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MxF Carefully Curated Collection of Curios

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  1. MxF
Genre Preferences
  1. High Fantasy
  2. Low Fantasy
Hello, I’ve been role playing for over a decade now and usually focus on the fantasy genre but do enjoy writing in others or blending them together. Generally I’m able to reply once a week at minimum with my posts ranging anywhere from 500-1,000+ words. My main kinks are breeding and adultery. Usually I go for a 80/20 or 90/10 plot to smut ratio. Many ideas here will not be fully fleshed out but whether short or long I’m always willing to discuss any given one and add or remove elements as we see fit. Also open to any ideas other than what I’ve listed here.

My tastes lean toward fantasy but as I said I’m open to other genres and within any of them I have broad taste. High fantasy, low fantasy, swords and sorcery, space opera, space western. If it’s fun and interesting I’m up for discussing it.

World building can be fun and I have no objections to if, whether before or during our story, though I appreciate improvisation along the way too.

I’m more than open to OOC chatter whether related to our stories or anything else, by the way, so feel free to share whatever you like whenever it pleases you.

Especially interested in my Blinded & Shaken, Not Stirred and Les Liasons Dangereuses ideas currently.

Plots:

Fantasy:


Ancient Artifacts- Our characters are hired to do some dungeon crawling in a site newly discovered or opened. They could only meet when answering the call for adventurers or arrive together - or meet on the road into town and discover their shared purpose - but they negotiate their fee and with their party start to explore and chart and loot the nearby dungeon in question, running into increasingly dangerous threats as they go.

This one will focus heavily on the adventure and mystery with returns to town for occasional plotting and moments of rest, which also can occur within the dungeon. Emphasis on the mystery, danger etc of the endeavor.

Den of Thieves - Our characters are members of or associated with a thieves’ guild. Our characters are tasked with securing increasingly valuable items at proportionately increasing risk to themselves. Perhaps they’ve fallen afoul of their superiors or are indebted to them or someone else. Either way they must perform - or else.

Think of stealth games - especially Thief - as the inspiration for this one. Planning and executing capers of every sort. Sneaking around and avoiding the guards, crafty solutions to difficult problems etc.

Jailbreak - Our characters have been imprisoned (rightly or wrongly) and must escape before their death sentence is carried out. Then they must escape and clear their names or maybe simply seek revenge on those responsible.

Moonlight - Our characters find themselves in an isolated town under siege by werewolves who attack in the dead of night and must be fended off at all costs. They are strong, their numbers unknown and the town without hope of swift assistance from any but themselves. They’ll have to improvise and defeat their enemies to survive.

Cursed. - A cursed knight wanders the land in errantry seeking the means to undo whatever curse it was laid upon him. YC helps him in this and accompanies him on his quest.

MC could be a werewolf, under some sort of geas or any other idea we come up with.

Similarly who YC is and why she helps MC is undefined. Maybe a witch who cursed him by accident or on purpose or someone else.

Blinded - MC is a knight who was disgraced years ago for alleged conduct (whether true or not) and blinded as punishment. Many years later YC seeks him out, having spent her whole life having heard tales of his great skill and daring, the stories of his punishment and exile from high society now mostly whispers and half remembered rumors, though she’s never been sure how true they may have been. Whatever the stories however YC wanted to find her idol, a man she’d always found an inspiration even if she’d never met him, to seek his training, such as he might still be able to provide, and learn the truth.

YC could be from any number of backgrounds and our characters could wind up going on a variety of adventures depending on what we settle on.

Preferably in this one MC is older by about 10-15 years.

Arrows in the Woods - The king of the realm has been captured and imprisoned by his enemies while anbroad and is now held for ransom. In the mean time his domestic foes have taken control of the land. Our characters are forced by circumstances to work against the new government and become outlaws in the woods, the core of what would become a powerful resistance movement.

Very Robin Hood inspired. A Sherwood Forest stand in for a hideout, some fellow outlaws for our Merry Men. Roughing it on the woods, evading pursuit and launching attacks. Perhaps our characters have some standing in society or else earn it through their actions when all is said and done.

Bandit Country - A weird western where our characters are traveling on a train also used to transport newly found and supposedly cursed items when it’s attacked and our characters are forced to survive and find out what’s going on and stop it.

Sacrifice - YC has been captured by a cult determined to use her as a human sacrifice. MC is tasked with reaching her. The matter is far from as simple as it sounds. Hordes of crazed cultists and creatures stand between our characters and a safe escape from the fortified rural base YC has been taken to.

Free Company - Our characters are new members of a fledgling free company, a band of mercenaries looking to make money above all else but that is far easier said than done as they enter the cut throat world of warriors for hire. Political intrigue, mercenary company rivalries and intracompany disputes all cause trouble.

Island Queen - YC is a queen of an island realm, once divided into north and south and united by her arranged marriage to the king. Married for a couple of years now the two have made the most of their meager kingdom, with the king promising much expansion and wealth now that they have the strength of both their realms united. YC is hopeful yet unsure of his ability to deliver on such promises, yet she does what she can to make those dreams a reality.

One day the king departs on a trading/raiding expedition. In his absence - and that of the bulk of the warriors of the kingdom - YC is left in charge. When a wild winter storm blows MC’s mercenary company ashore and wrecks their ships she finds herself in a tough position. Foreign men of war have landed in her home without clear intent. Summoning what remains of her warriors she hopes outnumbering the new arrivals and their not knowing all the others are away will keep the arrivals in line.

MC, a mercenary captain exiled from his homeland negotiated with YC to stay the winter in her kingdom peacefully and even to render assistance for pay.

