Character(s) Character Hoard

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Character(s) Character Hoard

RapscallionRaccoon

Just a Nerdy Coon
Local time
Today 5:46 AM
Messages
73
Age
27
Location
Las Vegas
A collection of all my characters can be found below.

Of course, this is a work in progress as I transfer my characters from the myriad of sites I have them on.

If you're interested in roleplaying with a character of mine, please feel free to send me a message.
 
Name: Grant Tyler Kodiak
Age: 26
Gender: Male
Occupation: Freelance Artist

Personality: Powerfully emotional, intuitive, creative and caring, Grant is sensitive and often your most trusted friend. His most endearing traits are likely his humility and love of romance. This artist can sense and feel things which other less sensitive folk miss, sometimes making him seem more than a little psychic and mysterious. Grant will regularly pick up on the subtle and unspoken, and is skilled at subconsciously reading signals from others, mostly through body language. He has applied this powerful intuition into his creative side, as he vehemently enjoys pouring his heart and soul into his art work.
Highly sympathetic, compassionate, self-sacrificing and unassuming, Grant will frequently absorb emotions from the environment around him, often becoming happy or depressed based on the mood of others. Throughout his life, Grant has discovered that the best route to finding his inner peace is to give to others. He tends to give a piece of themselves to anyone he loves, and consistently gets a lot of satisfaction from helping others in general.
Grant habitually thinks with his heart and not his head, tending to dislike confrontation or hurting others in any way when avoidable, and frequently has difficulty saying no or leaving bad situations including relationships. This young man prefers to 'go with the flow' when possible, as friction of any kind tends to drain his mental energy.
One side-effect of his particular combination of personality traits is, sadly, that Grant is time and again taken advantage of and manipulated by the uncaring or bossy. This has created a vicious cycle of lowered self-worth and increased need for approval, typically from the very person who is pure toxic in Grant's life. He has yet to learn his greatest life lesson- to be a little selfish, in order to better choose who deserves his help and love.
An idealist at heart, Grant has always been attracted to art, creativity and fantasy in an attempt to escape from the gritty reality and frequent heartbreaks in his life thus far. His imagination and intuition are what drive him in life.

Positive Traits
Imaginative, the sky is the limit with this one, he can find inspiration anywhere and will come up with very creative solutions no one usually thinks of. Compassionate and devoted, Grant gives his heart to anyone willing to accept it, and for those who return this earn his unwavering fealty. Psychic, not the 'seeing into the future' psychic but more of the seeing into your soul since he perceives emotions of others so well. Selfless, he has and probably always will put everyone before himself, even if they have wronged him in the past.

Negative Traits
Oversensitive, Grant tends to care about what others think, to the extent that any slightly negative comment will cause him to worry about that moment for years. Escapist, when feeling overwhelmed or insecure in any way, this young man prefers to escape into his art or a good book rather than face the issue head on or even at all. Indecisive, he has trouble when faced with tough decisions and would rather ignore them than make a hard choice.

