Closed Goblins...? Of course, Goblins!

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Closed Goblins...? Of course, Goblins!

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Yes, I am most definitely talking about those pesky, green-skinned, diminutive, naughty, misbehaving little humanoids. I’m checking to see if there is interest for a group game based around an organized group of misbehaving goblins.

Basically, I’m envisioning an open and free city located on an island on a large inner sea. The city takes up most of the island and it is forbidden to carry any conflicts from the world outside into the city. This would be sort of like a Skullport (for those who know), except it’s mostly set above ground. It is a hive and haven for criminals of all sorts. The city is open to all races and any prejudice should be kept off the island (though this may not always be the case). It is a popular stopping place for traders of all races and stripes, as anything can be had for a price, from explosive dwarven gunpowder, illicit drugs and slaves.

Now, more to the point of the story, somewhere on this island-city is a large goblin enterprise; it’s a massive building partially above and partially below ground. It houses an Inn, tavern and gambling house among other goblin-led ventures. The inn and tavern also double as a pleasure house and entertainment hall. The goblins who live and work here are part of a thief’s guild-like organization, offering many services like thievery, burglary and information brokerage. There could be a small magic shop, alchemist and a few experts in steamwork, clockwork or technomancy. Some of the goblins who work here are slaves, owned by the Master, while others are employees who have come to him looking for work and a home. The services found here cater to all races. These goblins would form a kind of community where they look out for each other, while taking advantage of the other folk using a network of informants and agents spread out through the entire city.

I’m imagining this game to be a bit of a sandbox, though there could be the occasional GM-led adventures/encounters thrown in, depending on character make-up and interest level. So yeah, in conclusion I’d like to see if anyone would be interested in such a game and if so what ideas would you like to see thrown in, as far as story elements and world building in general, as this world would be made up on the spot by We, the players.

I’ve attached a couple pictures of the types of goblins I’d like to see form this community, of course appearances can vary from very pretty to grotesque. Please hold off on asking for or posting character sheets and profiles and things like that. I’m just gauging interest and looking for ideas. Before anyone asks, the game could be open to non-goblins, so long as it still fits the narrative.

 
Aww they're so cute! :amazing:

Anyway, I love the idea of such a city, if I understand it right. Sadly I'm not familiar with Skullport (Very uneducated, I know), but I'd envision a "safe space" for outlaws, pirates, smugglers, information brokers, black market traders, and adventurers alike. It would attract all the strange, dark, and mysterious folk from all surrounding lands. True that some may be dangerous, however even through would want to protect this city, knowing it's a source of opportunity for them. I see it as a democracy through chaos, where everything that is forbidden or regulated by the surrounding kingdoms would be able to thrive here.

And I also have a couple of concerns. The cute little goblins are a great touch, but would people be more excited if they get to pick their race? I personally prefer to write humans, but I think such a city is like a melting pot of all types of races, from all corners of the world. I think there is a lot of potential for creativity if players can choose anything. I'd say the only condition should be that the character is on board with the idea of this city, and isn't like an ambassador from some kingdom trying to plant their flag on it. Such roles that are a threat to the city's sovereignty can be reserved for GM NPCs?
And I see the goblins as like the original inhabitants, and perhaps the only permanent residents of this island. But they'd make up about 25-50% of the population.

And my other thought is, to make sure that the group has some sort of a direction most of the time, so it doesn't become too much of a sandbox. So when the players come together, see if they come up with some goal as a group, with a PC as the leader. In this case the GM would provide challenges and setbacks for the goal. And if they don't come up with a direction to play toward, it'd be up to the GM to create something. Like a goblin led initiative. It could be a conspiracy to unravel (or create), or a fight to keep the island's sovereignty against kingdoms who seek to control it, or perhaps a piracy mission to treasures to the goblin Master, or maybe a mission to tip the balance of a power struggle or a war between two kingdoms on the main land. I think it would be fun to explore the surrounding main lands as well, as I'm worried that being stuck in the city get quite stale.
 
I’m not opposed to opening this up to any race, if this did go the way of the sandbox and there was interest. But the ideas I have for the GM led stuff is very goblin-centric, as the game idea initially really did revolve specifically around this goblin-guild rather than the city itself and what it represents. The city was initially meant to be more of a backdrop than the game board, so to speak.

But yeah, that could change if it came to that, but in this case the stories and GM led stuff might require an additional guide to direct it. It’s a big city with lots of opportunities after all. And to clarify goblins wouldn’t be the original settlers and would probably only make up maybe between 2 and 3% of the population. Most goblins in the city would be affiliated with the guild in some way however. The city would be host to any and all races that would exist in the world, regardless of how rare they might be. The city would be run by the ‘Governor’ and policed by his private army.
 
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Angel, in this world, what are the physical and cultural differences between goblins and the other races ( dwarves, elves, humans, etcetera ) ?
Are goblins considered to have equal rights or are they closer to second-class citizens ?
Do they have habits and tastes that the other races dislike, such as maybe they like to eat dogs, or ( like Alf ) cats?
Are they generally clan-ish and trust their own kind more than the other races ?
 
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