Either Needed Descent [Accepting Applications]

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Either Needed Descent [Accepting Applications]

♬ Meow ♬

Space Kitten
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[IC Thread]

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War has been tearing apart Galaxy-749, or Andrastia Galaxy, for 725 years now. With the ever increasing number of planets becoming involved and intensity of the battles only increasing each year, entire societies are being wiped out of existence. There are those that wish peace but the war has waged for so long now that there are too many planetary disputes for it to all be solved in one or even one hundred negotiations. There are even planets having civil wars with themselves as well as the galaxy. Entire civilizations have also left either their warring or nearly destroyed planets to exist and fight only in outer space.

The issue at hand is simply too complex. Unless an alliance or powerful foe rises to defeat nearly all competition, there will be no end to this war. Some believe the only true end will be the absolute destruction of Andrastia Galaxy. Devoid of life and maybe even of light itself. The consequences of the war are ever reaching.

For now, Galaxy-749 is one that space travelers should avoid. Should one end up in distress while in it . . . there is little t0 no chance of hope. Sending out an S.O.S. would simply draw the attention from space pirates or other enemy foes that would do you more harm. As such they have better chances of saving themselves.

And that is the situation the unlucky crew of Sevron-7 found themselves in.
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A spacecraft designed for quick speed and medium to far range travel, Sevron-7 was a small battle cruiser created for use in the Andrastia War. Though equipped with weapons, the cruiser was actually taken over by a crew known as Galactic Protectors. It was a fancy name for groups of people that would do their best to help those suffering the effects of the Andrastia War. They would travel in deep space to help repair damaged spacecraft and even fight off pirates trying to raid those in distress. Requests also included traveling to planets in order to assist or deliver products. They even performed emergency surgeries and provided food as their crew included not only mechanics and combat specialists but medics and botanists as well. Usually they were contracted by allies of those in distress; for example, a planet might reach out to them for a space station in trouble. This meant that those in danger did not have to risk sending out an S.O.S. for random strangers, but simply wait for Protectors to reach them. Other times the Protectors would find someone desperate enough to send out an unrestricted S.O.S. into space or simply come across people in need of help.

Being a crew designated to helping others is what made their situation so ironically terrible.

While on one particular mission, they passed by the planet Osterio, once home to various species of sentient life but now abandoned due its destruction over 600 years ago in the beginning of the Andrastia War. It was a planet unique for space travelers in that it had giant towers emerging from the planet, serving multitudes of purpose. Some towers and sections were for living quarters, others for the docking of spacecraft and eventual descent onto the planet (bypassing its harsh atmosphere).
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For an unexplained reason, though the planet is abandoned, a powerful EMP surge was emitted from one of the towers that reached Sevron-7. It was so powerful that even though back-up power was restored after the spacecraft shut down, many of its systems were severely damaged; namely the ship's navigation system. In this state they had no choice but to perform an emergency docking to one of the abandoned towers. Otherwise they would risk losing power altogether or simply crash due to the craft's faulty controls and lack of spacial awareness. They could only hope that they would find what they need to get the ship back up and running. Then leave as soon as possible, hoping the EMP was a random misfire from old technology and not someone looking to harm them.

Yet what was truly in store was something they could have never imagined nor prepared for.

Mutated aliens set on devouring their entire crew.

Now they have one mission, and that is to survive. The only way to do that is by mowing down hordes of mutated aliens as they descend floor by floor, desperately trying to reach the planet's surface...

Mutants

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Thrasher: Some form of mutated alien that was once likely an inhabitant of the planet Osterio. While thought that all life had perished on the planet, some obviously survived yet was mutated beyond recognition before becoming a flesh hungry monster. This alien mutant prefers to aggressively chase down its foes before slashing incessantly with its claws (one or both often the result of extreme growth). Once it has ripped its prey to shreds, only then will it feast on its insides.

