Character(s) Characters

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Character(s) Characters

Content Warning
  1. Graphic Violence
  2. Sensitive Topics
Pris Thauer

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Basic Info


Name
Pris Thauer

Age
28

Race
Fae half bood

Occupation
Born in the labs, now an inmate

Location
Lives in the lower ring outpost of the Dome

Sexuality
Straight

Body Type
average lean

Height
5ft 4in.

Skin Tone
Pale white

Hair
Stringy brown

Eyes
Black

Facial hair & Scars
No facial hair, no scars

Mods, Piercings & Tattoos
None



Abilities


Skill one
Pris can create minor visual and auditory illusions to confuse, distract, or hide herself. Limited by her energy levels; too much use causes migraines.

Skill two
She is good at telling and catching lies. A gift not common among fae.

Skill three
Thanks to her Fae blood, Pris moves with sharp, catlike reflexes. She's quick on her feet, hard to catch, and able to climb and slip through tight spaces easily.



Personality


Likes
Small enclosed spaces (they feel safer), dark poems, finding hidden passageways, and music (even if she pretends not to care).

Dislikes
People who flaunt their religious beliefs and sterile environments.

Disposition
Pris often comes off emotional or angry, but underneath she's observant, resourceful, and secretly yearns for real connection—she's just terrified of trusting the wrong person.



Background


it all started when...
Pris was born as part of a hidden genetic experiment in the labs below the Dome, created from the breeding program to produce resistance pills for the afflicted. She grew up isolated, treated as a "subject," not a person. After a containment breach and uprising within the labs, Pris escaped during the chaos but was quickly captured and labeled an inmate by the Dome's corrupt authorities. Now she survives in the lower ring outposts—lawless, dangerous places filled with the discarded and unwanted—where she hides her abilities and watches for a chance to either escape or fight back.​



 
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Jake Sylum

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Basic Info


Name
Jake Sylum

Age
28

Race
Meta half demon

Occupation
Construction manager

Location
Lives in the lower ring of the Dome

Sexuality
Straight

Body Type
average lean

Height
5ft 4in.

Skin Tone
Pale grey

Hair
Light grey

Eyes
Red

Facial hair & Scars
No facial hair, plenty of scars

Mods, Piercings & Tattoos
Mechanical jaw, neck, and shoulders



Abilities


Skill one
Jake can manipulate ambient energy in his environment, allowing him to enhance his physical strikes with a short, devastating burst of kinetic force.

Skill two
Though unaware at first, Jake unconsciously intensifies the fear, anger, and anxiety of those around him. In combat he honed his ability weaken his opponents' focus and make them reckless.

Skill three
As a half-demon, Jake retains a muted version of demon glamor, making it harder for psychics and empaths to read his mind or intentions.


Personality


Likes
Mutilation, Fighting (both for survival and the thrill). Working on his mechanical modifications

Dislikes
Authority figures (especially Dome officials). Being underestimated due to his height. Hypocrisy. The idea of being "pure blooded" or "perfect"

Disposition
Quiet and brooding. He's pragmatic, resourceful, and always looking for the next angle to survive — or win and he always has an angle to his methods.

Background


it all started when...
Jake was born in the decaying fertility clinic of the lower Dome ring, the illegitimate son of a human mother and an unknown demon who disappeared before his birth. Raised in underground and broken-down shelters, he learned to fight before he could properly read. A brutal accident crushed half his body during a Dome riot, leading to experimental mechanical grafts — a charity project more about testing tech than saving lives.

As he grew, Jake discovered he could influence the emotions of those around him — something that drew the wrong kind of attention. To protect himself, he entered the underground fighting tournaments, carving out a reputation as the "Grey Phantom" for his speed, brutal efficiency, and uncanny ability to shatter even stronger opponents mentally before breaking them physically.

Jake now fights not just for survival, but for a grim sense of purpose: to prove that even the broken, the impure, and the mutated deserve to exist — and to carve out a place where no one can ever make him a lab rat again.



 
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Gori Enrich

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Basic Info


Name
Gori Enrich

Age
29

Race
Mutate demon

Occupation
Higher Education

Location
Lives in the middle ring of the Dome

Sexuality
Straight

Body Type
lean

Height
5ft 3in.

