View attachment 142293
Basic Profile
-Name: Lydia Valeria
-Age: 18
-Species: Elf
-Gender: Female
-Type of Magic: Mana (passed down through Elvish heritage)
-Role: First-year undergraduate at Celestial University
-Origin Realm: Nimbus, the country of Shallendor (high fantasy world of humans, elves, monsters, etc)
-Pets/Familiars: Barnabus (crow), occasional zombies
Appearance
The first thing people notice about Lydia is the shock of red hair that borders her face like a bonfire, and cascades half way down her back. The face it frames is an attractive one, mainly due to her big, honest green eyes, and a generous mouth that always seems to be on the verge of laughter. Lydia stands at 5"7, and has the healthy tan and physique of someone who is used to being outside and on the move. She dresses practically, opting for functional shirts, boots and breeches. She has a fondness for wearing green.
Magical Domain
-Necromancy (major)
-Conjuration, Evocation (minor)
Major Spells
-Raise Dead: turn humanoid-sized corpses into zombies, capable of fulfilling simple requests of the summoner. (limit of 3)
-Speak With Dead: communicate with the recently deceased (once per day)
-Miasma: releases a cloud of black, necrotic vapour which damages health and saps strength (once per day/weakens target/only works on the living)
Minor Spells
-Grave Graze (a short beam of necrotic energy/poisons the target/only works on the living)
-Shroud of Rot (light armour/light magic defense)
-Draining Touch (absorb life energy to heal injury/only works on the living)
-Conjure familiar (namely Barnabus, her crow)
-Bound Blade (conjures a rapier made of shadow magic)
-Eyes of the Thrall (allows caster to piggyback on a summoned creature's mind, enabling them to see through their eyes, and control them directly. The caster is rendered immobile when using the spell)
-Smell the Roses (changes the scent of the person it's cast on to wildflowers/extremely useful on undead!)
Racial Abilities
-Perceptive (heightened senses)
-Dark Vision (up to fourty feet)
-Fey Ancestry (resistance to magical charm/immunity to magical sleep)
Magic Item
-Cat Medallion (grants the wearer advantage in games of chance, or high risk scenarios/one use per day)
Barnabus
Barnabus has been Lydia's magical pet for years, and is usually found perching on the elf's shoulder, or nesting in her voluminous hair. The bird speaks a wide range of phrases. Whether or not it understands them is anyone's guess.
Abilities
-Fly
-Peck
-Rend Vision
Zombies
Soulless husks animated by Shallendorian Necromancy. The thralls raised by Lydia remain docile, and will follow the Mage obediently unless instructed otherwise. Physically, they're capable of the same movements the person was prior to their death (barring injury), including running, jumping and carrying objects. They carry no 'zombie virus' to spread. The spell animating them remains in effect as long as Lydia is conscious, and their brains remain intact.
Abilities
-Bludgeoning strikes
-Bite
-Undead Fortitude (zombies don't feel fatigue or pain, and will carry on, heedless of injury, until their brain is destroyed, or the caster is killed/knocked out)
Non-Magical Skills
-Rapier training
-Horse riding
-Noble Etiquette
Academic Interests
-Major: Necromancy
-Minors: Evocation and Conjuration
-Favourite class: Practical Reanimation
House
-Communion: a coalition of students dedicated to the study of all things connected to realms of the spirit.
Magnum Opus Status
-White Badge. Lydia has proposed raising and training an undead dragon. Her current goal is to evolve her powers to raise things larger than a humanoid.
Personality
An unapologetic cinnamon roll despite the grim nature of the magic she wields. Lydia is a warm hearted and friendly individual, with a particular soft spot for people who feel like they're misunderstood. She has a sense of humour, and a mischievous streak. The only thing greater is her insatiable curiosity for magical experimentation.
Quirks
-Speaks to animals and undead as though they're people.
-Has a habit of singing to herself when she's concentrating.
-Physically affectionate. She's a hugger.
Flaws
-Too trusting for her own good.
-Her curiosity often outweighs her common sense.
-Overly emotional at times.
Narrative Hooks
-Necromancy is a field which shambles hand-in-hand with field trips. If there's a chance a dead body is going to show up, there's a chance Lydia will show up.
-Any scenario involving a magical experiment of some kind. If she isn't actively involved, she will be there, encouraging it.
-Anything connected to her Magnum Opus.
-Romantic Interest. Lydia has a big heart. She didn't come to the University seeking romance, but would be open to the idea with the right person.
Personal History
Lydia was born on Nimbus a few years after The Black Thread War. A tumultuous period of history which left much of the country of Shallendor in ruins. In the aftermath, the gap in labour shortage was filled by Mages proficient in the art of Necromancy, who summoned the dead to sew crops, and repair the countrys broken walls. The action proved so successful that a portion of the economy continues to run on 'Dead Labour'.
As the daughter of a minor Elven noble, Lydia was afforded the proper tuition to learn the craft, and proved to be a natural. Her invitation to the University came, fittingly enough, by means of an animated skeleton riding an equally skeletal horse. Lydia was delighted at the offer to expand her arcane knowledge, and accepted.