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Groaner: Unlike thrashers, this mutated alien does not scour the place and leap at every source of light looking for prey. Their terrifying presence can sometimes be seen from a distance, as they stand among a group of wild thrashers. But that's if you're lucky. The reason they are called groaners is because they will emit a growl like moan that not only sends shivers up one's spine but echoes off surfaces to alert the groaner's sensitive hearing to any presence in their shadowy layer. Even worse is that their eyes are designed for low light and even no light vision, meaning once their prey is discovered-they'll have no problem tracking them down in the darkness. Basically this means that you will rarely see the groaner before it hears you, and if it hears you, it will crawl walls and ceilings to sneak its way into a position perfect for devouring you. Which will be easy with its tremendous strength and giant mouth for a chest. And even if you did see the groaner-it probably heard you at that moment your breath escaped your lips as you gasped in horror.

Characters

Pilot [Angel of Mercy]
Nicknames: Nova
Full Name: Novalyne Pryce
Age: 28
Role: Pilot
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Personality: Nova is skilled and determined pilot. She's confident in her skills and determined to be the best at what she does. She can be sarcastic at times and can even come off as rude without even trying.

Skills: Nova is a skilled pilot in all atmospheric and space faring vessels. Due to her military background Nova also knows basic soldier craft, including basic weapons training and hand to hand combat.

Backstory: Nova is the daughter of a career military pilot. Her father served as a fighter pilot for many years so it was no surprised when Nova took to flying at a young age. She received her certified recreational pilot's licence at 16 and joined the Marine Corps Aviation at 18, where she received her pilots training. At the end of her first 4 years of service she received word that her father had died in action. At the urging of her mother, Novalyne didn't reoffer her service to the Corps and despite her skills as a combat pilot and awarded decorations she made a career change and spent the next few years hauling freight. Finally, about a year ago Novalyne was approached by the Galactic Protectors with a new offer of employment. Her past experience as a combat pilot made her perfect for the types of missions the Protectors undertook. The life of hauling freight was anything but exciting so she accepted the position without hesitation.
Engineer [♬ Meow ♬]
Nickname(s): Ariel, Ari, "Techno"
Full Name: Ariela Sea
Age: 24
Role: Engineer
Personality: Extremely sarcastic and though it could be a sort of dark humor, Ariel is also highly critical. Her crew mates would describe her as pessimistic, but then, her home planet was lost to her when its star was completely destroyed in the Andrastia War. None of this takes away from the fact that Ariel always gets the job done however, even if it seems impossible.
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Skills: Mechanical repairs and software hacking. Generally anything to do with robotics or computers, Ariel can handle. Her robotic limbs also grant her extreme precision and strength that surpass what human limbs could ever achieve. Ariel also wears a removable implant that allows her to intercept radio waves as well as communicate wirelessly with technology.
Backstory:
Ariel's home planet, Keratone, was lost when an enemy force suddenly destroyed their star with an advanced weapon that caused it to implode. Ariel was 19 and only survived as she was working as an engineer out in space. That does not mean she was unaffected by the blast however, as the spacecraft she was aboard received heavy damage that ultimately caused her to lose her arm and leg. Those on her planet and in its orbit were not so lucky, as the resulting explosion destroyed anything near the star and incinerated the surface of her planet. It's not something she talks about, but the history is known to anyone familiar with Keratone. The incident is one of the worst events to transpire in the Andrastia War as although societies have been wiped out before, this was the first time a star and its surrounding planets had been completely destroyed. The worst part was that her planet was simply a casualty; it was within the vicinity of the actual planet intended to be destroyed. The enemy did not care for bystanders however and thus an entire planetary system was wiped out. This could be the reason Ariel ended up working on a galactic rescue team, but she would say it was the only way she could survive as an unidentified refugee in space. Their contractors did not always pay well, or sometimes at all, but the small pay and/or supplies given in return was enough for survival.
Extra: Her technical skills, love for electronic music, and robotic limbs are what led to her crew nickname "Techno".
Combat Specialist I [♬ Meow ♬]
Nickname(s): Nio, "Samurai"
Full Name: Niome Luveni
Age: 28
Role: Combat Specialist
Personality: While calm and passive on the job, her crew would describe her as carefree and someone who not only enjoys a good time but making others happy. This surprising attitude from the most deadly person in their crew is due to the fact that like everyone else, Niome is here to help people. Fighting to harm others rather than to protect or in spar form is not something Niome condones. Her mastery of swordsmanship, though useful in space settings where lasers can cause great harm, was obtained out of a love for the sword and not a means to hurt anyone. She learned to use a variety of other weaponry in order to better defend against them and in the end to use them when necessary.
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Skills: Her most deadly weapon despite this day and age is her trusted sword. The blade is not only sharp enough to pierce metal, but the sharp edge of the blade is crafted from a material that can be charged to emit intense heat. The effect is essentially a blade with a laser like edge. This allows her to cut through many materials with ease, especially when enhanced by a mechanical sleeve that attaches to her right forearm. Her light armor allows her to remain agile in fights but is still made from laser resistant plating. Her visor allows her to see various signatures, including heat while in low light settings. It also allows her to scan targets; which is useful for finding weak points in enemies/structures as well as identifying the conditions of both friends and foes. Aside from all this, Niome has an arsenal of weapons that are chosen according to the mission. Rifles, launchers, and explosives are all included in that arsenal. Her speciality lies in stealth and reconnoissance however.
Niome lived most of her life aboard a space station out in deep space. It served as a resting point for travelers from all over the galaxy and thus was also a famous trading post. Many would travel to it for merchant business alone. Naturally, the busy space station also attracted lots of crime over its rare products. Living here allowed Niome to to see all walks of life. Everything was usually kept in order by the station's security force, however shops often had their own measures as well. Niome's father owned a repair and parts shop in one of the docking areas. As firearms were extremely dangerous around highly explosive materials, Niome's father employed a specialist in melee weapons and hand to hand combat. Niome came to witness this specialist protect her father's shop on several occasions. She was amazed at how the specialist was able to overcome enemies with resourcefulness and calculated moves rather than overwhelming violence. What she was most fascinated by, was how elegant a deadly weapon such as a blade could be. Though her father would never let her defend the shop or take official lessons from the specialist, he did allow her to research and study swordsmanship on her own. By the age of sixteen she was a capable swordsman and had even sparred with her father's bodyguard over the years. The day she was actually able to use her skill came when her father's shop was targeted by a group of raiders. The specialist was able to dispatch of several but the fight still ended in a stand off between the raiders, the specialist, and Niome's father. Niome of course entered the scene to help, but her father begged her not to get involved. Eventually the station security arrived and tension grew further. One of the raider's panicked and fired at an exposed fuel barrel. Knowing the resulting explosion would not only destroy his shop, but his daughter, her father leapt into the line of fire. He was killed instantly. And so it was the first day she put her skill to use. And the day where she first took a life.