Skin Tone
White

Hair
Black

Eyes
Red

Facial hair & Scars
No facial hair, no scars

Mods, Piercings & Tattoos
Ears pierced



Abilities


Skill one
Blood bending

Skill two
Particle acceleration to Burt's bodies or boil them or freeze them

Skill three
Fear mongering

Personality


Likes
Murder, making others helpless, her little brother

Dislikes
Humanity, the dome elite

Disposition
Loudly sadistic. She shows a rare softness only for her brother, protecting him with a fierce, almost maternal instinct.

Background


it all started when...
It all started when Gori was a child born to an experimental breeding program in the Dome. Created rather than conceived in love, she was engineered to be a weapon, a Mutate demon with control over blood and biological processes. She grew up resenting the scientists and the elite who treated her as property. After escaping, she raised her younger brother in secret, disguising their existence in the middle ring of the Dome. Outwardly, she plays the role of a low-profile academic, but beneath the surface, she is driven by a hatred for the Dome's elites and dreams of their downfall, one blood-curdling scream at a time.



 
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Jillian Ordelia

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Basic Info


Name
Jillian Ordelia

Age
29

Race
Mutate human turned vampire

Occupation
Maid/servant

Location
Lives in the lower ring of the Dome

Sexuality
Bisexual

Body Type
Thin

Height
5ft 5in.

Skin Tone
Pale white

Hair
Black

Eyes
Gold brown during the day, bright red at night

Facial hair & Scars
No facial hair, no scars

Mods, Piercings & Tattoos
Ears pierced



Abilities


Skill one
Silver Tongue - Jillian can talk her way out of almost anything. Her lies are laced with just enough truth to be dangerously convincing.

Skill two
Stem cell multiplication- she can regrow her entire body from scraps.

Skill three
Luck-bender - She has an uncanny knack for narrowly escaping danger — whether it's intuition, mutation, or just insane luck, no one's quite sure.

Personality


Likes
Shiny things, clever banter, harmless but mischievous bets (that become not-so-harmless), card games

Dislikes
Authority figures, deep emotional conversations (even though she secretly craves connection), boredom

Disposition
Mischievous, lively, quick-witted — Jillian is the type to flirt with danger and grin while doing it. She masks deeper loyalty and unexpected courage beneath layers of charm, wit, and seemingly selfish actions.

Background


it all started when...
It all started in the Hydra Breeding Labs — a facility tucked beneath the Dome's glossy towers, where bloodlines were tailored, perfected, and repurposed. Jillian Ordelia wasn't born in any real sense of the word; she was manufactured, her DNA carefully stitched together to make her a perfect genetic match for an elite family rotting from the inside out with radiation sickness.

From the moment she took her first breath, Jillian wasn't considered a person — she was an "organ reserve," a walking insurance policy, a body meant to be sliced and salvaged piece by piece when the time came. They kept her isolated, raised on strict nutrient regimens, monitored for any defect that might taint her value. Lessons in loyalty and obedience were drilled into her harder than any real education.

But Jillian survived by becoming something her creators never anticipated: clever. Slippery. Charming.
She learned to smile pretty while slipping pills under her tongue, to fake compliance while mapping the corridors of the lab, to pick locks with hairpins when no one was watching. Every rule she was supposed to follow became a game, every punishment a dare to see how far she could push without breaking.

By the time she was sixteen, the family's patriarch needed a liver transplant — and Jillian ran.

Now, she scrapes by in the Lower Ring, posing as a simple maid, her existence an illegal ghost in a system that would destroy her if they found her.
She jokes her way out of trouble, flirts her way past danger, and smiles like nothing can touch her — but somewhere deep down, she knows:
They're still looking.
And if she ever slows down long enough to be caught, they'll finish what they started.




 
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Elizabeth Vestergaard

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Basic Info


Name
Elizabeth Vestergaard

Age
26

Race
Human

Class
Upper-middle

Occupation
Academic Archeologist

Pronouns
She/her

Sexuality
Straight

Body Type
Little

Height
5ft. 3in.

