Character(s) Flock to Infinity Characters

Currently reading:
Character(s) Flock to Infinity Characters

Content Warning
  1. Graphic Violence
  2. Sensitive Topics
Moses Bly

ignore this. :)
── Basic Info ──


Name
Moses Bly

Age
23

Race
Human mutate

Class
Middle Class

Occupation
Guardian

Sexuality
Bisexual

Body Type
Lean

Height
5ft. 5in.

Skin Tone
Pale white

Hair
Light brown

Eyes
Ashen

Facial hair & Scars
Bubble skin from radiation

Piercings & Tattoos
None

Other
An aunt who is a mutant


── Abilities ──


Skill one
Enhanced Durability

Moses has developed a form of enhanced durability due to prolonged exposure to radiation, making him resilient to most forms of physical damage. His mutant physiology makes him more resistant to toxins and environmental factors that would harm regular humans.

Skill two
Radiation Manipulation

He has the ability to manipulate low levels of radiation to both shield himself and his allies or to disorient opponents. His skill comes with limitations, as the radiation can harm him if overused.

Skill three
Survival Instincts

Moses has learned to adapt to his hostile environment with sharp survival instincts, making him incredibly adept at navigating dangerous or mutated landscapes. He has heightened senses that allow him to detect threats before they become apparent.


── Personality ──


Likes
  • Quiet spaces, where he can reflect on his past.
  • Helping others, particularly those who've suffered from mutations.
  • Working with tools and gadgets to improve his survival chances.

Dislikes
  • The upper class exploiting the mutated or genetically altered population.
  • Wasting time on unnecessary activities.
  • People who abuse their power or status.

Disposition
Moses tends to be quiet and observant, often analyzing situations before acting. His protective nature makes him a reliable companion and formidable in his work, though he can be emotionally distant due to his isolation. He's driven by a desire to protect those who are vulnerable and oppressed, stemming from his own experiences as a mutant.


── Background ──


it all started when...
Moses Bly was born into a society where the elite enjoyed genetic enhancements and protection from environmental hazards, while the less fortunate, like his family, were left vulnerable to radiation. Raised in a devout family that believed in the superiority of the city's elites, Moses was taught to obey authority and later enforce it. His parents' strict belief in the status quo shaped his sense of duty, and as he came of age, Moses became an enforcer, tasked with upholding the laws that protected the privileged.


However, tragedy struck when Moses's parents were killed during a violent insurrection. Left without family, Moses was taken in by his aunt, a mutant whose existence he could never understand. During this time, Moses taken in as a subject for a weapons defense technology program contracted through Hydra Medical Inc. Though this program they mutated his DNA and he gained the ability to manipulate radiation. He honed these powers and used them to protect the upper and middle classes, whose survival he believed depended on the existing social order. Yet, his role as a defender of the elite put him at odds with rebels and anarchists, whom he saw as threats to the structure he was sworn to uphold.


The loss of his family has left Moses with a sense of emptiness and a desire to protect what little remains of humanity. His purpose now revolves around defending the privileged and fighting against those who seek to tear down the system. Despite this, deep down, Moses longs for a world where mutants and the less fortunate are accepted as equals. Though he serves the elite with unwavering loyalty, he struggles with the notion that the world he defends may never change.



 
Last edited:
Samy Lightflow

ignore this. :)
Basic Info


Name
Samy Lightflow

Age
34

Race
Human

Class
Lower Class

Occupation
Sanitation

Sexuality
Lesbian

Body Type
Lean

Height
5ft. 6in.

Skin Tone
Pale white

Hair
Light brown

Eyes
Brown on the right, grey on the left

Facial hair, Scars and Mutations
Scar on the left eye and cheek from a vampire. Webbed digits and bubble skin

Piercings & Tattoos
Piercings and tattoos on her body where the bubble skin isn't



Abilities


Skill one
Sanitation Expertise: Samy is highly proficient in managing the waste and toxin-riddled environments of the lower class. Her exposure to toxic substances has caused mutations, but she uses them to her advantage by creating makeshift defenses or decontamination systems.

Skill two
She's adept at making poisons and killing anything from bugs to large animals, though coming into contact with them is rare.

Skill three
Stealth and Mobility: Due to her lean build and mutated digits, Samy is highly agile. Her webbed hands and feet help her move quickly between small spaces through ruined urban spaces, avoiding detection or navigating tight, hazardous areas.

Personality


Likes
  • Order amidst chaos (loves organizing the scattered debris in the post-apocalyptic world).
  • Solitude (prefers the quiet of the wasteland, where she can clear her mind).
  • Gardening (finds peace in growing whatever mutated plants she can cultivate).

Dislikes
  • The upper class (resentful of their ability to hide from the pollution and radiation, living luxuriously).
  • Vampires (blames them for her scarring and sees them as one of the causes of societal collapse).
  • Corruption (detests the greed-driven politics that have made her work in sanitation so hazardous).

Disposition
Samy is introspective and pragmatic. Her life has taught her to survive in harsh conditions, often focusing on the essentials. While she avoids unnecessary conflict, she's ready to defend herself if provoked. She's a bit cynical but holds onto a flicker of hope that the lower class can rise up against the elitism of the domed society.

Background


it all started when...
Samy was born into the underbelly of the domed cities, where the lower class is tasked with maintaining the sanitation and waste disposal of the elite. Her family was one of the many who lived in the decrepit, toxic outskirts, constantly exposed to radiation and harmful experiments. She remembers the day she was marked by a vampire during an altercation; the scar on her face is a reminder of how far she's come and what she's survived. Despite her mutations, which include webbed hands and the infamous bubble skin that she hides under clothes, Samy's heart has stayed strong.

She took up the sanitation work early, realizing that it gave her some autonomy and the opportunity to help clean up the messes left by the elite. Over time, she learned how to adapt to her mutations—managing them like tools rather than burdens. Her abilities allow her to survive in ways others can't, but it's also left her with few allies. Trusting people is a struggle, but she finds solace in the small, quiet moments of her life, like tending to the mutated plants in her makeshift garden.


