Serious and practical, focused on achieving her goals.
Deliberate; carefully weighs information before acting.
Cautious; highly concerned with avoiding her death and bases many decisions on how they affect her chances of survival.
The opposite of squeamish form dealing with lots of corpses. Comfortable around and with causing death.
Curious; interested in the nuances of magic and how they might be applied.
History:
Maria was raised and trained as a witch. Her homeland's children were tested for their magical ability when they were six years old; those with potential were taken in by the state to be trained and use support its army.
Like many in her homeland, Maria was noted to have an affinity for necromancy. In addition, she showed considerable skill in performing rituals and enchantment even at her young age. She, alongside those with similar talents, was thus assigned to a magician for training and military use. For the next ten years, she was taught magic by a number of higher-ranked magicians – they never really lasted long, dying in battle or being reassigned as others did – and practiced her magic in the field.
Maria was trained with a focus on supporting combat, using her magic to aid her allies and hamper their enemies. Rituals became the backbone of her skills; when used in conjunction with enchantment, she could "store" a ritual's effects in a trinket, making a talisman to be channeled through her staff at a later time. Necromancy let her draw strength from bloodshed and bring the living closer to death. Furthermore, it let her subdue the vengeful wraiths inevitably created by a battlefield's violent deaths. She also was taught how to bludgeon people with her staff, hopefully holding off anyone who got through the melee combatants until the other soldiers could kill them.
Maria trained and fought in her homeland's army for about ten years, until an invading force managed to reach the capital and kill the royal family. Without leadership, the army disbanded, its soldiers gathering under generals-turned-warlords, turning to banditry, or joining up with mercenary groups. Maria chose the latter option, forming a mercenary group with other former soldiers for several years before its leaders died and it too disbanded. She ended up changing groups several times as they fell apart for various reasons, taking advantage of the constant death and plentiful materials to build a store of magical energy and equipment. Currently, Maria's main goal is to survive, primarily by stockpiling power and becoming a more skilled witch. She's heard good things about lichdom and is interested in tracking down the process and possibly improving it.
-Main Info-
Name: Ivorice Rose
Age: Either 18 or 19 (Birthday Feb 9th)
Species: Half Tigron
Height: 4'9"
Eye Color: Blue catlike eyes
Markings (If any): None
Mental Illnesses (If any): None
Personality: Quite mysterious and nice if you are close, she also has a very tough time saying please. She also mainly speaks french.
-Extra Info (Not required)-
Occupation: Skilled Thief and knife fighter.
Relationships (Family, friends, etc.): Her mother and father are deceased.
-Abilities-
Ability names: Nine Lives, Prowl, Midnight, Shadow Walker, Pounce, Night Vision, Sixth Sense, Shadow Daggers
Ability desc: Nine Lives: Heals herself for a small amount and gives her a boost to regeneration. ||| Prowl: Makes Ivorice completely silent and gives her a boost in speed and jump height until she fires her weapon. ||| Midnight: Makes everyone around her see complete darkness for 5 seconds. ||| Shadow Walker: Blend into the shadows to be unseen. ||| Pounce: Lunges herself forward for a deadly melee attack and shoots her into the air once executed, can also be used as a mean of escape. ||| Night Vision: Lets her see clearly in darkness. ||| Sixth Sense: Hearing is amplified and her sight is increased in Midnight. ||| Shadow Daggers: Magic daggers forged from mana crystals and shadow magic teleport back to the holder after thrown and reduce healing.
Weaknesses: Loud noises ||| She is small and quick though leaving her to take a lot of damage. ||| A well placed blow to her legs can prevent her from getting away. ||| Fire magic ||| Making her say please.