Skin Tone
Light brown, olive skin

Hair
Dyed blonde

Eyes
Green

Facial hair & Scars
None

Piercings & Tattoos
A few



Abilities


Skill one
✦Insanely detailed knowledge of obscure linguistics and can decipher languages and memorize them— although badly explaining them to people who didn't ask.

Skill two
Excels at assembling complicated archaeological equipment — but is terrible at reading basic instruction manuals (she wings it).

Skill three
Has an almost psychic sense for where important artifacts are hidden, but constantly second-guesses herself out loud ("Or maybe it's... over there... or... wait, no... maybe not.").

Personality


Likes
Rock and mineral collections (she carries "pocket rocks" everywhere)
Museums (gets misty-eyed over pop-culture relics from the earlier in the millennia as much as stuffed animals and pottery shards from antient civilizations)
Hot tea, cozy socks, and notebooks with bad puns on the cover ("Sedimentary, my dear Watson!")

Dislikes
Being interrupted during a ramble session
Getting muddy (ironic for an archaeologist)
People who dismiss academia and history.

Disposition
Sweetly bumbling, a little socially clumsy, but so earnest that it's hard to stay mad at her. She laughs at her own bad jokes, gets ridiculously excited over the tiniest historical discoveries, and tends to overexplain things when she's nervous. Extremely book-smart but hilariously oblivious about flirting.
Background


it all started when...
As a kid, Elizabeth once got lost in the local museum for six hours because she crawled into an exhibit to "get a closer look at the fossils." She wasn't scared — she was thrilled. Growing up, she lived in her books, dreaming of exploring lost temples and discovering ancient treasures (or at least really cool pottery).
Now an academic archaeologist, she's much better at finding artifacts than she is at reading a map. She was raised in an upper-middle-class family who supported her passion... even if they sometimes wonder why she smells like dirt and antique paper half the time.


Character arc...
Elizabeth Vestergaard starts as a brilliant but socially awkward archaeologist, hiding behind facts and humor to mask her insecurities. When given a chance to lead her first expedition, she struggles by trying to imitate the bold styles of others, leading to embarrassing mistakes and low team morale. After a moment of self-doubt, she realizes her true strength lies in her passion, deep knowledge, and stubborn determination. Embracing her dorky charm, Elizabeth grows into a genuine, resourceful leader, earning respect not by changing who she is, but by turning her quirks into her greatest assets.

 
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Damien Wilters Yating

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Basic Info


Name
Damien Wilters Yating

Age
26

Race
Human

Pronouns
He/Him

Sexuality
Straight

Body Type
Overall thin, with a slight amount of muscle

Height
ANSWER

Skin Tone
Olive

Hair
White Blonde

Eyes
Emerald Green

Facial hair & Scars
None, save for the scarring around where his cybernetic implant starts

Piercings & Tattoos
None

Other
Cybernetic implant in his left arm, starting at his shoulder.


Abilities


Skill one
High Intelligence: His mental capacity allows him to piece togethers bits of information to make logical leaps beyond what others might normally do.

Skill two
Technological Arm: Due to an incident that led to the loss of his arm and part of his shoulder blade, he has a robotic arm that is directly connected to his shoulder blade and spine. Still in very heavy R&D, he is constantly seeking means by which he can further refine and improve the device.

Skill three
Empath: His nature has led him to be one that sees emotional elements of people, gaining a deeper read on those that may not be as unnaturally inclined to hide their feelings. As such, he has been given a role to assist those going through Cybernetic enhancement to ease their concerns about it.

Personality


Likes
Reading, Sculpting, Philosophy, Apples

Dislikes
Pointless things, excessive extravagance, dates (fruit)

Disposition
Honest to a fault, optimistic about everyone around him, but keeps to himself whenever he has the option to. He wants to be useful, and fears becoming useless.

Background


it all started when...
Due to an incident just before his marriage, Damien lost his arm in an accident. While his new family did help give him a replacement, it also came with a cost: He was now a part of their family, not the other way around. He's nothing if not traditional and patriarchal in his values, so this new dynamic left him feeling emasculated in a bad way.