History: Growing up, he had a fairly simple yet easy life. He was the younger of two children and received an equal amount of his mother's love and attention. His family never knew financial hardship due to his mom and step father holding steady job, and so the child never worried about finances much. He did not mind not being rich, but he was grateful he was not homeless.
Grant has always been creative and selfless, as a child he never had an issue sharing his toys or crayons, even if the other kids did not hold the same capacity for imagination as he did. His artistic skill was honed as he aged. During middle school he awed his teachers with doodles that found their way onto his notes and homework whenever he became bored. In high school this only progressed, he enrolled in many art classes to expand his skills within his school schedule and even as extracurricular activities outside of class. No media is foreign to Grant, and if he finds something new his mission is to learn how to master the art. He can work with metal, clay, charcoal, pastels, sharpie, and is even learning how to blow glass. His favorite medium however, is paint. Be it with a brush or with a can, most of Grant's best work had been done with paint.
While school was great and all, the young man wanted to see and experience the world. As a junior, he dropped out of high school to get his GED and left home with his high school sweetheart, Marcie Olivarez. Grant and his girlfriend joined up with the peace corps and were first stationed in Guatemala. The couple, alongside a dozen other volunteers, helped a family to build and sustain a farm that would feed their family, as well as provide enough food left over to trade with the rest of their village and surrounding ones. It made Grant exuberant to see and to know that he was making the world a better place for people less fortunate than him.
Over the next several years he traveled with Marcie and the Peace Corps to Brazil, Ghana, Tanzania, Slovakia, and settled in Germany. There, he and Marcie conceived their first child. This was a deal breaker for the girl as she never intended to ever have a child and Grant did not want her to abort the baby. Their relationship spiraled down even though she was never particularly good for him (though he was oblivious to this during their relationship). Before she gave birth, the pair returned to his hometown in Texas. Once the baby was born and Grant held his son, Cole, in his arms, Marcie left. She wanted nothing to do with Cole or Grant anymore, she wanted to party, to be free, and not to start a family.
This left the man heartbroken yet liberated. After the years of mental abuse, he was finally free to think and act how he wanted without needing the say so of his now ex girlfriend. He had his son, which made him happier than he had ever been in his life. Holding the baby in his arms and looking down upon little Cole, Grant made a promise to give him the happiest and fullest life.
Now Cole is four and he and his father live in a three bedroom flat in San Francisco with their rescue cat Silvester. Grant makes a living with his art. He is sought after by many now and his fan base never stops growing.

Likes: Art, free running, nature, outdoor activities, coffee, cats
Dislikes: Sushi, small spaces, laziness, being cooped up inside
Crush: None yet
Description: Due to his Nordic heritage, Grant stands at a height of 6'5 with a muscular frame he happily maintains. His dirty blonde hair, much like his viking ancestors is long and wild and when not tamed by a bun it rests below his shoulders. Hazel is the color of his eyes- a golden green combination that runs on his mother's Irish side. The last notable trait about the man would be his tattoo of water, roses, and a skull.

Other:
-Wears glasses to read
-Does not care much for technology
-Is addicted to coffee and adrenaline
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"Won't you join my bed tonight?"
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Ğëňëřåł Įňfø

Name~ Lustiana Sanguix
True Age~ 82 years
Appearance~ 25 years

Gender~ female
Orientation~ pansexual

Race~ drow
Class~ rogue
Alignment~ chaotic neutral

Worship~ no gods hold her interest
Known Languages~ Common, Elven, Abyssal, Infernal, and Goblin

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"Silence is precious, but so is the sound of a man screaming like a child as I extract his dignity through his flesh."
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Fëåţūřëş

Height~ 6'
Weight~ 160 lbs
Build~ curvy yet fit

Eyes~ very pale blue
Skin~ grayish blue
Hair~ silvery white long locks

Markings~ several scars here and there after years of her adventures, but nothing too noticeable

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"Oh poor dearie, you look like your a little deficient in vitamin me."
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Pëřşøňå

Lustiana's personality is both complex and fascinating. She is secretive, sexy, magnetic, but she can also appear aloof and calm. The rogue has a great capacity for kindness and a desire to do good in the world though she rarely let's that side through considering her trust issues.

The half-drow is a passionate and assertive woman. She is determined, decisive, and will research until the end of time until she finds out the truth of whatever it is she seeks. Lustiana is a great leader, always aware of the situation and also features prominently in resourcefulness. However she does not prefer to have responsibility over others as she tends to look out for herself more than anything.

Although emotions are very important for Lustiana-they help her figure out truths and lies-, she manifest her own differently than other individuals. In any case, you can be sure that Lustiana will keep your secrets, whatever they may be as she is a collector.

Lusti is known by her calm and cool behavior, and by her alluring appearance. People often say that she is fierce, probably because she understands very well the rules of the world and how she can affect them.

This woman hates dishonesty and they can be very jealous and suspicious, but these traits are essential for her job description. The most prominate trait Lustiana portrays is the fact that she flirts with almost anything with a pulse as long as she thinks she can get something be it fun or coin, from them. Her body is just as much a weapon as her dagger and she is very well versed in the art of seduction.