Hidden abilities (If any, max of 2): None
-Extra Extra Info-
Bio: When she was seven her town was blown to bits by mortar strikes, her father had long passed and she watched her mother get crushed by rubble. She laid motionless under a bed frame hoping she wouldn't be found. Hours passed and she heard no sounds until she heard three men speaking a language she didn't understand, she pushed her way out of the rubble and tried one last time to get a response from her mother but to no avail. She took her mothers necklace which glowed a slight purple before going to the normal black and went to investigate the three men, one was pinned against the wall and the third was aiming a rifle at him, they were wearing red coats with mana crystals on them and his rifle had a mana crystal aswell. 'Mebers de résilience.. [Resilience members]' She thought then watched them blow the pinned mans head off she fell back in horror and crawled back to the rubble that was over the bed frame and hid for what felt like hours crying for she felt weak and defeated.. She saw a man with a red coat pushing a cart of bread and she went out after he passed over to one of the survivors, she saw that he had two loafs of bread and she shyly asked. "Puis-je avoir ça? [May I have that?]" The man refused and shooed her away, she bit her lip and nagged the bread and took off. "Voleur! [Thief!]" He called out and one of the members of the resilience turned toward her showing no harm but she fell back and stumbled around scared for her life, she thought he was going to blow her head off like she just saw. "Hey if you wanted some bread you can just have some of my share." She didn't understand and her necklace started to glow, she covered it but when she touched it the mans vision went completely dark. "What the?!- I can't see!" She didn't know what happened but took the bread and ran taking one skill with her, thievery. Now she wanders this town living out on the streets and working for a horrible criminal in the town who pays her to steal things he wants, her next one might not be so lucky..
Theme For Character (If any):
I'm part of the original group and would so love to rejoin! Here's my girl again.
Name: Tyrani "Tyr" Species: Elf Gender: Female Age: 30 Eye color: Emerald Green Hair color: Blue Personality: Tyr appears as a cold, unfeeling being. With eyes like green ice and a voice that commands a room, she is actually a very caring and forgiving elf. While she is very loyal, she is also strong willed and stubborn. When she is truly enraged she can move mountains with a look alone. Tyr is a very prideful elf as well, finding strength in the Elven blood that flows through her veins. For this reason, she has become very resentful of those that she has served, those who treat her like trash, and longs to be free again. History: Tyrani used to live happily among her clan of wood elves. She was dutifully working her way to be Head Healer, as her mother had done before her. She was taught from a very young age which plants could help and which could hurt. Her working knowledge of the greenery surrounding their clan proved very fruitful for her during training. Just as Tyr was reaching her final stage of training, however, tragedy struck.
One dark, quiet night, almost too quiet she remembered thinking, a horde of Orcs, commissioned by the Humans, raided her village. She awoke to not so distant screams and cries of terror, which jolted her out of bed and into the red glow coming from outside. As she stepped out, she was greeted with the site of flames. Everything around her was on fire, burning intensely in the cool night air. The screams around her were deafening, burning the memory deep into her brain. As she took in her surroundings, she remembered her mother. All at once she was sprinting, dodging bodies, orcs, and half burnt hutches, her only thought was reaching the Healing Temple. As the temple came into site, she could see a slender frame pressed against the double doors leading into the hall. She drew closer and realized, with a lump in her throat, that it was her mother. She was trying, in vain, to keep the intruders from ravishing the temple. There was already a fire blazing from the west side of the temple, slowly making its way to the front entrance where Tyr's mother stood, bawling and screaming. "Mother!" She called, trying with all her might to call her away from the doors as she was running towards her. before she could reach her, however, she was intercepted by one of the intruders who gave her a nasty grimace. With one large hand, he scooped her up and tossed her over his shoulder, his strong calloused fingers wrapping tightly around her waist. She screamed in protest as she was carried away from her mother, who had just locked eyes with her captured daughter. There was a moment's hesitation before Tyr's mother started to step off the stairs leading to the archway but as she reached her arms out to her daughter she was cut down by an Orc that had climbed his was to the top of the temple. Tyr watched in pure horror as her mother fell to the ground, lifeless. She sobbed and beat the back of the one carrying her, which only made him grunt and shift her weight on his shoulder. She continued to sob as she was tossed into the back of a wagon with others from her village that had been captured, all sobbing from the loss they just endured.
