Either Needed Brave New World (Sci-Fi/Fantasy) - Group Saga in the Works

Currently reading:
Either Needed Brave New World (Sci-Fi/Fantasy) - Group Saga in the Works

Ruin

The Apocalyptic End
Inner Sanctum Nobility
Local time
Today 6:46 PM
Messages
226
Age
33
E79uAxR.png

First of all, welcome to my first-ever group request thread. Some of you may have clicked on this thread out of curiosity--others may have been coerced. Whatever the reason, I hope you read on--and, perhaps, even apply to join. Now let's get on to the meat of the matter, shall we?

In the year 2,456 A.D., life on Earth was officially classified as uninhabitable. Climate change gradually upset the balance of the ecosystems on the planet to the point that humans could not survive. Over half of the planet was a dry, arid wasteland where frequently soared close to 100 degrees Celsius. The rest of the planet was frozen over in thick sheets of ice. Very little life remained on the planet. Fortunately, one hundred years earlier a large segment of the human population escaped the dying planet in giant spacecraft called the Cradles.

The Cradles were designed for one purpose, to carry the remnants of humankind across the galaxies in search of another planet to call home. Each Cradle set course in a different direction of the others with the hope of succeeding in finding a habitable planets where the others may not. Over 99.99% of the humans aboard each Cradle were put into into a cryogenic stasis. Each Cradle had 5 crews that maintained and piloted the vessels. One crew maintained the Cradle for 365 Earth days, while the other 4 were in stasis. At the end of the crew's rotation, another crew was awoken and the former crew went into stasis. This cycle allowed the Cradles to maintained for hundreds of years by the original crew members.

In 3,278 A.D. the Cradle designated "Salvation" identified a planet that could sustain human life. Even better, by all appearances, it seemed that humanity would thrive on the newly discovered world. The crew called the planet "Veridia", and soon advance expeditionary teams were sent to the planet's surface to explore and report their findings back to Salvation.

What the advance teams discovered came as quite a shock. Veridia, though similar to Earth in many ways, was having an unexpected effect on some of the members of the teams. After only a few short days of exploration, some members claimed that they could do unnatural things. Some were able to seemingly manipulate reality with their thoughts or spoken words. Others became physically enhanced beyond the normal bounds of what humans were capable. Many remained unaffected. And then there were the unfortunate ones.

A very small number of the advanced expedition teams were horribly mutated. The mutations varied, and there seemed to be no rhyme or reason to them, but everyone of them became horribly deformed and were driven insane to be point of becoming feral in nature. These poor souls became known as the "Stranged" and despite their insanity and many deformities, they were quite dangerous. Many of the Stranged possessed powerful abilities that could kill in an instant, and their tolerance for pain and physical abuse was far greater than a normal human's, which allowed them endure incredible punishment to their bodies.

The crew on Salvation decided that Veridia, despite its abnormal effects on some humans, would be the best hope for the continuation of humanity. Salvation prepared to disembark its precious cargo. The Cradle entered the planet's atmosphere. The crew prepared to make a controlled landing not far from one of Veridia's ocean's. However, a phenomenon occurred, and Salvation briefly lost all power. Without thrusters to control its landing or maintain the vessel's course, Salvation was doomed to crash land into the ocean.

The captain called for the slumbering humans to be evacuated immediately. Several escape shuttles filled with cryopods were launched from Salvation. But minutes later, Salvation's power came back online. With only seconds to spare, the crew was able to correct Salvation's course so that it would no longer land in the sea. Unfortunately, what would have been a neatly controlled landing became a controlled crash landing for the gigantic vessel. Lives were lost. Almost half of the crew and thousands of slumbering passengers died in the landing, which ripped the Salvation in half.

The survivors of the Crash were able to awaken most of the remaining humans. Together they formed the first human city on Veridia, which was named after the Cradle that had brought them there.

Ten years have passed since the Crash, and many of the escape shuttles that became scattered across the surface of Veridia are now exhausting the last of their power, which has kept the cryopods in them functioning for a decade. The humans awakening for first time in centuries have no clue where they are or what has happened. This is where our story begins...

47zzZuJ.png

"Meta-Humans" is the collective term used to describe the humans who were mysteriously altered by Veridia. They come in three varieties: Shapers, Knights, and the Stranged. For the purposes of this roleplay, only Shapers, Knights, and unaltered humans will be playable.