Likes~ bedroom activities, flirting, experimenting, looting, sneaking, revealing clothing, being right
Dislikes~ winter, heavyset clothing, open land, dogs, passive people, trusting others

Fears~ nothing mentionable
Soft spots~ virgins

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"Any child who challenges me to a game of hide and seek is soon to find themselves a loser."
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Hëåłţh

Mental~ fine, other than being a bit over obsessed with sexual acts and tempting others
Physical~ fine

Illness~ none

Drugs~ milk of the poppy from time to time
Smoking~ no
Alcohol~ yes, perhaps a but excessively

Allergies~ dogs
Handicaps~ none

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"Care for some company? I'm sure my blade would love to bite into your flesh this evening. Oh? Not what you meant? Too bad..."
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Before the guild~
As a half elf, Lustiana was never fully accepted into the human community, and was shunned out of elven life. It pushed her to her life as a rogue. The half-elf learned most of her skills by trial and error while living on her own. She traveled from town to town, doing small jobs around there as long as she had something to gain from it. Be it clearing out a cave full of dregs, or taking down a rampaging ogre, she rarely turned down coin.

How she found and joined her guild~
Lustiana just so happened to be in Nyminty City while the Pathfinder Guild was testing their new recruits initial abilities. As a passerby she stopped and viewed as both magical and nonmagical were tested in separate ways. It intrigued her, plus the veteran in charge at the time was a handsome tiefling named Zavaal that she had set her sights on bedding down. So with a bit of impromptu flirting and grace, she was allowed to join in on their first mission.
The mission was simple, at least in Lustiana's eyes. They were sent off to clear a large amount of Bullettes from the farmlands of Dorgoth Hills. She doesn't remember much from her first quest, other than her tending to Zavaal's wounds in his chambers and spending a night or four there until the induction ceremony took place.

After she joined the guild~
The rogue had made the guild her home, something she had never had up until that point. And the Pathfinders became her family, although it took a long while before she trusted anyone completely. Zavaal however, found his pervy way into her heart. Lustiana actually dated someone for the first time in her life. And then came a time they had a fight and she went out on her own. She invited many men and women to her tent while on the road, and Zavaal had found out by word of his messengers. They've never really talked about it but both are a bit sour over the events that took place. Somehow, they are still comrades in their own way. Lustiana now spends a lot of her time in the The Winking Ostari tavern drinking and finding new people to tempt into bed. She still goes on missions from time to time because she loves having gold to spare and spend on her equipment and of course, her alcohol.

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"
My drink number is twenty-one, if I go over that I'm drunk. Currently I'm at thirty-three...*hic*... No, I don't have a problem."
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Ţřåïţş åňđ Fëåţūřëş åňđ §ķïłłş

~Traits~
Elven Immunities
Half-elves are immune to magic sleep effects and can sometimes survive enchantment spells and attacks without a scratch.
Keen Senses
Half-elf's perception is higher than a himans and thus their perception skill his heightened.
Drow Blooded
Due to drow descent, some half elves exhibits more drow traits than others. This includes physical appearances and gives them dark vision- the ability to see up to 60 feet in places where there is no light at all.
Duel Minded
The mixed ancestry of some half-elves makes them resistant to mental attacks.

~Features~
Sneak Attack
If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
Master Strike
With high experience, a rouge becomes incredibly deadly when dealing sneak attack damage. With a sneak attack hit, she can inflict one of three options- temporary paralysis, knock out, or slay the target.
Evasion
A rogue with this feature can avoid even magical and unusual attacks with great agility.
Sniper's Eye (rouge talent)
A rouge with this talent gains sneak attack on ranged attacks.

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"Magic? Who needs magic when metal to flesh is much more reliable?"
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Spëłłs åňđ Måğïć

Lustiana has the ability to learn to use her magic, but has never had any inclination to. She feels it is useless and unreliable.

Magic is derived from~ drow bloodline

Known Spells~ none

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"
Yes my outfit is revealing and no I don't care if you believe your son is being corrupted. He's being graced to see such an amazing body at so young. I'm sure he will remember it for years to come."
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Åppåřëł

Casual~ Lusti doesn't have casual attire, as she is always ready to go on a mission at a moment's notice. If she is not wearing her adventure gear then she is most likely nude.

Formal~ A long, hooded gown of velvet and silk. Red and black of color. She doesn't much like it, and often wears an outfit of leather underneath in case a dress isn't practical.