 
Last edited:
Adien Heartridge

ignore this. :)
Basic Info


Name
Aiden Heartridge

Age
50

Race
Meta Human

Class
Middle Class

Occupation
Bounty hunter

Sexuality
Gay

Body Type
Muscular

Height
5ft. 10in.

Skin Tone
Pale White

Hair
Black

Eyes
Green

Facial hair & Scars
None

Piercings & Tattoos
Body modifications on his arms and legs



Abilities


Skill one
Augmented reflexes: Due to high-grade neural implants, Aiden can process and react to threats at speeds far beyond natural human capacity. His reflexes are invaluable in close-quarters combat and tracking fast-moving targets.

Skill two
Tracking and Reconnaissance: Years of bounty hunting have made him a master tracker. He can read terrain, interpret environmental signs, and predict a fugitive's next move with uncanny accuracy.

Skill three
Adaptive Combatant – Whether using high-tech firearms, blades, or bare hands, Adien adapts quickly to his opponent's tactics. His cybernetic limbs grant him enhanced strength and precision, especially in prolonged fights.
Personality


Likes
Late-night neon-lit cities, the hum of machinery, classical piano music, and making a clean kill without collateral.​

Dislikes
Corporate mercs, double-crosses, rainy days (rust issues), and being reminded of his pre-augmented past.​

Disposition
Stoic with a razor-dry wit. Adien gives off a cold, professional air, but those who earn his trust find a loyal (if emotionally guarded) protector. He's pragmatic but not without compassion — just… very selective with it.​
Background


it all started when...
Adien Heartridge was born into a forgotten suburb nestled outside one of the major dome cities. The son of a former mercenary and a mechanic, his life was steeped in survival and machinery. After an ambush left him critically injured in his twenties, Adien was rebuilt — heavily — by an underground tech syndicate in exchange for his lifelong loyalty.

But he broke that contract.

Now, at 50, he's hunted as much as he hunts. Bounty work pays the bills, but it's the only way he can get close to the people who put a price on his freedom — and the truth about what was really done to him during his "reconstruction."

 
Last edited:
Addison Cloudfall

ignore this. :)
Basic Info


Name
Addison Cloudfall

Age
26

Race
Human Mutant

Class
Lower Class

Occupation
Body modification mechanic

Location
Lower ring

Sexuality
Lesbian

Body Type
Little

Height
5ft. 2in.

Skin Tone
Pale white

Hair
Blonde

Eyes
Brown

Piercings & Tattoos
Piercings on her nipples, extra fingers and bubble skin on her back, ribs, and chest




Abilities


Skill one
Biomechanical Integration Specialist – Addison can seamlessly interface organic tissue with cybernetic components. Her tactile intuition with materials and nerve lines is uncanny, almost instinctual—likely a mutation-enhanced trait.

Skill two
Jury-Rigging Genius – In a world of scarcity, Addison shines. She can turn scrap into surgical-grade tools or temporary power cells. She's known to fix or modify with whatever's lying around.

Skill three
Tactile Sensory Mapping – Thanks to the extra fingers and mutated nerve endings, Addison can "feel" things others can't: electric pulses through metal, vibration signatures through walls, even microfractures in bone or alloy. It's almost echolocation, but by touch.

Personality


Likes
  • Broken things — machines, people, systems. She likes to fix what others gave up on.
  • Electric storms — their sound, their danger, the way they make the lower ring feel alive.
  • Soft punk music and mechanical lullabies from her childhood.
  • People who talk with their hands.

Dislikes
  • The Dome elite and the lies they sell.
  • Needles — ironic, considering her trade. But ones going into her make her flinch.
  • Being underestimated because of her size or gender.
  • Waking up to silence.

Disposition
Grimy and sincere. She's blunt with a scuffed-silver kind of charm. She hides her loneliness under grease-smudged humor and resilience. Loyal to the last bolt, but quick to snarl if prodded. Addison feels things deeply but only shows the world her iron-soldered outer shell.

Background


it all started when...
Addison was born beneath the hum of outdated reactor cores and flickering UV lights in the Lower Ring's Zone-9 Medical Salvage District—where bodies were more often recycled than buried. Her mother, a forgotten engineer turned gang medic, died young in a utility fire sparked by illegal energy siphoning. Addison survived the blaze, her back blistered and changed from exposure to synthetic bioplast fumes. What started as burns became something else—her "bubble skin," a mutation that rendered her nervous system hypersensitive and raw. She felt shame as much as pride for having been marked but surviving such an experience.

A washed-up Dome doctor taught her rudimentary surgery in exchange for protection, and that's when her obsession with mechanical augmentation began. Not for power. Not for status. But to make things whole as her mother once did.

She never wanted to be anyone's savior—but when you're the only one who can fix a limb, replace a lung, or rethread someone's spinal interface, people start to come to you. Some grateful. Some desperate. Some dangerous.

She's heard whispers that her kind of mutation—surgical-sympathetic, emotionally-empathetic tissue manipulators—are being watched by the Dome's Ascension Genetics Division.

So now, she works quietly, shadows deep beneath the elite's radiance, arms sleeved in grease and secrets, hoping to fix more than just broken machines.


 
Last edited:
Melo Begs

ignore this. :)
Basic Info


Name
Melo Begs

Age
50

Race
Phage 4 Mutant Lycan

Location
Outside the Dome

Pronouns
He/him

Sexuality
N/a

Body Type
Gangly

Height
6ft. 4in.

Skin Tone
Ashen

Hair
thinning and balding

Eyes
Gold

Facial hair & Scars
Overgrown beard and facial hair

Piercings & Tattoos
None


Abilities


Skill one
Feral Sensory Surge – Despite neurological degradation, Melo's senses spike unpredictably in pulses, giving him moments of supernatural awareness. He can detect heat signatures, movement, and the scent of human blood up to a quarter-mile away during these surges.

Skill two
Mutative Regrowth – Though often painful and incomplete, Melo's body can rapidly regrow tissue. Regrowths can be inconsistent—he once regrew a hand with an extra finger and bone spurs—but it's saved his life more than once.