  • Shapers - These meta-humans can shape reality itself, transforming the world around them with their willpower alone. However, Shaping requires a great familiarity with the new reality the Shaper is trying to impose on the world. For example, a Shaper cannot create fire without first having, at least, a simple understanding of how fire works. Doing more complex things with fire (i.e. making fire balls, creating things made from fire, etc.) requires a deeper understanding. This effectively limits a Shaper's ability to his/her knowledge. Shaping takes energy from both the world around the Shaper and the Shaper him/herself. With each consecutive Shaping, a Shaper grows more weary. Grander Shapings take much more energy than simple Shapings.
  • Knights - Meta-humans who have gained incredible physical prowess. Knights gain a boost to all of their physical traits (endurance, strength, speed, etc.) that puts them at the very peak of the human range. However, two of those traits are boosted even further to be much above the range of human capabilities. Knights constantly and unconsciously draw from the energies around them to fuel their heightened abilities, however, this alone is not enough to sustain them. Knights require more than triple the calorie intake of the average human to keep their bodies energized. If their caloric requirements are not met their abilities quickly fade.
  • The Stranged - The Stranged are meta-humans who adversely affected by Veridia. They became twisted and deformed. Many have sprouted extra appendages, mouths, and eyes--and not all of them are of human origin. The Stranged possess inhuman physical capabilities that often dwarf even the capabilities of Knights. They have also been known to manifest powers that could be compared to that of Shapers. They are considered feral and are almost always driven completely insane by their transformation. The Stranged are avoided or combated whenever possibly, because they seem to have a deep hatred for humans who are not Stranged.




R2cwUkj.png

Of the eight cryopods onboard Shuttle 565-B1, only 4 opened when the shuttle's power supply finally failed. Two had malfunctioned. The humans inside those two had suffocated to death before they could awaken. Another was open and abandoned, seemingly, for quite some time. The final cryopod looked to have been smashed open from the inside. The only thing inside of that pod were claw marks a viscous black fluid that smelled like rot and decay.

The four survivors of Shuttle 565-B1 are the focus of Chapter One. These four passengers will not only have to come to terms with a new world, but possibly new abilities. Furthermore, they must decide what their next course of action should be. Should they look for other survivors? Perhaps investigate what has happened to them and the others? Certainly, they should try to continue surviving.

If you would like to apply for this roleplay, please PM me with a completed application from below.

Anything between the "//" is to be filled in by the applicant. Please delete the "//"s.

Code:
[center][b][i]//First Middle Last//[/i][/b]

//Picture//
[/center]

[b]Gender:[/b] //Self-explanatory//
[b]Age:[/b] //Self-explanatory//
[b]Hair:[/b] //Self-explanatory//
[b]Eyes:[/b] //Self-explanatory//

[b]Notable Characteristics:[/b] //Scars, tattoos, etc.//

[center]___________________[/center]

[b]Specialization(s):[/b] //Specializations are where a Shaper's ability to alter reality will stem from. The broader the specialization, the less complex a Shaper's abilities will be.  Examples are Chemistry, Botany, Construction, Deception, etc.//

[center]___________________[/center]

//Background information.  Doesn't have to be long, but no less than 2 paragraphs, please.//

Code:
[center][b][i]//First Middle Last//[/i][/b]

//Picture//
[/center]

[b]Gender:[/b] //Self-explanatory//
[b]Age:[/b] //Self-explanatory//
[b]Hair:[/b] //Self-explanatory//
[b]Eyes:[/b] //Self-explanatory//

[b]Notable Characteristics:[/b] //Scars, tattoos, etc.//

[center]___________________[/center]

[b]Primary Traits:[/b] //All Knights' physical traits are boosted to the peak of human capability, but two of them, called Primary Traits, are boosted even further.  Primary Traits can be Speed, Strength, Endurance, etc.//

[center]___________________[/center]

//Background information.  Doesn't have to be long, but no less than 2 paragraphs, please.//

Code:
[center][b][i]//First Middle Last//[/i][/b]

//Picture//
[/center]

[b]Gender:[/b] //Self-explanatory//
[b]Age:[/b] //Self-explanatory//
[b]Hair:[/b] //Self-explanatory//
[b]Eyes:[/b] //Self-explanatory//

[b]Notable Characteristics:[/b] //Scars, tattoos, etc.//

[center]___________________[/center]

//Background information.  Doesn't have to be long, but no less than 2 paragraphs, please.//

oyAzc39.png

The main story, which will be one or more group roleplays, will be separated into short to moderately length chapters. Each Chapter will occur in a separate thread. Between Chapters, members of the group may withdraw their characters, if they wish for a break, and new members may be recruited. This will, hopefully, ensure that if people are getting bored with the story, they can withdraw at regular intervals without feeling guilty about abandoning the roleplay.