Adventuring~ Sexy black outfits of leather. Usually accented with red in some form. Thigh-high leather boots are ever present on her adventures as they provide easy places to hide weapons. She has a cape of matching colors but does not always wear it.

Battle armor~ Her battle armor is the least revealing outfit she owns. It covers almost every inch of her body, all except for a slot for her to see out of. It's a thicker leather than her adventuring outfit, and in some places actually has

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"Sanguix, my blade, is named after myself. Why you ask? So you will know who murdered you upon sight of my blade if my face is shrouded."
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Ë×ţřå

~Weapons~ [pictured and labeled]
Sanguinx
Lustiana's favorite dagger, and the one and only blade she forged herself. It was made with Ebony ingots she kept from looting an abandoned mine, and was cooled using the blood of a demon, giving it lethal red accents. The half elf gave the blade her last name, and carved it into the base of the blade so whoever found it knew the rightful owner
Thira
A beautifully crafted rapier Lustiana received as payment a few years ago for her assassination of someone she isn't allowed to speak of.
Hidden blades
Equipped on both wrists are Lusti's ever-present thin, black leather gauntlets that hide a secret blade within. Also doubles as a rope/knife launcher
Kusarigama
This is a small scythe-like weapon attached to a long chain. This enables for the same amount of damage as a dagger, but from a ranged attack. Can be used when surrounded with enemies. Simply swing in a circular motion and watch as the blood pours from their wounds
Crossbow
This crossbow is a recent edition to Lustiana's personal armory. She gained it while clearing out a bandit hideout in an abandoned mine.
Throwing Knives
Simple and easily replaceable five inch knives that are often found strapped to her thigh. Can replace the blade in her gauntlets.
Whip
This item she only uses when she doesn't want to kill her target. It's bite is painful, but rarely leathal.

Mount~ A stallion 18 hands tall, pure black in color. His name is Desire and he was bred specifically for her.
 
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"If you don't stand for something, you'll fall for anything."
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Basics
Name: Jonah Kristopher Tritson
Age: 45 years (looks 25)
Gender: male
Orientation: straight
Race: Aasimar
Class: Paladin
Alignment: Lawful Good
Deity: Heironious
Languages: Common, Celestial
Occupation: Second-in-command of the guild
Rank: S-Class

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"I will defend the weak until the end, even in my weakest moment."
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Tennents

He is a holy knight, and has taken the Oath of Devotion. He has aligned himself with the lawful good deity Heironeous, the Oeridian god of Chivalry, Justice, Honor, War, Daring, and Valor. Jonah appeals to the loftiest ideals of justice, virtue, and honor. Those who take this oath are Lawful Good, following the tenants of honesty, courage, compassion, honor, and duty.

Honesty: Never lie or cheat. Let your word be your promise.
Courage: Never fear to act, though caution is wise.
Compassion: Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with Wisdom.
Honor: Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm.
Duty: Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you

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"I do not care if you disrespect me, but if you disrespect my god we are going to have some problems. "
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Appearance

Jonah has soft brown wavy hair that he keeps a little overgrown since he left the militia. His eyes are a deep amber, like a jewel. This man stands just under six feet, and his well muscled body sets him aside from most other men. The skin covering his body is a deep tan that only ups his attractiveness.

Height: 6'2
Weight: 180 lbs
Build: muscular
Eyes: amber
Hair: brown
Tattoos: yes, the symbol of heironeous on his back
Scars: plenty
Clothing style: this always reflects his mission
Other:

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"Do kindness to others even if that kindness was taken from you. The gods will replay you in time."
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Personality

Jonah is very outgoing considering his quiet demeanor. His very presence fills any room he walks into. He is a charming man. He is a smooth talker and has a strong air of confidence. The paladin is very sure of himself and many find this to be a sign of arrogance. However, once you get to know him, he is not an arrogant type. He is ambitious and very determined. Once he has decided upon a goal, he will do everything in his power to achieve it. Jonah is someone who can't sit still for extremely long periods of time, as he likes to move around and hates confinement. This Aasimar can be very stubborn and opinionated about certain things. Once he has his mind set on something, you can't easily sway his descision. He has a habit of speaking his mind freely. Many dislike this trait, his bluntness, because he states things as they are and he honestly isn't afraid to. Jonah is someone more driven by emotion and sudden impulses rather than by logic alone. He is very patient in the realm of his emotions, however, if pushed enough can become very explosive.

