FxF Dead Worlds (Horror, Romance, A Little Bit Of Everything)

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FxF Dead Worlds (Horror, Romance, A Little Bit Of Everything)

If you're leaving without messaging, what's up?

  • This recruitment thread needs more... Something. (Like what? Help me improve my thread! <3)

    Votes: 0 0.0%
  • I just can't deal with learning a new mythology right now. In this economy?

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  • It's not nearly erotic enough in here for my liking.

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  • Total voters
    1
Rules Check
  1. Confirmed
Pairings
  1. FxF
  2. Doubling
Content Warning
  1. Substance Abuse
  2. Sensitive Topics
Genre Preferences
  1. Romance
  2. High Fantasy
  3. Sci-fi
  4. Slice of Life
  5. Dystopian
  6. Medieval
  7. Horror
  8. X-Punk (cyber, steam, aether, etc)
  9. Political
  10. Supernatural
  11. Modern
Character Preferences
Original Preferred, but can play Canon
Open to Solicitation For
Only Ideas In This Thread
Open to Group Stories
Yes
Local time
Today 6:46 AM
Messages
3
Age
38
Pronouns
She / Her
Who are you, how long have you been writing and what kind of things do you like to write?

I'm Sarah, and I have been writing forever. Nearly 30 years, I would approximate. I write all kinds of gunk, whatever spews out of my ears after being chewed on by my brain. Then eventually I go, "No no no!" and delete all of it. Good times!

How long do your replies tend to be and what is your writing schedule like?

Reply length will vary heavily depending on how much is going on in any given scene, and how far ahead I've planned the given scenario. Once upon a time, I was pretty excellent at matching my partner's post length. I'm still probably pretty good at it. I'm around quite a bit, and can just about guarantee some posting on Monday-Friday. On weekends I will try to get to you as often as I can, but availability will be chaotic.

What is your tolerance level for gore? Violence?

I'm a horror roleplayer deep down, so gore is part of the whole thing. That said, I subscribe to pre-2020 movie levels of violence, in that while you may lose a whole squad of NPCs suddenly and horribly, it won't be like watching a surgery video in that I won't describe it to the point where you start to feel a little ill. Has anyone noticed movies doing SO MUCH of that now? Yikes!

Do you write sexual content? If so, what are your kinks? Limits?

That's just not what I'm here for. No shade, I remember it being VERY fun back in the day, but I'm here for the shared storytelling experience, and to squeeze the gunk out of my brain like a horrible lemon. That said, as far as romance (which is a must, cuddles are the best) goes, I'm pretty open. As long as everyone is consenting and of the appropriate age, I'm cool with siblings or monsters or whatever falling in love. Who doesn't want to cuddle Mothman just a little bit? Let me know if you have a thing, and I'll do my best to make sure the thing makes its way into the story! Oh, speaking of which, doubling was big last time I was roleplaying. If that's still something folks are interested in, I'm happy to do so for you. Haven't been in that headspace for a while, but I lived in it for long enough that if I hum a few bars I should be able to catch the tune. I always try to leave room for preference-based OCs. I won't massage your uh, whatever, but let me massage your brain and you won't regret it. :blush:

Do you write any fandoms? (Please bear in mind that any characters under 18 and any high school settings must be aged up)

I once wrote a Star Wars roleplay that genuinely freaked out my friend Matthew, and I'm proud of that. At this point I don't really DO fandoms though, so much as they become subsumed and turn into part of the Dead Worlds, like a single twitching arm haphazardly stitched to an abomination with 29 other arms, all from different creatures.

Do you have any pairing or setting ideas?
Do you have any detailed plots prepared?
Do you have any characters you want to write? (Our character forum is here if you want a dedicated thread)


Alright, here's the recruitment thread itself! I'm extracting it piecemeal from where it's already been created, and polishing it as it comes in, so there may be some corners missing, and watch your step over by the gap.

