All Fantasy and SciFi

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All Fantasy and SciFi

Rules Check
  1. Confirmed
Pairings
  1. MxF
  2. FxF
  3. MxFxF
  4. FxFxF
Content Warning
  1. Gore
  2. Kink
  3. Graphic Violence
  4. Sexual Assault
  5. Sensitive Topics
Genre Preferences
  1. Fandom
  2. Romance
  3. Erotic
  4. High Fantasy
  5. Low Fantasy
  6. Sci-fi
  7. Dystopian
  8. Historical
  9. Medieval
  10. Horror
  11. X-Punk (cyber, steam, aether, etc)
  12. Space
  13. Crime
  14. Supernatural
  15. Modern
IN USE

The Triple Super Max Prison the size of a city aptly named Broken Dreams is one of thee worst places to end up in, either as a prisoner or guard. The worst gangers have started to run the prison for the better part of a century, the guards more or less there to keep everyone within its walls. The prisoners had their own rules to keep everyone in line so it didn't just end up in a full blown riot.

Among the deadliest prisoners is a Half-Dragon named Karth. He is an enforcer of the rules set up in the prison walls and regularly kept in the solitary confinement building near the central plaza. The top 3 gangs learned of his weakness being women (like most most men) and used their bodies as payment, even the guards have taken to this to keep the more dangerous prisoners in line.

There were a few women who would willingly volunteer as the payment, because they either really enjoyed being taken advantage of or they wanted to get as close to this individual as possible for status. The rest were unwillingly, outside the occasional woman who gets too close to his cell at the wrong time, or if he protects one from a male trying to break the rules,. However, Karth, through these many years, has been planning to escape the prison once and for all. Who knows if he is going to take someone with him out to freedom.

Themes for this include: Violence, Sensitive topics, sexual assault at the least
 
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YC and MC are in a relationship/married/FWB/etc, but both have secrets they keep from one another. One is a pathological serial killer and the other is a necromancer. The Necromancer found out that the other is a killer, but instead of doing the right thing and reporting them to the police, they convince the victims, after they get resurrected, to play it off and go about their lives in a normal day to day like nothing happened, entirely just to fuck with the killer.
 
Two generals fighting one another to earn the favoritism of the King on the battlefield. Using personal tactics and experiences to one up one another on the battlefield, while also taking the competition to behind closed doors.

The 3rd Army of the Beryl Kingdom was positioned 2 miles from the Corvax Ravine. The company commanders were all awaiting a decision from the Army Generals on their next move. Those Generals were currently in the Kings tent with a drawn map of the region, created by map makers. On top of the map there were small figures. Each annotated an Infantry company, Light Cavalry, Heavy Cavalry, Archers, and even Scouts. Majority of the pieces were centered around the King's piece, except for the scouts piece that was currently forward in the Ravine.

Generals Van Kurch and Tiberius Bodum stood across from one another whilst King Ademus IV sat on his temporary throne in the tent and watched the two men. Kurch was an up and coming young General while Bodum was a remnant of the Old Guard. The sound of the armor gliding across one another along with the clanking of metal was buried beneath the heated discussion between the two men.

"Having the defensive line with the spearman and infantry at the mouth of the canyon is the best way to hold the Uvult Empire's forces at bay. It is a natural chokepoint." General Bodum said moving several Infantry pieces to the moth of the Ravine.

"While I agree that the Infantry can make use of the terrain at the mouth of the Ravine and hold the Empire's forces at bay, there are too many variables. Currently they are set up deep in the Ravine. But there is an old game trail that goes up the canyons side that comes out along this ledge. Its too coincidental that they chose that one location to camp and not take advantage of something so simple. The scouts you sent out are on the wrong side of the canyon, while mine are on the correct side. So I propose having the Heavy and Light Cavalry run along the Ravine wall and hit whatever units happen to be traversing that area. I honor your tactics and many years of service to the kingdom, but you have grown far too cautious in your old age." Kurch said moving the Cavalry piece to the Ravine side.

"How would you know something like that?" Bodum raised his voice and pointed at Kurch.

"I used to hunt this region, and when I was a Scout Officer, I was out in the wilds with my men. Hell, even just last week I went out with the scouting party, to find places that would give the 3rd Army the best chance of victory. Those who make the maps, don't input small trails used by animals, or even maybe a scouting party. They focus on terrain and the main roads." Kurch replied.

Bodum didn't have a reply to Kurch. He relied too heavily on a map that wasn't made with warfare in mind.