Strengths
●Adaptable
●Patient
●Courageous
● Chivalrous
●Determined

Weaknesses
○No Filter
○Stubborn
○Blunt

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"Simply because perfection is unobtainable is not an excuse not to strive for it."
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Backstory

Ancestry:Garuda-Blooded (Plumekith)
Their shimmering avian features make plumekith instantly recognizable. Though they can act rashly, plumekith never shirk their duty after making a commitment.

History: Jonah had an average childhood considering he was the son of a soldier and a seamstress. He grew up the oldest among four boys, and was always the one they looked up to. The patriarchy of the family was passed onto the boy when he was barely ten years old. His father had died fighting some war that has been long forgotten. Jonah was forced to become the man of the house, and he did a fine job as it was. He aged like a normal human, and had no idea his true father was an aasimar.
When he was old enough, he apprenticed with soldiers and went through intensive training and years of fighting. The man rose through the ranks and even became a Captain of King's army. He was an exceptional leader of the men he commanded at the age of twenty-two.
At the age of thirty, he had decided next to try out being a sellsword around the land. His body was certainly ready and he felt and looked amazing for his age. Freedom is what his mind and body were craving, little did he know his soul was trying to tell him something. As it turns out, he rather enjoyed this line of work and through it, he was able to find his true calling. At the age of thirty-six Jonah's body showed no signs of aging, spectacualrly- of course, this was his blood doing this. The only irregularity were the feathers that had started to sprout from the middle of his back. He plucked them everyday and yet never told a soul.
A job brought him to the Isle of Bidej where he was asked to protect the sacred temple while the masters went to meet with the dying King and usher him into the next life. It was here Jonah found the shrine of Heironeous. The statue of a fist clenching lightning called out to him in a godly tone to come closer and receive it's blessing. He was imbued with a holy power and a righteous cause, from that moment he never looked back. The paladin states Heironeous spoke to him that day, whispered to him of his true heritage and his rightful calling. His wings grew to their full glory in the course of a week. They only gave him strength as he battled evil beings about the land.
He fell in love with a girl on his travels about the kingdom when he was almost fourty and yet didn't look a day over 20. A farmer's daughter from the Hills of Dorogoth. She was quite young in comparison, and quite beautiful for a simple girl. Jonah's love did not last as long as he had hoped however. After a year of traveling to and from places filled with evil blights to visit with her, he returned for the last time. The girl's father had informed him that the girl, her name was Martha, had passed on a week before he arrived. He was told she had a deadly encounter with a sabretooth cat when it spotted her with its young. Little did it know she was rescuing them from a group of kappa. The cat stole his true love and almost stole his motivation to live. However, he still had his god to rely on. Without his religion, he may not have gone on with life.
The next few months were full of smiting evil from the Lands of Mirranor. Quankim Mountains and Zoran's gate were so thick with evilly aligned individuals as they usually are. It was then Master Ursa Sovnig sent for the reknown paladin to join his guild. This of course was two decades ago. Jonah accepted the invitation withiut hesitation and now serves as second-in-command of the Pathfinders. He is their Commander.

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"Don't be overcome with evil, but overcome evil with good."
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Traits & Features & Skills•

Traits:
▪Celestial Resistance (resist cold, acid, and electricity)
▪Spell-like Ability (see invisibility)
▪Dark vision (can see 60ft in dark areas)
▪Toxopilite (inherited celestial ancestor's prowess with the bow)
▪Snake Hater (hatred loathed serpents and other slithering monsters)

Features:
▪Aura of Good
▪Detect Evil
▪Smite Evil
▪Lay on Hands
▪Aura of Courage
▪Divine Health
▪Mercy(Diseased, Cursed, Frightened)
▪Spells

Skills:
▪Craft
▪Diplomacy
▪Fly
▪Handle Animal
▪Heal
▪Knowledge (dungeoneering)
▪Knowledge (nobility)
▪Knowledge (religion)
▪Profession
▪Ride
▪Sense Motive
▪Spellcraft