Skill three
Primal Dominion – He emits a low-frequency vocal rumble that influences lesser beasts and unstable Phage mutants. It's a subconscious defense mechanism and can cause momentary hesitation or submission in others.

Personality


Likes
The feel of dirt under his feet, the scent of rust and burnt rubber, children's songs (especially when he can't remember why he knows them).

Dislikes
Mirrors, clean skin, drones, and people with soft hands.

Disposition
Withdrawn and twitchy. Melo speaks in fragments and riddles, often confused but insightful. When lucid, he's poetic and unexpectedly kind—especially to mutants and feral children. Dangerous when cornered or emotionally triggered.

Background


it all started when...
Melo once had a name that wasn't his own, a family he can't fully remember, and a Dome ID card buried under layers of ash. Born as part of Dome-sanctioned trials to "redeem" unstable mutants, he was one of the few survivors of Phage 4 infusion—an unstable, degenerative form meant to enhance lycan traits. Instead, it broke his mind and body.

He escaped a transport crash in his twenties and fled into the wilds beyond the Dome, where he's lived among ruin, raiders, and mutant kin ever since. Over time, the world outside twisted him further, but not enough to kill what's left of his humanity.


 
Last edited:
Cesema Fielding

ignore this. :)
Basic Info


Name
Cesema Fielding

Age
27

Race
Lycan Mutate

Location
Outpost on the border of the lower ring

Pronouns
He/Him

Sexuality
Straight

Body Type
Muscular and buff

Height
6ft. 4in.

Skin Tone
Golden Brown

Hair
Dark brown

Eyes
Brown​

Facial hair & Scars
Plenty​

Piercings & Tattoos
None


Abilities


Skill one
Adaptive Regeneration

Cesema's mutated lycan biology allows him to rapidly heal from wounds, even regenerating tissue or muscle under extreme circumstances. His body metabolizes radiation and stress hormones into fuel for this process.

Skill two
Battlefield Intuition

In combat, Cesema possesses an almost supernatural ability to read the flow of battle. He can predict enemy movements, anticipate ambushes, and direct allies with precision—even when overwhelmed or outnumbered.

Skill three
Sonic Roar

His voice box has mutated to produce subsonic waves during high-stress states or when threatened. This "howl" disorients enemies, knocks back lighter foes, and can even shatter glass or delicate tech components in a short radius.
Personality


Likes
Long runs under the moonlight, working with his hands, physical sparring, old pre-collapse music, the smell of burnt cedar, and solitude after chaos.

Dislikes
Tech reliance, people who ask too many questions, pity, flashy displays of power, and the Dome's self-righteousness.

Disposition
Stoic and slow to trust, Cesema carries the weight of survivor's guilt and inherited trauma. He's fiercely protective of those in his care, especially fellow outcasts, and believes strength must be tempered with honor. While he rarely speaks at length, his actions speak volumes—and he often takes on the most dangerous tasks without hesitation.​
Background


it all started when...
Cesema was born outside the Dome to a mother who had fled the sanctioned breeding camps. His father, a Phage-2 stage 1 werewolf, was killed by Dome enforcers when Cesema was only four. Raised by former militants and rogue healers in his pack, Cesema grew up learning how to navigate both the wilderness and the warped politics of a world gone wrong. At age 17, during a raid, his was taken to the Hydra Center where they mutated him, marking his full transition into a Lycan Mutate—far more powerful and unpredictable than his bloodline normally allowed.


Now 27, Cesema leads a cell of so-called "terrorists" fighting for freedom from Dome control. He's hunted for acts of sabotage and resistance but seen as a protector among those living in the lower rings. His loyalty lies with those willing to bleed for something real.

 
Last edited:
Dominik Blue

ignore this. :)
── Basic Info ──


Name
Dominik Blue

Age
40

Race
Mixed blood, phage 1 primitive lycan Stage 1

Location
Rural mountains

Pronouns
She/her

Sexuality
NA

Body Type
Muscular

Height
5ft. 5in.

Skin Tone
ANSWER

Hair
Pale white under fur

Eyes
Gold

Facial hair & Scars
Sideburns and a unibrow

Other
ANSWER


── Abilities ──


Skill one
Bone Memory

Dominik retains ancestral combat instincts passed down through lycan bloodlines. These "memories" surface in battle, allowing her to perform complex maneuvers without formal training.

Skill two
Infrared Tracking

Her golden eyes perceive heat signatures clearly in darkness or through thick smoke/fog. Combined with her lycan scent-tracking, she can hunt nearly anything.

Skill three
Frenzied Regeneration

When injured beyond normal function, her body enters a pain-fueled state of partial transformation. This surges her healing, but the more she regenerates this way, the more unstable her mind becomes.

── Personality ──


Likes
  • Moonless nights
  • Bone broth boiled for days
  • Old songs hummed off-key
  • The sound of quiet, crackling fire

Dislikes
  • Silver and synthetic materials
  • Neon light
  • Pack betrayals
  • Domers who "study her like she's a monster"

Disposition
Blunt and bristling, Dominik rarely speaks unless necessary. She is loyal to the core but always looks like she's five seconds from biting your throat—unless you're pack. Then? She's fiercely protective, even gentle. The wolf never left her—it just waits in silence.

── Background ──


it all started when...
Dominik was born under a dying star in a den hollowed into the high northern cliffs. Her mother was a Pure Blood who bred with a Dome deserter—a scientist who injected himself with radiation and spliced DNA to survive the outside. Dominik was born half-mad and prematurely transformed. Her childhood was full of chaos since her pack was at war with neighboring dome poachers.

When her pack was slaughtered by Domer scouts studying lycan biology, Dominik became the last of her bloodline. She disappeared into the mountains, only descending when the wind carries the scent of strangers or when her territory is threatened.

Now, she's a ghost story whispered through war camps and ration lines. They call her "the Spine-Eater," though she only kills when forced. Mostly.