 
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Eresto Vay-Castano

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── Basic Info ──


Name
Ernesto Vay-Castano

Age
32

Race
Secrete human mutate

Pronouns
He/Him

Sexuality
Bisexual

Body Type
Lean, wiry muscle with whip-quick reflexes

Height
6'1"

Skin Tone
Golden umber, sun-worn and wind-battered

Hair
Black, wavy and often tousled or pulled back loosely

Eyes
Steady pale sea-glass green, wears brown contacts for added warmth.

Facial hair & Scars
Short stubble, jawline scar (claw), faint burn marks along ribs

Piercings & Tattoos
One small stud in left ear; tattooed black waves spiraling his spine

Other
Voice modulator implanted in throat; hint of an accent no one can place



── Abilities ──


Skill one
Unflappable Demeanor – While not a fighter, Ernesto does not break under pressure. Whether negotiating during a violent standoff or handling a scandal in front of cameras, he exudes graceful composure that steadies those around him.

Skill two
Social Conditioning – He has been trained in etiquette across class lines and can mimic the customs of the ultra-elite, working-class, and even outer-zone cultures with ease. This helps him act as a neutral party when conflict arises between factions.

Skill three
Pheromonal Calibration (Mutated Gift) – Ernesto emits a calming hormonal field that slightly lowers stress in those around him. It doesn't manipulate thought, but it helps others feel safe, seen, and more willing to trust. This is thanks to a decision made by his mother when he was young; he underwent Dome-mod gene editing therapy and low-grade radiation exposure. While the radiation made him ill, it seemed necessary. He knows now it was a designer's choice to make him this way. It's the darkest and only secret he has.

── Personality ──


Likes
Old world blueprints, carved wood, hot chili oil, sunsets over ruined skylines, storytelling, whiskey, loyalty.

Dislikes
False hope, Dome politics, unearned authority, music boxes (trauma trigger), being touched without warning.

Disposition
Ernesto Vay-Castano has the kind of presence that puts people at ease. He's warm, well-groomed, and effortlessly magnetic—the kind of man who remembers names, birthdays, and how you take your tea. With an easy smile and a finely tuned sense of timing, he navigates high society and neighborhood back alleys with equal grace.
He's a connector—a man who understands people and thrives on conversation. Ernesto isn't out to intimidate or control. Instead, he leans on charm, humor, and emotional intelligence to win people over. He listens closely, speaks with care, and builds loyalty by making others feel seen and heard.

While Ernesto isn't threatening by nature, he does know how to handle himself when tensions rise. He prefers diplomacy over conflict, clever deals over sharp edges. He believes in second chances and fair trades and doesn't hold grudges.

People trust him—and usually, they're right to. He's not interested in power for power's sake. He's in it for good wine, good company, and maybe helping make the world a little less cruel from the inside out.



── Background ──


it all started when...
Born into a middle-class Dome family with ties to the hospitality trade, Ernesto was raised behind the scenes of gala dinners, political fundraisers, and celebrity weddings. From a young age, he understood how to smooth over awkward tensions, offer the right compliment, and slip from one social class to another like silk through fingers.

Thanks to a decision made by his mother when he was young, he underwent Dome-mod gene editing therapy and low-grade radiation exposure. While the radiation made him ill, it seemed necessary. He knows now it was a designer's choice to make him this way. It's the darkest and only secret he has.

Rather than chase status through violence or cold ambition, Ernesto made his name by building relationships. He rose as a social strategist—part event curator, part liaison, and part confidant-for-hire. His specialty lies in facilitating discreet deals, connecting powerful people, and hosting spaces where rival factions might talk rather than fight.

Today, he owns a boutique social club in the Upper Dome called The Amber Room, a velvet-and-brass sanctuary where politics, romance, and opportunity intermingle. Nobles, investors, rogue scientists, and exiles alike trust him to broker introductions and keep secrets under lock and key.

Ernesto isn't dangerous—he's invaluable. Not because he demands power, but because he earns access. He thrives not through control, but through connection. And in a fractured world, that might be the most valuable currency of all.



 
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