Estylwen
The One Who Adventures
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Codename: The Director
Millicent Drakos | 24 | Female
Hero/Villain Role: Criminal
Appearance:
A mix of races, though predominantly greek, with light skin, heart-shaped face, thin nose, and strong cheekbones. She stands at 5'4 with a moderate physique and looks like she's used to running around for short periods of time. She is a bit on the thin side, less curvy. Glossy black hair, naturally curled, and styled with a braid curling along the top of her hairline, down to a loose bun, curls of hair falling out and pinned with flowers.
Without the make-up, a burn scar of a crescent moon can be seen ringing the edge of her left eye.
Outfit:
She wears a black gothic lolita dress, along with a small top hat pinned to the side. A utility belt around her waist carries pouches and clips on the back to carry her tools. White face make-up and a glossy, gold-tipped cane in her hand complete the outfit.
Dominant Trait:
Ambitious
Personality:
Her ambition, coupled with her playful imagination, creates the two sides of an arrowhead that she uses to strike the world. Her nature is usually calm and mischievous. It's like if humour had the coolness of water. However, when things aren't going her way, her ambition, coupled with fear, takes the wheel, and she can become desperate and petty.
Backstory:
Growing up as a black sheep in the family, she never really fit in and spent a lot of time by herself. When her mother passed away, she lost her connection to the world and her humanity.
She moved into the hidden criminal world of Cloud Nine, her ambition driving her to create her own gang, called the Storm Clouds, and cut out a piece of turf through trade and war with other gangs. Through the years, she made a name for herself running the Storm Clouds, and most gangs gave her what she wanted, be it more territory or better deals, with little effort. Unsatisfied, she began to crave more lofty goals, wanting the fear and admiration of all of Cloud Nine.
Goal: To rule over Cloud Nine.
Tools:
Empathic Illusion
Power Description:
The electromagnetic field of the body extends up to 30 feet, which is her domain of play. Any other electromagnetic field, from a person or animal, that touches her field (so 30 feet + 30 feet is 60 in total for the area of effect) or enters it, is connected by the heart. Through the heart, she can tamper with a person's (or animal's) sense of sight, sound, and smell. She has the ability to create picture-perfect illusions that someone can see, like a bundle of balloons floating in the sky; can hear, like the sound of a violin playing in an orchestra; and can smell, like fresh cinnamon rolls pulled out of a baker's oven.
As the hearts are connected while she's giving the illusion, she can also feel the sensations of the heart, like fear, sadness, or joy. This can sometimes double as a radar, though she doesn't normally use it for this purpose.
Power Drawback:
Her illusions are limited by distance, so anyone's electromagnetic field outside of her own is not affected. For example, if the distance between her and another person was 61 feet, there would be a 1-foot gap between their fields, making that person safe from her influence.
The illusions are also limited by sense, as she does not have the ability to tamper with touch or taste. So if someone were to touch a balloon, their hand would pass through it, even though it looks so real, and they would realize it's an illusion.
The illisions are also limited by sensory overload. If she creates too many items or a great big scene, it can cause the illusion to rebound, and she'll be hit with mental backlash. In this way, she tries to create as simple of illusions as possible to not risk over-exerting herself.
Codename: The Director
Millicent Drakos | 24 | Female
Hero/Villain Role: Criminal
Appearance:
A mix of races, though predominantly greek, with light skin, heart-shaped face, thin nose, and strong cheekbones. She stands at 5'4 with a moderate physique and looks like she's used to running around for short periods of time. She is a bit on the thin side, less curvy. Glossy black hair, naturally curled, and styled with a braid curling along the top of her hairline, down to a loose bun, curls of hair falling out and pinned with flowers.
Without the make-up, a burn scar of a crescent moon can be seen ringing the edge of her left eye.
Outfit:
She wears a black gothic lolita dress, along with a small top hat pinned to the side. A utility belt around her waist carries pouches and clips on the back to carry her tools. White face make-up and a glossy, gold-tipped cane in her hand complete the outfit.
Dominant Trait:
Ambitious
Personality:
Her ambition, coupled with her playful imagination, creates the two sides of an arrowhead that she uses to strike the world. Her nature is usually calm and mischievous. It's like if humour had the coolness of water. However, when things aren't going her way, her ambition, coupled with fear, takes the wheel, and she can become desperate and petty.
Backstory:
Growing up as a black sheep in the family, she never really fit in and spent a lot of time by herself. When her mother passed away, she lost her connection to the world and her humanity.
She moved into the hidden criminal world of Cloud Nine, her ambition driving her to create her own gang, called the Storm Clouds, and cut out a piece of turf through trade and war with other gangs. Through the years, she made a name for herself running the Storm Clouds, and most gangs gave her what she wanted, be it more territory or better deals, with little effort. Unsatisfied, she began to crave more lofty goals, wanting the fear and admiration of all of Cloud Nine.
Goal: To rule over Cloud Nine.
Tools:
- Grappling hook
- Pistol
Empathic Illusion
Power Description:
The electromagnetic field of the body extends up to 30 feet, which is her domain of play. Any other electromagnetic field, from a person or animal, that touches her field (so 30 feet + 30 feet is 60 in total for the area of effect) or enters it, is connected by the heart. Through the heart, she can tamper with a person's (or animal's) sense of sight, sound, and smell. She has the ability to create picture-perfect illusions that someone can see, like a bundle of balloons floating in the sky; can hear, like the sound of a violin playing in an orchestra; and can smell, like fresh cinnamon rolls pulled out of a baker's oven.
As the hearts are connected while she's giving the illusion, she can also feel the sensations of the heart, like fear, sadness, or joy. This can sometimes double as a radar, though she doesn't normally use it for this purpose.
Power Drawback:
Her illusions are limited by distance, so anyone's electromagnetic field outside of her own is not affected. For example, if the distance between her and another person was 61 feet, there would be a 1-foot gap between their fields, making that person safe from her influence.
The illusions are also limited by sense, as she does not have the ability to tamper with touch or taste. So if someone were to touch a balloon, their hand would pass through it, even though it looks so real, and they would realize it's an illusion.
The illisions are also limited by sensory overload. If she creates too many items or a great big scene, it can cause the illusion to rebound, and she'll be hit with mental backlash. In this way, she tries to create as simple of illusions as possible to not risk over-exerting herself.