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"Freedom is a right of all sentient beings."
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Spells & Magic•

☆See Invisibility
You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal.
☆Bless Water
Makes holy water.
☆Hedging Weapons
A weapon made from divine force appears and floats near you. Floating weapons protect you and make ranged attacks.
☆Cure Serious Wounds
Similar to Cure Light Wounds except with broken legs, concussions, and lethal wounds.
☆Blaze of Glory
You fall unconscious but also unleash a spectacular wave of holy energy that heartens and heals your allies while leaving your opponents daunted and damaged.
☆Instant Armor
Summon armor temporarily replacing your current attire.
☆Righteous Armor
You store or summon your armor from an extradimensional space.
☆Carry Companion
You touch an animal or magical beast that has a helpful attitude toward you, instantly transforming the creature into a miniature figurine of stone, small enough to fit into the palm of your hand.
☆Guardian Armor
Teleport armor you are wearing off of you and onto an ally within range.

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"A real man puts his family before himself. Try to remember that when you sit drunk at a tavern while your family struggles to stay warm."
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Weapons & Armor

Weapons:
▪Dawnbreaker
Within this greatsword is embedded a holy light of divinity bestowed upon the blade by a Celestial spirit (burns targets, more damage to undead)
▪Long Bow
▪Spear
▪Great Sword

Armor:
Jonah has several types of armor for a range of occasions. Everything from traveling the countryside to heading into war- he's prepared for it. Thankfully there is no need to lug his armor around since he knows the Righteous Armor spell.

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"Lawful good does not mean lawful nice."
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Extra

Familiar: Katia the warg.
During his travels as a sellsword, Jonah came across three highway men who thought it wise to kidnap and torture an orc toddler. As valiant as ever, even before he gained his wings, the man stepped into their camp and put down the dreadful men. Jonah was putting a salve on the baby orc's cuts as it's father and kin showed up. He was accepted into the clan of Buhzrud as one of their own and gifted a warg pup.
Upon finding his true calling as a paladin, he gained his holy magic and his wings. Along with that, after Katia was well into adulthood, the pair formed a divine bond. The warg gained skills and was unusually intelligent, strong, and loyal. Katia became Jonah's steed and companion to serve him in his crusade against evil.
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Name: Collin Roth Draper
Age: 337
Gender: Male
Orientation: Bisexual
Species: Vampire

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About~
Collin, is a tormentor. He enjoys bullying others both verbally and physically. He is confident to the point of being highly cocky and arrogant, which only enables his mocking and ridicule towards others further. He is not above name calling or putting people in their place for the sheer purpose of entertainment. He has a strong sense of humor, however probably one only understood by his closest comrades.
This one is of a dark nature, and takes great pride in being the top of the food chain, and all his abilities because of this. Whether it be the ability to glamour a human into liking death , or all the strength and speed that has only grown with age, this one is more beast than man. The rigorous and strict life his maker put him through made him.an excellent hunter, if only that could be said for his attitude.
Collin has a skewed sense of honor, referring to himself as a man with a code of honor, however is not above killing needlessly should someone dare request such a fight. He is a determined and vindictive man, never one to back down when confronted with conflict. Despite his demented ways of treating others, he speaks with eloquence and intelligence, which shows his higher education and gives a hint of his noble birth oh so many years ago. He will never admit fear nor defeat. He is not trustworthy and can be quite deceitful at times. But then again, no one ever showed him how to trust nor love.