Once the Orcs had finished with her village and all that was left were piles of ash, they set off for the kingdom where Tyr would be sold off as a slave. At first she was incredibly resistant to her new captors but she soon realized htat fighting back on her own would only get her punished. So she became docile and compliant. She silently worked her way up to being a personal servant for the General who ran her household and has been seated at his feet for quite some time. Through this she has learned some combat techniques which she intends to work on in secret so that one day she can aid in the liberation of her people and all those under the thumb of the Humans.
| Owl Borne | F | Looks about 20 years old. | 5'8" | 145lbs. | Blonde Hair | Yellow Eyes | Pale White Skin |
~VISUALLY
Lithe and finely muscled. Moves almost too quietly. Has decades worth of solitary survival, hunting, running, fighting, spying and contact information, and years of Mercenary work. More of a city girl now.
Always wears black. Always has some form of black adornment on her face, hair or neck.
Strangely she has no scars anywhere on her body. Of note is birthmark that look like eyes on her left thigh.
Travels light and only wears and carries what she needs. Has caches of supplies and access to them via contacts.
Throwing knives and quick blades are always at the ready.
~PERSONALITY
Onni has abnormally big eyes and she uses them to her advantage at all times. She likes to climb (or fly when in Owl form)up to high places to get a better view of her surroundings. She moves her head around like and owl and can also be seen awkwardly straining her neck, twisting it in near inhuman levels. Calm to the point of irritating others. Does not help that she as a bit of a smug resting bitch face.
Having lived more decades than anyone would imagine for one with such a youthful face, she has become rather jaded. She is quite discriminating with whom she allies, let alone befriends. She has no time for fools, leeches and sloths. But to those whom she does befriend, you best bet your life that you may and will depend on her.
Time and time again, she is re-taught that it is easier to attract bees with honey than it is to feed manure to flies. Onnni is quite respectful to others. No, she is not known for her friendly disposition, but she may be remembered for her manners. And then there is that other side of her. Betray her and she will find all in her power to hurt you back 10 fold.
~HISTORY
There once was a girl that was a regular yet fine elf girl. She had fine parents, fine siblings and a fine home in the finest of elven tree top towns. Then one day she went missing. They searched high and low for her, near and far. Until one day they found her shoe. Right by the entrance to the Vagarasi Swamp.
And it was here at the natural twisted arch of thorns whence they abandoned all hope. She had been swooned and swayed by the Mocadeedei; the glowing spirit orbs. These were the creatures that sought out the lost or the foolish; those that found their ways into the swamp never to return home again. These orbs would enchant the onlooker and lead them deeper into the swamp, only to be fed to the stinking and bubbling tar pools.
But no, that was not the case. The little girl had lived and grew amongst the highcliff dwellers. Winged peoples that held a secret. A secret that will not be told now or perhaps even never. But this secret is the key to her past and one that she does not possess. Regardless she sprouted into the magnificent creature she is today. She became a forest guardian and lived for a decade in peace and revelry. That was until She came and spoiled it all.
Her name was Rain. But she could not speak. Yet soon enough, she learned that they could communicate via a feathered beast bond. And in time they grew closer as they patrolled the far, far, away forest and of course, in time, Onni learned her strange, clicking and grunting language. And of course, in time they fell for each other. Even through the hardships of the lean years to come, their relationship endured. Their forest burned and they became mercenaries in a tight knit group of spies, dealers, and killers.
But then came the day that drove the wedge between them. War was over and it was time for Rain to go back to the forest. And despite the prolonged pleading of the large Wildling woman, Onni could not decide whether to stay or to go. But in the end she did make a decision. And although she felt she could never split her heart; it beat with both her lover and within the city, yet she knew that the final answer was that she was needed here.
It was with many bitter tears and much heart shattering sadness, they broke apart. Yet not a single kiss, not a even a hint of a touch, not even a softly whispered word was shared between them. Rain just left. And Onni just let her go.
And so here in the city, Onni would remain and wait. Listening, watching, waiting for the day should her love return. But oh, the hidden truths of which Onni now harbours, would it keep them apart and split them forevermore?