Over the coming winter season MC aids YC with various problems and the two grow closer over time - until the return of her husband which inevitably complicates matters. What was once a strange, uncertain arrangement has turned into an all out affair and shows no signs of stopping.

Along the way various political and fantastical obstacles arise as our characters work to keep the kingdom safe and expand it.

Miscellaneous plot points:

The island YC is from and those around it are inspired by Britain, Ireland and Scandinavia as a general thing.

Perhaps YC first gets pregnant during the long winter before her husband returns and has to hide the fact until she can pass it off as his child.

YC has a more complex, complicated relationship with her husband than hating him and preferring MC. The king will have positive and negative aspects.

YC’s marriage was arranged for political and social advantage and while she had no objections to fulfilling her obligations, even finding the match promising in regards to those matters, she did hope love would develop over time and while it has its remain shallow and weak.

YC is the real power behind the throne, though few realize with her husband being relatively oblivious. YC nonetheless bears this and quietly plays whatever role necessary - cunning politician, wise ruler, capable advisor or warrior queen.

YC’s husband eventually becomes suspicious and discovers the affair. If this happens it won’t be until very far into the story.

MC is older (30-35) than YC (18-23) and her husband (18-23)

Les Liaisons Dangereuses - An empire well passed its prime is teetering on the edge though few realize it yet. The aging emperor can’t keep everyone in line as disputes about the succession erupt and factions begin forming. Internal instability is intensified when the emperor dies under mysterious circumstances the realm is plunged into civil war and struggle.

MC is an experienced mercenary who takes advantage of the situation and begins working for YC’s family in their efforts to prop up their middling power house.along the way the two deal with various power struggles, fantastical adventures and begin an affair despite the fact that she’s soon to be married.

Miscellaneous plot points:

MC is something of a famous man and YC is a bit starstruck to meet him, his gray reputation only serving to intensify rather than lessen the effect. Likewise YC knows a bit of MC’s reputation as a notorious womanizer but finds it too tempting to win over such a sought after man to resist, thinking she can keep him all to herself unlike the others.

YC and her fiance are younger (18-22) than MC (30-39).

YC first gets pregnant before her wedding, having to hide the fact until she can pass it off as her husband’s child.

MC continues his womanizing despite his relationship with YC, having relationships with various other women such as her friends/handmaids, her rivals etc. over time she begins to suspect this and finds herself both wanting to know the truth and dreading it. When she finds out she’s caught between hating it and being strangely accepting and even excited by it.

The plot will focus partly on MC’s relationships with YCs and various political struggles and miscellaneous fantasy adventures.

Sci-fi:

Isolation - Our characters are prisoners on a prison planet, an absolutely scorching desert with little to nothing on it but prison & mining facilities. A plot is brewing. A plan set in motion. The prisoners intend to make a move to take control. Our characters are caught in the middle.

Oasis - Our characters are part of a colony on a desert planet attempting to find any habitable areas. This is of course easier said than done. Heat, bandits, betrayal etc all lie in wait as they attempt to make the wasteland livable.

impostor - Our characters are part of a ship crew tasked with a long flight when they are struck by what seems to be an asteroid - the situation is dealt with but a mysterious alien organism is now aboard the vessel and able to take over a host body and hide itself among humans. Our co tasters must find and destroy it.


General:

Shaken, Not Stirred - Our characters are super spies working for rival agencies toward the same goal with opposite intentions, whatever that may be. When captured by the enemy they find themselves forced to cooperate temporarily or so they tell themselves.

Sent by two separate countries to infiltrate the headquarters of a company in a third, our agents are seeking information regarding a new project their governments have heard whispers of work on a new sort of technology, something to pierce their own cyber defenses and which they both seek to stop while acquiring it for themselves. Our characters are among the best of their respective agencies, selected specifically for their skill in handling such sensitive matters.

The story will open up with our agents’ briefing and being equipped before they infiltrate the country in question and begin seeking a way to infiltrate the headquarters of the company they’ve been sent to spy on. Their goals throughout remain: find out what the project is, find out if it can be stolen & weaponized by their own and finally to sabotage the enemy’s means of finishing the project.

This all becomes complicated of course by their eventual capture and forced cooperation.

I think this one would work in a fictional but relatively modern world, perhaps a bit retro-futuristic, could even see it veering into slightly more scifi.

Martinis, cat suits, high tech gadgets, insane car chases and daring escapes all to be found in this one. Think James Bond, No One Lives Forever, Splinter Cell etc.

A Gentleman Thief - MC is a thief extraordinaire, a master of disguise, a man who mingles with the upper crust and then robs them blind. YC is one such lady whom he runs into on one of his latest daring capers, getting mixed up in some ultra risky adventure but unable to part from him when she discovers what he’s up to.

Fandom:

Generally I’m open to stories set within Fallout, Elder Scrolls, Resident Evil, Dragon Age, Dishonored.

Kinks:

Breeding: The primal act of procreation. Our characters’ activities having visible, lasting, meaningful results. Generally the more the merrier in every sense. Love for this to be well integrated into the plot and be a part of the growth and evolution of our characters, even more so when paired with our characters carrying on an adulterous affair.

Adultery: Despite the fact that YC is otherwise taken she can’t help but wind up with MC. A million reasons, a million justifications - one secret result. Bonus points if this is a well fleshed out aspect of our characters with more complexity to it than YC simply hating her husband and prefering MC. Even more points if combined with breeding. Would be interested in a story involving YC being a cuckquean.

Buxom women: Bigger is better after all - within reason.

Freckles: They’re just cute.

Redheads and raven haired women - Especially if they also have light colored eyes.

Romance: In both the story and the bedroom, fun as the more fiery, primal stuff is including some sensual lovemaking is also nice.
 
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