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This is a quick rundown on the Dead Worlds universe, which is a framing device I've become fond of, which the following plots at least orbit around. While there's a nice mix of genres, in the "main" universe, it's sci-fi, 24xx. Your standard corporate run hell-future. Rural areas are all but abandoned, both officially and unofficially, with anybody living outside of city limits basically being nomads or homesteaders under full lawlessness, running on salvaged or stolen technology, often hundreds of years behind what's available in the nearest city.

The two major factions of note at the beginning of the timeline are the TDI and the GDU. The TDI are officially a technology company which manufactures robots meant for combat and "urban pacification". Nearly every other major power, corporate or political, relies on these bots. Along with an elite "problem solving" force colloquially referred to as the Devil 9 (think SOLDIER from Final Fantasy 7, similar vibes), reliance on their robots put TDI in a place where they are essentially untouchable. TDI are Tarz Draconis Incorporated, and GDU are The Gravediggers Union.

The GDU is a not-so-secret society that splits their focus between fighting the TDI, helping the people the TDI have abandoned, and dealing with the wacky shit that goes down in a world where interdimensional travel has become possible (I know it's a cliché at this point, but to be fair, Earth SUCKS, so, isekai forever! <3).

The ability to open interdimensional gateways is known only to select members of the TDI, most of the GDU, and a few really unlucky civilians who stumble into a dark cave through a portal and get eaten by a Grue. The process requires specific technology which the TDI produces in secret, so a lot of what a new GDU recruit does is run raids on TDI warehouses to steal said tech.

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Plots​

Salted Earth (named after the town it takes place in), has a sort of spoopy Stardew Valley vibe. Salted Earth is meant to be mentally detoxifying, and will be hardcore cozy with a little hidden object game mysteriousness and romanceable monsters (and humans, if that's your thing). The cast of characters will start small (you'll meet the mayor and one other resident immediately) and probably end up HUGE. Safe mode is on, and no deaths are planned. Oh, and you don't have to be a farmer, we can slot any profession in, or no profession.

Esponja Grande has a slightly more mysterious, high strangeness vibe, but is still quite cozy. Your character wakes up on a high fantasy beach without their memory, next to a massive yellow sea sponge (thus the name), and will almost immediately be pulled into intrigue by a beautiful enchantress. Between intrigues, your character will have the opportunity to make interdimensional deliveries to worlds both dead and living. The initial cast of characters will mostly be the enchantress contact and your character's co-workers, but will slowly expand as she meets people. There may be an NPC death or two depending on where things go.

Horrible Goblin Band rates a 5/10 on the horror-o-meter, and has a leaning toward medieval fantasy. Your character is part of a GDU restabilization team. These teams help with resettlement in various ways. Specifically, your character is part of the first civilian resettlement team to the Wyster Valley since the GDU wrested control of a small part of it from something that they kind of glossed over in the report, but they assure your character that she'll probably be safe as long as she doesn't go out after dark, and sticks to the inn and the center of town. Though plenty of positions were available, being a member of the band at the inn had the most favorable combination of safety and perks, and anything is better than the place your character just came from (up to you why they wanted to leave, which can literally just be "this town is lame AF", which I feel like is the beginning of a lot of great stories). Initial cast will be the innkeeper and your bandmates, one goblin drummer (who was the first to sign up, and got to name the band, which is why it's called Horrible Goblin Band), a human violinist, and another GDU member whose nature will change depending on if you want me doubling or not. Don't get too attached to the NPCs (especially the ones on the dive team), but the party itself will probably be fine.

Dancing In The Graveyard takes place in the main Dead Worlds universe, beginning in the megacity of Kudzu. While making a visit to the local cemetery to visit a dead relative, your character is mistaken for a member of the GDU by a TDI commander, who sics his bots on her. Your character manages to evade and destroy a couple of them, but eventually ends up cornered, only to be fortuitously saved by the actual GDU which was in fact meeting in that very graveyard that very evening. The Keeper, impressed by the fact that an unarmed civilian was able to hold their own for a while against TDI killbots, recruits her on the spot. The cast will include individuals from all up and down the GDU's power structure, at least one member of the Devil 9 will certainly show up, and who knows who'll end up drifting in from the Dead Worlds? NPC deaths are promised, and depending on where things go, your character may be the only member of the main cast left standing.