 
Last edited:
Pepa Pax

ignore this. :)
Basic Info


Name
Pepa Pax

Age
42

Race
Phage 2 lycan mutant

Location
Middle ring

Occupation
Body guard

Sexuality
ANSWER

Body Type
Large and Muscular

Height
7ft 11in

Skin Tone
ANSWER

Hair
Light brown

Eyes
Gold

Facial hair & Scars
Large sideburns and beard, lots of scars

Piercings & Tattoos
None



Abilities


Skill one
Alpha Intuition – Pepa has a keen sixth sense for threat and deception, honed through decades of navigating inter-pack politics and wildland dangers.

Skill two
Beastmaster's Command – While many Lycans intimidate lesser beasts, Pepa can command them. He often leads with a small pack of mutated wildhounds, who obey him without question.

Skill three
Iron Resilience – His body heals quickly, almost instantly for small wounds, and he can fight for hours without tiring. He's also one of the few Lycans to survive an acid rain storm unshielded being a pureblood and resilient to pollutants.

Personality


Likes
Solitude, the smell of rain on moss, wood carving, hot spiced mead, old stories told by the fire

Dislikes
The Domed elite, synthetic scents, liars, firearms, unnecessary noise

Disposition
Grim and brooding, with a soft spot for the defenseless. He's fiercely loyal once his trust is earned, and has a commanding presence that draws respect—even from enemies.

Background


it all started when...
Pepa Pax was raised in the crumbling neighborhoods of the Middle Ring, a place too valuable to be abandoned but too broken to be saved. Growing up amid failing infrastructure, black market deals, and faction violence, Pepa learned early that survival meant keeping his head low and fists ready. His pack—an informal group of orphans and outcasts—became his family, and he rose as one of their fiercest defenders. But a brutal betrayal by someone he trusted fractured that loyalty, leaving Pepa questioning whether survival was even worth it if it came at the cost of trust.

Rather than retreat into the Lower Ring or the wilds beyond the Dome, Pepa made an unorthodox choice: he stayed. Amid a Middle Ring society that teetered between decay and desperation, Pepa carved out a new role for himself—not just as a fighter, but as a quiet protector. He began repairing old alliances, organizing secret food routes, and defending small businesses and families from corrupt enforcers and predatory gangs. Though still rough around the edges and distrustful of most authority, Pepa slowly earned the reputation of being someone you could rely on when the Dome's systems failed you.

As tensions in the Middle Ring worsened—shortages, faction crackdowns, and rising violence—Pepa found himself pulled deeper into leadership. Reluctantly, he started forming a coalition: a loose network of traders, medics, craftsmen, and ex-gang members all committed to keeping the Middle Ring from collapsing entirely. His old wounds didn't vanish, but they hardened into a kind of wisdom. In the end, Pepa's arc isn't about escape or rebellion; it's about choosing to plant roots in the poisoned soil of the Dome and forcing something new to grow—something that, against all odds, just might endure.


 
Last edited:
Temperance Gwen

ignore this. :)
Basic Info


Name
Temperance Gwen

Age
Lost Count

Race
Pure blood

Occupation
Clan leader

Location
Outside the Dome

Sexuality
Bisexual

Body Type
Hourglass figure

Height
5ft. 6in.

Skin Tone
Pale white

Hair
Long, luscious, and black

Eyes
Red

Facial hair & Scars
None

Piercings & Tattoos
None



Abilities


Skill one
Blood Binding:

Temperance can form blood-bound contracts with others—sworn pacts of loyalty, protection, or secrecy. These binds are nearly unbreakable unless both parties agree to sever them, and they carry both magical and psychological weight.

Skill two
Shadowstep:

As a Pureblood, she can move through shadows with uncanny speed. She appears to blur, vanish, or warp briefly when she moves, giving her a spectral, terrifying edge in combat or escape.

Skill three
Commanding Aura:

Her presence alone is enough to instill obedience or fear. As a centuries-old Pureblood, she can mentally pressure lesser beings or mutants to heel, especially those with weakened willpower. It's not full mind control—but close.

Personality


Likes
Ancient music, crimson orchids, loyalty, quiet nights in the wastelands, family history, meaningful rituals.

Dislikes
The Dome's elitist politics, disobedience, synthetic blood, bright artificial light, treachery, and "manufactured" vampires.

Disposition
Temperance is coldly elegant and terrifyingly calm. She rarely raises her voice but commands attention like a queen. Strategic, patient, and calculating, she is fiercely protective of her clan and detests Dome interference. Despite her intimidating aura, she's not cruel—only pragmatic.

Background


it all started when...
Temperance was born long before the Fall, a child of an ancient bloodline that ruled behind veils long before the Dome was conceived. As society broke and mutated, she preserved the old ways—feeding only when necessary, leading with honor, and shielding her people from both the Dome's cruelty and the wilds' chaos. Now, her clan dwells in a ruined cathedral amidst the radiation-bleached wastes, a sanctum of tradition and shadow magic. As other Purebloods faded or degenerated into beasts or brokers, Temperance remained steadfast, one of the last paragons of vampire nobility. Her enemies call her "The Pale Flame"—a name whispered by mutants, soldiers, and even Dome agents with equal dread.​

 
Last edited:
Patient 457: Erin Wiseless

ignore this. :)
Basic Info


Name
Patient 457

Age
30

Race
Mutate

Occupation
Clan ambassador

Location
Outside the Dome

Sexuality
Bisexual

Body Type
Thin and Muscular

Height
5ft. 8in.

Skin Tone
Pale white

Hair
Luscious and black

Eyes
Black during the day

Facial hair & Scars
None

Piercings & Tattoos
None



Abilities


Skill one
Erin can subtly alter his body chemistry like pheromones' and vocal cadence to evoke trust or compliance—whether he's calming a panicked child or charming a hardened warlord. It's not mind control, but it feels like it.

Skill two
A result of experimental rewiring: he can sense and manipulate the pain and pleasure centers of others with touch. Used as an intimidation tactic... or for surgical-style interrogation.

Skill three
His physiology absorbs light and sound in short bursts, allowing him to move almost invisibly in low-light conditions. Often mistaken for teleportation.