Knowing Niome would be without a home or a method of survival, one of the security offered Niome a recommendation based on what he saw that day. This recommendation allowed Niome to start working for a security company that contracted out its employees. Upon joining Niome underwent basic training that furthered her knowledge of more traditional weapons. She did not intend to become someone obsessed with violence, in fact she was greatly saddened that she had taken a life despite all her father's intentions to keep her away from it. But at the same time she could not just stand idly by and watch others be killed ever again. If she were to be surrounded by hate and violence in the Andrastia Galaxy, she would at least fight to save those she could. So when the opportunity came to join Sevron-7, she accepted gladly. She was suited for the job as she was known for her stealthy and silent takedowns, something a small crew would need. Now she could focus her skills solely on protecting others in need.
Extra: Niome's samurai like demeanor when on a mission and her love for her sword/swordsmanship is where her obvious nickname originates from.

Combat Specialist II [Keillen]
Nicknames: Rook
Full Name: Richard Mande
Age: 38
Role: Combat Specialist II / Technical
Personality:
Short, curt and a man of few words. In most cases he tends to know his tech more than he knows people and prefers animals over people too in the same case. This is mostly because of the fact he's killed people and done terrible things to people who deserved it. In most cases he tends to keep others well below his age at arms distance and strictly professional, experienced with a wide range of skills, martial arts Close Quarter combat and a variety of ballistic to exotic weapons. His best profession is his ability to break into systems and learn how to utilize them to the missions advantage.
It's been rumored that Rook has acquired PTSD and isnt dealing with it too well along with the lines of phantom limb pain and nerve pain across his face. Where most are concerned, or rattled during a firefight or a rather dangerous situation Rook tends to remain icy calm. Its only afterwards when he's alone in his quarters does he deal with the waking sweats, the panic attacks and pain.

