they're not interested in talking about themselves. No, they'd rather hear about you. Suddenly, they seem to find themselves without a crew, and have come in search of eager partners of a similar stripe. The captain promises profit, but at the price of extraordinary danger. (You ask what "extraordinary" means in this context, but the question is brushed over.) Most peculiar, however, is their willingness to take on crew from all walks of life. "A capable set of hands don't need a backstory," they quote from some uncited source, before remembering to ask the all-important question. (One they really should've asked before rambling for so long.)
"So are you in, or, what?"
 
Is doctor a position they should need?
 
I guess I wouldn't be opposed to that being their backstory, but it wouldn't really serve any purpose. Besides that, this idea never really gained any traction, so I dunno what good it would do to join now.
 
Naw, I's just teasing for a bump :P I like the waterworld idea, and I've been thinking about character ideas, but I thought getting you back to the top of the forum might get some more circulation :P

I'm thinking of a Zeta fighter, or a United Crown mechanic, the poor kind, from the bottom decks :P
 
Both are welcome. Before you commit to this one, though, maybe check out my Little Overlords reboot.
 
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