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History~
The Draper line are a family of pure-blooded vampires who have every intention to keep it that way. There was no mixing in with the humans socially. The ideals and opinions his maker and kin expressed upon him is the reason he is the way he is. The reason behind him hating humans and half-breeds and his reason for tormenting anyone he sees as weaker than himself (most vampires, all humans).
Collin was turned when he was only twenty-two years old, he had just barely become a man when he was ripped away from everything he loved. Really, this was referring to his mother and friends as his father was not a kind man. The man was a brute of a king who ran his kingdom into the ground with wars. Even as a human, Collin was of royal blood. That was why he was chosen, as only royalty was considered pure blood to a vampire. The young man was not the nicest of boys but was certainly not as demented as he is currently. His maker turned him in his own castle before stealing him away for good, but not before allowing Collin to murder his abusive father out of blood lust and rage of course. As a new blood, he did not get much time to explore things he liked or spend time with friends, or really experience what it was to be a vampire in all reality. His maker's crass and sarcastic words only hardened the lad over the years. He had to know the ins and outs of every little thing from his blood makeup to his saliva or the consequences will be dire- that part was always stressed. There is no try in his maker's eyes, only success and failure- and Collin swore his first year that he will never be a failure in his domineering sire's eyes.
Though, that flew out the window the moment the vampire was allowed to experience free will. He had spent twenty years in vampiric isolation before he had been allowed to enter human society again. And with that freedom, he knew he never wanted to have it ripped away again.
In order to keep his newfound freedom, the young vampire snuck into his maker's chamber right before dawn and plunged a stake into his chest, releasing him from the bond of maker and prodigy.
That was over three centuries ago, and Collin has been living his life the way he wanted to ever since.

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Description ~
Strengths: Intellect/Cleverness, Confidence, Charisma, Determination, Speed, Strength

Flaws: Forceful, Prideful, Deceitful/Manipulative, Flirtatious

Collin stands tall at a little over six feet, with a muscular build yet not overly so. He has good form and good posture, both needed when engaging in hunting the most dangerous game. The contrast between the darkness of his features and blueness of his eyes makes his gaze almost piercing. All together, he has a fairly well put together and sophisticated appearance. There is an aura around him, filled with charm yet mixed with menace.

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Abilities
As he is a vampire, he has various strengths and weaknesses

Strengths:
Enhanced physical abilities
Enhanced senses
Immortality
Fangs (with the added ability to cause pleasure by a bite)
Glamouring (sometimes)
Healing factor (And healing blood)
Blood bond

Weaknesses:
Beheading
Entry to homes
Excess blood (cause drunken state)
Fire
Silver
Sleep or blood deprivation
Blood loss
Sunlight
Wooden stake
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¤¤¤¤¤{Muninn}¤¤¤¤¤
{"Don't tempt me... or I will have my raven pull out your eyes."}
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Name
{Muninn Ievos}

Nickname
{The Raven}

Age
{127 years}

Gender
{Male}

Orientation
[pansexual}

Species
{Lyravin}

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Height
{7'10}

Build
{Lean and thin}

Skin
{Ghostly pale}

Eyes
{Golden}

Hair
{Long and stark white}

Tattoos
{Many}

Scars
{Three long slashed across his right ribcage}

Defining Characteristics
{Black wings, black raven-like talons for feet}

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Personality

{Muninn can be best described... as a loner and a very private man. He is quiet, regrettably somewhat insecure and vulnerable. Letting others into his life and befriending them does not come easy to the man. He is also sarcastic and blunt, a combination that causes other people to be quite hesitant to approach him. Usually he prefers to be alone, but recently loneliness has seemed to overtake his heart. The Lyravin has found he has gravitated more towards the people that traverse what remains of his planet and loiters around to listen or to chat. Despite being reserved, Muninn has a temper to watch out for. While he is a silent guy, he can lash out rather badly when he is deeply provoked.

He is an exceptional observer with great common sense and one who had long been able to memorize words off a page. This aides him in life since he can never forget a thing he has seen. But this gift of a photographic memory comes with the price if never forgetting the horrible past he hides.

Muninn is clever and cunning. He is a calculating guy who tends to think thoroughly first before doing something reckless. Undeniably there are moments that he lets his emotions and need to prove something get ahead of his decisions though.

The Lyravin is also a realist. He can be arrogant and idealistic most of the time but having grown up with a rather altruistic mother, had made him specifically aware that life is not all about riches and glory. If you wanted to do something and to be greater than what you currently are, you must do all your best to excel in whatever that you have aimed to be- all while being mindful of others that need more help than yourself.