Description:
- Off Duty - Rook tends to wear either a T shirt, under a zip up fleecy jacket, black and grey track pants and sandals. Standing at 6ft'2 he's broad shouldered and well built. Etched along his skin are small contact interfact points for his combat armour. A majority dotting around cranial points near his eye sockets, temple and along the back of his ears.

Various nicks and small scars dot his face along with burn scars, his hair short but not a jarhead cut but more along the lines of short back and sides with a thinned out top, already his hair is showing hints of grey. Clean shaven though he tends to have a 5 oclock shadow when off duty. His eyes are cybernetically modified for low, infrared and certain spectrums of light. In most cases when he's off duty he either is training, reading, sleeping or eating.

Under his skin around is chest are scars that hint of muscle replacement, bone replacement and various other augmentative and cybernetic advancements. Most of him biomechanically are human. Its just the other systems within have been replaced, sadly with that comes the complications of being augmented and the need for constrant physical upkeep and injections to prevent body rejection.

- Combat gear, you could call it a modified breacher suit. Essentially its designed as a external form of power armour that fits, interfaces with his body are various connection points and moves as fluidly as he does. The suit is designed to withstand small arms and various modern assault weapons. Limited kinetic shielding does some of the heavy lifting against larger arms fire to varying effect.

In close quarters with its powered capabilties and strength enhanced its designed to augment the users strength to be able to tear limb from limb. However, its primary role is heavy weapons and cover for those of the team to get close. The armour is coated against biological, chemical and radiation. On the left arm is the various tools for the technical side for him to interface with most systems. On the back is a retractable sentry weapon designed to guard him and keep hostiles at bay without getting the jump on him.

Due to the suits capabilities it needs downtime to recharge over a period of 8 hours for a 18 hour run. The suit can run, but most cases its not designed for agility. More so a fire support platform, hacker point and breacher suit.

- basic combat gear -
Standard combat Kevlar Kit, rebreather and a rocket ballistic belt fed LMG. The weapon itself is capable of laying down supressive fire, tracking up to three targets with the SMART system system. However, SMART can be fooled by space pirates using spoofer chips of which SMART can get confused and end up deliberatly missing.

Skills:
- Combat Technician : Where an engineer is trained to handle repairs and other issues, his job is to find work arounds, solve communication issues and figure out ways to bypass systems both security wise and much more. Using his designed and preprogramed pad which can wirelessly jack into most systems at close range and interface. This can vary from minutes to seconds to pull a higher level of user access to bypass the door. Time being mostly the better weapon against such forms of security.


- Black-Ops: Rooks record is one of the decorated ones yet also the most shadowy. Unlike others with the happy carefree and rose coloured lenses. He's the stark reality of it all. The grit, the blood and the violence that usually is needed on the rare occasion to get things done. Neither hesitant to kill or in putting his life on the line, its clear Rooks background explains why he is good at what he's trained to do.

Backstory:
-- Place of Birth --- *********** Black Listed -
-- Parents -- Deceased
-- Education -- *** and **** transferred to ********. After being enlisted at age *** Rook showed great promise under the ****d Armed Boarding Detachment. Promoted to ****** under Captain **** was then transferred to site *** for specialist training. Further qualifications are ********* and ******* with a credit in *******. After *** years of further training and practice under Colonel **** he was deployed to ****************************************************************** and *********************************************************. Mission was a success with *** casualties. Projected casualty rate of 43%.


Rook was deployed to a number of key locations in Sectors ***, ***, *** and ******. Rook was dismissed after being declared no longer needed for active duty and was discharged at Fort ******.
Rook then went into PMC work with ******** and ********. Before joining crew of Sevron-7.


Security Bypass /|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\ - Granted.

Rooks time on Sevron-7 is noted that he like other members has experience but has a tendancy to do his own thing, butt heads with those higher than himself and a tendancy to put the mission above his own well being. Although commendable, medical has noted his mental state and from accessed medical logs evidence of enhancement to various fast twitch muscle fibers. Reaction and endurance. Known only from a barcode printed on his bicep bone, as Kertan Industries. As a technical its clear he knows his craft. At at what cost to himself?

Extra: Earn his respect, you have a friend for life. Break his trust, he'll never trust you again.

