Yes, I am most definitely talking about those pesky, green-skinned, diminutive, naughty, misbehaving little humanoids. I’m checking to see if there is interest for a group game based around an organized group of misbehaving goblins.
Basically, I’m envisioning an open and free city located on an island on a large inner sea. The city takes up most of the island and it is forbidden to carry any conflicts from the world outside into the city. This would be sort of like a Skullport (for those who know), except it’s mostly set above ground. It is a hive and haven for criminals of all sorts. The city is open to all races and any prejudice should be kept off the island (though this may not always be the case). It is a popular stopping place for traders of all races and stripes, as anything can be had for a price, from explosive dwarven gunpowder, illicit drugs and slaves.
Now, more to the point of the story, somewhere on this island-city is a large goblin enterprise; it’s a massive building partially above and partially below ground. It houses an Inn, tavern and gambling house among other goblin-led ventures. The inn and tavern also double as a pleasure house and entertainment hall. The goblins who live and work here are part of a thief’s guild-like organization, offering many services like thievery, burglary and information brokerage. There could be a small magic shop, alchemist and a few experts in steamwork, clockwork or technomancy. Some of the goblins who work here are slaves, owned by the Master, while others are employees who have come to him looking for work and a home. The services found here cater to all races. These goblins would form a kind of community where they look out for each other, while taking advantage of the other folk using a network of informants and agents spread out through the entire city.
I’m imagining this game to be a bit of a sandbox, though there could be the occasional GM-led adventures/encounters thrown in, depending on character make-up and interest level. So yeah, in conclusion I’d like to see if anyone would be interested in such a game and if so what ideas would you like to see thrown in, as far as story elements and world building in general, as this world would be made up on the spot by We, the players.
I’ve attached a couple pictures of the types of goblins I’d like to see form this community, of course appearances can vary from very pretty to grotesque. Please hold off on asking for or posting character sheets and profiles and things like that. I’m just gauging interest and looking for ideas. Before anyone asks, the game could be open to non-goblins, so long as it still fits the narrative.
Basically, I’m envisioning an open and free city located on an island on a large inner sea. The city takes up most of the island and it is forbidden to carry any conflicts from the world outside into the city. This would be sort of like a Skullport (for those who know), except it’s mostly set above ground. It is a hive and haven for criminals of all sorts. The city is open to all races and any prejudice should be kept off the island (though this may not always be the case). It is a popular stopping place for traders of all races and stripes, as anything can be had for a price, from explosive dwarven gunpowder, illicit drugs and slaves.
Now, more to the point of the story, somewhere on this island-city is a large goblin enterprise; it’s a massive building partially above and partially below ground. It houses an Inn, tavern and gambling house among other goblin-led ventures. The inn and tavern also double as a pleasure house and entertainment hall. The goblins who live and work here are part of a thief’s guild-like organization, offering many services like thievery, burglary and information brokerage. There could be a small magic shop, alchemist and a few experts in steamwork, clockwork or technomancy. Some of the goblins who work here are slaves, owned by the Master, while others are employees who have come to him looking for work and a home. The services found here cater to all races. These goblins would form a kind of community where they look out for each other, while taking advantage of the other folk using a network of informants and agents spread out through the entire city.
I’m imagining this game to be a bit of a sandbox, though there could be the occasional GM-led adventures/encounters thrown in, depending on character make-up and interest level. So yeah, in conclusion I’d like to see if anyone would be interested in such a game and if so what ideas would you like to see thrown in, as far as story elements and world building in general, as this world would be made up on the spot by We, the players.
I’ve attached a couple pictures of the types of goblins I’d like to see form this community, of course appearances can vary from very pretty to grotesque. Please hold off on asking for or posting character sheets and profiles and things like that. I’m just gauging interest and looking for ideas. Before anyone asks, the game could be open to non-goblins, so long as it still fits the narrative.