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Wordbank
adventure / journeying, seduction, violent emotions, hard people butting heads, mature x immature, love/hate relationships, enemies working together
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Settings
Forgotten Realms — Mainland Faerun
Medieval Fantasy Setting, as long as it's hostile, low magic and xenophobic
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Description
She's got a lean build meant for speed and survival—slender like a blade, never still, always coiled to run or strike. Her black hair's wavy and worn loose or shoved behind her ears, depending on how fast she had to get moving. Eyes? Amber-brown most of the time, but catch the light wrong and they flare red, a not-so-subtle reminder that she's not entirely human. Piercings line both ears, and tattoos crawl up at least one arm, the kind that probably mean something to her and nothing to anyone else.
Everything about her is built for motion—boots light, gear tight, weapons easy to reach. You won't catch her in a dress unless there's a dagger tucked in every seam; unlikely. People say she's a drow, but she doesn't care enough to confirm or deny it. She's not here for your curiosity, she's here to get paid—and if you're lucky, she'll leave your reputation intact.
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Background
She grew up dirt-poor in a slum that stank of rot, sweat, and broken promises. Her mother vanished when she was small—gone without goodbye—and her father stuck around just long enough to teach her what cruelty looks like inside your own home. The streets didn't offer much warmth either, but at least they were honest about their dangers. She learned fast to keep moving, stay quiet, and never let hunger slow her down.
By the time she was ten, she was running errands for low-grade criminals—couriers, smugglers, pickpockets. They didn't ask about the bruises or the shaking hands. They just taught her how to blend in, lie clean, and slip away before trouble started. That crowd became her first taste of something close to loyalty—twisted, but functional. They didn't protect her, but they didn't try to break her either. That was good enough.
The blade came next. Not because she wanted it, but because eventually her fists weren't enough. You learn quick when saying "no" isn't respected and looking scared gets you dragged into alleys. She got faster. Meaner. Some men wound up bleeding in the gutters, and word started to spread. People stopped touching her. Then they stopped looking at all. That was the beginning of her freedom.
Now she's been on the road for years, and it shows. Her gear is patched, her boots are worn thin, and she sleeps light no matter how warm the fire. The work keeps her going—mercenary gigs, bounty hunts, the occasional caravan guard job for the desperate or the foolish. If you've got coin and a body that needs disappearing, she won't ask questions. She's dealt with worse than you, and probably before breakfast.
She's not made of stone—just smart enough to know softness is currency, not commitment. She drinks, she flirts, and sometimes she lets someone warm her bed for a night or two. It's not about love. It's never about love. But sometimes, just sometimes, she lets herself believe it could be... if she didn't have to leave come morning. So she keeps it light, keeps it fleeting. Better to burn bright and walk away than flicker out trying to hold on.
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Rumors
• She can throw a dagger through a coin toss midair.
• She once killed a man just for grabbing her wrist.
• She doesn't sleep with her back to anyone — not even lovers.
• She drinks like she fights: fast, clean, and with regrets in the morning.
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