Medic [Sanity43217]

Nicknames: Doc
Full Name: Alexand Mason
Age: 39
Role: Medic
Personality: Doc doesn't get along with military types. Not anymore. That doesn't mean he's against violence. He does see it's utility in certain situations. Doc is against people who take themselves too seriously. If you can't take a joke, then Doc won't like you. Doc is a specialist in biotech. A weird amalgamation of biology and technology. Genetic engineering micro-organisms to improve the human body, and even cybernetic enhancements. As a result, Alexand doesn't respect purely cybernetic enhancements. He does hold respect for people who haven't gotten any enhancements, as it is a show of real skill to have made it this far without any enhancements.
Alexand is a borderline Sociopath. He sees people like meat or machines.
Appearance:
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Skills:
Nano-Active Blood - Doc undergoes frequent injections of nanobots, to keep him safe and immune to any diseases he may encounter. As the medic, he is often exposed to dangerous pathogens and has since devised a way to stay healthy by injecting himself with various nano-machines. [see extra]
Medical Intuition - Alexand "Doc" Mason has spent years studying human and alien anatomy. He has great medical knowledge. Understanding how to fix the body. As part of this, he also understands exactly what keeps a body ticking, and how to keep it running, or turn it off.
Backstory: Alexand's Father was an Engineer. While his mother was a nurse. From a young age, he was showed just how similar the human body is to a machine. That, the two could become interchangeable. Alexand's father funded him to go to medical school, where he majored in Genetic Engineering. He passed with flying colours and started developing the Nerve system. While working on the Nerve System, he started undertaking Aid missions. It was doing this that he joined up with the Galatic Protectors.
Extra:
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NERVE is the series of Nanites developed and used by Alexand "Doc" Mason. They come in a series of different types, each with its own use. In order to use Nerve over an extended period of time, a preliminary injection is required.
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Orange and White.
The Orange Injection is the preliminary injection. It is the most painful as it requires the establishment of the 'infrastructure.' It builds a small node at the base of your skull, which directly jacks into your psyche. This process can be quite painful. Often causing vivid hallucinations, and making you bedridden for a few days. It also creates a port on your forearm, to administer further Nerve Injections without needing any specific injection equipment.
The White Injection is the maintenance injection. It is to be taken once every month to maintain the Infrastructure of the Nerve Network. If the WHite injection is missed, then you must readminister the Orange Injection if you wish to continue using the Nerve Network.
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The Green Injection is the 'Stabiliser.' It is the catch-all vaccine, that works constantly to keep the body as it was when it was injected. This is to be administered daily. It boosts immune function and seems to slightly slow ageing.
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The Blue Injection is the primary healer. No Orange Injection is required to use it, but without it, the injection hurts. This is because the Blue Injection lacks any anaesthetics, and it is the Orange Injection that inhibits the pain. The Blue Injection remains active for about two hours. Within this time, it repairs nearly all damage done to the human body. It doesn't fix medical conditions like diabetes or hypertension.
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The Red Injection is the newest addition to the Nerve Series. It is what Alexand considers the Combat Injection. It was developed after a particular incident when he was left alone in a lab with what was thought to be a dead alien warrior. After the warrior woke up, Alexand was in serious trouble. This experience prompted him to start developing the Red Injection. When administered to an individual without an Orange Injection, the Nanites attack every cell, killing the Individual on a cellular level. If the individual has an up-to-date Orange Injection, the Nanite fortify every cell, instead of attacking them. Temporarily increasing all the physical attributes of the individual. This lasts for about two hours. Once it wears off, the individual then proceeds to vomit up the Red Injection.


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Character Sheet Format
Nicknames:
Full Name:
Age:
Role:
Personality:
Appearance:
Skills:
Backstory:
Extra:

Roles needed/available: Botanist, Navigator, Demolitionist, Cook (roles not listed can also be approved)
 
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Combat Specialist II

Nicknames: Rook
Full Name: Richard Mande
Age: 38
Role: Combat Specialist II / Technical
Personality:
Short, curt and a man of few words. In most cases he tends to know his tech more than he knows people and prefers animals over people too in the same case. This is mostly because of the fact he's killed people and done terrible things to people who deserved it. In most cases he tends to keep others well below his age at arms distance and strictly professional, experienced with a wide range of skills, martial arts Close Quarter combat and a variety of ballistic to exotic weapons. His best profession is his ability to break into systems and learn how to utilize them to the missions advantage.