King Ademus gave a heavy exhale as the fight between the two men seemed to come to a rather sudden ending. "It seems, my time has officially come for the end of my service." Bodum turned to the King put a fist over his heart and a slight bow. "I am sorry I am no longer of use to use my lord. If you may permit my retirement from your service."

"You have served my country faithfully for many years General Bodum. May the Goddess of Peace, watch over you and your family in your final days." King Ademus said with a heavy smile. Bodum turned on his heel and departed the tent, mounting his horse leaving the battlefield behind him. "Captain Parrish, send word to the 6th Army and have the General reassigned to the 3rd. I believe they will be needed to keep everything in tip top shape." He said leaning back into his throne. General Kurch, you will have free time before the next shows up. Make sure the Army is ready to move after the coming battle."
 
Cultist Civil War

Factions: Wanderers of Arisha, The Golden Emissaries, The Bloody Creed, Innocent Harbingers

World: Palidrome

Current Year: DLD 609

Background: After the Demon Lords Death the followers were systematically hunted down and executed. There was a fear that these individuals would somehow revive the Demon Lord. If they were to be revived, it would just be another era of chaos and endless wars.

But the Cultists simply moved to the underground ruins after their numbers were severely depleted. There were only 4 Demonic Priests that survived the purge. The Crown of Spikes, Alya. Ruins Master, Calid. Blood Priest, Aventh and The Conticent, Servillah.

In the year DLD 130 fractures started to appear among the followers. After nearly 70 years of hiding and rebuilding their numbers, restlessness grew. Within the year, factions started growing. There were the Innocent Harbingers, who were anything but innocent, wanted, to maintain the status quo, and simply wait for resurrection. They had the fewest members of the factions; however, they were among the strongest of the members. The underground Ruins became their territory, and it also became an arena of negotiations between all 4 of the factions.

The first faction to leave the Ruins was the Wanderers of Arisha, led by The Crown of Spikes, Alya. They are the next smallest of the factions and seldom engage in warfare unless forced too. They have a small territory on the southern part of the continent as well as the few islands off the coast. In addition to their loyalty to the Demon Lord heritage, they are also science prone willing to kidnap and turn regular people into foot soldiers. They even modify people to have their senses, boosted such as one woman who has animal ears that sharpened sense of hearing.

The next faction is the Golden Emissaries, led by The Conticent, Servillah. A large faction that after their departure from the Ruins, took the Western continent. They followed the teachings and books of the Demon Lords to a ‘t’. Thus, they have the most religious looking wear of the factions, but it does not end there, as they dawn specialized armor adorned with their factions’ symbol. Almost all of them have glowing blue eyes.

The last faction is by far the largest, having conquered the Eastern and Northern Continent, The Bloody Creed, led by the Blood Priest, Aventh. With thousands of troops and commanders, the Blood Creed waged a Two Century long bloody campaign against the ground world and claimed the territories. Aventh knew there was no way to resurrect the previous Demon Lord. Each Demon Lord has been different and there is no documentation of their history before becoming one. Aventh and the Blood Creed believe they are waiting for one from another dimension or by spilling blood, Aventh would become the new demon lord. But this line of thinking has come at a small cost in the grand scheme of things. They are in a constant fight with the Golden Emissaries. The Emissaries believing the Creed are nothing by heretics, spitting on the grave of the former lords, and Creed believing the Emissaries are simply pushovers paying pretend of the lords domain.
 
The Paladin

A Paladin has been part of the Hero's Party for 2 full years. However, the Hero's party members had only ever seen the Paladin as a Shield and an items Mule. They showed the disrespect in many different ways. No fair share of the loot, using their cape as a napkin, or to wipe the blood from their weapons, dungeon dive on the Paladins Birthday and so on so forth.

One night at an Inn, there was a big argument within the party, namely between the Paladin and the others. Fed up for the night they left and while going through the hall, they are called out by another group who was having a gathering in a small private room. Inviting the Paladin in, they ask them what the problems were. The group made up of the Demon Lord, a Necromancer, Vampire Lord and the Evil Queen/King. They had their own meeting agenda, nametags, tea, biscuits and ledger on how the meetings work. Namely only those with the talking skull may speak, all others must remain silent and listen.

After attending multiple meetings, the Hero's Party catches on and crashes one of the meetings demanding a pair of items that the Paladin had used prior, (items were lost by the other members in the previous dungeon dive), insulting the tea, and smashing the biscuits. Instead of being vaporized, the group simply looked at the Paladin to see what course of action they were going to take, be it putting a line in the sand about respect boundaries and decisions, or being violent.

After a while the Paladin becomes a permanent member of the group and has joined the evil side and now fights against the human kingdom.
 
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