Personality


Likes
Tightly wound clocks. Cryptic poetry. The silence before a storm. Following orders—exactly.

Dislikes
Sunlight. Sincerity. The smell of burnt copper (it triggers something... primal).

Disposition
Coldly polite and intellectually curious, with sudden bursts of unsettling intensity. Erin rarely raises his voice, but when he does, it lands. Loyal to Temperance Gwen in a way that goes beyond logic—almost devotional.

Background


it all started when...
Erin Wiseless wasn't born—he was grown. lab-grown, spliced from spore-reactive DNA and a martyr's brain, built to be pliant but brilliant. He was Temperance Gwen's first successful prototype in her "Faithful Fang" project: biologically engineered diplomats who could infiltrate, manipulate, and, if necessary, self-destruct in a burst of neurotoxin. This project was meant to combat the Infinity City's genetics project.

But something stuck in the mold. Erin didn't break like the others. He watched the other prototypes decay, silently memorizing their screams and failures. Now, decades later, he remains at Temperance's side—not just her voice beyond the Dome, but a chilling reminder of her triumph over biology and soul.


 
Last edited:
Isek Norman

ignore this. :)
Basic Info


Name
Isek Norman

Age
50

Race
Vampire mutant

Occupation
Inmate

Location
Lives in an outpost on the border of the lower ring

Sexuality
Straight

Body Type
Muscular

Height
5ft. 10in.

Skin Tone
Pale white

Hair
Thin and black

Eyes
Black during the day, red at night

Facial hair & Scars
Plenty

Piercings & Tattoos
None



Abilities


Skill one
Empathic Healing Touch

Though considered a mutation, Isek's touch can ease pain and regulate unstable emotions in others—particularly those in distress.

Skill two
Tactile Memory

He remembers tactile sensations better than visual or verbal data, which made him an intuitive field medic in his earlier life.

Skill three
Brute Strength & Bone Density

He can see clearly in near-total darkness, his eyes glowing red like a soft lantern—often used to guide frightened children through tunnels or night corridors.

Personality


Likes
Old children's books, making herbal teas, handcrafting small wooden toys for kids in the outpost, stargazing.

Dislikes
Yelling, cruelty, sharp noises, wastefulness, being called a "freak."

Disposition
Warmhearted and deeply empathetic. Isek speaks softly and often pauses before he responds to make sure he's heard your words right. He believes in kindness as resistance, and though life has treated him harshly, he greets it each day with quiet hope.

Background


it all started when...
Isek wasn't always an inmate. Once, he ran a community medical tent outside the lower ring, patching up scavengers and caring for lost children with nowhere else to go. Born with a rare mutation that calms others when he touches them, many feared or misunderstood him—believing it to be manipulation. But to the children and survivors, his presence was sanctuary.

One day, a corporate caravan was ambushed near his settlement. Isek tried to help the wounded but was accused of conspiring with the attackers due to his mutation. Taken in chains, he's spent the past seven years locked away in a border outpost prison—where he still helps inmates quietly, with a kind smile and calloused hands that have never forgotten how to heal.


 
Last edited:
Patient 5734: Imori Blaine

ignore this. :)
Basic Info


Name
Patient 5734

Age
Lost count

Race
Pure blood vampire

Occupation
Patient

Location
Hyra Center

Sexuality
Bisexual

Body Type
Lean

Height
5ft. 5in.

Skin Tone
Pale white

Hair
Thick and dark brown

Eyes
Blue during the day, red at night

Facial hair & Scars
None

Piercings & Tattoos
None



Abilities


Skill one
Mind Veil – A soft, constant form of mind manipulation that puts those around her at ease or into docile states. She uses this subconsciously to calm other patients—and sometimes to protect herself from outbursts or predatory behavior.

Skill two
Progressive Regeneration – Her wounds close slowly but beautifully, with silver veins appearing before healing completes. A trait admired by doctors but eerie to witness.

Skill three
Speed Whisper – She can move faster than the eye when alarmed, though she uses this sparingly so as not to frighten others.

Note: Imori is technically capable of walking in sunlight, but she prefers twilight—claiming it "feels gentler." Her flight and invisibility traits are dormant or lost, as they only manifest in more primal lines.

Personality


Likes
Handmade things, old music boxes, soft cloth, willow trees, the silence after rain, quiet company.

Dislikes
Harsh lighting, screaming, being touched without warning, the sight of blood in large quantities, confinement.

Disposition
Imori is gentle and graceful, with the melancholy elegance of someone born into a legacy she never wanted. She speaks in soft tones, and though she doesn't smile often, her presence has a comforting weight—like the hush of a cathedral. She has a deep sympathy for the Phage 1 patients and often volunteers in their ward, despite staff warnings.

Background


it all started when...
Imori was born under an eclipse in the Blaine manor, a birth marked by omens among vampire seers. Her family—revered Pure Bloods—expected greatness, but what they got was a girl who cried at pain, who fed without cruelty, and who begged for the lives of servants sentenced to death. Her refusal to embrace dominance embarrassed the Blaine name.

When the bombs fell and vampire bloodlines across the globe began to fracture—turning weak-blooded cousins into gnarled Phage 2 primitives—Imori's gentle nature became a liability. She was turned over and placed into Hyra Center not because she was dangerous, but because she wasn't. Her "condition" is marked as emotional dysfunction and "mild mental dissonance"—code for her refusal to exert authority over others, despite her bloodline.

Now, she spends her days wandering the stone halls like a ghost, whispering to unstable patients in a voice they alone seem to understand. Some say she sings lullabies to the Phage 1s, others say she walks among the Phage 2s in the lower levels and returns untouched.