It's been rumored that Rook has acquired PTSD and isnt dealing with it too well along with the lines of phantom limb pain and nerve pain across his face. Where most are concerned, or rattled during a firefight or a rather dangerous situation Rook tends to remain icy calm. Its only afterwards when he's alone in his quarters does he deal with the waking sweats, the panic attacks and pain.

Description:
- Off Duty - Rook tends to wear either a T shirt, under a zip up fleecy jacket, black and grey track pants and sandals. Standing at 6ft'2 he's broad shouldered and well built. Etched along his skin are small contact interfact points for his combat armour. A majority dotting around cranial points near his eye sockets, temple and along the back of his ears.

Various nicks and small scars dot his face along with burn scars, his hair short but not a jarhead cut but more along the lines of short back and sides with a thinned out top, already his hair is showing hints of grey. Clean shaven though he tends to have a 5 oclock shadow when off duty. His eyes are cybernetically modified for low, infrared and certain spectrums of light. In most cases when he's off duty he either is training, reading, sleeping or eating.

Under his skin around is chest are scars that hint of muscle replacement, bone replacement and various other augmentative and cybernetic advancements. Most of him biomechanically are human. Its just the other systems within have been replaced, sadly with that comes the complications of being augmented and the need for constrant physical upkeep and injections to prevent body rejection.

- Combat gear, you could call it a modified breacher suit. Essentially its designed as a external form of power armour that fits, interfaces with his body are various connection points and moves as fluidly as he does. The suit is designed to withstand small arms and various modern assault weapons. Limited kinetic shielding does some of the heavy lifting against larger arms fire to varying effect.

In close quarters with its powered capabilties and strength enhanced its designed to augment the users strength to be able to tear limb from limb. However, its primary role is heavy weapons and cover for those of the team to get close. The armour is coated against biological, chemical and radiation. On the left arm is the various tools for the technical side for him to interface with most systems. On the back is a retractable sentry weapon designed to guard him and keep hostiles at bay without getting the jump on him.

Due to the suits capabilities it needs downtime to recharge over a period of 8 hours for a 18 hour run. The suit can run, but most cases its not designed for agility. More so a fire support platform, hacker point and breacher suit.

- basic combat gear -
Standard combat Kevlar Kit, rebreather and a rocket ballistic belt fed LMG. The weapon itself is capable of laying down supressive fire, tracking up to three targets with the SMART system system. However, SMART can be fooled by space pirates using spoofer chips of which SMART can get confused and end up deliberatly missing.
Skills:
- Combat Technician : Where an engineer is trained to handle repairs and other issues, his job is to find work arounds, solve communication issues and figure out ways to bypass systems both security wise and much more. Using his designed and preprogramed pad which can wirelessly jack into most systems at close range and interface. This can vary from minutes to seconds to pull a higher level of user access to bypass the door. Time being mostly the better weapon against such forms of security.

- Black-Ops: Rooks record is one of the decorated ones yet also the most shadowy. Unlike others with the happy carefree and rose coloured lenses. He's the stark reality of it all. The grit, the blood and the violence that usually is needed on the rare occasion to get things done. Neither hesitant to kill or in putting his life on the line, its clear Rooks background explains why he is good at what he's trained to do.

Backstory:
-- Place of Birth --- *********** Black Listed -
-- Parents -- Deceased
-- Education -- *** and **** transferred to ********. After being enlisted at age *** Rook showed great promise under the ****d Armed Boarding Detachment. Promoted to ****** under Captain **** was then transferred to site *** for specialist training. Further qualifications are ********* and ******* with a credit in *******. After *** years of further training and practice under Colonel **** he was deployed to ****************************************************************** and *********************************************************. Mission was a success with *** casualties. Projected casualty rate of 43%.

Rook was deployed to a number of key locations in Sectors ***, ***, *** and ******. Rook was dismissed after being declared no longer needed for active duty and was discharged at Fort ******.
Rook then went into PMC work with ******** and ********. Before joining crew of Sevron-7.

Security Bypass /|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\ - Granted.