No Trains To Granite plays like latter Resident Evil media (though I can't vouch for Requiem 'cause ya girl is broke and hasn't played it yet). As the story opens, the GDU's command structure has fully collapsed. The leader saw it coming, and ordered various detachments out on contingency missions, to essentially recreate the GDU after its full destruction. Your character and two other members of the GDU are one such detachment, sent by train to the town of Granite (and the tracks fall apart behind them, thus the name), which suffered a bio-supernatural disaster hundreds of years previous and is mostly overrun with the products of your standard fully insane, human-hating druid. And it was pretty crazy before that! But there's also an old GDU facility there, which could theoretically be used to start a new chapter, and desperate times call for desperate measures. There are a few non-hostile beings still hiding out in Granite, along with the primary cast of three. No Train To Granite takes place in the darkest timeline, and there may be no survivors.

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Samples

I've written a few character profiles during my apocalyptic roleplayer-seeking journey. As time goes on, more will surely pop up.
​
Name: Siren Gala (The fortunate tend to arrive on the beach without a name or memory, but The Lady Gala was only so fortunate as to have lost the former. Gala was a name she chose herself, the only fragment of that memory she had any desire to treat with. Long passed, as it does, and "Siren" was amended by those who may have heard her singing, mournfully, late at night, somewhere in the maze outside her estate).

Plot: Esponja Grande

Homeworld Status: In flux (Worlds in flux have deities whose status is unknown, and thus they cannot be properly classified as a "living" or "dead" world).

Appearance: Other than the enchantress and her mysterious benefactor, no one is really sure what Siren Gala looks like. She's constantly in a dress that distorts her proportions in one way or another, and always wearing a mask. If it weren't for the fact that it's the same mask every time, a sort of Phantom of the Opera situation that makes her look like she's wearing another face just on top of her face, you'd never be able to tell it was her.

Home: Siren lives in Gala Castle, which hosts a literally constant party for anyone who might like to attend at any time, although she herself tends to disappear at about 10 in the evening, and not show back up again until around dawn. Rumor has it that those willing to challenge the shifting maze on the front of the property during those hours may hear her singing, though it's also said that the song will bring about a crushing depression that lasts for days, which is why she doesn't particularly like to be called "Siren", and why she only sings in the depths of the maze out of sight of the sun.

The maze itself has been enhanced by the magic of the realm far beyond a simple hedge arrangement, and there's really no telling what one will encounter once they're inside. As with everywhere else in the realm, it's bafflingly safe despite what should definitely be deadly hazards, but can be highly frustrating and confusing to the unprepared, especially in the dark. On the side of the lawn opposite the maze, a number of pools are nearly always splashing with guests, the winds of magic keeping the temperatures just right for the moment, whatever that moment might be, and prompt deliveries keeping patrons as toasted as they might like to be on umbrella and coconut drinks.

Fireworks constantly pop and fizzle, regardless of the time of day, over what could easily be a big old Victorian hotel, almost all moss and windows, with spires that would be menacing in any other situation, but in this case just gently caress the sky as colors burst behind them. On the inside, there are many lush rooms with many different themes, but always a jovial atmosphere, like Rose Red if instead of trying to kill you, it just wanted you to pop down and enjoy some champagne and cake.

Though the front lawn and home itself are kept very well, the back yard has been all but retaken by nature, and The Lady Gala encourages guests not to wander too far into it. Some of those who have done so anyway confirm that there's "something back there", but are tight-lipped as to what, and suggest you don't try and find out. Whether you take that as good advice and stick to the party inside, or decide to sneak out and go see where that jaunty tune is coming from, is up to you.