Rumors and Notes...
  • Unofficial: Some staff suspect Imori's mind manipulation is stronger than she lets on—but she's never resisted sedation or control.
  • Behavioral Anomaly: She has not fed in over two weeks, yet shows no signs of hunger or aggression.
  • Incident Report #371-A: During a breach involving three Phage 2 primitives, Imori was found sitting quietly in the blood-slicked corridor. The creatures did not touch her.
  • Internal Memo: "Do not underestimate Blaine. There's more beneath that smile than sorrow." —Dr. Halvorsen

 
Last edited:
Inmate 89128: Izzy Blae

ignore this. :)
Basic Info


Name
Inmate 89128

Age
270

Race
Pure blood Phage 1

Occupation
Inmate

Location
Lives in the lower ring outpost on the Dome

Sexuality
Bisexual

Body Type
Lean

Height
5ft. 3in.

Skin Tone
Pale white

Hair
Light blonde

Eyes
Blue during the day, red at night

Facial hair & Scars
None

Piercings & Tattoos
None



Abilities


Skill one
Neurotoxic Emission – Izzy can exhale or secrete a pheromone-based neurotoxin that dulls cognition and motor function, used to subdue others lethally—perfect for manipulating or killing guards or other inmates.​

Skill two
Adaptive Regeneration – Her body repairs itself, without blood, at a slow but steady pace, a trait inherited from her Pure bloodline. Small wounds close in minutes, and broken bones mend overnight, making her infamously difficult to kill.​

Skill three
Memory Infiltration – Through intense eye contact (especially when her eyes glow red at night), Izzy can cause hallucinations or surface a person's most traumatic memories. It's unclear whether this is psychic or biochemical in origin.

Personality


Likes
Outright manipulation, cold weather, ancient books, decaying technology, and the scent of blood oranges (a scent tied to a buried memory).

Dislikes
Authority figures, religious zealots.

Disposition
Cruel and mean, she speaks with venom, but there's poetry in her words. Her wrath is loud, shinning, and often tangible in her warfare.

Background


it all started when...
It all started when the children in the orphan cell block began screaming in their sleep.
No one could pinpoint the cause—until the wardens reviewed the surveillance feeds and found Izzy standing motionless beside each cot, her lips moving in silence, eyes glowing faintly red in the dark. No one had seen her enter.

She wasn't born in the lower rings—she was delivered. Her records were redacted, burned, and rewritten so many times that even the clerks flinch at her file. She's a relic of a forgotten time, bred for criminal warfare and biochemical devastation, the last known Pure Blood Phage 1 still active in the Infinity City system. They call her "The Siren of Sector Nine"—a name whispered among inmates too broken to scream anymore.

Rumor has it she fed on the minds of her senor pureblood handlers, one hallucination at a time, until they tore out their own eyes. She wasn't caught. She allowed herself to be detained, speaking only once during intake:
"I want to be somewhere I can hear them rot."

Now she wanders the outpost's lower corridors like a ghost with a purpose, a slow-moving infection infecting dreams, undoing sanity, and waiting. For what, no one dares ask.


 
Last edited:
Logan Elderflower

ignore this. :)
Basic Info


Name
Logan Elderflower

Age
100

Race
Mutant Phage 2 stage 1

Occupation
Loner

Location
Lives outside the Dome

Sexuality
Bisexual

Body Type
Lithe

Height
7ft 2in.

Skin Tone
Pale white

Hair
Bald

Eyes
Black during the day, red at night

Facial hair & Scars
Plenty of scars

Piercings & Tattoos
None



Abilities


Skill one
Adaptive Regeneration – Logan's body constantly battles decay, rapidly healing wounds but never fully restoring tissue to its original state. Scars remain as roadmaps of violence, and regeneration often results in mild mutations or shifting skin texture.

Skill two
Nocturnal Predator – At night, his senses heighten dramatically: night vision sharpens, hearing becomes directional, and he can pick up the scent of movement within a half-mile radius.

Skill three
Psychochemical Howl – A guttural, subsonic roar that temporarily paralyzes or disorients nearby mutated fauna and lower Phage classes. It's draining to use, leaving him weakened and mentally foggy afterward.

Personality


Likes
Meat, blood, and solitude.

Dislikes
Artificial light and anything that reminds him of what he used to be.

Disposition
Wary and calculated. Logan rarely speaks and avoids confrontation unless survival demands it. He's not cruel—but survival has taught him how to appear monstrous to keep others at bay. To protect other people he became territorial. He's an observer, often two steps ahead of potential threats. There's a mournful core beneath his hardened shell.

Background


it all started when...
Logan Elderflower was born under the roiling sky of the Scorching Belt—an irradiated strip of land carved out by ancient, unending fallout storms that once swept across the continent like wrathful ghosts. His village had long since adapted to the deadly environment: buried beneath layers of charred soil and twisted metal, its people survived on instinct, grit, and the occasional mercy of untainted rain.

But Logan wasn't like the others. His mother said he never cried as a baby, only blinked up with coal-dark eyes that shimmered faintly under the moon. He grew fast—too fast—and by the time he was ten, he towered over the grown men and had already stopped aging like the rest of them. They whispered that the stormlight had touched her womb before his birth, seeping into his bones, altering the strands of who he was meant to be.

As the mutations deepened, his body began to resist the things that killed others. Radiation didn't burn him. It fed him. Illness turned away like a tide meeting bedrock. But it came at a cost: he could barely stomach cooked food, slept restlessly, and eventually lost his hair and all sense of time. At night, his eyes glowed red like the reactor fires that dotted the far hills.

The others came to fear him—not out of cruelty, but survival. So he left.

Now Logan lives beyond the Dome's edge, where radiation curls like fog through ruined forest and broken stone. A ghost of the old world walking among the ash. Some say he's feral. Others say he watches over the dying with quiet reverence. No one knows the truth, and he doesn't tell it. All that remains is the wind, the dust, and a seven-foot shadow that walks with the calm of something that has outlived fear.

 
Last edited:
Frankie Fairsing

ignore this. :)
Basic Info


Name
Frankie Fairsing

Age
200

Race
Fairy mutant

Occupation
Servant in the Unseelie Court

Location
Lives outside the Dome

Sexuality
Bisexual

Body Type
Lithe

Height
7ft 0in.