Sagas are 1-on-1 roleplays based on two of the characters from the main story. Anything that happens in the Sagas will be considered canon to the main story, and so Sagas will allow for side plots to progress, as well as, character development outside of the main story.

If you wish to start a Saga, by all means, go ahead. My only wish is to be informed of what is happening in the Saga, so that it can posted in the Chronicles (a separate post in this thread which will have Chapter and Saga summaries).
 
1fNxs8S.png

@DRB plays The Knight, Wulf:

Wulfgar "Wulf" Yelverton

a7f7fc4abef3d1f8c94a7a1e47e11df7.jpg

Gender: Male.
Age: 31.
Hair: Light brown, shaved at the sides and long enough on top to tie into a short ponytail. A medium length beard of the same color covers his face.
Eyes: Dark blue.

Notable Characteristics: Three scars running down the left side of his forehead, stopping around his eye.

___________________

Primary Traits: Speed and Resilience.

___________________

Wulfgar was a mixed martial artist in another life. A life that felt so close, but so far away. There was a lot of money to be made in fighting professionally, but that money meant nothing when your planet was dying. Wulfgar considered himself lucky to have gotten on a Cradle, which he only managed by paying an outrageous sum of money to help fund future research and construction. The Cradles were looking for scientists, engineers, and people that could actually help if they ever found a new world. Wulfgar wasn't an idiot, but by no means was he someone who could build a society from the ground up.

What Wulfgar did have was personality. Fighting professionally wasn't all about hitting someone until they couldn't stand up or choking them until their vision went black. You had to be able to talk, brag, and taunt. It was more charisma-oriented than most people would expect, because people had to want to see you fight. If you could get people excited before a fight even started, that's when the real money started flowing in. A bit braggadocious, Wulfgar can come off as rough around the edges. He was also an optimist by nature, because when you get punched in the face for a living you have to be willing to take another one. If you're optimistic about it, maybe you never get punched again.

@Zory plays The Shaper, Mercy:

Mercedez Ashton Vaughn
"Mercy"


brunette-jpg.6744


Gender: Female
Age: 27
Hair: Brown
Eyes: Hazel

Notable Characteristics: Pierced Ears, nose ring, full sleeve tattoo

___________________

Specialization(s): First Aid and Healing
___________________

Mercy was born to a lower class impoverished family. She has a brother who is 3 years younger than her. When she was 5, her parents divorced after her mother left without reason. She grew up with her dad who barely managed to make ends meet. Wanting to become a doctor, she joined the Army as a combat medic so the military would pay for her to go to school. Her brother followed after her, but was killed in combat a year after he joined. She earned the nickname Mercy from her fellow soldiers after saving more than she lost during combat.

Mercy is strong willed and passionate. She's very patient and forgiving, and usually gives someone the benefit of the doubt. She's a hard worker and does best following a lead. She worries more about others than herself, often neglecting own well being in the process. She's mostly an open book, though she refuses to talk about her family. Anything else is fair game with her.

@Ruin plays The Shaper, Vyrr:

Vyrr Godan

c10804b6c6d3e11e3870ef1d38dc7047.jpg


Gender: Male
Age: 29
Hair: Dirty Blonde
Eyes: Hazel

Notable Characteristics: Trimmed beard; burn scars on his left shoulder.
___________________​

Specialization(s): Construction, Fabrication, and Engineering

___________________​

Vyrr was hired as the Assistant Foreman of Construction Team #00742. His primary specialty is construction, though he familiar with the basics of engineering, and can build simple machinery. While on Earth, Vyrr underwent extensive training on how to adapt resources to the needs of a construction project and how to fabricate his own tools.

He grew up in a rough neighborhood as a kid. Wanting to distance himself from that lifestyle, he joined the Army at the age of 18. At 23 years old, he was honorably discharged and went to trade school to study construction and drafting. He signed up for the Cradle mission at 26 years old, and he trained to prepare for his mission for three years before boarding Salvation.
 
Last edited:
Sooo.. I think this was a great idea, and I'd like to revive it. Out of respect for those members who applied so many months ago, I'm going to leave their character sheets up in case they would like to continue with this plot.

I'm looking for two more participants! Feel free to apply by sending me a character sheets via PM!

If you have any questions or suggestions feel free to voice them here or via PM to me, whichever is more comfortable for you.
 
Still looking for one more player!
 
Back
Top Bottom