His dignity is also everything that there is for Muninn. He will do everything he can just to uphold and protect the dignity or self-worth he currently has. He is proud to be a Lyravin and because of that, he will try his hardest to uphold the values ad traditions of his race even if he is the last of his kind.}

Strengths
● Mysterious
● Brave
● Dashing
● Calculating

Weaknesses
○ Brooding
○ Stubborn
○ Arrogant
○ Cold

Backstory
He is the only surviving member of his race after a catastrophic event took place upon his world. His mother was the queen of Thoth and taught him everything about his culture before she passed.
Muninn does not and will not speak of his past to just anyone, and the man has no friends in this life anymore.
(WIP)

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Bad Habits
{Alcohol}

Phisical Ailments
{None}

Mental Ailments
{Depression}

Fears/Phobias
{None that he would admit}

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Companion
{Huginn is his raven companion that will live just as long as he will, they share an avian bond that is sacred to his people}

Powers
{Tattooed Mystic- His tattoos can be brought to life with a spell . They may be active for up to six hours and require the time they were out to pass until they may be called upon once again. He learned this power through his family.}

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This tattoo is in the language of his people, it is the spell used to call forth his tattoos.

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His wings were cursed by a hobgoblin that didn't take too kindly to the man with the wings of a bird. His wings were wrapped in barbed wire and he was forced to make them into a tattoo like his others. If he were to call on this tattoo, the barbed wire causes him to rip his feathered appendages apart to free himself.

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A dagger was given to him by a druid when he was younger. He had gotten separated from his mother and the elf had reunited the pair but not before teaching Muninn the value of the forest and offering him this dagger as a gift to the prince. It was the first tattoo he had given himself when he took upon his powers.

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The mace and whip on his calf are basic weapons but ones Muninn knows how to use well.

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This tattoo is very important to Muninn. It is symbolic for life and death. By using this tattoo he can exchange his life for another in a dire circumstance, though he hopes to never need to use it. It was originally intended to save his mother's life in an emergency but she had passed before he could save her.

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A large python came across Muninn during his travels. After besting it and capturing the thing, he transferred it into a tattoo that wraps around his left leg. The serpent is ten feet long and is soul bound to the Lyravin now.
 
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¤¤¤¤¤{Susan Lorie Khanner}¤¤¤¤¤
"Don't call me short."
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Name
{Susan Lorie Khanner}

Nickname
{Suz}

Age
{18}

Gender
{Female}

Orientation
[Bisexual}

Species
{Human}
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Height
{5'1}

Build
{Athletic}

Skin
{Pale}

Eyes
{Blue}

Hair
{Long, straight, red}

Tattoos
{No}

Defining Characteristics
{Freckles}
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Personality
{This young lady is not one to underestimate. Due to living on her own she can take care of herself in almost any situation. She's quick and sure footed, making escape easy if pursued. Although she isn't afraid to fight, Susan is smart enough to know it's easier to get away. This one keeps her wits about her and is always on high alert due to her anxiety. Her mind is always on edge making it hard for the girl to trust anyone besides herself. Aside from her trust issues, Susan is a relatively agreeable person and hopes one day to have a friend.}

Strengths
●headstrong
●adventurous
●spontaneous
●caring
●tree hugger

Weaknesses
○stubborn
○short sighted
○daredevil
○innocent


Hobbies
☆ free running
☆ singing
☆ photography
☆ going into nature
☆ reading


Backstory
{Susan did not have a horrible childhood, her parents were not abusive by any means they simply were poor. The young girl found herself living in and out of cars and homeless shelters. When she was twelve her parents had found themselves in a bad situation. They had used a car a friend loaned them only to find out it was stolen and had insane amounts of cocaine stashed in the seats. Susan had to be relocated to a foster home while her parents served time. Unfortunately her father, who had been driving was found guilty. Her mother was released but due to not having a job or housing Susan had to stay within the foster care system. She was placed in a few different homes while her mother struggled to make it alone. The woman turned to drugs and her daughter decided she better not wait for someone to get her out of this situation. She had attempted to run away on her sixteenth birthday and was successful although she doesn't know where she will go from here. She has found she makes pretty good money singing in the park and small photography gigs but not enough to pay for rent in an actual apartment so she stays with the local homeless population.}
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Bad Habits
{Biting her nails}

Phisical Ailments
{Easily sunburned}

Mental Ailments
{Anxiety}

Fears/Phobias
{Claustrophobia}
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Theme Song
Ed Sheeran- The A Team
 
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