Rooks time on Sevron-7 is noted that he like other members has experience but has a tendancy to do his own thing, butt heads with those higher than himself and a tendancy to put the mission above his own well being. Although commendable, medical has noted his mental state and from accessed medical logs evidence of enhancement to various fast twitch muscle fibers. Reaction and endurance. Known only from a barcode printed on his bicep bone, as Kertan Industries. As a technical its clear he knows his craft. At at what cost to himself?

Extra: Earn his respect, you have a friend for life. Break his trust, he'll never trust you again.
 
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Good Sci-Fi ideas are hard to come by, but so far you're 2 for 2!!!

Nicknames: Nova
Full Name: Novalyne Pryce
Age: 28
Role: Pilot
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Personality: Nova is skilled and determined pilot. She's confident in her skills and determined to be the best at what she does. She can be sarcastic at times and can even come off as rude without even trying.

Skills: Nova is a skilled pilot in all atmospheric and space faring vessels. Due to her military background Nova also knows basic soldier craft, including basic weapons training and hand to hand combat.

Backstory: Nova is the daughter of a career military pilot. Her father served as a fighter pilot for many years so it was no surprised when Nova took to flying at a young age. She received her certified recreational pilot's licence at 16 and joined the Marine Corps Aviation at 18, where she received her pilots training. At the end of her first 4 years of service she received word that her father had died in action. At the urging of her mother, Novalyne didn't reoffer her service to the Corps and despite her skills as a combat pilot and awarded decorations she made a career change and spent the next few years hauling freight. Finally, about a year ago Novalyne was approached by the Galactic Protectors with a new offer of employment. Her past experience as a combat pilot made her perfect for the types of missions the Protectors undertook. The life of hauling freight was anything but exciting so she accepted the position without hesitation.
 
Right haha. And it's a group role-play nonetheless. I hope the others that were interested apply soon but if not 3 players should be enough to start. You both could create more characters if needed. I actually pictured the crew consisting of quite a few people but most will die early on.

Anyway your sheet looks good
@Angel of Mercy . Accepted!
 
Are alien characters allowed?

I'd prefer if we kept all characters human. I might be open to a humanoid type alien (with human level capabilities) but I can't make any promises. I just envisioned everyone being human for this story.

But I'm always willing to give people the opportunity to try and fit their character into the story so send me your thoughts if you want to try.
 
Nicknames: Doc
Full Name: Alexand Mason
Age: 39
Role: Medic
Personality: Doc doesn't get along with military types. Not anymore. That doesn't mean he's against violence. He does see it's utility in certain situations. Doc is against people who take themselves too seriously. If you can't take a joke, then Doc won't like you. Doc is a specialist in biotech. A weird amalgamation of biology and technology. Genetic engineering micro-organisms to improve the human body, and even cybernetic enhancements. As a result, Alexand doesn't respect purely cybernetic enhancements. He does hold respect for people who haven't gotten any enhancements, as it is a show of real skill to have made it this far without any enhancements.
Alexand is a borderline Sociopath. He sees people like meat or machines.
Appearance:
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Skills:
Nano-Active Blood - Doc undergoes frequent injections of nanobots, to keep him safe and immune to any diseases he may encounter. As the medic, he is often exposed to dangerous pathogens and has since devised a way to stay healthy by injecting himself with various nano-machines. [see extra]
Medical Intuition - Alexand "Doc" Mason has spent years studying human and alien anatomy. He has great medical knowledge. Understanding how to fix the body. As part of this, he also understands exactly what keeps a body ticking, and how to keep it running, or turn it off.
Backstory: Alexand's Father was an Engineer. While his mother was a nurse. From a young age, he was showed just how similar the human body is to a machine. That, the two could become interchangeable. Alexand's father funded him to go to medical school, where he majored in Genetic Engineering. He passed with flying colours and started developing the Nerve system. While working on the Nerve System, he started undertaking Aid missions. It was doing this that he joined up with the Galatic Protectors.
Extra:
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NERVE is the series of Nanites developed and used by Alexand "Doc" Mason. They come in a series of different types, each with its own use. In order to use Nerve over an extended period of time, a preliminary injection is required.
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Orange and White.
The Orange Injection is the preliminary injection. It is the most painful as it requires the establishment of the 'infrastructure.' It builds a small node at the base of your skull, which directly jacks into your psyche. This process can be quite painful. Often causing vivid hallucinations, and making you bedridden for a few days. It also creates a port on your forearm, to administer further Nerve Injections without needing any specific injection equipment.
The White Injection is the maintenance injection. It is to be taken once every month to maintain the Infrastructure of the Nerve Network. If the WHite injection is missed, then you must readminister the Orange Injection if you wish to continue using the Nerve Network.
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The Green Injection is the 'Stabiliser.' It is the catch-all vaccine, that works constantly to keep the body as it was when it was injected. This is to be administered daily. It boosts immune function and seems to slightly slow ageing.
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The Blue Injection is the primary healer. No Orange Injection is required to use it, but without it, the injection hurts. This is because the Blue Injection lacks any anaesthetics, and it is the Orange Injection that inhibits the pain. The Blue Injection remains active for about two hours. Within this time, it repairs nearly all damage done to the human body. It doesn't fix medical conditions like diabetes or hypertension.
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The Red Injection is the newest addition to the Nerve Series. It is what Alexand considers the Combat Injection. It was developed after a particular incident when he was left alone in a lab with what was thought to be a dead alien warrior. After the warrior woke up, Alexand was in serious trouble. This experience prompted him to start developing the Red Injection. When administered to an individual without an Orange Injection, the Nanites attack every cell, killing the Individual on a cellular level. If the individual has an up-to-date Orange Injection, the Nanite fortify every cell, instead of attacking them. Temporarily increasing all the physical attributes of the individual. This lasts for about two hours. Once it wears off, the individual then proceeds to vomit up the Red Injection.
 