Skin Tone
Tinted green white

Hair
Black

Eyes
Green

Facial hair & Scars
Patchy feather tuffs on his body

Piercings & Tattoos
Plenty



Abilities


Skill one
Glamour Manipulation — Frankie can twist light and shadow to subtly alter his appearance, create illusions, or hide his presence entirely, although his magic is fragile and often shimmers when he's emotionally unstable.

Skill two
Venomous Touch — As part of his mutation, Frankie's skin can excrete a mild hallucinogenic toxin that disorients or weakens others on contact, especially potent against humans and weak fae.

Skill three
Flight (Limited) — Although once proud-winged, his patchy feathers allow only short bursts of gliding, not true soaring flight. His landings are often awkward, but he's quick in the air for short distances.F​

Personality


Likes
Collecting broken trinkets, moonlight strolls, riddles and half-truths, the feeling of rain on his skin.​

Dislikes
Iron, mirrors, loud voices, feeling trapped or controlled.

Disposition
Coy and skittish on the surface, with a deep-rooted bitterness masked by sly charm. Frankie is loyal once his trust is earned, but his humor is razor-sharp and his patience thin.

Background


it all started when...
Frankie was born under a blood eclipse, deep in the irradiated wilds where the old fairy courts had long been abandoned. Twisted by radiation and ancient magic, he was claimed by the Unseelie Court as a curiosity, a "pet" to be dressed up and paraded for their amusement. Over decades, Frankie learned to survive through cunning, small magics, and calculated submission. He dreams of slipping free from the Court's cold grasp, of flying—really flying—beyond the Court's cruel gaze into the forgotten places where even fae dare not tread.

 
Last edited:
Firo Bramble

ignore this. :)
Basic Info


Name
Firo Bramble

Age
50

Race
Fairy mutant silkie

Occupation
assassin, mercenary

Location
Lives outside the Dome

Sexuality
Bisexual

Body Type
fit and muscular

Height
6ft 0in.

Skin Tone
Grey

Hair
None

Eyes
Black

Facial hair & Scars
None

Piercings & Tattoos
None



Abilities


Skill one
Changelings are fae who have the ability to assume the form of any creature or person they wish, often to deceive or infiltrate. Their true form may be ethereal or strange, and they are known for their adaptability and cunning.

Skill two
Enhanced Agility – His silkie heritage gives him a natural grace and speed, which is useful for both combat and stealth.

Skill three
Poisonous Attacks – Firo coats his weapons with a toxic substance from his skin, making his strikes lethal over time.

Personality


Likes
Quaint places, tea and precision.

Dislikes
Silence, contracts, disorganization, failure

Disposition
Cold, calculating, with a professional demeanor. Firo is highly disciplined and prefers to keep his emotions in check, though he is known for having an intense focus when on a mission.

Background


it all started when...
Firo Bramble was born a changeling, a creature caught between the mortal world and the Fae realms. As a child, he was abandoned inside a mountain bunker; his Fae heritage a secret he could barely understand. He spent his early years surviving in the harsh world of Stern City under the tutelage of a neighboring fae in the mountain. His days consisted of navigating the dangerous mutations that ravaged inner city streets and finding comfort in the quiet upbringing of a mortal woman. Over time, his body was altered by radiation leaking into the city, and his glamour began to short-circuit, leading to unique mutations that distanced him from both the human and fae worlds. He looked like any other ravaged human mutant, but in truth, he was a humanoid fae.

Though his appearance remained mostly unassuming at first glance, his powers began to manifest as he grew older. His physical form became increasingly surreal, with a grayish hue to his skin and otherworldly abilities that marked him as far from ordinary. He adopted the alias "Bramble," a reference to the twisted, thorny nature of his existence, torn between two worlds that would never fully accept him.

Firo's talents as a mercenary are recognized by both the Seelie and Unseelie courts, who often require neutral parties for the more delicate tasks that arise between them and their human suppressors. His strange and unpredictable nature, combined with his ability to navigate both courts and the human world without full allegiance, made him the perfect candidate for this dangerous line of work. He became the bridge, the intermediary, the one who could carry out missions too volatile or politically sensitive for Fae of either faction to perform themselves.

His loyalties are fluid. He works for whoever pays best or provides the most intriguing opportunities. However, Firo's true motivations are far more complex. His distrust of both courts runs deep, as he feels like little more than a tool to be used and discarded. Still, he remains a valuable asset due to his unique set of mutations—abilities that make him dangerous to his enemies and an enigmatic ally to his employers.

Despite the shadows that cloud his life, Firo occasionally finds brief solace in the rare moments when he gets to exercise his innate magical gifts, reminding him of his Fae origins and the deep connection he still holds with the realms he once belonged to.

 
Last edited:
Rebecca Plume

ignore this. :)
Basic Info


Name
Rebecca Plume

Age
60

Race
Born fae mutant further changed by radiation

Occupation
Searer for the Seelie Court

Location
Lives outside the Dome

Sexuality
Bisexual

Body Type
Lithe

Height
5ft 10in.

Skin Tone
Grey

Hair
Black

Eyes
Blue

Facial hair & Scars
No facial hair, plenty of scars

Piercings & Tattoos
None



Abilities


Skill one
As a searer for the Seelie Court, Rebecca taps into visions of the future or past, a skill enhanced by her fae nature.

Skill two
Her mutated nature allow her to telepathically communicate and connect with others, whether to share visions or to communicate thoughts and conversation.​

Skill three

Personality


Likes
tress, grass, fruit, the wind

Dislikes
Lighting storm, radiated wind

Disposition
Calm, calculating, and deeply thoughtful. She tends to hold a neutral stance, but her actions reflect a fierce loyalty to the Seelie Court. She is cautious in her interactions, knowing that the world around her is often hostile and unpredictable.

Background


it all started when...
Rebecca was born into the Seelie Court, but her life took a drastic turn when she ventured outside the protection of the court, where radiation exposure altered her physical form. Shunned by some for her mutated appearance, she became a wanderer for years, learning to harness her new powers. She eventually returned to serve the Seelie Court as a searer, using her abilities to guide her people in these uncertain times. However, she remains wary of the politics within the Court, knowing that her position could be easily compromised.​

 
Last edited:
Quinn Bucks

ignore this. :)
Basic Info


Name
Quinn Bucks

Age
160

Race
Fae

Occupation
Body guard for the unseelie court royalty

Location
Lives outside the Dome

Sexuality
Bisexual

Body Type
Large twisted body made of black roots and flesh

Height
7ft 7in.