Being: The Lady Gala is bright, cheery, and welcoming, like her home. She wants to know if you're having a good time, and if not, how she can help you have a good time. She wants to know how you are, and if you aren't doing well, she wants to know how she can help you feel better. She doesn't enjoy talking about herself, and will assure her guests that "she's fine", and that's about it, generally disappearing with gentle apologies into a crowd of party-goers if anyone should try and get to know her beyond simple pleasantries. There's certainly more to her; anyone with a trained eye can see as much in speaking with her, but thus far no one has been able to attain those specifics. Those who've managed to get her to sit still long enough to try generally end up in something like a drinking contest they have no way of winning (without giving too much away, Siren doesn't exactly have a liver), and wake up the next day on a posh couch covered in a warm blanket, comfy, but hungover, and with no additional information.

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Name: Jenk (Singular names are a tradition of Jenk's homeworld, where goblins also eschew titles. It can get confusing in large populations, which is one of the reasons Jenk signed up for a GDU resettlement team. Too many Jenks in the kitchen spoils the broth.)

Plot: Horrible Goblin Band

Homeworld Status: Dead (A group of highly intelligent draconics inhabiting Jenk's homeworld slew that world's deity not long after its creation, and the sapient species of the world have ruled over themselves in relative peace ever since).

Appearance: Jenk is three and a half feet tall, and quite muscular for a goblin due to his profession. He has aquamarine skin, dark gray hair in a small scraggly circle, and his eyes are a cloudy emerald green. Jenk doesn't particularly care for clothing, but has noted that most species seem to insist upon it, and so keeps a baggy, airy shirt, and a pair of pants that are mostly pockets and really only held in place by a belt that's twice as long as it needs to be, double-wrapped around his waist.

Home: While Jenk is happy to talk about the world he came from, he doesn't like to dwell too much on it. "I ain't goin' back, anyway." He describes a world where goblins and draconics share a society, how he lived in a burgeoning goblin colony built into the side of an arid canyon, how there were no less than 7 Jenks in said colony. Now, he lives in a room above The Waterline Inn, one of the oddly posh perks of an otherwise fairly dangerous job. The Waterline, along with basically the whole village surrounding it, was fully leveled during the local population's revolution against their deity.

The rebuilt inn is the only public space in the area, currently, and constantly has beings in one door and out the other. A large, powerful generator sits behind the structure, providing it and the entire resettlement operation with electricity. Though many of the timbers are original, things like the kitchen have been modernized to better serve resettlement efforts (there's even an ice machine, although soda keeps running out). Speaking thereof, the kitchen never seems to close, and the scent of food drifts through the main hall and up into the rooms at all hours. The innkeeper and his wife, Brugo and Calla respectively, appear to take turns at the bar. There are also spirits enough to drown in, should one be so inclined, and after seeing what they see every day, many of the Waterline's visitors are so inclined.

The standard room has a single large bed, with surprisingly comfortable bedding, a few sticks of furniture, an armoire, and one window, which guests are encouraged to keep closed unless they're in the room and the sun is shining. Three stacked floors of these rooms can be accessed via two different sets of stairs from the main hall. Armed guards provide security 24/7 outside, and floodlights join them during the evening hours.

Being: Jenk suffers from a spiritual disease which causes him to remember every single life he has lived. This wouldn't be so bad, except that a lot of them have been pretty horrifying and ended very badly, and that's enough to make a little old goblin VERY paranoid. Luckily for Jenk, his goblin physiology allows him to enjoy the sorts of mushrooms that would be fully deadly to basically any other organism, and instead of dropping dead, he trips absolute goblin balls. It doesn't seem to stop the memories, as he's always mumbling weird stuff about people and things that aren't of this world, but at least it seems to make them sting a little less.

Jenk seems to always be both hungry and thirsty, which could either be a physiological thing or a "constantly taking magic mushrooms from one of the Dead Worlds" thing. Either way, if he's not on stage, or passed out in any corner of his room other than on the bed, you can find him at the bar, chatting up Brugo or Calla, whoever's cooking at the time. Outside of the paranoia, Jenk is actually very sweet, though since he's usually telling some horrifying story, or in the middle of a shroomy flashback, he can also be a SERIOUS bummer.

Edit: Fixed separator sizes. They're always running over just a little bit.
Edit: A little bit of polish, one can never have too much.
 
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