@Sanity43217 So I really like your character, but I have some questions about the nanite injections. Are they intended to be used only by the doctor or does he give these injections to the crew mates as well? Also, how much does the Red Injection amplify one's abilities? Lastly, what kinds of effects (if any) did you envision it having on the mutated aliens, who are basically like zombies? Just want to understand how you plan to use the injections in the story.

I'm curious to see how his sociopathic view of people lends to his relationships with the rest of the team. It could be interesting, especially in this setting with mindless monsters trying to kill them.
 
Well someone beat me to the medic role ... congratulations, I'm just a slow writer.

Hopefully you're interested in something else?

If not and @Sanity43217 is cool with it maybe you can be a supporting medical staff. There are many kinds of operations and medical treatments. His character would have the right to be head of the medical department though, since he got his CS up first.
 
So the injections can be used by most of the crew. The only exceptions being anyone with vast, or unknown enhancements, since he can't really be sure they would react. Looking at the posted character sheets, it looks like Rook would be the only one Doc wouldn't inject, unless they want to remove some of the secrecy from their character.
The Red Injection makes an average human about strong enough to lift small cars and bend metal, fast enough to move at/beyond the high-way speed limit, durable enough to withstand being thrown off tall buildings. Keep in mind that it is only temporary and can only be used a max of once a day.
The Red Injection would slowly eat away at the Mutated. Not necessarily quickly. Would take a couple minutes before any visible effects start to manifest, and about an hour (maybe more) to incapacitate. With about three hours before complete deconstruction.
 
- Most cases the only routine injection Rook would be getting is the anti-rejection serum on a routine basis into a capsule under his skin to keep it topped up. Most cases he'd be paying out of his pay for it. Other times he'd rock up if he had broken something internal and would need to make an appointment for a remote nano repair.
 
The full extent of the Red Injection may need to be fleshed out in the story; lifting heavy objects and bending thin metal is cool, but not sure about the speed. After their sprint a crew member would probably be severely exhausted like a cheetah though, so it can be pretty fast. But their bodies are not designed for a full 75mph (except when amplified with cybernetics maybe) so I think a little slower might be better. Other than that I think it's really cool and will be fun for the story. I'm sure some interesting scenarios will arise where the injections can help. The mutant aliens might have some strains that are immune/resistant to the injections, or maybe some will build an immunity, but we'll see how that goes in the story.

Your character is accepted!
@Sanity43217
 
So if no one else applies today, I'll leave it up to the group if we want to start or wait longer (and let everyone decide if they want to make another character).
 
Alright before we get this started, does anyone want the opportunity to make another character? Note it can be a character you plan to kill, if you want.

If not then I'll post the thread and we'll get this moving!
 
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