Skin Tone
Green tinted black

Hair
Black/green roots

Eyes
Black

Facial hair & Scars
No facial hair, plenty of scars

Piercings & Tattoos
None



Abilities


Skill one
Root Manipulation
– Quinn can control and harden the black root structures that make up his body, using them to ensnare, stab, or shield against enemies.

Skill two
Unnatural Durability
– His flesh and root body makes him extremely resistant to both physical blows and minor magical attacks. Blades dull against him, and he can absorb a surprising amount of force.

Skill three
Fear Inducement
– A natural aura of dread and unease emanates from Quinn, overwhelming weaker minds and making even seasoned warriors hesitate before confronting him.

Personality


Likes
Quiet forests, loyalty, old songs of the Fae, the feeling of protecting something worthwhile.

Dislikes
Betrayal, humans (in general), metal and fire, shallow displays of power.

Disposition
Gruff, stoic, and frightening to those who don't know him; Quinn hides a surprisingly soft heart under his monstrous exterior. He shows great patience and tenderness toward those he is charged to protect.

Background


it all started when...
Quinn Bucks was not always the twisted figure he is today. Once a proud warrior among the Unseelie Court's elite guards, he was gravely wounded during a catastrophic battle against invading forces from the Dome cities. Rather than die, he was offered a chance to live by binding his soul to ancient fae roots deep beneath the poisoned earth. Twisted and reborn, Quinn emerged as something both revered and feared—a living weapon and guardian. Over time, he accepted his monstrous form, seeing it as a necessary sacrifice to continue protecting the true bloodlines of the court. Now, he lives just outside the Dome, close enough to intervene when called but far enough that humans dare not tread into his domain.

 
Last edited:
Lake Eshy

ignore this. :)
Basic Info


Name
Lake Eshy

Age
30

Race
Fae mutate born in the labs

Occupation
handmaid for the lower courts in the Seelie court after she escaped the dome lower ring outpost

Location
Lives outside the Dome

Sexuality
Bisexual

Body Type
Lean

Height
5ft 7in.

Skin Tone
Green tinted white

Hair
Stringy light brown

Eyes
Black

Facial hair & Scars
No facial hair, exposed muscle and bone on her neck and chest

Mods, Piercings & Tattoos
Support collars on her neck



Abilities


Skill one
Her body can slowly heal most non-fatal injuries over time, though the exposed muscle and bone areas remain as a permanent wound she can't fully repair.

Skill two
A faint ability to influence the atmospheric pressure, though it's weak compared to full-blooded Seelie powers.

Skill three
She can heat up a room or cool it down.

Personality


Likes
Warm sunlight, old fae music, quiet loyalty, synthetic fabrics.​

Dislikes
Sharp metallic smells (reminding her of the labs), loud sudden noises, betrayal​

Disposition
Lake is cautious but not cold; she's tender with those she trusts and quietly rebellious against systems that enslave or exploit. She masks her fear with dry wit and carries herself with a broken kind of grace — a survivor's resilience stitched together by stubborn hope.

Background


it all started when...
Born not from love but from an experiment, Lake was designed in the lower laboratories hidden within the Dome's decaying outskirts. She was a subject — a splice of Fae genes and unstable human stock — meant to test atmospheric manipulation abilities. The experiments left her body permanently marred, but also left her will unbroken. When a power failure hit the labs during a storm, Lake seized the chaos to escape. She clawed her way through Dome wastes and collapsed into the no-man's land outside. Found half-dead by scavenger Fae from the lower Seelie courts, she bartered her survival by offering herself as a handmaid. She now walks the boundary between courtly servitude and fragile freedom, always searching for a way to define herself beyond what was done to her.

 
Last edited:
Thelma Moss

ignore this. :)
Basic Info


Name
Thelma Moss

Age
50

Race
Fae mutate

Occupation
Was an upper ring slave, now a dome outcast

Location
Lives outside the Dome

Sexuality
Straight

Body Type
Hourglass made of vines

Height
5ft 7in.

Skin Tone
Green tinted white face and black body

Hair
Stringy medium brown

Eyes
Black

Facial hair & Scars
No facial hair, no scars

Mods, Piercings & Tattoos
None



Abilities


Skill one
Botanokinesis: Thelma can accelerate plant growth and control flora with a mere touch or whispered word. Flowers bloom from her footprints; vines creep where she gestures.

Skill two
She can produce faint clouds of pollen that either kill through filling a persons sinuses, mend minor wounds of fae, or lull creatures (and people) into a coma like sleep.

Skill three
She senses the health of the soil and buried roots, communicating with the land itself to find hidden water, lost relics, or even trace movements underground through plant memory.

Personality


Likes
Roses, orchids, and handwritten letters.

Dislikes
Machinery, cities with concrete landscapes, cruelty

Disposition
Soft-spoken but sharp-witted. Mysterious like fog rolling over a meadow at dawn. Thelma moves with deliberate grace, carrying an air of ancient knowledge that makes people instinctively hush around her. Her trust is rare, but once earned, it is as steadfast as oak.

Background


it all started when...
Thelma Moss became a slave to one of the Dome's elites in the upper ring. She tended private gardens rumored to house rare and dangerous plants. Generations of careful breeding had strengthened her fae-mutate blood, making her bond to the living earth unbreakable. But Thelma saw too much—secrets hidden under roses, experiments buried beneath trees—and was sentenced unjustly, imprisoned for the crime of being suspected of treason through social dissonance and association with insurrectionist.

Now, outside the Dome, she lives on the fringes of civilization, where crumbled cities are choked by wild growth. Some say she can summon ancient forests to swallow her enemies whole. Others say she weeps for every tree cut down. Few truly know her... but flowers always seem to bloom where she has walked.


 
Last edited:
Back
Top Bottom