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⠀ Brionni LaRue (works as Murkstav)
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⸻⠀the self⠀⸻
Independent, fierce and a strict tunnel vision when it comes to fulfilling her bounty. Alas the contract is all that matters for Brionni LaRue. While she rarely works in groups, she will if the gold shines enough. Suspicious, untrusting, born a thief and trained as a warrior- hired sword, professional extractor, and- at times- even a body guard. Bent on the accumulation of wealth and the value of the coin, some say Murstav would cheat death if the price was good enough.
ALIGNMENT: Lawful Neutral
LIKES: Solitude, being on a mission, fulfilling a contract
DISLIKES: Those that switch sides easily, being cornered, a bar-fight.
⸻⠀the body⠀⸻
HEIGHT: 5'9"ish
HAIR COLOR / STYLE: Cast Iron Black
EYES: Gray
SKIN TONE: Scared, bronzed and burnt
PHYSIQUE: Very Athletic
DOM. HAND: Ambidextrous
APPARENT AGE: Late 20's, early 30's
VOICE: Deep, rarely changes From Murk to Bri
MODIFICATIONS //none
SCARS / MARKINGS //Extensive scarring on her face, numerous battle scars on the body
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⸻⠀the ability and tools⠀⸻
Brionni has lead a shattered life on the streets. Picking up a favor here and there, then turning to a chore, a task, a promise, finally moving to a contract. With each one she has picked up some skill, ability or knowledge.
Murkstav is excellent at close fighting in darkness. She is a crawler, more at home in tombs and labyrinths than the bright streets of a city. With her skills and her armor, she will always have an answer to a no-win scenario.
SPELLS //None from herself, but who knows what is in that armor, sleeve, scabbard or pack.
ATTIRE //Given to her by a powerful patron, Murkstav always wears a strange black leather armor that is riddled with packs, pockets and compartments. Oddly it does not encumber her.
Sliding from wrist to ankle, Murk's armor is a collection of pockets, compartments and sewn scabbards. Sliding from wrist to ankle, Murk's armor is a collection of pockets, compartments and sewn scabbards. Filled with seven throwing knives, ten potions of various concoctions (4 healing, a strength, & 4 revealing pots), five holding belts and pouches the sizes of large burritos, a needle-dagger, theives tools, two vials of metal eating acid, six smoke bundles, and space two swords on the back. While she has cursed broken blades and cowardly companions, Bri has never felt betrayed by her armor.
GEAR //Along with above, Bri, in the guise of Murkstav, will always go out on a contract prepared. Aside from listed above, she carries torches, rations, flint & tinderbox, rope, bedroll, & mess kit- enough to stay at her assignment for ten days.
INVENTORY //see above, varies on the mission. What is stable is her armor, rations, a weapon and a cape.
⸻⠀the story⠀⸻
From beggar to mercenary Murkstav has lead a hard life either in the gutters holding a tankard or in tunnels holding a torch. She has lead a career that started as a beggar and is now a mercenary of fierce reputation. Her face is severely scared from a bar-fight on the wrong end of a glass stein. She doesn't hide it (other than the personage of Murkstav calls for) and in fact has found it helpful to her career as a hired sword and treasure extractor. The bar-fight did not only shatter an ale stein into her face, permanently disfiguring her, the fight also fractured her personality. While Murkstav is not exactly an alter-ego, "he" a darkness that grows larger and rarely recedes.A⠀
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